mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
7fd6037bb0
The ABS_PRESSURE ABS code is also detected on some KOBO devices if ABS_PRESSURE events are feeded to handle orientation those devices will have a unresponsive screen as described in #2219. This patch registers an event adjustment handler for Kindle Oasis to adjust the ABS_PRESSURE code to ABS_OASIS_ORIENTATION code so that it won't affect event handling on other devices.
624 lines
21 KiB
Lua
624 lines
21 KiB
Lua
local Event = require("ui/event")
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local TimeVal = require("ui/timeval")
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local input = require("ffi/input")
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local DEBUG = require("dbg")
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local _ = require("gettext")
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local Key = require("device/key")
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local GestureDetector = require("device/gesturedetector")
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local framebuffer = require("ffi/framebuffer")
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-- luacheck: push
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-- luacheck: ignore
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-- constants from <linux/input.h>
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local EV_SYN = 0
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local EV_KEY = 1
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local EV_ABS = 3
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local EV_MSC = 4
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-- key press event values (KEY.value)
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local EVENT_VALUE_KEY_PRESS = 1
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local EVENT_VALUE_KEY_REPEAT = 2
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local EVENT_VALUE_KEY_RELEASE = 0
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-- Synchronization events (SYN.code).
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local SYN_REPORT = 0
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local SYN_CONFIG = 1
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local SYN_MT_REPORT = 2
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-- For single-touch events (ABS.code).
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local ABS_X = 00
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local ABS_Y = 01
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local ABS_PRESSURE = 24
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-- For multi-touch events (ABS.code).
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local ABS_MT_SLOT = 47
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local ABS_MT_TOUCH_MAJOR = 48
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local ABS_MT_WIDTH_MAJOR = 50
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local ABS_MT_POSITION_X = 53
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local ABS_MT_POSITION_Y = 54
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local ABS_MT_TRACKING_ID = 57
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local ABS_MT_PRESSURE = 58
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-- For Kindle Oasis orientation events (ABS.code)
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-- the ABS code of orientation event will be adjusted to -24 from 24(ABS_PRESSURE)
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-- as ABS_PRESSURE is also used to detect touch input in KOBO devices.
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local ABS_OASIS_ORIENTATION = -24
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local DEVICE_ORIENTATION_PORTRAIT_LEFT = 15
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local DEVICE_ORIENTATION_PORTRAIT_RIGHT = 17
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local DEVICE_ORIENTATION_PORTRAIT = 19
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local DEVICE_ORIENTATION_PORTRAIT_ROTATED_LEFT = 16
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local DEVICE_ORIENTATION_PORTRAIT_ROTATED_RIGHT = 18
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local DEVICE_ORIENTATION_PORTRAIT_ROTATED = 20
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local DEVICE_ORIENTATION_LANDSCAPE = 21
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local DEVICE_ORIENTATION_LANDSCAPE_ROTATED = 22
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-- luacheck: pop
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--[[
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an interface to get input events
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]]
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local Input = {
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-- this depends on keyboard layout and should be overridden:
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event_map = {},
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group = {
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Cursor = { "Up", "Down", "Left", "Right" },
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PgFwd = { "RPgFwd", "LPgFwd" },
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PgBack = { "RPgBack", "LPgBack" },
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Alphabet = {
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"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
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"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"
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},
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AlphaNumeric = {
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
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"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
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"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"
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},
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Numeric = {
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
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},
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Text = {
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" ", ".", "/",
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
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"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
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"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"
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},
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Any = {
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" ", ".", "/",
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
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"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
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"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
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"Up", "Down", "Left", "Right", "Press",
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"Back", "Enter", "Sym", "AA", "Menu", "Home", "Del",
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"LPgBack", "RPgBack", "LPgFwd", "RPgFwd"
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},
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},
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rotation_map = {
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[framebuffer.ORIENTATION_PORTRAIT] = {},
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[framebuffer.ORIENTATION_LANDSCAPE] = { Up = "Right", Right = "Down", Down = "Left", Left = "Up" },
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[framebuffer.ORIENTATION_PORTRAIT_ROTATED] = { Up = "Down", Right = "Left", Down = "Up", Left = "Right", LPgFwd = "LPgBack", LPgBack = "LPgFwd", RPgFwd = "RPgBack", RPgBack = "RPgFwd" },
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[framebuffer.ORIENTATION_LANDSCAPE_ROTATED] = { Up = "Left", Right = "Up", Down = "Right", Left = "Down" , LPgFwd = "LPgBack", LPgBack = "LPgFwd", RPgFwd = "RPgBack", RPgBack = "RPgFwd" }
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},
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timer_callbacks = {},
