mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
9134594119
Smooth scaling toggle is per document, in the gear tab. Dithering is in the Dev top menu ;).
421 lines
17 KiB
Lua
421 lines
17 KiB
Lua
--[[--
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ImageWidget shows an image from a file or memory
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Show image from file example:
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UIManager:show(ImageWidget:new{
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file = "resources/info-i.png",
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-- Make sure alpha is set to true if png has transparent background
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-- alpha = true,
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})
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Show image from memory example:
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UIManager:show(ImageWidget:new{
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-- bitmap_buffer should be a block of memory that holds the raw
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-- uncompressed bitmap.
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image = bitmap_buffer,
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})
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local Cache = require("cache")
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local CacheItem = require("cacheitem")
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local Geom = require("ui/geometry")
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local RenderImage = require("ui/renderimage")
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local Screen = require("device").screen
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local UIManager = require("ui/uimanager")
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local Widget = require("ui/widget/widget")
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local logger = require("logger")
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local util = require("util")
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-- DPI_SCALE can't change without a restart, so let's compute it now
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local function get_dpi_scale()
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local size_scale = math.min(Screen:getWidth(), Screen:getHeight())/600
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local dpi_scale = Screen:getDPI() / 167
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return math.pow(2, math.max(0, math.log((size_scale+dpi_scale)/2)/0.69))
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end
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local DPI_SCALE = get_dpi_scale()
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local ImageCache = Cache:new{
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max_memsize = 5*1024*1024, -- 5M of image cache
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current_memsize = 0,
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cache = {},
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-- this will hold the LRU order of the cache
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cache_order = {}
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}
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local ImageCacheItem = CacheItem:new{}
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function ImageCacheItem:onFree()
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if self.bb.free then
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logger.dbg("free image blitbuffer", self.bb)
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self.bb:free()
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end
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end
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local ImageWidget = Widget:new{
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-- Can be provided with a path to a file
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file = nil,
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-- or an already made BlitBuffer (ie: made by RenderImage)
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image = nil,
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-- Whether BlitBuffer rendered from file should be cached
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file_do_cache = true,
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-- Whether provided BlitBuffer can be modified by us and SHOULD be free() by us,
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-- normally true unless our caller wants to reuse its provided image
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image_disposable = true,
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-- Width and height of container, to limit rendering to this area
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-- (if provided, and scale_factor is nil, image will be resized to
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-- these width and height without regards to original aspect ratio)
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width = nil,
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height = nil,
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hide = nil, -- to not be painted
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-- Settings that apply at paintTo() time
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invert = nil,
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dim = nil,
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alpha = false, -- honors alpha values from the image
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-- When rotation_angle is not 0, native image is rotated by this angle
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-- before scaling.
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rotation_angle = 0,
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-- If scale_for_dpi is true image will be rescaled according to screen dpi
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scale_for_dpi = false,
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-- When scale_factor is not nil, native image is scaled by this factor
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-- (if scale_factor == 1, native image size is kept)
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-- Special case : scale_factor == 0 : image will be scaled to best fit provided
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-- width and height, keeping aspect ratio (scale_factor will be updated
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-- from 0 to the factor used at _render() time)
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scale_factor = nil,
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-- Whether to use former blitbuffer:scale() (default to using MuPDF)
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use_legacy_image_scaling = G_reader_settings:isTrue("legacy_image_scaling"),
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-- For initial positionning, if (possibly scaled) image overflows width/height
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center_x_ratio = 0.5, -- default is centered on image's center
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center_y_ratio = 0.5,
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-- For pan & zoom management:
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-- offsets to use in blitFrom()
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_offset_x = 0,
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_offset_y = 0,
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-- limits to center_x_ratio variation around 0.5 (0.5 +/- these values)
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-- to keep image centered (0 means center_x_ratio will be forced to 0.5)
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_max_off_center_x_ratio = 0,
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_max_off_center_y_ratio = 0,
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-- So we can reset self.scale_factor to its initial value in free(), in
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-- case this same object is free'd but re-used and and re-render'ed
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_initial_scale_factor = nil,
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_bb = nil,
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_bb_disposable = true, -- whether we should free() our _bb
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_bb_w = nil,
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_bb_h = nil,
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}
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function ImageWidget:_loadimage()
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self._bb = self.image
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-- don't touch or free if caller doesn't want that
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self._bb_disposable = self.image_disposable
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end
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function ImageWidget:_loadfile()
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local itype = string.lower(string.match(self.file, ".+%.([^.]+)") or "")
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if itype == "png" or itype == "jpg" or itype == "jpeg"
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or itype == "tiff" or itype == "tif" or itype == "gif" then
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-- In our use cases for files (icons), we either provide width and height,
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-- or just scale_for_dpi, and scale_factor should stay nil.
