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koreader/frontend/ui/widget/buttondialog.lua
2014-01-22 23:36:32 -05:00

60 lines
1.4 KiB
Lua

local ButtonTable = require("ui/widget/buttontable")
local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("ui/device")
local GestureRange = require("ui/gesturerange")
local Geom = require("ui/geometry")
local Input = require("ui/input")
local Screen = require("ui/screen")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local ButtonDialog = InputContainer:new{
buttons = nil,
tap_close_callback = nil,
}
function ButtonDialog:init()
if Device:hasKeyboard() then
self.key_events = {
AnyKeyPressed = { { Input.group.Any },
seqtext = "any key", doc = _("close dialog") }
}
else
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
self[1] = CenterContainer:new{
dimen = Screen:getSize(),
FrameContainer:new{
ButtonTable:new{
width = Screen:getWidth()*0.9,
buttons = self.buttons,
},
background = 0,
bordersize = 2,
radius = 7,
padding = 2,
}
}
end
function ButtonDialog:onTapClose()
UIManager:close(self)
if self.tap_close_callback then
self.tap_close_callback()
end
return true
end
return ButtonDialog