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disable_double_tap = true,
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-- keyboard state:
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modifiers = {
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Alt = false,
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Shift = false,
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},
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-- touch state:
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cur_slot = 0,
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MTSlots = {},
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ev_slots = {
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[0] = {
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slot = 0,
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}
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},
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gesture_detector = nil,
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}
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function Input:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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if o.init then o:init() end
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return o
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end
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function Input:init()
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self.gesture_detector = GestureDetector:new{
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screen = self.device.screen,
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input = self,
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}
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-- set up fake event map
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self.event_map[10000] = "IntoSS" -- go into screen saver
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self.event_map[10001] = "OutOfSS" -- go out of screen saver
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self.event_map[10020] = "Charging"
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self.event_map[10021] = "NotCharging"
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-- user custom event map
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local ok, custom_event_map = pcall(dofile, "custom.event.map.lua")
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if ok then
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DEBUG("custom event map", custom_event_map)
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for key, value in pairs(custom_event_map) do
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self.event_map[key] = value
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end
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end
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end
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--[[
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wrapper for FFI input open
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Note that we adhere to the "." syntax here for compatibility.
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TODO: clean up separation FFI/this
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--]]
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function Input.open(device, is_emu_events)
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input.open(device, is_emu_events and 1 or 0)
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end
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--[[
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Different device models can implement their own hooks
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and register them.
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--]]
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function Input:registerEventAdjustHook(hook, hook_params)
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local old = self.eventAdjustHook
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self.eventAdjustHook = function(this, ev)
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old(this, ev)
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hook(this, ev, hook_params)
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end
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end
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function Input:registerGestureAdjustHook(hook, hook_params)
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local old = self.gestureAdjustHook
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self.gestureAdjustHook = function(this, ges)
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old(this, ges)
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hook(this, ges, hook_params)
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end
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end
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function Input:eventAdjustHook(ev)
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-- do nothing by default
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end
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function Input:gestureAdjustHook(ges)
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-- do nothing by default
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end
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-- catalogue of predefined hooks:
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function Input:adjustTouchSwitchXY(ev)
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if ev.type == EV_ABS then
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if ev.code == ABS_X then
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ev.code = ABS_Y
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elseif ev.code == ABS_Y then
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ev.code = ABS_X
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elseif ev.code == ABS_MT_POSITION_X then
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ev.code = ABS_MT_POSITION_Y
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elseif ev.code == ABS_MT_POSITION_Y then
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ev.code = ABS_MT_POSITION_X
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end
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end
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end
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function Input:adjustTouchScale(ev, by)
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if ev.type == EV_ABS then
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if ev.code == ABS_X or ev.code == ABS_MT_POSITION_X then
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ev.value = by.x * ev.value
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end
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if ev.code == ABS_Y or ev.code == ABS_MT_POSITION_Y then
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ev.value = by.y * ev.value
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end
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end
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end
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function Input:adjustTouchMirrorX(ev, width)
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if ev.type == EV_ABS
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and (ev.code == ABS_X or ev.code == ABS_MT_POSITION_X) then
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ev.value = width - ev.value
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end
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end
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function Input:adjustTouchMirrorY(ev, height)
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if ev.type == EV_ABS
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and (ev.code == ABS_Y or ev.code == ABS_MT_POSITION_Y) then
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ev.value = height - ev.value
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end
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end
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function Input:adjustTouchTranslate(ev, by)
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if ev.type == EV_ABS then
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if ev.code == ABS_X or ev.code == ABS_MT_POSITION_X then
