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koreader/frontend/ui/widget/container/scrollablecontainer.lua
NiLuJe b523c2e8b9 InputContainer: Fall cleanup ;).
Get rid of the doc & seqtext fields, as they are not actually used (nor
are they particularly useful, the event handler's name should be pretty
self-explanatory).

Also, tweak the key_events documentation to highlight the quirks of the
API, especially as far as array nesting is involved...

Random drive-by cleanup of the declarations of key_events & ges_events
to re-use the existing instance object (now that we know they're sane
;p) for tables with a single member (less GC pressure).
2022-10-29 22:55:20 +02:00

465 lines
17 KiB
Lua

--[[--
ScrollableContainer allows scrolling its content (1 widget) within its own dimensions
This scrollable container needs to be known as widget.cropping_widget in
the widget using it that is passed to UIManager:show() for UIManager to
ensure proper interception of inner widget self-repainting/invert (mostly
used when flashing for UI feedback that we want to limit to the cropped
area).
If we notice some inner element flashing leaking outside the scrollable
area, it's probably some 'show_parent' forwarding missing from the main
widget to some of the inner widgets: chase the missing ones and add them.
--]]
local BD = require("ui/bidi")
local Blitbuffer = require("ffi/blitbuffer")
local Device = require("device")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalScrollBar = require("ui/widget/horizontalscrollbar")
local InputContainer = require("ui/widget/container/inputcontainer")
local Math = require("optmath")
local UIManager = require("ui/uimanager")
local VerticalScrollBar = require("ui/widget/verticalscrollbar")
local Screen = Device.screen
local logger = require("logger")
local ScrollableContainer = InputContainer:extend{
-- Events to ignore (ie: ignore_events={"hold", "hold_release"})
ignore_events = nil,
scroll_bar_width = Screen:scaleBySize(6),
-- Set to true if child widget is larger, false otherwise
_is_scrollable = nil,
-- Current scroll offset (use getScrolledOffset()/setScrolledOffset() to access them)
_scroll_offset_x = 0,
_scroll_offset_y = 0,
_max_scroll_offset_x = 0,
_max_scroll_offset_y = 0,
-- Internal state between events
_touch_pre_pan_was_inside = false,
_scrolling = false,
_scroll_relative_x = nil,
_scroll_relative_y = nil,
-- Scrollbar widgets, created as needed
_v_scroll_bar = nil,
_h_scroll_bar = nil,
-- Scratch buffer
_bb = nil,
_crop_w = nil,
_crop_h = nil,
_crop_dx = 0,
}
function ScrollableContainer:getScrollbarWidth(scroll_bar_width)
-- Return the width taken by the (default) scroll bar and its paddings
if not scroll_bar_width then
scroll_bar_width = self.scroll_bar_width
end
return 3 * scroll_bar_width
end
function ScrollableContainer:init()
if Device:isTouchDevice() then
local range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
-- Unflatten self.ignore_events to table keys for cleaner code below
local ignore = {}
if self.ignore_events then
for _, evname in pairs(self.ignore_events) do
ignore[evname] = true
end
end
-- The following gestures need to be supported, depending on the
-- ways a user can move/scroll things:
-- Hold happens if he holds at start
-- Pan happens if he doesn't hold at start, but holds at end
-- Swipe happens if he doesn't hold at any moment
-- (Touch is needed for accurate pan)
self.ges_events = {
ScrollableTouch = not ignore.touch and { GestureRange:new{ ges = "touch", range = range } } or nil,
ScrollableSwipe = not ignore.swipe and { GestureRange:new{ ges = "swipe", range = range } } or nil,
ScrollableHold = not ignore.hold and { GestureRange:new{ ges = "hold", range = range } } or nil,
ScrollableHoldPan = not ignore.hold_pan and { GestureRange:new{ ges = "hold_pan", range = range } } or nil,
