mirror of
https://github.com/koreader/koreader
synced 2024-11-16 06:12:56 +00:00
5871132c25
* Switch all initial highlights to "fast" update i.e., everything that does an invert Plus a few other things that refresh small UI elements onTap Re #3130 * Tweak refreshtype for a number of widgets: * Fix iconbutton dimen * Make touchmenu flash on close & initial menu popup. Full-screen on close. * Use flashing updates when opening/closing dictionary popup. Full-screen on close. * Switch FileManager to partial. It's mostly text, and we want flash promotion there. * Make configdialog & menu flash on exit * Make FLWidget flash on close * virtualkeyboard: flash on layout change & popup. * Potentially not that great workaround to ensure we actually see the highlights in the FM's chevrons * Flash when closing BookStatus Widget * Optimize away a quirk of the dual "fast" update in touchmenu * Promote updates to flashing slightly more agressively. * Document what each refreshtype actually does. With a few guidelines on their optimal usecases. * Switch remaining scheduleIn(0.0) to nextTick() * Tighter scheduling timers Shaving a hundred ms off UI callbacks... * Cache FFI C Library namespace * Ask MuPDF to convert pixmaps to BGR on Kobo Fix #3949 * Mention koxtoolchain in the README re #3972 * Kindle: Handle *all* fonts via EXT_FONT_DIR instead of bind mounts insanity * Make black flashes in UI elements user-configurable (All or nothing). * Jot down some random KOA2 sysfs path
606 lines
21 KiB
Lua
606 lines
21 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
|
||
local Button = require("ui/widget/button")
|
||
local CenterContainer = require("ui/widget/container/centercontainer")
|
||
local CheckButton = require("ui/widget/checkbutton")
|
||
local CloseButton = require("ui/widget/closebutton")
|
||
local Device = require("device")
|
||
local FrameContainer = require("ui/widget/container/framecontainer")
|
||
local Geom = require("ui/geometry")
|
||
local GestureRange = require("ui/gesturerange")
|
||
local Font = require("ui/font")
|
||
local HorizontalGroup = require("ui/widget/horizontalgroup")
|
||
local HorizontalSpan = require("ui/widget/horizontalspan")
|
||
local InputContainer = require("ui/widget/container/inputcontainer")
|
||
local LineWidget = require("ui/widget/linewidget")
|
||
local NaturalLight = require("ui/widget/naturallightwidget")
|
||
local OverlapGroup = require("ui/widget/overlapgroup")
|
||
local Size = require("ui/size")
|
||
local TextBoxWidget = require("ui/widget/textboxwidget")
|
||
local TextWidget = require("ui/widget/textwidget")
|
||
local UIManager = require("ui/uimanager")
|
||
local VerticalGroup = require("ui/widget/verticalgroup")
|
||
local VerticalSpan = require("ui/widget/verticalspan")
|
||
local WidgetContainer = require("ui/widget/container/widgetcontainer")
|
||
local _ = require("gettext")
|
||
local Screen = Device.screen
|
||
|
||
|
||
local FrontLightWidget = InputContainer:new{
|
||
title_face = Font:getFace("x_smalltfont"),
|
||
width = nil,
|
||
height = nil,
|
||
-- This should stay active during natural light configuration
|
||
is_always_active = true,
|
||
}
|
||
|
||
function FrontLightWidget:init()
|
||
self.medium_font_face = Font:getFace("ffont")
|
||
self.larger_font_face = Font:getFace("cfont")
|
||
self.light_bar = {}
|
||
self.screen_width = Screen:getWidth()
|
||
self.screen_height = Screen:getHeight()
|
||
self.span = math.ceil(self.screen_height * 0.01)
|
||
self.width = self.screen_width * 0.95
|
||
self.powerd = Device:getPowerDevice()
|
||
self.fl_min = self.powerd.fl_min
|
||
self.fl_max = self.powerd.fl_max
|
||
self.fl_cur = self.powerd:frontlightIntensity()
|
||
local steps_fl = self.fl_max - self.fl_min + 1
|
||