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ev.value = by.x + ev.value
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end
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if ev.code == ABS_Y or ev.code == ABS_MT_POSITION_Y then
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ev.value = by.y + ev.value
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end
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end
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end
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function Input:adjustKindleOasisOrientation(ev)
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if ev.type == EV_ABS and ev.code == ABS_PRESSURE then
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ev.code = ABS_OASIS_ORIENTATION
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end
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end
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function Input:setTimeout(cb, tv_out)
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local item = {
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callback = cb,
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deadline = tv_out,
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}
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table.insert(self.timer_callbacks, item)
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table.sort(self.timer_callbacks, function(v1,v2)
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return v1.deadline < v2.deadline
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end)
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end
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function Input:handleKeyBoardEv(ev)
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local keycode = self.event_map[ev.code]
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if not keycode then
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-- do not handle keypress for keys we don't know
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return
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end
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-- take device rotation into account
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if self.rotation_map[self.device.screen:getRotationMode()][keycode] then
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keycode = self.rotation_map[self.device.screen:getRotationMode()][keycode]
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end
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if keycode == "IntoSS" or keycode == "OutOfSS"
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or keycode == "Charging" or keycode == "NotCharging" then
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return keycode
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end
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-- Kobo sleep
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if keycode == "Power_SleepCover" then
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if ev.value == EVENT_VALUE_KEY_PRESS then
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return "Suspend"
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else
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return "Resume"
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end
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end
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if keycode == "Power" then
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-- Kobo generates Power keycode only, we need to decide whether it's
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-- power-on or power-off ourselves.
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if self.device.screen_saver_mode then
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if ev.value == EVENT_VALUE_KEY_RELEASE then
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return "Resume"
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end
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else
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if ev.value == EVENT_VALUE_KEY_PRESS then
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return "PowerPress"
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elseif ev.value == EVENT_VALUE_KEY_RELEASE then
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return "PowerRelease"
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end
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end
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end
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if ev.value == EVENT_VALUE_KEY_RELEASE and keycode == "Light" then
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return keycode
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end
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-- handle modifier keys
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if self.modifiers[keycode] ~= nil then
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if ev.value == EVENT_VALUE_KEY_PRESS then
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self.modifiers[keycode] = true
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elseif ev.value == EVENT_VALUE_KEY_RELEASE then
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self.modifiers[keycode] = false
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end
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return
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end
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local key = Key:new(keycode, self.modifiers)
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if ev.value == EVENT_VALUE_KEY_PRESS then
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return Event:new("KeyPress", key)
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elseif ev.value == EVENT_VALUE_KEY_RELEASE then
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return Event:new("KeyRelease", key)
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end
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end
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function Input:handleMiscEv(ev)
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-- should be handled by a misc event protocol plugin
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end
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--[[
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parse each touch ev from kernel and build up tev.
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tev will be sent to GestureDetector:feedEvent
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Events for a single tap motion from Linux kernel (MT protocol B):
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MT_TRACK_ID: 0
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MT_X: 222
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MT_Y: 207
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SYN REPORT
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MT_TRACK_ID: -1
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SYN REPORT
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Notice that each line is a single event.
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From kernel document:
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For type B devices, the kernel driver should associate a slot with each
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identified contact, and use that slot to propagate changes for the contact.
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Creation, replacement and destruction of contacts is achieved by modifying
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the ABS_MT_TRACKING_ID of the associated slot. A non-negative tracking id
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is interpreted as a contact, and the value -1 denotes an unused slot. A
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tracking id not previously present is considered new, and a tracking id no
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longer present is considered removed. Since only changes are propagated,
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the full state of each initiated contact has to reside in the receiving
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end. Upon receiving an MT event, one simply updates the appropriate
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attribute of the current slot.
