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koreader/frontend/ui/widget/verticalgroup.lua
poire-z 36ce82d8c2 [RTL UI] update low-level widgets to handle mirroring
These updated low-level widgets will handle 90%
of the needed UI mirroring.
2019-12-08 15:10:51 +01:00

77 lines
1.9 KiB
Lua

--[[--
A layout widget that puts objects under each other.
--]]
local BD = require("ui/bidi")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local VerticalGroup = WidgetContainer:new{
align = "center",
allow_mirroring = true,
_mirroredUI = BD.mirroredUILayout(),
_size = nil,
_offsets = {},
}
function VerticalGroup:getSize()
if not self._size then
self._size = { w = 0, h = 0 }
self._offsets = { }
for i, widget in ipairs(self) do
local w_size = widget:getSize()
self._offsets[i] = {
x = w_size.w,
y = self._size.h,
}
self._size.h = self._size.h + w_size.h
if w_size.w > self._size.w then
self._size.w = w_size.w
end
end
end
return self._size
end
function VerticalGroup:paintTo(bb, x, y)
local size = self:getSize()
local align = self.align
if self._mirroredUI and self.allow_mirroring then
if align == "left" then
align = "right"
elseif align == "right" then
align = "left"
end
end
for i, widget in ipairs(self) do
if align == "center" then
widget:paintTo(bb,
x + math.floor((size.w - self._offsets[i].x) / 2),
y + self._offsets[i].y)
elseif align == "left" then
widget:paintTo(bb, x, y + self._offsets[i].y)
elseif align == "right" then
widget:paintTo(bb,
x + size.w - self._offsets[i].x,
y + self._offsets[i].y)
end
end
end
function VerticalGroup:clear()
self:free()
WidgetContainer.clear(self)
end
function VerticalGroup:resetLayout()
self._size = nil
self._offsets = {}
end
function VerticalGroup:free()
self:resetLayout()
WidgetContainer.free(self)
end
return VerticalGroup