ScrollableHoldRelease = not ignore.hold_release and { GestureRange:new{ ges = "hold_release", range = range } } or nil,
ScrollablePan = not ignore.pan and { GestureRange:new{ ges = "pan", range = range } } or nil,
ScrollablePanRelease = not ignore.pan_release and { GestureRange:new{ ges = "pan_release", range = range } } or nil,
}
end
end
function ScrollableContainer:initState()
local content_size = self[1]:getSize()
self._max_scroll_offset_x = math.max(0, content_size.w - self.dimen.w)
self._max_scroll_offset_y = math.max(0, content_size.h - self.dimen.h)
if self._max_scroll_offset_x == 0 and self._max_scroll_offset_y == 0 then
-- Inner widget fits entirely: no need for anything scrollable
self._is_scrollable = false
else
self._is_scrollable = true
self._crop_w = self.dimen.w
self._crop_h = self.dimen.h
if self._max_scroll_offset_y > 0 then
-- Adding a vertical scrollbar reduces the available width: recompute
self._max_scroll_offset_x = math.max(0, content_size.w - (self.dimen.w - 3*self.scroll_bar_width))
end
if self._max_scroll_offset_x > 0 then
-- Adding a horizontal scrollbar reduces the available height: recompute
self._max_scroll_offset_y = math.max(0, content_size.h - (self.dimen.h - 3*self.scroll_bar_width))
if self._max_scroll_offset_y > 0 then
-- And re-compute again if we have to now add a vertical scrollbar
self._max_scroll_offset_x = math.max(0, content_size.w - (self.dimen.w - 3*self.scroll_bar_width))
end
end
-- Scrollbars won't be classic sub-widgets, we'll handle their painting ourselves
if self._max_scroll_offset_y > 0 then
self._v_scroll_bar = VerticalScrollBar:new{
width = self.scroll_bar_width,
height = self.dimen.h,
scroll_callback = function(ratio)
self:scrollToRatio(nil, ratio)
end
}
self._crop_w = self.dimen.w - 3*self.scroll_bar_width
end
if self._max_scroll_offset_x > 0 then
self._h_scroll_bar_shift = 0
if self._v_scroll_bar then
-- Reduce its width so to not overlap with the vertical scroll bar
self._h_scroll_bar_shift = 3*self.scroll_bar_width
end
self._h_scroll_bar = HorizontalScrollBar:new{
height = self.scroll_bar_width,
width = self.dimen.w - self._h_scroll_bar_shift,
scroll_callback = function(ratio)
self:scrollToRatio(ratio, nil)
end
}
self._crop_h = self.dimen.h - 3*self.scroll_bar_width
end
if BD.mirroredUILayout() then
if self._v_scroll_bar then
self._crop_dx = self.dimen.w - self._crop_w
end
end
self:_updateScrollBars()
end
end
function ScrollableContainer:getCropRegion()
return Geom:new{
x = self.dimen.x + self._crop_dx,
y = self.dimen.y,
w = self._crop_w,
h = self._crop_h,
}
end
function ScrollableContainer:_updateScrollBars()
if self._v_scroll_bar then
local dheight = self._crop_h / (self._max_scroll_offset_y + self._crop_h)
local low = self._scroll_offset_y / (self._max_scroll_offset_y + self._crop_h)
local high = low + dheight
self._v_scroll_bar:set(low, high)
end
if self._h_scroll_bar then
local dwidth = self._crop_w / (self._max_scroll_offset_x + self._crop_w)
local low = self._scroll_offset_x / (self._max_scroll_offset_x + self._crop_w)
local high = low + dwidth
self._h_scroll_bar:set(low, high)
end
end
function ScrollableContainer:scrollToRatio(ratio_x, ratio_y)
if ratio_y then
local dy = ratio_y * (self._max_scroll_offset_y + self._crop_h)
self._scroll_offset_y = dy - Math.round(self._crop_h/2)
if self._scroll_offset_y < 0 then
self._scroll_offset_y = 0
end
if self._scroll_offset_y > self._max_scroll_offset_y then
self._scroll_offset_y = self._max_scroll_offset_y
end
end
if ratio_x then
local dx = ratio_x * (self._max_scroll_offset_x + self._crop_w)
self._scroll_offset_x = dx - Math.round(self._crop_w/2)
if self._scroll_offset_x < 0 then
self._scroll_offset_x = 0
end
if self._scroll_offset_x > self._max_scroll_offset_x then