self.one_step = math.ceil(steps_fl / 25)
|
||
self.steps = math.ceil(steps_fl / self.one_step)
|
||
if (self.steps - 1) * self.one_step < self.fl_max - self.fl_min then
|
||
self.steps = self.steps + 1
|
||
end
|
||
self.steps = math.min(self.steps , steps_fl)
|
||
self.natural_light = Device:isKobo() and Device:hasNaturalLight()
|
||
|
||
-- button width to fit screen size
|
||
local button_margin = Size.margin.tiny
|
||
local button_padding = Size.padding.button
|
||
local button_bordersize = Size.border.button
|
||
self.auto_nl = false
|
||
self.button_width = math.floor(self.screen_width * 0.9 / self.steps) -
|
||
2 * (button_margin + button_padding + button_bordersize)
|
||
|
||
self.fl_prog_button = Button:new{
|
||
text = "",
|
||
radius = 0,
|
||
margin = button_margin,
|
||
padding = button_padding,
|
||
bordersize = button_bordersize,
|
||
enabled = true,
|
||
width = self.button_width,
|
||
show_parent = self,
|
||
}
|
||
if Device:hasKeys() then
|
||
self.key_events = {
|
||
Close = { {"Back"}, doc = "close frontlight" }
|
||
}
|
||
end
|
||
if Device:isTouchDevice() then
|
||
self.ges_events = {
|
||
TapCloseFL = {
|
||
GestureRange:new{
|
||
ges = "tap",
|
||
range = Geom:new{
|
||
x = 0, y = 0,
|
||
w = self.screen_width,
|
||
h = self.screen_height,
|
||
}
|
||
},
|
||
},
|
||
}
|
||
end
|
||
self:update()
|
||
end
|
||
|
||
function FrontLightWidget:generateProgressGroup(width, height, fl_level, step)
|
||
self.fl_container = CenterContainer:new{
|
||
dimen = Geom:new{ w = width, h = height },
|
||
}
|
||
self:setProgress(fl_level, step)
|
||
return self.fl_container
|
||
end
|
||
|
||
function FrontLightWidget:setProgress(num, step, num_warmth)
|
||
self.fl_container:clear()
|
||
local padding_span = VerticalSpan:new{ width = self.span }
|
||
local button_group_down = HorizontalGroup:new{ align = "center" }
|
||
local button_group_up = HorizontalGroup:new{ align = "center" }
|
||
local fl_group = HorizontalGroup:new{ align = "center" }
|
||
local vertical_group = VerticalGroup:new{ align = "center" }
|
||
local set_fl
|
||
local enable_button_plus = true
|
||
local enable_button_minus = true
|
||
local step_num = math.floor(num / step)
|
||
local step_min = math.floor(self.fl_min / step)
|
||
if self.natural_light then
|
||
num_warmth = num_warmth or self.powerd.fl_warmth
|
||
end
|
||
if num then
|
||
self.fl_cur = num
|
||
set_fl = math.min(self.fl_cur, self.fl_max)
|
||
-- don't touch frontlight on first call (no self[1] means not yet out of update()),
|
||
-- so that we don't untoggle light
|
||
if self[1] then
|
||
if set_fl == self.fl_min then -- fl_min (which is always 0) means toggle
|
||
self.powerd:toggleFrontlight()
|
||
else
|
||
self.powerd:setIntensity(set_fl)
|
||
end
|
||
-- get back the real level (different from set_fl if untoggle)
|
||
self.fl_cur = self.powerd:frontlightIntensity()
|
||
-- and update our step_num with it for accurate progress bar
|
||
step_num = math.floor(self.fl_cur / step)
|
||
end
|
||
|
||
if self.fl_cur == self.fl_max then enable_button_plus = false end
|
||
if self.fl_cur == self.fl_min then enable_button_minus = false end
|
||
|
||
for i = step_min, step_num do
|
||
table.insert(fl_group, self.fl_prog_button:new{
|
||
text= "",
|
||
preselect = true,
|
||
callback = function()
|
||
if i == step_min then
|
||
self:setProgress(self.fl_min, step)
|
||
else
|
||
self:setProgress(i * step, step)
|
||
end
|
||
end
|
||
})
|
||
end
|
||
end
|
||
|
||
for i = step_num + 1, step_min + self.steps -1 do
|
||
table.insert(fl_group, self.fl_prog_button:new{
|
||
callback = function() self:setProgress(i * step, step) end
|
||
})
|
||
end
|
||
local text_br = TextBoxWidget:new{
|
||
text = _("Brightness"),
|
||
face = self.medium_font_face,
|
||
bold = true,
