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koreader/frontend/ui/widget/imagewidget.lua
frankyifei 73f7d860cd imagewidget fix
bring back the old behavior: when width and height are set and all the
zooming options are false, zoom the image to that size. The last commit
to Imagewidget.lua caused it ignores the set width and height and use
the image's original size instead when no zoom option is set. This
caused #1979. Although #1979 can be fixed by setting autostretch=true,
but I think it's good to fix here.
2016-04-20 01:16:27 +09:30

162 lines
4.7 KiB
Lua

local Widget = require("ui/widget/widget")
local Screen = require("device").screen
local CacheItem = require("cacheitem")
local Mupdf = require("ffi/mupdf")
local Geom = require("ui/geometry")
local Cache = require("cache")
local DEBUG = require("dbg")
local ImageCache = Cache:new{
max_memsize = 2*1024*1024, -- 2M of image cache
current_memsize = 0,
cache = {},
-- this will hold the LRU order of the cache
cache_order = {}
}
local ImageCacheItem = CacheItem:new{}
function ImageCacheItem:onFree()
if self.bb.free then
DEBUG("free image blitbuffer", self.bb)
self.bb:free()
end
end
--[[
ImageWidget shows an image from a file
--]]
local ImageWidget = Widget:new{
file = nil,
image = nil,
invert = nil,
dim = nil,
hide = nil,
-- if width or height is given, image will rescale to the given size
width = nil,
height = nil,
-- if autoscale is true image will be rescaled according to screen dpi
autoscale = false,
-- when alpha is set to true, alpha values from the image will be honored
alpha = false,
-- when autostretch is set to true, image will be stretched to best fit the
-- widget size. i.e. either fit the width or fit the height according to the
-- original image size.
autostretch = false,
-- when overflow is set to true, image will be stretched to fit the widget
-- size vertically and horizontally, without impact original aspect ratio.
-- But overflow part will be ignored.
overflow = false,
_bb = nil
}
function ImageWidget:_loadimage()
self._bb = self.image
end
function ImageWidget:_loadfile()
local itype = string.lower(string.match(self.file, ".+%.([^.]+)") or "")
if itype == "png" or itype == "jpg" or itype == "jpeg"
or itype == "tiff" then
local hash = "image|"..self.file.."|"..(self.width or "").."|"..(self.height or "")
local cache = ImageCache:check(hash)
if cache then
-- hit cache
self._bb = cache.bb
else
-- cache this image
DEBUG("cache", hash)
cache = ImageCacheItem:new{
bb = Mupdf.renderImageFile(self.file, self.width, self.height),
}
cache.size = cache.bb.pitch * cache.bb.h * cache.bb:getBpp() / 8
ImageCache:insert(hash, cache)
self._bb = cache.bb
end
else
error("Image file type not supported.")
end
end
function ImageWidget:_render()
if self.image then
self:_loadimage()
elseif self.file then
self:_loadfile()
else
error("cannot render image")
end
local native_w, native_h = self._bb:getWidth(), self._bb:getHeight()
local w, h = self.width, self.height
if self.autoscale then
local dpi_scale = Screen:getDPI() / 167
-- rounding off to power of 2 to avoid alias with pow(2, floor(log(x)/log(2))
local scale = math.pow(2, math.max(0, math.floor(math.log(dpi_scale)/0.69)))
w, h = scale * native_w, scale * native_h
elseif self.width and self.height then
if self.autostretch then
local ratio = native_w / self.width / native_h * self.height
if ratio < 1 then
h = self.height
w = self.width * ratio
else
h = self.height * ratio
w = self.width
end
elseif self.overflow then
local ratio = native_w / self.width / native_h * self.height
if ratio < 1 then
h = self.height / ratio
w = self.width
else
h = self.height
w = self.width / ratio
end
end
end
if (w and w ~= native_w) or (h and h ~= native_h) then
self._bb = self._bb:scale(w or native_w, h or native_h)
end
end
function ImageWidget:getSize()
self:_render()
return Geom:new{ w = self._bb:getWidth(), h = self._bb:getHeight() }
end
function ImageWidget:rotate(degree)
self:_render()
self._bb:rotate(degree)
end
function ImageWidget:paintTo(bb, x, y)
if self.hide then return end
-- self:_reader is called in getSize method
local size = self:getSize()
self.dimen = Geom:new{
x = x, y = y,
w = size.w,
h = size.h
}
if self.alpha == true then
bb:alphablitFrom(self._bb, x, y, 0, 0, size.w, size.h)
else
bb:blitFrom(self._bb, x, y, 0, 0, size.w, size.h)
end
if self.invert then
bb:invertRect(x, y, size.w, size.h)
end
if self.dim then
bb:dimRect(x, y, size.w, size.h)
end
end
function ImageWidget:free()
if self.image then
self.image:free()
self.image = nil
end
end
return ImageWidget