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272 lines
5.7 KiB
Lua
272 lines
5.7 KiB
Lua
require "ui/geometry"
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-- Synchronization events (SYN.code).
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SYN_REPORT = 0
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SYN_CONFIG = 1
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SYN_MT_REPORT = 2
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-- For multi-touch events (ABS.code).
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ABS_MT_SLOT = 47
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ABS_MT_POSITION_X = 53
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ABS_MT_POSITION_Y = 54
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ABS_MT_TRACKING_ID = 57
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ABS_MT_PRESSURE = 58
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GestureRange = {
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ges = nil,
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range = nil,
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}
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function GestureRange:new(o)
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local o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function GestureRange:match(gs)
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if gs.ges ~= self.ges then
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return false
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end
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if self.range:contains(gs.pos) then
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return true
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end
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return false
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end
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--[[
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Single tap event from kernel example:
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MT_TRACK_ID: 0
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MT_X: 222
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MT_Y: 207
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SYN REPORT
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MT_TRACK_ID: -1
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SYN REPORT
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--]]
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GestureDetector = {
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-- all the time parameters are in us
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DOUBLE_TAP_INTERVAL = 300 * 1000,
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HOLD_INTERVAL = 1000 * 1000,
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-- distance parameters
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DOUBLE_TAP_DISTANCE = 50,
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PAN_THRESHOLD = 50,
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track_id = {},
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ev_stack = {},
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cur_ev = {},
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ev_start = false,
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state = function(self, ev)
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self:switchState("initialState", ev)
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end,
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last_ev_timev = nil,
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-- for tap
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last_tap = nil,
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}
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function GestureDetector:feedEvent(ev)
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--DEBUG(ev.type, ev.code, ev.value, ev.time)
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if ev.type == EV_SYN then
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if ev.code == SYN_REPORT then
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self.cur_ev.timev = TimeVal:new(ev.time)
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local re = self.state(self, self.cur_ev)
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self.last_ev_timev = self.cur_ev.timev
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if re ~= nil then
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return re
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end
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self.cur_ev = {}
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end
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elseif ev.type == EV_ABS then
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if ev.code == ABS_MT_SLOT then
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self.cur_ev.slot = ev.value
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elseif ev.code == ABS_MT_TRACKING_ID then
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self.cur_ev.id = ev.value
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elseif ev.code == ABS_MT_POSITION_X then
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self.cur_ev.x = ev.value
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elseif ev.code == ABS_MT_POSITION_Y then
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self.cur_ev.y = ev.value
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end
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end
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end
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--[[
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tap2 is the later tap
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]]
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function GestureDetector:isDoubleTap(tap1, tap2)
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local tv_diff = tap2.timev - tap1.timev
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return (
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math.abs(tap1.x - tap2.x) < self.DOUBLE_TAP_DISTANCE and
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math.abs(tap1.y - tap2.y) < self.DOUBLE_TAP_DISTANCE and
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(tv_diff.sec == 0 and (tv_diff.usec) < self.DOUBLE_TAP_INTERVAL)
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)
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end
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--[[
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Warning! this method won't update self.state, you need to do it
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in each state method!
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--]]
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function GestureDetector:switchState(state_new, ev)
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--@TODO do we need to check whether state is valid? (houqp)
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return self[state_new](self, ev)
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end
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function GestureDetector:clearState()
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self.cur_x = nil
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self.cur_y = nil
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self.state = self.initialState
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self.cur_ev = {}
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self.ev_start = false
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end
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function GestureDetector:initialState(ev)
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if ev.id then
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-- a event ends
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if ev.id == -1 then
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self.ev_start = false
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else
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self.track_id[ev.id] = ev.slot
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end
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end
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if ev.x and ev.y then
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-- user starts a new touch motion
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if not self.ev_start then
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self.ev_start = true
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-- default to tap state
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return self:switchState("tapState", ev)
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end
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end
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end
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--[[
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this method handles both single and double tap
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--]]
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function GestureDetector:tapState(ev)
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DEBUG("in tap state...", ev)
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if ev.id == -1 then
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-- end of tap event
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local ges_ev = {
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-- default to single tap
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ges = "tap",
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pos = Geom:new{
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x = self.cur_x,
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y = self.cur_y,
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w = 0, h = 0,
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}
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}
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-- cur_tap is used for double tap detection
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local cur_tap = {
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x = self.cur_x,
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y = self.cur_y,
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timev = ev.timev,
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}
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if self.last_tap ~= nil and
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self:isDoubleTap(self.last_tap, cur_tap) then
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-- it is a double tap
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self:clearState()
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ges_ev.ges = "double_tap"
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self.last_tap = nil
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return ges_ev
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end
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-- set current tap to last tap
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self.last_tap = cur_tap
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DEBUG("set up tap timer")
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local deadline = self.cur_ev.timev + TimeVal:new{
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sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
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}
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Input:setTimeout(function()
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DEBUG("in tap timer", self.last_tap ~= nil)
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-- double tap will set last_tap to nil so if it is not, then
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-- user must only tapped once
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if self.last_tap ~= nil then
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self.last_tap = nil
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-- we are using closure here
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return ges_ev
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end
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end, deadline)
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-- we are already at the end of touch event
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-- so reset the state
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self:clearState()
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elseif self.state ~= self.tapState then
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-- switched from other state, probably from initialState
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-- we return nil in this case
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self.state = self.tapState
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self.cur_x = ev.x
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self.cur_y = ev.y
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DEBUG("set up hold timer")
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local deadline = self.cur_ev.timev + TimeVal:new{
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sec = 0, usec = self.HOLD_INTERVAL
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}
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Input:setTimeout(function()
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print("hold timer", self.state == self.tapState)
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if self.state == self.tapState then
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-- timer set in tapState, so we switch to hold
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return self:switchState("holdState")
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end
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end, deadline)
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else
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-- it is not end of touch event, see if we need to switch to
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-- other states
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if (ev.x and math.abs(ev.x - self.cur_x) >= self.PAN_THRESHOLD) or
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(ev.y and math.abs(ev.y - self.cur_y) >= self.PAN_THRESHOLD) then
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-- if user's finger moved long enough in X or
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-- Y distance, we switch to pan state
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return self:switchState("panState", ev)
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end
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end
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end
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function GestureDetector:panState(ev)
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DEBUG("in pan state...")
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if ev.id == -1 then
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-- end of pan, signal swipe gesture
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self:clearState()
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elseif self.state ~= self.panState then
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self.state = self.panState
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--@TODO calculate direction here (houqp)
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else
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end
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self.cur_x = ev.x
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self.cur_y = ev.y
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end
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function GestureDetector:holdState(ev)
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DEBUG("in hold state...")
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-- when we switch to hold state, we pass no ev
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-- so ev = nil
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if not ev and self.cur_x and self.cur_y then
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self.state = self.holdState
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return {
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ges = "hold",
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pos = Geom:new{
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x = self.cur_x,
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y = self.cur_y,
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w = 0, h = 0,
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}
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}
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end
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if ev.id == -1 then
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-- end of hold, signal hold release
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self:clearState()
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return {
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ges = "hold_release",
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pos = Geom:new{
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x = self.cur_x,
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y = self.cur_y,
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w = 0, h = 0,
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}
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}
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end
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end
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