|
||
alignment = "center",
|
||
width = self.screen_width * 0.95
|
||
}
|
||
local button_minus = Button:new{
|
||
text = "-1",
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
enabled = enable_button_minus,
|
||
width = self.screen_width * 0.20,
|
||
show_parent = self,
|
||
callback = function() self:setProgress(self.fl_cur - 1, step) end,
|
||
}
|
||
local button_plus = Button:new{
|
||
text = "+1",
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
enabled = enable_button_plus,
|
||
width = self.screen_width * 0.20,
|
||
show_parent = self,
|
||
callback = function() self:setProgress(self.fl_cur + 1, step) end,
|
||
}
|
||
local item_level = TextBoxWidget:new{
|
||
text = self.fl_cur,
|
||
face = self.medium_font_face,
|
||
alignment = "center",
|
||
width = self.screen_width * 0.95 - 1.275 * button_minus.width - 1.275 * button_plus.width,
|
||
}
|
||
local button_min = Button:new{
|
||
text = _("Min"),
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
enabled = true,
|
||
width = self.screen_width * 0.20,
|
||
show_parent = self,
|
||
callback = function() self:setProgress(self.fl_min+1, step) end, -- min is 1 (use toggle for 0)
|
||
}
|
||
local button_max = Button:new{
|
||
text = _("Max"),
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
enabled = true,
|
||
width = self.screen_width * 0.20,
|
||
show_parent = self,
|
||
callback = function() self:setProgress(self.fl_max, step) end,
|
||
}
|
||
local button_toggle = Button:new{
|
||
text = _("Toggle"),
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
enabled = true,
|
||
width = self.screen_width * 0.20,
|
||
show_parent = self,
|
||
callback = function()
|
||
self:setProgress(self.fl_min, step)
|
||
end,
|
||
}
|
||
local empty_space = HorizontalSpan:new{
|
||
width = (self.screen_width * 0.95 - 1.2 * button_minus.width - 1.2 * button_plus.width - 1.2 * button_toggle.width) / 2,
|
||
}
|
||
local button_table_up = HorizontalGroup:new{
|
||
align = "center",
|
||
button_minus,
|
||
item_level,
|
||
button_plus,
|
||
}
|
||
local button_table_down = HorizontalGroup:new{
|
||
align = "center",
|
||
button_min,
|
||
empty_space,
|
||
button_toggle,
|
||
empty_space,
|
||
button_max,
|
||
}
|
||
if self.natural_light then
|
||
-- Only insert 'brightness' caption if we also add 'warmth'
|
||
-- widgets below.
|
||
table.insert(vertical_group,text_br)
|
||
end
|
||
table.insert(button_group_up, button_table_up)
|
||
table.insert(button_group_down, button_table_down)
|
||
table.insert(vertical_group,padding_span)
|
||
table.insert(vertical_group,button_group_up)
|
||
table.insert(vertical_group,padding_span)
|
||
table.insert(vertical_group,fl_group)
|
||
table.insert(vertical_group,padding_span)
|
||
table.insert(vertical_group,button_group_down)
|
||
table.insert(vertical_group,padding_span)
|
||
if self.natural_light then
|
||
-- If the device supports natural light, add the widgets for 'warmth'
|
||
-- and a 'Configure' button
|
||
self:addWarmthWidgets(num_warmth, step, vertical_group)
|
||
self.configure_button = Button:new{
|
||
text = _("Configure"),
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
width = self.screen_width * 0.20,
|
||
enabled = not self.nl_configure_open,
|
||
show_parent = self,
|
||
callback = function()
|
||
UIManager:show(NaturalLight:new{fl_widget = self})
|
||
end,
|
||
}
|
||
table.insert(vertical_group, self.configure_button)
|
||
end
|
||
table.insert(self.fl_container, vertical_group)
|
||
-- Reset container height to what it actually contains
|
||
self.fl_container.dimen.h = vertical_group:getSize().h
|
||
|
||
UIManager:setDirty("all", "ui")
|
||
return true
|
||
end
|
||
|
||
-- Currently, we are assuming the 'warmth' has the same min/max limits
|
||
-- as 'brightness'.
