mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
efa0d06df9
* Prevent open screensaver more than one in the same time * Add option to enable/disable background in message screensaver * fallback to random images if this book cover is excluded feature + fix Disabled (leave screen/page as it is) * Autostretch disable by default, more fallback options, leave screen as it is
202 lines
6.3 KiB
Lua
202 lines
6.3 KiB
Lua
--[[--
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Displays a button that toggles between states. Used in bottom configuration panel.
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@usage
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local ToggleSwitch = require("ui/widget/toggleswitch")
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local RenderText = require("ui/rendertext")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local _ = require("gettext")
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local Screen = Device.screen
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local ToggleLabel = TextWidget:new{
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bold = true,
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bgcolor = Blitbuffer.COLOR_WHITE,
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fgcolor = Blitbuffer.COLOR_BLACK,
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}
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function ToggleLabel:paintTo(bb, x, y)
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RenderText:renderUtf8Text(bb, x, y+self._baseline_h, self.face, self.text, true, self.bold, self.fgcolor)
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end
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local ToggleSwitch = InputContainer:new{
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width = Screen:scaleBySize(216),
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height = Size.item.height_default,
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bgcolor = Blitbuffer.COLOR_WHITE, -- unfocused item color
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fgcolor = Blitbuffer.COLOR_GREY, -- focused item color
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font_face = "cfont",
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font_size = 16,
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enabled = true,
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row_count = 1,
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}
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function ToggleSwitch:init()
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-- Item count per row
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self.n_pos = math.ceil(#self.toggle / self.row_count)
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self.position = nil
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self.toggle_frame = FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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color = Blitbuffer.COLOR_GREY,
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radius = Size.radius.window,
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bordersize = Size.border.thin,
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padding = Size.padding.small,
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dim = not self.enabled,
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}
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self.toggle_content = VerticalGroup:new{}
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for i = 1, self.row_count do
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table.insert(self.toggle_content, HorizontalGroup:new{})
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end
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local center_dimen = Geom:new{
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w = self.width / self.n_pos,
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h = self.height / self.row_count,
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}
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local button_width = math.floor(self.width / self.n_pos)
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for i = 1, #self.toggle do
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local text = self.toggle[i]
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local face = Font:getFace(self.font_face, self.font_size)
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local txt_width = RenderText:sizeUtf8Text(0, Screen:getWidth(), face, text, nil, self.bold).x
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if button_width - Size.padding.default < txt_width then
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text = RenderText:truncateTextByWidth(text, face, button_width - Size.padding.default, nil, self.bold)
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end
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local label = ToggleLabel:new{
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align = "center",
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text = text,
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face = face,
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}
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local content = CenterContainer:new{
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dimen = center_dimen,
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label,
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}
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local button = FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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color = Blitbuffer.COLOR_GREY,
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margin = 0,
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radius = Size.radius.window,
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bordersize = Size.border.thin,
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padding = 0,
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content,
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}
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table.insert(self.toggle_content[math.ceil(i / self.n_pos)], button)
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end
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self.toggle_frame[1] = self.toggle_content
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self[1] = self.toggle_frame
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self.dimen = Geom:new(self.toggle_frame:getSize())
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if Device:isTouchDevice() then
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self.ges_events = {
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TapSelect = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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doc = "Toggle switch",
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},
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HoldSelect = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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doc = "Hold switch",
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},
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}
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end
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end
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function ToggleSwitch:update()
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local pos = self.position
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for i = 1, #self.toggle_content do
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local row = self.toggle_content[i]
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for j = 1, #row do
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local cell = row[j]
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if pos == (i - 1) * self.n_pos + j then
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cell.color = self.fgcolor
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cell.background = self.fgcolor
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cell[1][1].fgcolor = Blitbuffer.COLOR_WHITE
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else
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cell.color = self.bgcolor
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cell.background = self.bgcolor
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cell[1][1].fgcolor = Blitbuffer.COLOR_BLACK
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end
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end
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end
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end
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function ToggleSwitch:setPosition(position)
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self.position = position
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self:update()
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end
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function ToggleSwitch:togglePosition(position)
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if self.n_pos == 2 and self.alternate ~= false then
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self.position = (self.position+1)%self.n_pos
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self.position = self.position == 0 and self.n_pos or self.position
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elseif self.n_pos == 1 then
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self.position = self.position == 1 and 0 or 1
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else
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self.position = position
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end
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self:update()
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end
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function ToggleSwitch:calculatePosition(gev)
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local x = (gev.pos.x - self.dimen.x) / self.dimen.w * self.n_pos
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local y = (gev.pos.y - self.dimen.y) / self.dimen.h * self.row_count
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return math.max(1, math.ceil(x)) + math.min(self.row_count-1, math.floor(y)) * self.n_pos
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end
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function ToggleSwitch:onTapSelect(arg, gev)
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if not self.enabled then
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if self.readonly ~= true then
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return true
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else
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return
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end
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end
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local position = self:calculatePosition(gev)
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self:togglePosition(position)
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--[[
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if self.values then
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self.values = self.values or {}
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self.config:onConfigChoice(self.name, self.values[self.position])
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end
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if self.event then
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self.args = self.args or {}
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self.config:onConfigEvent(self.event, self.args[self.position])
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end
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if self.events then
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self.config:onConfigEvents(self.events, self.position)
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end
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--]]
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self.config:onConfigChoose(self.values, self.name,
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self.event, self.args, self.events, self.position)
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UIManager:setDirty(self.config, function()
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return "ui", self.dimen
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end)
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return true
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end
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function ToggleSwitch:onHoldSelect(arg, gev)
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local position = self:calculatePosition(gev)
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self.config:onMakeDefault(self.name, self.name_text,
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self.values or self.args, self.toggle, position)
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return true
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end
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return ToggleSwitch
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