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--]]
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function Input:handleTouchEv(ev)
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if ev.type == EV_ABS then
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if #self.MTSlots == 0 then
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table.insert(self.MTSlots, self:getMtSlot(self.cur_slot))
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end
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if ev.code == ABS_MT_SLOT then
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if self.cur_slot ~= ev.value then
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table.insert(self.MTSlots, self:getMtSlot(ev.value))
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end
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self.cur_slot = ev.value
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elseif ev.code == ABS_MT_TRACKING_ID then
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self:setCurrentMtSlot("id", ev.value)
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elseif ev.code == ABS_MT_POSITION_X then
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self:setCurrentMtSlot("x", ev.value)
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elseif ev.code == ABS_MT_POSITION_Y then
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self:setCurrentMtSlot("y", ev.value)
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-- code to emulate mt protocol on kobos
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-- we "confirm" abs_x, abs_y only when pressure ~= 0
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elseif ev.code == ABS_X then
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self:setCurrentMtSlot("abs_x", ev.value)
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elseif ev.code == ABS_Y then
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self:setCurrentMtSlot("abs_y", ev.value)
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elseif ev.code == ABS_PRESSURE then
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if ev.value ~= 0 then
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self:setCurrentMtSlot("id", 1)
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self:confirmAbsxy()
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else
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self:cleanAbsxy()
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self:setCurrentMtSlot("id", -1)
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end
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end
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elseif ev.type == EV_SYN then
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if ev.code == SYN_REPORT then
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for _, MTSlot in pairs(self.MTSlots) do
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self:setMtSlot(MTSlot.slot, "timev", TimeVal:new(ev.time))
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end
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-- feed ev in all slots to state machine
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local touch_ges = self.gesture_detector:feedEvent(self.MTSlots)
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self.MTSlots = {}
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if touch_ges then
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--DEBUG("ges", touch_ges)
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self:gestureAdjustHook(touch_ges)
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return Event:new("Gesture",
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self.gesture_detector:adjustGesCoordinate(touch_ges)
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)
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end
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end
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end
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end
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function Input:handleTouchEvPhoenix(ev)
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-- Hack on handleTouchEV for the Kobo Aura
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-- It seems to be using a custom protocol:
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-- finger 0 down:
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-- input_report_abs(elan_touch_data.input, ABS_MT_TRACKING_ID, 0);
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-- input_report_abs(elan_touch_data.input, ABS_MT_TOUCH_MAJOR, 1);
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-- input_report_abs(elan_touch_data.input, ABS_MT_WIDTH_MAJOR, 1);