|
||
function FrontLightWidget:addWarmthWidgets(num_warmth, step, vertical_group)
|
||
local button_group_down = HorizontalGroup:new{ align = "center" }
|
||
local button_group_up = HorizontalGroup:new{ align = "center" }
|
||
local warmth_group = HorizontalGroup:new{ align = "center" }
|
||
local auto_nl_group = HorizontalGroup:new{ align = "center" }
|
||
local padding_span = VerticalSpan:new{ width = self.span }
|
||
local enable_button_plus = true
|
||
local enable_button_minus = true
|
||
local button_color = Blitbuffer.COLOR_WHITE
|
||
|
||
if self[1] then
|
||
self.powerd:setWarmth(num_warmth)
|
||
end
|
||
|
||
if self.powerd.auto_warmth then
|
||
enable_button_plus = false
|
||
enable_button_minus = false
|
||
button_color = Blitbuffer.COLOR_GREY
|
||
else
|
||
if num_warmth == self.fl_max then enable_button_plus = false end
|
||
if num_warmth == self.fl_min then enable_button_minus = false end
|
||
end
|
||
|
||
if self.natural_light and num_warmth then
|
||
for i = 0, math.floor(num_warmth / step) do
|
||
table.insert(warmth_group, self.fl_prog_button:new{
|
||
text = "",
|
||
preselect = true,
|
||
enabled = not self.powerd.auto_warmth,
|
||
background = button_color,
|
||
callback = function()
|
||
self:setProgress(self.fl_cur, step, i * step)
|
||
end
|
||
})
|
||
end
|
||
|
||
for i = math.floor(num_warmth / step) + 1, self.steps - 1 do
|
||
table.insert(warmth_group, self.fl_prog_button:new{
|
||
text="",
|
||
enabled = not self.powerd.auto_warmth,
|
||
callback = function()
|
||
self:setProgress(self.fl_cur, step, i * step)
|
||
end
|
||
})
|
||
end
|
||
end
|
||
|
||
local text_warmth = TextBoxWidget:new{
|
||
text = "\n" .. _("Warmth"),
|
||
face = self.medium_font_face,
|
||
bold = true,
|
||
alignment = "center",
|
||
width = self.screen_width * 0.95
|
||
}
|
||
local button_minus = Button:new{
|
||
text = "-1",
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
enabled = enable_button_minus,
|
||
width = self.screen_width * 0.20,
|
||
show_parent = self,
|
||
callback = function() self:setProgress(self.fl_cur, step, num_warmth - 1) end,
|
||
}
|
||
local button_plus = Button:new{
|
||
text = "+1",
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
enabled = enable_button_plus,
|
||
width = self.screen_width * 0.20,
|
||
show_parent = self,
|
||
callback = function() self:setProgress(self.fl_cur, step, num_warmth + 1) end,
|
||
}
|
||
local item_level = TextBoxWidget:new{
|
||
text = num_warmth,
|
||
face = self.medium_font_face,
|
||
alignment = "center",
|
||
width = self.screen_width * 0.95 - 1.275 * button_minus.width - 1.275 * button_plus.width,
|
||
}
|
||
local button_min = Button:new{
|
||
text = _("Min"),
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
enabled = not self.powerd.auto_warmth,
|
||
width = self.screen_width * 0.20,
|
||
show_parent = self,
|
||
callback = function() self:setProgress(self.fl_cur, step, self.fl_min) end,
|
||
}
|
||
local button_max = Button:new{
|
||
text = _("Max"),
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
enabled = not self.powerd.auto_warmth,
|
||
width = self.screen_width * 0.20,
|
||
show_parent = self,
|
||
callback = function() self:setProgress(self.fl_cur, step, self.fl_max) end,
|
||
}
|
||
local empty_space = HorizontalSpan:new{
|
||
width = (self.screen_width * 0.95 - 1.2 * button_minus.width - 1.2 * button_plus.width) / 2,
|
||
}
|
||
local button_table_up = HorizontalGroup:new{
|
||
align = "center",
|
||
button_minus,
|
||
item_level,
|
||
button_plus,
|
||
}
|
||
local button_table_down = HorizontalGroup:new{
|
||
align = "center",
|
||
button_min,
|
||
empty_space,
|
||
button_max,
|
||
}
|
||
local checkbutton_auto_nl = CheckButton:new({
|
||
text = _("Auto"),
|
||
checked = self.powerd.auto_warmth,
|
||
callback = function()
|
||
if self.powerd.auto_warmth then
|
||
self.powerd.auto_warmth = false
|
||
else
|
||
self.powerd.auto_warmth = true
|
||
self.powerd:calculateAutoWarmth()
|
||
end
|
||
self:setProgress(self.fl_cur, step)
|
||
end
|
||
})
|
||
|
||
local text_auto_nl = TextBoxWidget:new{
|
||
-- @TODO implement padding_right (etc.) on TextBoxWidget and remove the two-space hack
|
||
text = _("Max. at:") .. " ",
|
||
face = self.larger_font_face,
|
||
alignment = "right",
|
||
fgcolor = self.powerd.auto_warmth and Blitbuffer.COLOR_BLACK or
|
||
Blitbuffer.COLOR_GREY,
|
||
width = self.screen_width * 0.3
|
||
}
|
||
local text_hour = TextBoxWidget:new{
|
||
text = " " .. math.floor(self.powerd.max_warmth_hour) .. ":" ..