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-- Other combinations will result in double scaling, and unexpected results.
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-- We should anyway only give self.width and self.height to renderImageFile(),
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-- and use them in cache hash, when self.scale_factor is nil, when we are sure
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-- we don't need to keep aspect ratio.
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local width, height
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if self.scale_factor == nil then
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width = self.width
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height = self.height
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end
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local hash = "image|"..self.file.."|"..(width or "").."|"..(height or "")
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-- Do the scaling for DPI here, so it can be cached and not re-done
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-- each time in _render() (but not if scale_factor, to avoid double scaling)
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local scale_for_dpi_here = false
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if self.scale_for_dpi and DPI_SCALE ~= 1 and not self.scale_factor then
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scale_for_dpi_here = true -- we'll do it before caching
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hash = hash .. "|d"
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self.already_scaled_for_dpi = true -- so we don't do it again in _render()
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end
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local cache = ImageCache:check(hash)
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if cache then
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-- hit cache
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self._bb = cache.bb
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self._bb_disposable = false -- don't touch or free a cached _bb
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else
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self._bb = RenderImage:renderImageFile(self.file, false, width, height)
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if scale_for_dpi_here then
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local bb_w, bb_h = self._bb:getWidth(), self._bb:getHeight()
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self._bb = RenderImage:scaleBlitBuffer(self._bb, math.floor(bb_w * DPI_SCALE), math.floor(bb_h * DPI_SCALE))
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end
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if not self.file_do_cache then
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self._bb_disposable = true -- we made it, we can modify and free it
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else
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self._bb_disposable = false -- don't touch or free a cached _bb
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-- cache this image
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logger.dbg("cache", hash)
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cache = ImageCacheItem:new{ bb = self._bb }
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cache.size = cache.bb.pitch * cache.bb.h * cache.bb:getBytesPerPixel()
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ImageCache:insert(hash, cache)
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end
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end
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else
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error("Image file type not supported.")
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end
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end
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function ImageWidget:_render()
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if self._bb then -- already rendered
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return
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end
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logger.dbg("ImageWidget: _render'ing", self.file and self.file or "data", self.width, self.height)
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if self.image then
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self:_loadimage()
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elseif self.file then
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self:_loadfile()
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else
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error("cannot render image")
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end
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-- Store initial scale factor
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self._initial_scale_factor = self.scale_factor
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-- First, rotation
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if self.rotation_angle ~= 0 then
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-- Allow for easy switch to former scaling via blitbuffer methods
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if self.use_legacy_image_scaling then
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if not self._bb_disposable then
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-- we can't modify _bb, make a copy
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self._bb = self._bb:copy()
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self._bb_disposable = true -- new object will have to be freed
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end
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self._bb:rotate(self.rotation_angle) -- rotate in-place
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else
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-- If we use MuPDF for scaling, we can't use bb:rotate() anymore,
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-- as it only flags rotation in the blitbuffer and rotation is dealt
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-- with at painting time. MuPDF does not like such a blitbuffer, and
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-- we get corrupted images when using it for scaling such blitbuffers.