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-- input_report_abs(elan_touch_data.input, ABS_MT_POSITION_X, x1);
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-- input_report_abs(elan_touch_data.input, ABS_MT_POSITION_Y, y1);
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-- input_mt_sync (elan_touch_data.input);
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-- finger 1 down:
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-- input_report_abs(elan_touch_data.input, ABS_MT_TRACKING_ID, 1);
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-- input_report_abs(elan_touch_data.input, ABS_MT_TOUCH_MAJOR, 1);
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-- input_report_abs(elan_touch_data.input, ABS_MT_WIDTH_MAJOR, 1);
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-- input_report_abs(elan_touch_data.input, ABS_MT_POSITION_X, x2);
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-- input_report_abs(elan_touch_data.input, ABS_MT_POSITION_Y, y2);
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-- input_mt_sync (elan_touch_data.input);
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-- finger 0 up:
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-- input_report_abs(elan_touch_data.input, ABS_MT_TRACKING_ID, 0);
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-- input_report_abs(elan_touch_data.input, ABS_MT_TOUCH_MAJOR, 0);
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-- input_report_abs(elan_touch_data.input, ABS_MT_WIDTH_MAJOR, 0);
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-- input_report_abs(elan_touch_data.input, ABS_MT_POSITION_X, last_x);
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-- input_report_abs(elan_touch_data.input, ABS_MT_POSITION_Y, last_y);
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-- input_mt_sync (elan_touch_data.input);
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-- finger 1 up:
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-- input_report_abs(elan_touch_data.input, ABS_MT_TRACKING_ID, 1);
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-- input_report_abs(elan_touch_data.input, ABS_MT_TOUCH_MAJOR, 0);
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-- input_report_abs(elan_touch_data.input, ABS_MT_WIDTH_MAJOR, 0);
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-- input_report_abs(elan_touch_data.input, ABS_MT_POSITION_X, last_x2);
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-- input_report_abs(elan_touch_data.input, ABS_MT_POSITION_Y, last_y2);
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-- input_mt_sync (elan_touch_data.input);
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if ev.type == EV_ABS then
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if #self.MTSlots == 0 then
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table.insert(self.MTSlots, self:getMtSlot(self.cur_slot))
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end
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if ev.code == ABS_MT_TRACKING_ID then
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if self.cur_slot ~= ev.value then
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table.insert(self.MTSlots, self:getMtSlot(ev.value))
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end
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self.cur_slot = ev.value
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self:setCurrentMtSlot("id", ev.value)
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elseif ev.code == ABS_MT_TOUCH_MAJOR and ev.value == 0 then
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self:setCurrentMtSlot("id", -1)
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elseif ev.code == ABS_MT_POSITION_X then
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self:setCurrentMtSlot("x", ev.value)
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elseif ev.code == ABS_MT_POSITION_Y then
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self:setCurrentMtSlot("y", ev.value)
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end
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elseif ev.type == EV_SYN then
|
|
if ev.code == SYN_REPORT then
|
|
for _, MTSlot in pairs(self.MTSlots) do
|
|
self:setMtSlot(MTSlot.slot, "timev", TimeVal:new(ev.time))
|
|
end
|
|
-- feed ev in all slots to state machine
|
|
local touch_ges = self.gesture_detector:feedEvent(self.MTSlots)
|
|
self.MTSlots = {}
|
|
if touch_ges then
|
|
self:gestureAdjustHook(touch_ges)
|
|
return Event:new("Gesture",
|
|
self.gesture_detector:adjustGesCoordinate(touch_ges)
|
|
)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Input:handleOasisOrientationEv(ev)