|
||
self.powerd.max_warmth_hour % 1 * 6 .. "0",
|
||
face = self.larger_font_face,
|
||
alignment = "center",
|
||
fgcolor =self.powerd.auto_warmth and Blitbuffer.COLOR_BLACK or
|
||
Blitbuffer.COLOR_GREY,
|
||
width = self.screen_width * 0.15
|
||
}
|
||
local button_minus_one_hour = Button:new{
|
||
text = "−",
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
enabled = self.powerd.auto_warmth,
|
||
width = self.screen_width * 0.1,
|
||
show_parent = self,
|
||
callback = function()
|
||
self.powerd.max_warmth_hour =
|
||
(self.powerd.max_warmth_hour - 1) % 24
|
||
self.powerd:calculateAutoWarmth()
|
||
self:setProgress(self.fl_cur, step)
|
||
end,
|
||
hold_callback = function()
|
||
self.powerd.max_warmth_hour =
|
||
(self.powerd.max_warmth_hour - 0.5) % 24
|
||
self.powerd:calculateAutoWarmth()
|
||
self:setProgress(self.fl_cur, step)
|
||
end,
|
||
}
|
||
local button_plus_one_hour = Button:new{
|
||
text = "+",
|
||
margin = Size.margin.small,
|
||
radius = 0,
|
||
enabled = self.powerd.auto_warmth,
|
||
width = self.screen_width * 0.1,
|
||
show_parent = self,
|
||
callback = function()
|
||
self.powerd.max_warmth_hour =
|
||
(self.powerd.max_warmth_hour + 1) % 24
|
||
self.powerd:calculateAutoWarmth()
|
||
self:setProgress(self.fl_cur, step)
|
||
end,
|
||
hold_callback = function()
|
||
self.powerd.max_warmth_hour =
|
||
(self.powerd.max_warmth_hour + 0.5) % 24
|
||
self.powerd:calculateAutoWarmth()
|
||
self:setProgress(self.fl_cur, step)
|
||
end,
|
||
}
|
||
|
||
table.insert(vertical_group,text_warmth)
|
||
table.insert(button_group_up, button_table_up)
|
||
table.insert(button_group_down, button_table_down)
|
||
table.insert(auto_nl_group, checkbutton_auto_nl)
|
||
table.insert(auto_nl_group, text_auto_nl)
|
||
table.insert(auto_nl_group, button_minus_one_hour)
|
||
table.insert(auto_nl_group, text_hour)
|
||
table.insert(auto_nl_group, button_plus_one_hour)
|
||
|
||
table.insert(vertical_group,padding_span)
|
||
table.insert(vertical_group,button_group_up)
|
||
table.insert(vertical_group,padding_span)
|
||
table.insert(vertical_group,warmth_group)
|
||
table.insert(vertical_group,padding_span)
|
||
table.insert(vertical_group,button_group_down)
|
||
table.insert(vertical_group,padding_span)
|
||
table.insert(vertical_group,auto_nl_group)
|
||
end
|
||
|
||
function FrontLightWidget:update()
|
||
-- header
|
||
self.light_title = FrameContainer:new{
|
||
padding = Size.padding.default,
|
||
margin = Size.margin.title,
|
||
bordersize = 0,
|
||
TextWidget:new{
|
||
text = _("Frontlight"),
|
||
face = self.title_face,
|
||
bold = true,
|
||
width = self.screen_width * 0.95,
|
||
},
|
||
}
|
||
local light_level = FrameContainer:new{
|
||
padding = Size.padding.button,
|
||
margin = Size.margin.small,
|
||
bordersize = 0,
|
||