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-- We need to make a real new blitbuffer with rotated content:
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local rot_bb = self._bb:rotatedCopy(self.rotation_angle)
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-- We made a new blitbuffer, we need to explicitely free
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-- the old one to not leak memory
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if self._bb_disposable then
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self._bb:free()
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end
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self._bb = rot_bb
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self._bb_disposable = true -- new object will have to be freed
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end
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end
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local bb_w, bb_h = self._bb:getWidth(), self._bb:getHeight()
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-- scale_for_dpi setting: update scale_factor (even if not set) with it
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if self.scale_for_dpi and not self.already_scaled_for_dpi then
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if self.scale_factor == nil then
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self.scale_factor = 1
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end
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self.scale_factor = self.scale_factor * DPI_SCALE
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end
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-- scale to best fit container : compute scale_factor for that
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if self.scale_factor == 0 then
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if self.width and self.height then
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self.scale_factor = math.min(self.width / bb_w, self.height / bb_h)
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logger.dbg("ImageWidget: scale to fit, setting scale_factor to", self.scale_factor)
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else
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-- no width and height provided (inconsistencies from caller),
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self.scale_factor = 1 -- native image size
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end
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end
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-- replace blitbuffer with a resized one if needed
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if self.scale_factor == nil then
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-- no scaling, but strech to width and height, only if provided and needed
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if self.width and self.height and (self.width ~= bb_w or self.height ~= bb_h) then
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logger.dbg("ImageWidget: stretching")
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self._bb = RenderImage:scaleBlitBuffer(self._bb, self.width, self.height, self._bb_disposable)
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self._bb_disposable = true -- new bb will have to be freed
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end
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elseif self.scale_factor ~= 1 then
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-- scale by scale_factor (not needed if scale_factor == 1)
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logger.dbg("ImageWidget: scaling by", self.scale_factor)
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self._bb = RenderImage:scaleBlitBuffer(self._bb, bb_w * self.scale_factor, bb_h * self.scale_factor, self._bb_disposable)
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self._bb_disposable = true -- new bb will have to be freed
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end
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bb_w, bb_h = self._bb:getWidth(), self._bb:getHeight()
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-- deal with positionning
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if self.width and self.height then
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-- if image is bigger than paint area, allow center_ratio variation
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-- around 0.5 so we can pan till image border
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if bb_w > self.width then
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self._max_off_center_x_ratio = 0.5 - self.width/2 / bb_w
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end
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if bb_h > self.height then
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self._max_off_center_y_ratio = 0.5 - self.height/2 / bb_h
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end
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-- correct provided center ratio if out limits
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if self.center_x_ratio < 0.5 - self._max_off_center_x_ratio then
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self.center_x_ratio = 0.5 - self._max_off_center_x_ratio
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elseif self.center_x_ratio > 0.5 + self._max_off_center_x_ratio then
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self.center_x_ratio = 0.5 + self._max_off_center_x_ratio
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end
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if self.center_y_ratio < 0.5 - self._max_off_center_y_ratio then
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self.center_y_ratio = 0.5 - self._max_off_center_y_ratio
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elseif self.center_y_ratio > 0.5 + self._max_off_center_y_ratio then
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self.center_y_ratio = 0.5 + self._max_off_center_y_ratio
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end
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-- set offsets to reflect center ratio, whether oversized or not
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self._offset_x = self.center_x_ratio * bb_w - self.width/2
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self._offset_y = self.center_y_ratio * bb_h - self.height/2
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logger.dbg("ImageWidget: initial offsets", self._offset_x, self._offset_y)
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end
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-- store final bb's width and height
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self._bb_w = bb_w
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self._bb_h = bb_h
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end
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function ImageWidget:getSize()
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self:_render()
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-- getSize will be used by the widget stack for centering/padding
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if not self.width or not self.height then
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-- no width/height provided, return bb size to let widget stack do the centering
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return Geom:new{ w = self._bb:getWidth(), h = self._bb:getHeight() }
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end
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-- if width or height provided, return them as is, even if image is smaller
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-- and would be centered: we'll do the centering ourselves with offsets
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return Geom:new{ w = self.width, h = self.height }
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end
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function ImageWidget:getScaleFactor()
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-- return computed scale_factor, useful if 0 (scale to fit) was used
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return self.scale_factor
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end
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function ImageWidget:getPanByCenterRatio(x, y)
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-- returns center ratio (without limits check) we would get with this panBy
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local center_x_ratio = (x + self._offset_x + self.width/2) / self._bb_w
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local center_y_ratio = (y + self._offset_y + self.height/2) / self._bb_h
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return center_x_ratio, center_y_ratio
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end
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function ImageWidget:panBy(x, y)
