mirror of
https://github.com/koreader/koreader
synced 2024-11-04 12:00:25 +00:00
ade89cb9b6
And use it with KeyboardLayoutDialog.
129 lines
4.5 KiB
Lua
129 lines
4.5 KiB
Lua
local BD = require("ui/bidi")
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local Blitbuffer = require("ffi/blitbuffer")
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local Device = require("device")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local Size = require("ui/size")
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local Screen = require("device").screen
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local HorizontalScrollBar = InputContainer:new{
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enable = true,
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low = 0,
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high = 1,
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height = Size.padding.default,
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width = Size.item.height_large, -- as in VerticalScrollBar
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bordersize = Size.border.thin,
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bordercolor = Blitbuffer.COLOR_BLACK,
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radius = 0,
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rectcolor = Blitbuffer.COLOR_BLACK,
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-- minimal width of the thumb/knob/grip (usually showing the current
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-- view size and position relative to the whole scrollable width):
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min_thumb_size = Size.line.thick,
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scroll_callback = nil,
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-- extra touchable height (for scrolling with pan) can be larger than
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-- the provided height (this is added on each side)
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extra_touch_on_side_heightratio = 1, -- make it 3 x height
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_mirroredUI = BD.mirroredUILayout(),
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}
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function HorizontalScrollBar:init()
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self.extra_touch_on_side = math.ceil( self.extra_touch_on_side_heightratio * self.height)
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if Device:isTouchDevice() then
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local pan_rate = Screen.low_pan_rate and 2.0 or 5.0
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self.ges_events = {
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TapScroll = {
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GestureRange:new{
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ges = "tap",
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range = function() return self.touch_dimen end,
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},
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},
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HoldScroll = {
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GestureRange:new{
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ges = "hold",
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range = function() return self.touch_dimen end,
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},
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},
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HoldPanScroll = {
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GestureRange:new{
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ges = "hold_pan",
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rate = pan_rate,
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range = function() return self.touch_dimen end,
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},
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},
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HoldReleaseScroll = {
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GestureRange:new{
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ges = "hold_release",
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range = function() return self.touch_dimen end,
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},
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},
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PanScroll = {
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GestureRange:new{
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ges = "pan",
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rate = pan_rate,
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range = function() return self.touch_dimen end,
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},
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},
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PanScrollRelease = {
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GestureRange:new{
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ges = "pan_release",
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range = function() return self.touch_dimen end,
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},
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}
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}
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end
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end
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function HorizontalScrollBar:onTapScroll(arg, ges)
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if self.scroll_callback then
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local ratio = (ges.pos.x - self.touch_dimen.x) / self.width
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if self._mirroredUI then
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ratio = 1 - ratio
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end
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self.scroll_callback(ratio)
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return true
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end
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end
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HorizontalScrollBar.onHoldScroll = HorizontalScrollBar.onTapScroll
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HorizontalScrollBar.onHoldPanScroll = HorizontalScrollBar.onTapScroll
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HorizontalScrollBar.onHoldReleaseScroll = HorizontalScrollBar.onTapScroll
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HorizontalScrollBar.onPanScroll = HorizontalScrollBar.onTapScroll
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HorizontalScrollBar.onPanScrollRelease = HorizontalScrollBar.onTapScroll
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function HorizontalScrollBar:getSize()
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return Geom:new{
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w = self.width,
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h = self.height
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}
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end
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function HorizontalScrollBar:set(low, high)
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self.low = low > 0 and low or 0
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self.high = high < 1 and high or 1
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end
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function HorizontalScrollBar:paintTo(bb, x, y)
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if not self.enable then return end
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self.touch_dimen = Geom:new{
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x = x,
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y = y - self.extra_touch_on_side,
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w = self.width,
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h = self.height + 2 * self.extra_touch_on_side,
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}
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bb:paintBorder(x, y, self.width, self.height,
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self.bordersize, self.bordercolor, self.radius)
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if self._mirroredUI then
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bb:paintRect(x + self.bordersize + (1-self.high) * self.width, y + self.bordersize,
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math.max((self.width - 2 * self.bordersize) * (self.high - self.low), self.min_thumb_size),
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self.height - 2 * self.bordersize,
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self.rectcolor)
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else
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bb:paintRect(x + self.bordersize + self.low * self.width, y + self.bordersize,
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math.max((self.width - 2 * self.bordersize) * (self.high - self.low), self.min_thumb_size),
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self.height - 2 * self.bordersize,
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self.rectcolor)
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end
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end
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return HorizontalScrollBar
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