mirror of
https://github.com/koreader/koreader
synced 2024-11-13 19:11:25 +00:00
458 lines
15 KiB
Lua
458 lines
15 KiB
Lua
--[[--
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ImageViewer displays an image with some simple manipulation options.
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local ButtonTable = require("ui/widget/buttontable")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local CloseButton = require("ui/widget/closebutton")
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local Device = require("device")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local ImageWidget = require("ui/widget/imagewidget")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local LineWidget = require("ui/widget/linewidget")
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local OverlapGroup = require("ui/widget/overlapgroup")
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local TextWidget = require("ui/widget/textwidget")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local UIManager = require("ui/uimanager")
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local logger = require("logger")
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local _ = require("gettext")
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local Screen = Device.screen
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local ImageViewer = InputContainer:new{
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-- Allow for providing same different input types as ImageWidget :
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-- a path to a file
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file = nil,
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-- or an already made BlitBuffer (ie: made by Mupdf.renderImageFile())
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image = nil,
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-- whether provided BlitBuffer should be free(), normally true
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-- unless our caller wants to reuse it's provided image
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image_disposable = true,
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fullscreen = false, -- false will add some padding around widget (so footer can be visible)
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with_title_bar = true,
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title_text = _("Viewing image"), -- default title text
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width = nil,
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height = nil,
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scale_factor = 0, -- start with image scaled for best fit
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rotated = false,
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title_face = Font:getFace("x_smalltfont"),
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title_padding = Screen:scaleBySize(5),
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title_margin = Screen:scaleBySize(2),
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image_padding = Screen:scaleBySize(2),
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button_padding = Screen:scaleBySize(14),
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-- sensitivity for hold (trigger full refresh) vs pan (move image)
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pan_threshold = Screen:scaleBySize(5),
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_scale_to_fit = nil, -- state of toggle between our 2 pre-defined scales (scale to fit / original size)
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_panning = false,
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-- Default centering on center of image if oversized
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_center_x_ratio = 0.5,
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_center_y_ratio = 0.5,
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-- Reference to current ImageWidget instance, for cleaning
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_image_wg = nil,
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}
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function ImageViewer:init()
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if Device:hasKeys() then
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self.key_events = {
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Close = { {"Back"}, doc = "close viewer" },
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ZoomIn = { {Device.input.group.PgBack}, doc = "Zoom In" },
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ZoomOut = { {Device.input.group.PgFwd}, doc = "Zoom out" },
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}
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end
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if Device:isTouchDevice() then
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local range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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self.ges_events = {
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Tap = { GestureRange:new{ ges = "tap", range = range } },
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-- Zoom in/out (Pinch & Spread are not triggered if user is too
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-- slow and Hold event is decided first)
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Spread = { GestureRange:new{ ges = "spread", range = range } },
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Pinch = { GestureRange:new{ ges = "pinch", range = range } },
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-- All the following gestures will allow easy panning
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-- Hold happens if we hold at start
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-- Pan happens if we don't hold at start, but hold at end
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-- Swipe happens if we don't hold at any moment
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Hold = { GestureRange:new{ ges = "hold", range = range } },
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HoldRelease = { GestureRange:new{ ges = "hold_release", range = range } },
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Pan = { GestureRange:new{ ges = "pan", range = range } },
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PanRelease = { GestureRange:new{ ges = "pan_release", range = range } },
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Swipe = { GestureRange:new{ ges = "swipe", range = range } },
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}
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end
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self:update()
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end
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function ImageViewer:_clean_image_wg()
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-- To be called before re-using / not needing self._image_wg
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-- otherwise ressources used by its blitbuffer won't be freed
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if self._image_wg then
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logger.dbg("ImageViewer:_clean_image_wg()")
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self._image_wg:free()
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self._image_wg = nil
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end
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end
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function ImageViewer:update()
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self:_clean_image_wg() -- clean previous if any
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if self._scale_to_fit == nil then -- initialize our toggle
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self._scale_to_fit = self.scale_factor == 0 and true or false
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end
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local orig_dimen = self.main_frame and self.main_frame.dimen or Geom:new{}
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self.align = "center"
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self.region = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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if self.fullscreen then
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self.height = Screen:getHeight()
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self.width = Screen:getWidth()
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else
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self.height = Screen:getHeight() - Screen:scaleBySize(40)
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self.width = Screen:getWidth() - Screen:scaleBySize(40)
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end
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local buttons = {
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{
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{
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text = self._scale_to_fit and _("Original size") or _("Scale"),
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callback = function()
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self.scale_factor = self._scale_to_fit and 1 or 0
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self._scale_to_fit = not self._scale_to_fit
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-- Reset center ratio (may have been modified if some panning was done)
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self._center_x_ratio = 0.5
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self._center_y_ratio = 0.5
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self:update()
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end,
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},
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{
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text = self.rotated and _("No rotation") or _("Rotate"),
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callback = function()
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self.rotated = not self.rotated and true or false
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self:update()
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end,
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},
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{
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text = _("Close"),
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callback = function()
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UIManager:close(self)
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end,
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},
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},
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}