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-- update center ratio from new offset
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self.center_x_ratio = (x + self._offset_x + self.width/2) / self._bb_w
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self.center_y_ratio = (y + self._offset_y + self.height/2) / self._bb_h
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-- correct new center ratio if out limits
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if self.center_x_ratio < 0.5 - self._max_off_center_x_ratio then
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self.center_x_ratio = 0.5 - self._max_off_center_x_ratio
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elseif self.center_x_ratio > 0.5 + self._max_off_center_x_ratio then
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self.center_x_ratio = 0.5 + self._max_off_center_x_ratio
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end
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if self.center_y_ratio < 0.5 - self._max_off_center_y_ratio then
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self.center_y_ratio = 0.5 - self._max_off_center_y_ratio
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elseif self.center_y_ratio > 0.5 + self._max_off_center_y_ratio then
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self.center_y_ratio = 0.5 + self._max_off_center_y_ratio
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end
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-- new offsets that reflect this new center ratio
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local new_offset_x = self.center_x_ratio * self._bb_w - self.width/2
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local new_offset_y = self.center_y_ratio * self._bb_h - self.height/2
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-- only trigger screen refresh it we actually pan
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if new_offset_x ~= self._offset_x or new_offset_y ~= self._offset_y then
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self._offset_x = new_offset_x
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self._offset_y = new_offset_y
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self.dithered = true
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UIManager:setDirty("all", function()
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return "ui", self.dimen, true
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end)
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end
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-- return new center ratio, so caller can use them later to create a new
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-- ImageWidget with a different scale_factor, while keeping center point
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return self.center_x_ratio, self.center_y_ratio
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end
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function ImageWidget:paintTo(bb, x, y)
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if self.hide then return end
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-- self:_render is called in getSize method
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local size = self:getSize()
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self.dimen = Geom:new{
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x = x, y = y,
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w = size.w,
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h = size.h
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}
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logger.dbg("blitFrom", x, y, self._offset_x, self._offset_y, size.w, size.h)
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-- Figure out if we're trying to render one of our own icons...
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local is_icon = self.file and util.stringStartsWith(self.file, "resources/")
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if self.alpha == true then
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-- Only actually try to alpha-blend if the image really has an alpha channel...
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local bbtype = self._bb:getType()
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if bbtype == Blitbuffer.TYPE_BB8A or bbtype == Blitbuffer.TYPE_BBRGB32 then
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-- NOTE: MuPDF feeds us premultiplied alpha (and we don't care w/ GifLib, as alpha is all or nothing).
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if Screen.sw_dithering and not is_icon then
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bb:ditherpmulalphablitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
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else
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bb:pmulalphablitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
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end
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else
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if Screen.sw_dithering and not is_icon then
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bb:ditherblitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
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else
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bb:blitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
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end
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end
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else
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if Screen.sw_dithering and not is_icon then
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bb:ditherblitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
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else
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bb:blitFrom(self._bb, x, y, self._offset_x, self._offset_y, size.w, size.h)
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end
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end
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if self.invert then
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bb:invertRect(x, y, size.w, size.h)
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end
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if self.dim then
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bb:dimRect(x, y, size.w, size.h)
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end
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-- If in night mode, invert all rendered images, so the original is
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-- displayed when the whole screen is inverted by night mode.
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-- Except for our black & white icon files, that we do want inverted
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-- in night mode.
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if Screen.night_mode and not is_icon then
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bb:invertRect(x, y, size.w, size.h)
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end
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end
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-- This will normally be called by our WidgetContainer:free()
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-- But it SHOULD explicitely be called if we are getting replaced
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-- (ie: in some other widget's update()), to not leak memory with
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-- BlitBuffer zombies
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function ImageWidget:free()
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if self._bb and self._bb_disposable and self._bb.free then
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self._bb:free()
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self._bb = nil
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end
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-- reset self.scale_factor to its initial value, in case
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-- self._render() is called again (happens with iconbutton,
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-- avoids x2 x2 x2 if high dpi and icon scaled x8 after 3 calls)
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self.scale_factor = self._initial_scale_factor
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end
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function ImageWidget:onCloseWidget()
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-- free when UIManager:close() was called
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self:free()
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end
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return ImageWidget
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