self:generateProgressGroup(self.screen_width * 0.95, self.screen_height * 0.20,
|
||
self.fl_cur, self.one_step)
|
||
}
|
||
local light_line = LineWidget:new{
|
||
dimen = Geom:new{
|
||
w = self.width,
|
||
h = Size.line.thick,
|
||
}
|
||
}
|
||
self.light_bar = OverlapGroup:new{
|
||
dimen = {
|
||
w = self.width,
|
||
h = self.light_title:getSize().h
|
||
},
|
||
self.light_title,
|
||
CloseButton:new{ window = self, padding_top = Size.margin.title, },
|
||
}
|
||
self.light_frame = FrameContainer:new{
|
||
radius = Size.radius.window,
|
||
bordersize = Size.border.window,
|
||
padding = 0,
|
||
margin = 0,
|
||
background = Blitbuffer.COLOR_WHITE,
|
||
VerticalGroup:new{
|
||
align = "left",
|
||
self.light_bar,
|
||
light_line,
|
||
CenterContainer:new{
|
||
dimen = Geom:new{
|
||
w = light_line:getSize().w,
|
||
h = light_level:getSize().h,
|
||
},
|
||
light_level,
|
||
},
|
||
}
|
||
}
|
||
self[1] = WidgetContainer:new{
|
||
align = "center",
|
||
dimen =Geom:new{
|
||
x = 0, y = 0,
|
||
w = self.screen_width,
|
||
h = self.screen_height,
|
||
},
|
||
FrameContainer:new{
|
||
bordersize = 0,
|
||
self.light_frame,
|
||
}
|
||
}
|
||
end
|
||
|
||
function FrontLightWidget:onCloseWidget()
|
||
UIManager:setDirty(nil, function()
|
||
return "flashpartial", self.light_frame.dimen
|
||
end)
|
||
return true
|
||
end
|
||
|
||
function FrontLightWidget:onShow()
|
||
-- NOTE: Keep this one as UI, it'll get coalesced...
|
||
UIManager:setDirty(self, function()
|
||
return "ui", self.light_frame.dimen
|
||
end)
|
||
return true
|
||
end
|
||
|
||
function FrontLightWidget:onAnyKeyPressed()
|
||
UIManager:close(self)
|
||
return true
|
||
end
|
||
|
||
function FrontLightWidget:onTapCloseFL(arg, ges_ev)
|
||
-- Do not close when natural light configuration is open
|
||
if not self.nl_configure_open then
|
||
if ges_ev.pos:notIntersectWith(self.light_frame.dimen) then
|
||
self:onClose()
|
||
end
|
||
end
|
||
return true
|
||
end
|
||
|
||
function FrontLightWidget:onClose()
|
||
UIManager:close(self)
|
||
return true
|
||
end
|
||
|
||
-- This is called when natural light configuration is shown
|
||
function FrontLightWidget:naturalLightConfigOpen()
|
||
-- Remove the close button
|
||
table.remove(self.light_bar)
|
||
-- Disable the 'configure' button
|
||
self.configure_button:disable()
|
||
self.nl_configure_open = true
|
||
-- Move to the bottom to make place for the new widget
|
||
self[1].align="bottom"
|
||
UIManager:setDirty("all", "ui")
|
||
end
|
||
|
||
function FrontLightWidget:naturalLightConfigClose()
|
||
table.insert(self.light_bar,
|
||
CloseButton:new{window = self,
|
||
padding_top = Size.margin.title})
|
||
self.configure_button:enable()
|
||
self.nl_configure_open = false
|
||
self[1].align="center"
|
||
UIManager:setDirty("all", "ui")
|
||
end
|
||
|
||
return FrontLightWidget
|