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local button_table = ButtonTable:new{
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width = self.width,
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button_font_face = "cfont",
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button_font_size = 20,
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buttons = buttons,
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zero_sep = true,
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show_parent = self,
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}
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local button_container = CenterContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = button_table:getSize().h,
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},
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button_table,
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}
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-- height available to our image
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local img_container_h = self.height - button_table:getSize().h
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local title_bar, title_sep
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if self.with_title_bar then
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local title_text = FrameContainer:new{
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padding = self.title_padding,
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margin = self.title_margin,
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bordersize = 0,
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TextWidget:new{
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text = self.title_text,
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face = self.title_face,
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bold = true,
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width = self.width,
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}
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}
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title_bar = OverlapGroup:new{
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dimen = {
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w = self.width,
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h = title_text:getSize().h
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},
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title_text,
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CloseButton:new{ window = self, },
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}
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title_sep = LineWidget:new{
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dimen = Geom:new{
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w = self.width,
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h = Screen:scaleBySize(2),
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}
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}
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-- adjust height available to our image
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img_container_h = img_container_h - title_bar:getSize().h - title_sep:getSize().h
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end
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local max_image_h = img_container_h - self.image_padding*2
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local max_image_w = self.width - self.image_padding*2
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local rotation_angle = 0
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if self.rotated then
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-- in portrait mode, rotate according to this global setting so we are
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-- like in landscape mode
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local rotate_clockwise = DLANDSCAPE_CLOCKWISE_ROTATION
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if Screen:getWidth() > Screen:getHeight() then
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-- in landscape mode, counter-rotate landscape rotation so we are
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-- back like in portrait mode
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rotate_clockwise = not rotate_clockwise
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end
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rotation_angle = rotate_clockwise and 90 or 270
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end
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self._image_wg = ImageWidget:new{
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file = self.file,
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image = self.image,
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image_disposable = false, -- we may re-use self.image
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alpha = true,
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width = max_image_w,
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height = max_image_h,
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rotation_angle = rotation_angle,
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scale_factor = self.scale_factor,
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center_x_ratio = self._center_x_ratio,
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center_y_ratio = self._center_y_ratio,
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}
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local image_container = CenterContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = img_container_h,
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},
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self._image_wg,
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}
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local frame_elements
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if self.with_title_bar then
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frame_elements = VerticalGroup:new{
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align = "left",
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title_bar,
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title_sep,
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image_container,
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button_container,
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}
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else
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frame_elements = VerticalGroup:new{
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align = "left",
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image_container,
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button_container,
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}
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end
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self.main_frame = FrameContainer:new{
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radius = not self.fullscreen and 8 or nil,
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bordersize = 3,
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padding = 0,
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margin = 0,
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background = Blitbuffer.COLOR_WHITE,
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frame_elements,
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}
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self[1] = WidgetContainer:new{
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align = self.align,
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dimen = self.region,
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FrameContainer:new{
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bordersize = 0,
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padding = Screen:scaleBySize(5),
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self.main_frame,
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}
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}
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UIManager:setDirty("all", function()
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local update_region = self.main_frame.dimen:combine(orig_dimen)
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logger.dbg("update image region", update_region)
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return "partial", update_region
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end)
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end
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function ImageViewer:onShow()
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UIManager:setDirty(self, function()
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return "ui", self.main_frame.dimen
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end)
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return true
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end
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function ImageViewer:onTap(_, ges)
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if ges.pos:notIntersectWith(self.main_frame.dimen) then
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self:onClose()
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return true
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end
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return true
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end
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function ImageViewer:panBy(x, y)
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if self._image_wg then
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-- ImageWidget:panBy() returns new center ratio, so we update ours,
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-- so we'll be centered the same way when we zoom in or out
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self._center_x_ratio, self._center_y_ratio = self._image_wg:panBy(x, y)
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end
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end
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-- Panning events
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function ImageViewer:onSwipe(_, ges)
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-- Panning with swipe is less accurate, as we don't get both coordinates,
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-- only start point + direction (with only 45<34> granularity)
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local direction = ges.direction
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local distance = ges.distance
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local sq_distance = math.sqrt(distance*distance/2)
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if direction == "north" then
