2
0
mirror of https://github.com/koreader/koreader synced 2024-11-10 01:10:34 +00:00
koreader/frontend/device/generic/powerd.lua
NiLuJe fadee1f5dc
Clarify our OOP semantics across the codebase (#9586)
Basically:

* Use `extend` for class definitions
* Use `new` for object instantiations

That includes some minor code cleanups along the way:

* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
  * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
2022-10-06 02:14:48 +02:00

315 lines
10 KiB
Lua

local UIManager -- will be updated when available
local Math = require("optmath")
local logger = require("logger")
local time = require("ui/time")
local BasePowerD = {
fl_min = 0, -- min frontlight intensity
fl_max = 10, -- max frontlight intensity
fl_intensity = nil, -- frontlight intensity
fl_warmth_min = 0, -- min warmth level
fl_warmth_max = 100, -- max warmth level
fl_warmth = nil, -- warmth level
batt_capacity = 0, -- battery capacity
aux_batt_capacity = 0, -- auxiliary battery capacity
device = nil, -- device object
last_capacity_pull_time = time.s(-61), -- timestamp of last pull
last_aux_capacity_pull_time = time.s(-61), -- timestamp of last pull
is_fl_on = false, -- whether the frontlight is on
}
function BasePowerD:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
assert(o.fl_min < o.fl_max)
if o.init then o:init() end
if o.device and o.device:hasFrontlight() then
o.fl_intensity = o:frontlightIntensityHW()
o:_decideFrontlightState()
end
--- @note: Post-init, as the min/max values may be computed at runtime on some platforms
assert(o.fl_warmth_min < o.fl_warmth_max)
-- For historical reasons, the *public* PowerD warmth API always expects warmth to be in the [0...100] range...
self.warmth_scale = 100 / o.fl_warmth_max
--- @note: Some platforms cannot actually read fl/warmth level from the HW,
-- in which case the implementation should just return self.fl_warmth (c.f., kobo).
if o.device and o.device:hasNaturalLight() then
o.fl_warmth = o:frontlightWarmthHW()
end
return o
end
function BasePowerD:readyUI()
UIManager = require("ui/uimanager")
end
function BasePowerD:init() end
function BasePowerD:setIntensityHW(intensity) end
--- @note: Unlike the "public" setWarmth, this one takes a value in the *native* scale!
function BasePowerD:setWarmthHW(warmth) end
function BasePowerD:getCapacityHW() return 0 end
function BasePowerD:getAuxCapacityHW() return 0 end
function BasePowerD:isAuxBatteryConnectedHW() return false end
function BasePowerD:getDismissBatteryStatus() return self.battery_warning end
function BasePowerD:setDismissBatteryStatus(status) self.battery_warning = status end
--- @note: Should ideally return true as long as the device is plugged in, even once the battery is full...
function BasePowerD:isChargingHW() return false end
--- @note: ...at which point this should start returning true (i.e., plugged in & fully charged).
function BasePowerD:isChargedHW() return false end
function BasePowerD:isAuxChargingHW() return false end
function BasePowerD:isAuxChargedHW() return false end
function BasePowerD:frontlightIntensityHW() return 0 end
function BasePowerD:isFrontlightOnHW() return self.fl_intensity > self.fl_min end
function BasePowerD:turnOffFrontlightHW() self:setIntensityHW(self.fl_min) end
function BasePowerD:turnOnFrontlightHW() self:setIntensityHW(self.fl_intensity) end --- @fixme: what if fl_intensity == fl_min (c.f., kindle)?
function BasePowerD:frontlightWarmthHW() return 0 end
-- Anything that needs to be done before doing a real hardware suspend.
-- (Such as turning the front light off).
function BasePowerD:beforeSuspend() end
-- Anything that needs to be done after doing a real hardware resume.
-- (Such as restoring front light state).
function BasePowerD:afterResume() end
function BasePowerD:isFrontlightOn()
return self.is_fl_on
end
function BasePowerD:_decideFrontlightState()
assert(self.device:hasFrontlight())
self.is_fl_on = self:isFrontlightOnHW()
end
function BasePowerD:isFrontlightOff()
return not self:isFrontlightOn()
end
function BasePowerD:frontlightIntensity()
if not self.device:hasFrontlight() then return 0 end
if self:isFrontlightOff() then return 0 end
--- @note: We assume that nothing other than us will set the frontlight level,
--- so we only actually query the HW during initialization.
--- (Also, some platforms do not actually have any way of querying the HW).
return self.fl_intensity
end
function BasePowerD:toggleFrontlight()
if not self.device:hasFrontlight() then return false end
if self:isFrontlightOn() then
return self:turnOffFrontlight()
else
return self:turnOnFrontlight()
end
end
function BasePowerD:turnOffFrontlight()
if not self.device:hasFrontlight() then return end
if self:isFrontlightOff() then return false end
self:turnOffFrontlightHW()
self.is_fl_on = false
self:stateChanged()
return true
end
function BasePowerD:turnOnFrontlight()
if not self.device:hasFrontlight() then return end
