mirror of
https://github.com/koreader/koreader
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4d261d29a4
Re #8400 Also, use the proper colors when switching between thick & thin.
213 lines
7.0 KiB
Lua
213 lines
7.0 KiB
Lua
--[[--
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Widget for displaying progress bar.
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Configurable attributes:
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* width
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* height
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* margin_v -- vertical margin between border and fill bar
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* margin_h -- horizontal margin between border and fill bar
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* radius
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* bordersize
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* bordercolor
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* bgcolor
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* fillcolor -- color of the main fill bar
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* altcolor -- color of the alt fill bar
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* ticks (list) -- default to nil, use this if you want to insert markers
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* tick_width
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* last -- maximum tick, used with ticks
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Example:
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local foo_bar = ProgressWidget:new{
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width = Screen:scaleBySize(400),
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height = Screen:scaleBySize(10),
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percentage = 50/100,
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}
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UIManager:show(foo_bar)
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]]
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local BD = require("ui/bidi")
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local Blitbuffer = require("ffi/blitbuffer")
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local Geom = require("ui/geometry")
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local Widget = require("ui/widget/widget")
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local Screen = require("device").screen
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local ProgressWidget = Widget:new{
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width = nil,
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height = nil,
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margin_h = Screen:scaleBySize(3),
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margin_v = Screen:scaleBySize(1),
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radius = Screen:scaleBySize(2),
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bordersize = Screen:scaleBySize(1),
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bordercolor = Blitbuffer.COLOR_BLACK,
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bgcolor = Blitbuffer.COLOR_WHITE,
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fillcolor = Blitbuffer.COLOR_DARK_GRAY,
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altcolor = Blitbuffer.COLOR_LIGHT_GRAY,
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percentage = nil,
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ticks = nil,
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tick_width = Screen:scaleBySize(3),
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last = nil,
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fill_from_right = false,
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allow_mirroring = true,
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alt = nil, -- table with alternate pages to mark with different color (in the form {{ini1, len1}, {ini2, len2}, ...})
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_mirroredUI = BD.mirroredUILayout(),
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_orig_margin_v = nil,
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_orig_bordersize = nil,
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}
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function ProgressWidget:getSize()
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return { w = self.width, h = self.height }
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end
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function ProgressWidget:paintTo(bb, x, y)
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local my_size = self:getSize()
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self.dimen = Geom:new{
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x = x, y = y,
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w = my_size.w,
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h = my_size.h
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}
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if self.dimen.w == 0 or self.dimen.h == 0 then return end
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-- We'll draw every bar element in order, bottom to top.
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local fill_width = my_size.w - 2*(self.margin_h + self.bordersize)
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local fill_y = y + self.margin_v + self.bordersize
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local fill_height = my_size.h - 2*(self.margin_v + self.bordersize)
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if self.radius == 0 then
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-- If we don't have rounded borders, we can start with a simple border colored rectangle.
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bb:paintRect(x, y, my_size.w, my_size.h, self.bordercolor)
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-- And a full background bar inside (i.e., on top) of that.
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bb:paintRect(x + self.margin_h + self.bordersize,
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fill_y,
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math.ceil(fill_width),
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math.ceil(fill_height),
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self.bgcolor)
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else
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-- Otherwise, we have to start with the background.
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bb:paintRoundedRect(x, y, my_size.w, my_size.h, self.bgcolor, self.radius)
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-- Then the border around that.
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bb:paintBorder(x, y,
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my_size.w, my_size.h,
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self.bordersize, self.bordercolor, self.radius)
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end
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-- Then we can just paint the fill rectangle(s) and tick(s) on top of that.
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-- First the fill bar(s)...
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-- Fill bar for alternate pages (e.g. non-linear flows).
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if self.alt and self.alt[1] ~= nil then
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for i=1, #self.alt do
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local tick_x = fill_width * ((self.alt[i][1] - 1) / self.last)
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local width = fill_width * (self.alt[i][2] / self.last)
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if self._mirroredUI then
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tick_x = fill_width - tick_x - width
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end
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tick_x = math.floor(tick_x)
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width = math.ceil(width)
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bb:paintRect(x + self.margin_h + self.bordersize + tick_x,
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fill_y,
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width,
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math.ceil(fill_height),
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self.altcolor)
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end
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end
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-- Main fill bar for the specified percentage.
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if self.percentage >= 0 and self.percentage <= 1 then
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local fill_x = x + self.margin_h + self.bordersize
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if self.fill_from_right or (self._mirroredUI and not self.fill_from_right) then
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fill_x = fill_x + (fill_width * (1 - self.percentage))
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fill_x = math.floor(fill_x)
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end
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bb:paintRect(fill_x,
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fill_y,
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math.ceil(fill_width * self.percentage),
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math.ceil(fill_height),
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self.fillcolor)
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end
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-- ...then the tick(s).
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if self.ticks and self.last and self.last > 0 then
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for i, tick in ipairs(self.ticks) do
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local tick_x = fill_width * (tick / self.last)
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if self._mirroredUI then
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tick_x = fill_width - tick_x
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end
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tick_x = math.floor(tick_x)
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bb:paintRect(x + self.margin_h + self.bordersize + tick_x,
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fill_y,
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self.tick_width,
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math.ceil(fill_height),
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self.bordercolor)
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end
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end
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end
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function ProgressWidget:setPercentage(percentage)
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self.percentage = percentage
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end
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function ProgressWidget:getPercentageFromPosition(pos)
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if not pos or not pos.x then
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return nil
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end
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local width = self.dimen.w - 2*self.margin_h
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local x = pos.x - self.dimen.x - self.margin_h
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if x < 0 or x > width then
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return nil
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end
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if BD.mirroredUILayout() then
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x = width - x
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end
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return x / width
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end
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function ProgressWidget:setHeight(height)
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self.height = Screen:scaleBySize(height)
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-- Adjust vertical margin and border size to ensure there's
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-- at least 1 pixel left for the actual bar
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self._orig_margin_v = self._orig_margin_v or self.margin_v
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self._orig_bordersize = self._orig_bordersize or self.bordersize
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local margin_v_min = self._orig_margin_v > 0 and 1 or 0
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local bordersize_min = self._orig_bordersize > 0 and 1 or 0
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self.margin_v = math.min(self._orig_margin_v, math.floor((self.height - 2*self._orig_bordersize - 1) / 2))
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self.margin_v = math.max(self.margin_v, margin_v_min)
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self.bordersize = math.min(self._orig_bordersize, math.floor((self.height - 2*self.margin_v - 1) / 2))
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self.bordersize = math.max(self.bordersize, bordersize_min)
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end
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function ProgressWidget:updateStyle(thick, height)
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if thick then
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self.margin_h = Screen:scaleBySize(3)
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self.margin_v = Screen:scaleBySize(1)
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self.bordersize = Screen:scaleBySize(1)
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self.radius = Screen:scaleBySize(2)
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self.bgcolor = Blitbuffer.COLOR_WHITE
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self.fillcolor = Blitbuffer.COLOR_DARK_GRAY
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self._orig_margin_v = nil
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self._orig_bordersize = nil
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if height then
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self:setHeight(height)
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end
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else
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self.margin_h = 0
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self.margin_v = 0
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self.bordersize = 0
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self.radius = 0
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self.bgcolor = Blitbuffer.COLOR_GRAY
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self.fillcolor = Blitbuffer.COLOR_DIM_GRAY
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self.ticks = nil
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self._orig_margin_v = nil
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self._orig_bordersize = nil
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if height then
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self:setHeight(height)
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end
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end
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end
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return ProgressWidget
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