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if ges.pos.x < Screen:getWidth() * 1/16 or ges.pos.x > Screen:getWidth() * 15/16 then
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-- allow for zooming with vertical swipe on screen sides
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-- (for devices without multi touch where pinch and spread don't work)
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local inc = ges.distance / Screen:getHeight()
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self:onZoomIn(inc)
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else
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self:panBy(0, distance)
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end
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elseif direction == "south" then
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if ges.pos.x < Screen:getWidth() * 1/16 or ges.pos.x > Screen:getWidth() * 15/16 then
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-- allow for zooming with vertical swipe on screen sides
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local dec = ges.distance / Screen:getHeight()
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self:onZoomOut(dec)
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else
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self:panBy(0, -distance)
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end
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elseif direction == "east" then
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self:panBy(-distance, 0)
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elseif direction == "west" then
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self:panBy(distance, 0)
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elseif direction == "northeast" then
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self:panBy(-sq_distance, sq_distance)
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elseif direction == "northwest" then
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self:panBy(sq_distance, sq_distance)
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elseif direction == "southeast" then
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self:panBy(-sq_distance, -sq_distance)
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elseif direction == "southwest" then
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self:panBy(sq_distance, -sq_distance)
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end
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return true
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end
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function ImageViewer:onHold(_, ges)
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-- Start of pan
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self._panning = true
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self._pan_relative_x = ges.pos.x
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self._pan_relative_y = ges.pos.y
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return true
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end
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function ImageViewer:onHoldRelease(_, ges)
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-- End of pan
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if self._panning then
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self._panning = false
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self._pan_relative_x = ges.pos.x - self._pan_relative_x
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self._pan_relative_y = ges.pos.y - self._pan_relative_y
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if math.abs(self._pan_relative_x) < self.pan_threshold and math.abs(self._pan_relative_y) < self.pan_threshold then
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-- Hold with no move (or less than pan_threshold): use this to trigger full refresh
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UIManager:setDirty(nil, "full")
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else
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self:panBy(-self._pan_relative_x, -self._pan_relative_y)
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end
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end
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return true
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end
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function ImageViewer:onPan(_, ges)
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self._panning = true
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self._pan_relative_x = ges.relative.x
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self._pan_relative_y = ges.relative.y
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return true
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end
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function ImageViewer:onPanRelease(_, ges)
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if self._panning then
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self._panning = false
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self:panBy(-self._pan_relative_x, -self._pan_relative_y)
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end
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return true
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end
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-- Zoom events
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function ImageViewer:onZoomIn(inc)
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if self.scale_factor == 0 then
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-- Get the scale_factor made out for best fit
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self.scale_factor = self._image_wg:getScaleFactor()
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end
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if not inc then inc = 0.2 end -- default for key zoom event
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if self.scale_factor + inc < 100 then -- avoid excessive zoom
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self.scale_factor = self.scale_factor + inc
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self:update()
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end
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return true
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end
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function ImageViewer:onZoomOut(dec)
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if self.scale_factor == 0 then
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-- Get the scale_factor made out for best fit
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self.scale_factor = self._image_wg:getScaleFactor()
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end
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if not dec then dec = 0.2 end -- default for key zoom event
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if self.scale_factor - dec > 0.01 then -- avoid excessive unzoom
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self.scale_factor = self.scale_factor - dec
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self:update()
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end
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return true
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end
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function ImageViewer:onSpread(_, ges)
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-- We get the position where spread was done
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-- First, get center ratio we would have had if we did a pan to there,
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-- so we can have the zoom centered on there
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if self._image_wg then
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self._center_x_ratio, self._center_y_ratio = self._image_wg:getPanByCenterRatio(ges.pos.x - Screen:getWidth()/2, ges.pos.y - Screen:getHeight()/2)
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end
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-- Set some zoom increase value from pinch distance
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local inc = ges.distance / Screen:getWidth()
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self:onZoomIn(inc)
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return true
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end
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function ImageViewer:onPinch(_, ges)
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-- With Pinch, unlike Spread, it feels more natural if we keep the same center point.
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-- Set some zoom decrease value from pinch distance
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local dec = ges.distance / Screen:getWidth()
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self:onZoomOut(dec)
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return true
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end
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function ImageViewer:onClose()
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UIManager:close(self)
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return true
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end
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function ImageViewer:onAnyKeyPressed()
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self:onClose()
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return true
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end
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function ImageViewer:onCloseWidget()
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-- clean all our BlitBuffer objects when UIManager:close() was called
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self:_clean_image_wg()
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if self.image and self.image_disposable and self.image.free then
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logger.dbg("ImageViewer:free(self.image)")
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self.image:free()
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self.image = nil
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end
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UIManager:setDirty(nil, function()
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return "partial", self.main_frame.dimen
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end)
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return true
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end
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return ImageViewer
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