if self:isFrontlightOn() then return false end
if self.fl_intensity == self.fl_min then return false end --- @fixme what the hell?
self:turnOnFrontlightHW()
self.is_fl_on = true
self:stateChanged()
return true
end
function BasePowerD:frontlightWarmth()
if not self.device:hasNaturalLight() then
return 0
end
--- @note: No live query, much like frontlightIntensity
return self.fl_warmth
end
function BasePowerD:read_int_file(file)
local fd = io.open(file, "r")
if fd then
local int = fd:read("*number")
fd:close()
return int or 0
else
return 0
end
end
function BasePowerD:unchecked_read_int_file(file)
local fd = io.open(file, "r")
if fd then
local int = fd:read("*number")
fd:close()
return int
else
return nil
end
end
function BasePowerD:read_str_file(file)
local fd = io.open(file, "r")
if fd then
local str = fd:read("*line")
fd:close()
return str
else
return ""
end
end
function BasePowerD:normalizeIntensity(intensity)
intensity = intensity < self.fl_min and self.fl_min or intensity
return intensity > self.fl_max and self.fl_max or intensity
end
--- @note: Takes an intensity in the native scale (i.e., [self.fl_min, self.fl_max])
function BasePowerD:setIntensity(intensity)
if not self.device:hasFrontlight() then return false end
if intensity == self:frontlightIntensity() then return false end
self.fl_intensity = self:normalizeIntensity(intensity)
self:_decideFrontlightState()
logger.dbg("set light intensity", self.fl_intensity)
self:setIntensityHW(self.fl_intensity)
self:stateChanged()
return true
end
function BasePowerD:normalizeWarmth(warmth)
warmth = warmth < 0 and 0 or warmth
return warmth > 100 and 100 or warmth
end
function BasePowerD:toNativeWarmth(ko_warmth)
return Math.round(ko_warmth / self.warmth_scale)
end
function BasePowerD:fromNativeWarmth(nat_warmth)
return Math.round(nat_warmth * self.warmth_scale)
end
--- @note: Takes a warmth in the *KOReader* scale (i.e., [0, 100], *sic*)
function BasePowerD:setWarmth(warmth, force_setting)
if not self.device:hasNaturalLight() then return false end
if not force_setting and warmth == self:frontlightWarmth() then return false end
-- Which means that fl_warmth is *also* in the KOReader scale (unlike fl_intensity)
self.fl_warmth = self:normalizeWarmth(warmth)
local nat_warmth = self:toNativeWarmth(self.fl_warmth)
logger.dbg("set light warmth", self.fl_warmth, "->", nat_warmth)
self:setWarmthHW(nat_warmth)
self:stateChanged()
return true
end
function BasePowerD:getCapacity()
-- BasePowerD is loaded before UIManager.
-- Nothing *currently* calls this before UIManager is actually loaded, but future-proof this anyway.
local now
if UIManager then
now = UIManager:getElapsedTimeSinceBoot()
else
-- Add time the device was in standby and suspend
now = time.now() + self.device.total_standby_time + self.device.total_suspend_time
end
if now - self.last_capacity_pull_time >= time.s(60) then
self.batt_capacity = self:getCapacityHW()
self.last_capacity_pull_time = now
end
return self.batt_capacity
end
function BasePowerD:isCharging()
return self:isChargingHW()
end
function BasePowerD:isCharged()
return self:isChargedHW()
end
function BasePowerD:getAuxCapacity()
local now
if UIManager then
now = UIManager:getElapsedTimeSinceBoot()
else
-- Add time the device was in standby and suspend
now = time.now() + self.device.total_standby_time + self.device.total_suspend_time
end
if now - self.last_aux_capacity_pull_time >= time.s(60) then
local aux_batt_capa = self:getAuxCapacityHW()
-- If the read failed, don't update our cache, and retry next time.
if aux_batt_capa then
self.aux_batt_capacity = aux_batt_capa
self.last_aux_capacity_pull_time = now
end
end
return self.aux_batt_capacity
end
function BasePowerD:invalidateCapacityCache()
self.last_capacity_pull_time = time.s(-61)
self.last_aux_capacity_pull_time = self.last_capacity_pull_time
end
function BasePowerD:isAuxCharging()
return self:isAuxChargingHW()
end
function BasePowerD:isAuxCharged()
return self:isAuxChargedHW()
end
function BasePowerD:isAuxBatteryConnected()
return self:isAuxBatteryConnectedHW()
end
function BasePowerD:stateChanged()
-- BasePowerD is loaded before UIManager. So we cannot broadcast events before UIManager has been loaded.
if UIManager then
local Event = require("ui/event")
UIManager:broadcastEvent(Event:new("FrontlightStateChanged"))
end
end
-- Silly helper to avoid code duplication ;).
function BasePowerD:getBatterySymbol(is_charged, is_charging, capacity)
if is_charged then
return ""
elseif is_charging then
return ""
else
if capacity >= 100 then
return ""
elseif capacity >= 90 then
return ""
elseif capacity >= 80 then
return ""
elseif capacity >= 70 then
return ""
elseif capacity >= 60 then
return ""
elseif capacity >= 50 then
return ""
elseif capacity >= 40 then
return ""
elseif capacity >= 30 then
return ""
elseif capacity >= 20 then
return ""
elseif capacity >= 10 then
return ""
else
return ""
end
end
end
return BasePowerD