|
|
local rotation_mode, screen_mode
|
|
if ev.value == DEVICE_ORIENTATION_PORTRAIT
|
|
or ev.value == DEVICE_ORIENTATION_PORTRAIT_LEFT
|
|
or ev.value == DEVICE_ORIENTATION_PORTRAIT_RIGHT then
|
|
rotation_mode = framebuffer.ORIENTATION_PORTRAIT
|
|
screen_mode = 'portrait'
|
|
elseif ev.value == DEVICE_ORIENTATION_LANDSCAPE then
|
|
rotation_mode = framebuffer.ORIENTATION_LANDSCAPE
|
|
screen_mode = 'landscape'
|
|
elseif ev.value == DEVICE_ORIENTATION_PORTRAIT_ROTATED
|
|
or ev.value == DEVICE_ORIENTATION_PORTRAIT_ROTATED_LEFT
|
|
or ev.value == DEVICE_ORIENTATION_PORTRAIT_ROTATED_RIGHT then
|
|
rotation_mode = framebuffer.ORIENTATION_PORTRAIT_ROTATED
|
|
screen_mode = 'portrait'
|
|
elseif ev.value == DEVICE_ORIENTATION_LANDSCAPE_ROTATED then
|
|
rotation_mode = framebuffer.ORIENTATION_LANDSCAPE_ROTATED
|
|
screen_mode = 'landscape'
|
|
end
|
|
|
|
local old_rotation_mode = self.device.screen:getRotationMode()
|
|
local old_screen_mode = self.device.screen:getScreenMode()
|
|
DEBUG:v("old_rotation_mode: ", old_rotation_mode)
|
|
DEBUG:v("new_rotation_mode: ", rotation_mode)
|
|
DEBUG:v("old_screen_mode: ", old_screen_mode)
|
|
DEBUG:v("new_screen_mode: ", screen_mode)
|
|
if rotation_mode ~= old_rotation_mode and screen_mode == old_screen_mode then
|
|
self.device.screen:setRotationMode(rotation_mode)
|
|
local UIManager = require("ui/uimanager")
|
|
UIManager:onRotation()
|
|
end
|
|
end
|
|
|
|
|
|
-- helpers for touch event data management:
|
|
|
|
function Input:setMtSlot(slot, key, val)
|
|
if not self.ev_slots[slot] then
|
|
self.ev_slots[slot] = {
|
|
slot = slot
|
|
}
|
|
end
|
|
|
|
self.ev_slots[slot][key] = val
|
|
end
|
|
|
|
function Input:setCurrentMtSlot(key, val)
|
|
self:setMtSlot(self.cur_slot, key, val)
|
|
end
|
|
|
|
function Input:getMtSlot(slot)
|
|
return self.ev_slots[slot]
|
|
end
|
|
|
|
function Input:getCurrentMtSlot()
|
|
return self:getMtSlot(self.cur_slot)
|
|
end
|
|
|
|
function Input:confirmAbsxy()
|
|
self:setCurrentMtSlot("x", self.ev_slots[self.cur_slot]["abs_x"])
|
|
self:setCurrentMtSlot("y", self.ev_slots[self.cur_slot]["abs_y"])
|
|
end
|
|
|
|
function Input:cleanAbsxy()
|
|
self:setCurrentMtSlot("abs_x", nil)
|
|
self:setCurrentMtSlot("abs_y", nil)
|
|
end
|
|
|
|
|
|
-- main event handling:
|
|
|
|
function Input:waitEvent(timeout_us)
|
|
-- wrapper for input.waitForEvents that will retry for some cases
|
|
local ok, ev
|
|
while true do
|
|
if #self.timer_callbacks > 0 then
|
|
local wait_deadline = TimeVal:now() + TimeVal:new{
|
|
usec = timeout_us
|
|
}
|
|
-- we don't block if there is any timer, set wait to 10us
|
|
while #self.timer_callbacks > 0 do
|
|
ok, ev = pcall(input.waitForEvent, 100)
|
|
if ok then break end
|
|
local tv_now = TimeVal:now()
|
|
if (not timeout_us or tv_now < wait_deadline) then
|
|
-- check whether timer is up
|
|
if tv_now >= self.timer_callbacks[1].deadline then
|
|
local touch_ges = self.timer_callbacks[1].callback()
|
|
table.remove(self.timer_callbacks, 1)
|
|
if touch_ges then
|
|
-- Do we really need to clear all setTimeout after
|
|
-- decided a gesture? FIXME
|
|
self.timer_callbacks = {}
|
|
self:gestureAdjustHook(touch_ges)
|
|
return Event:new("Gesture",
|
|
self.gesture_detector:adjustGesCoordinate(touch_ges)
|
|
)
|
|
end -- EOF if touch_ges
|
|
end -- EOF if deadline reached
|
|
else
|
|
break
|
|
end -- EOF if not exceed wait timeout
|
|
end -- while #timer_callbacks > 0
|
|
else
|
|
ok, ev = pcall(input.waitForEvent, timeout_us)
|
|
end -- EOF if #timer_callbacks > 0
|
|
if ok then
|
|
break
|
|
end
|
|
|
|
-- ev does contain an error message:
|
|
if ev == "Waiting for input failed: timeout\n" then
|
|
-- don't report an error on timeout
|
|
ev = nil
|
|
break
|
|
elseif ev == "application forced to quit" then
|
|
-- TODO: return an event that can be handled
|
|
os.exit(0)
|
|
end
|
|
--DEBUG("got error waiting for events:", ev)
|
|
if ev ~= "Waiting for input failed: 4\n" then
|
|
-- we only abort if the error is not EINTR
|
|
break
|
|
end
|
|
end
|
|
|
|
if ok and ev then
|
|
if DEBUG.is_on and ev then
|
|
DEBUG:logEv(ev)
|
|
DEBUG:v("ev", ev)
|
|
end
|
|
self:eventAdjustHook(ev)
|
|
if ev.type == EV_KEY then
|
|
DEBUG("key ev", ev)
|
|
return self:handleKeyBoardEv(ev)
|
|
elseif ev.type == EV_ABS and ev.code == ABS_OASIS_ORIENTATION then
|
|
return self:handleOasisOrientationEv(ev)
|
|
elseif ev.type == EV_ABS or ev.type == EV_SYN then
|
|
return self:handleTouchEv(ev)
|
|
elseif ev.type == EV_MSC then
|
|
return self:handleMiscEv(ev)
|
|
else
|
|
-- some other kind of event that we do not know yet
|
|
return Event:new("GenericInput", ev)
|
|
end
|
|
elseif not ok and ev then
|
|
return Event:new("InputError", ev)
|
|
end
|
|
end
|
|
|
|
return Input
|