self._scroll_offset_x = self._max_scroll_offset_x
end
end
self:_scrollBy(0, 0) -- get the additional work done
end
function ScrollableContainer:_scrollBy(dx, dy)
if BD.mirroredUILayout() then
dx = -dx
end
self._scroll_offset_x = self._scroll_offset_x + Math.round(dx)
self._scroll_offset_y = self._scroll_offset_y + Math.round(dy)
if self._scroll_offset_x < 0 then
self._scroll_offset_x = 0
end
if self._scroll_offset_y < 0 then
self._scroll_offset_y = 0
end
if self._scroll_offset_x > self._max_scroll_offset_x then
self._scroll_offset_x = self._max_scroll_offset_x
end
if self._scroll_offset_y > self._max_scroll_offset_y then
self._scroll_offset_y = self._max_scroll_offset_y
end
self:_updateScrollBars()
UIManager:setDirty(self.show_parent, function()
return "ui", self.dimen
end)
end
function ScrollableContainer:getScrolledOffset()
return Geom:new{
x = self._scroll_offset_x,
y = self._scroll_offset_y,
}
end
function ScrollableContainer:setScrolledOffset(offset_point)
if offset_point and offset_point.x and offset_point.y then
self._scroll_offset_x = offset_point.x
self._scroll_offset_y = offset_point.y
end
end
function ScrollableContainer:onCloseWidget()
if self._bb then
self._bb:free()
self._bb = nil
end
end
function ScrollableContainer:reset()
if self._bb then
self._bb:free()
self._bb = nil
end
self._is_scrollable = nil
self._scroll_offset_x = 0
self._scroll_offset_y = 0
end
function ScrollableContainer:paintTo(bb, x, y)
if self[1] == nil then
return
end
self.dimen.x = x
self.dimen.y = y
if self._is_scrollable == nil then -- not checked yet
self:initState()
end
local _mirroredUI = BD.mirroredUILayout()
if not self._is_scrollable then
-- nothing to scroll: pass-through
if _mirroredUI then -- behave as LeftContainer
x = x + (self.dimen.w - self[1]:getSize().w)
end
self[1]:paintTo(bb, x, y)
return
end
local screen_size = Screen:getSize()
-- Create/Recreate the compose cache if we changed screen geometry
if not self._bb or self._bb:getWidth() ~= screen_size.w or self._bb:getHeight() ~= screen_size.h then
if self._bb then
self._bb:free()
end
-- create a canvas for our child widget to paint to
self._bb = Blitbuffer.new(screen_size.w, screen_size.h, bb:getType())
end
-- We need to fill it with our usual background color on each drawing,
-- to erase bits that may not be overwritten after a scroll
self._bb:fill(Blitbuffer.COLOR_WHITE)
local dx
if _mirroredUI then
dx = self._max_scroll_offset_x - self._scroll_offset_x - self._crop_dx
else
dx = self._scroll_offset_x
end
self[1]:paintTo(self._bb, x - dx, y - self._scroll_offset_y)
bb:blitFrom(self._bb, x + self._crop_dx, y, x + self._crop_dx, y, self._crop_w, self._crop_h)
-- Draw our scrollbars over
if self._h_scroll_bar then
if _mirroredUI then
self._h_scroll_bar:paintTo(bb, x + self._h_scroll_bar_shift, y + self.dimen.h - 2*self.scroll_bar_width)
else
self._h_scroll_bar:paintTo(bb, x, y + self.dimen.h - 2*self.scroll_bar_width)
end
end
if self._v_scroll_bar then
if _mirroredUI then
self._v_scroll_bar:paintTo(bb, x + self.scroll_bar_width, y)
else
self._v_scroll_bar:paintTo(bb, x + self.dimen.w - 2*self.scroll_bar_width, y)
end
end
end
function ScrollableContainer:propagateEvent(event)
-- Override WidgetContainer:propagateEvent() (which propagates an event
-- to children before having it handled by the widget itself)
if not self._is_scrollable then
-- pass-through
return InputContainer.propagateEvent(self, event)
end
if event.handler == "onGesture" and #event.args == 1 then
local ges = event.args[1]
-- Don't propagate events that happen out of view (in the hidden
-- scrolled-out area) to child
if ges.pos and not ges.pos:intersectWith(self.dimen) then
return false -- we may handle it here
end
end
-- Give any event first to our scrollbars
if self._v_scroll_bar and self._v_scroll_bar:handleEvent(event) then
