mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
fadee1f5dc
Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
75 lines
2.2 KiB
Lua
75 lines
2.2 KiB
Lua
local ConfirmBox = require("ui/widget/confirmbox")
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local Device = require("device")
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local PluginShare = require("pluginshare")
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local UIManager = require("ui/uimanager")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local _ = require("gettext")
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local menuItem = {
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text = _("Keep alive"),
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checked_func = function() return PluginShare.keepalive end,
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}
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local disable
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local enable
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local function showConfirmBox()
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UIManager:show(ConfirmBox:new{
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text = _("The system won't sleep while this message is showing.\n\nPress \"Stay alive\" if you prefer to keep the system on even after closing this notification. *This will drain the battery*.\n\nIf KOReader terminates before \"Close\" is pressed, please start and close the KeepAlive plugin again to ensure settings are reset."),
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cancel_text = _("Close"),
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cancel_callback = function()
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disable()
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PluginShare.keepalive = false
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end,
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ok_text = _("Stay alive"),
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ok_callback = function()
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PluginShare.keepalive = true
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end,
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})
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end
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if Device:isCervantes() or Device:isKobo() then
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enable = function() PluginShare.pause_auto_suspend = true end
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disable = function() PluginShare.pause_auto_suspend = false end
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elseif Device:isKindle() then
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disable = function()
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os.execute("lipc-set-prop com.lab126.powerd preventScreenSaver 0")
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end
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enable = function()
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os.execute("lipc-set-prop com.lab126.powerd preventScreenSaver 1")
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end
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elseif Device:isSDL() then
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local InfoMessage = require("ui/widget/infomessage")
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disable = function()
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UIManager:show(InfoMessage:new{
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text = _("This is a dummy implementation of 'disable' function.")
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})
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end
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enable = function()
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UIManager:show(InfoMessage:new{
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text = _("This is a dummy implementation of 'enable' function.")
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})
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end
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else
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return { disabled = true, }
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end
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menuItem.callback = function()
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enable()
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showConfirmBox()
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end
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local KeepAlive = WidgetContainer:extend{
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name = "keepalive",
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}
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function KeepAlive:init()
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self.ui.menu:registerToMainMenu(self)
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end
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function KeepAlive:addToMainMenu(menu_items)
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menu_items.keep_alive = menuItem
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end
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return KeepAlive
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