return true
end
if self._h_scroll_bar and self._h_scroll_bar:handleEvent(event) then
return true
end
-- Pass non-gestures events, and gestures event in the view, to our child
return InputContainer.propagateEvent(self, event)
end
function ScrollableContainer:onScrollableSwipe(_, ges)
if not self._is_scrollable then
return false
end
logger.dbg("ScrollableContainer:onScrollableSwipe", ges)
if not ges.pos:intersectWith(self.dimen) then
-- with swipe, ges.pos is swipe's start position, which should
-- be on us to consider it
return false
end
self._scrolling = false -- could have been set by "pan" event received before "swipe"
local direction = ges.direction
local distance = ges.distance
local sq_distance = math.floor(math.sqrt(distance*distance/2))
if direction == "north" then self:_scrollBy(0, distance)
elseif direction == "south" then self:_scrollBy(0, -distance)
elseif direction == "east" then self:_scrollBy(-distance, 0)
elseif direction == "west" then self:_scrollBy(distance, 0)
elseif direction == "northeast" then self:_scrollBy(-sq_distance, sq_distance)
elseif direction == "northwest" then self:_scrollBy(sq_distance, sq_distance)
elseif direction == "southeast" then self:_scrollBy(-sq_distance, -sq_distance)
elseif direction == "southwest" then self:_scrollBy(sq_distance, -sq_distance)
end
return true
end
function ScrollableContainer:onScrollableTouch(_, ges)
if not self._is_scrollable then
return false
end
-- First "pan" event may already be outside of us, we need to
-- remember any "touch" event on us prior to "pan"
logger.dbg("ScrollableContainer:onScrollableTouch", ges)
if ges.pos:intersectWith(self.dimen) then
self._touch_pre_pan_was_inside = true
self._scroll_relative_x = ges.pos.x
self._scroll_relative_y = ges.pos.y
else
self._touch_pre_pan_was_inside = false
end
return false
end
function ScrollableContainer:onScrollableHold(_, ges)
if not self._is_scrollable then
return false
end
logger.dbg("ScrollableContainer:onScrollableHold", ges)
if ges.pos:intersectWith(self.dimen) then
self._scrolling = true -- start of pan
self._scroll_relative_x = ges.pos.x
self._scroll_relative_y = ges.pos.y
return true
end
return false
end
function ScrollableContainer:onScrollableHoldPan(_, ges)
if not self._is_scrollable then
return false
end
logger.dbg("ScrollableContainer:onScrollableHoldPan", ges)
-- we may sometimes not see the "hold" event
if ges.pos:intersectWith(self.dimen) or self._scrolling or self._touch_pre_pan_was_inside then
self._touch_pre_pan_was_inside = false -- reset it
self._scrolling = true
return true
end
return false
end
function ScrollableContainer:onScrollableHoldRelease(_, ges)
if not self._is_scrollable then
return false
end
logger.dbg("ScrollableContainer:onScrollableHoldRelease", ges)
if self._scrolling or self._touch_pre_pan_was_inside then
self._scrolling = false
if not self._scroll_relative_x or not self._scroll_relative_y then
-- no previous event gave us accurate scroll info, ignore it
return false
end
self._scroll_relative_x = ges.pos.x - self._scroll_relative_x
self._scroll_relative_y = ges.pos.y - self._scroll_relative_y
self:_scrollBy(-self._scroll_relative_x, -self._scroll_relative_y)
self._scroll_relative_x = nil
self._scroll_relative_y = nil
return true
end
return false
end
function ScrollableContainer:onScrollablePan(_, ges)
if not self._is_scrollable then
return false
end
logger.dbg("ScrollableContainer:onScrollablePan", ges)
if ges.pos:intersectWith(self.dimen) or self._scrolling or self._touch_pre_pan_was_inside then
self._touch_pre_pan_was_inside = false -- reset it
self._scrolling = true
self._scroll_relative_x = ges.relative.x
self._scroll_relative_y = ges.relative.y
return true
end
return false
end
function ScrollableContainer:onScrollablePanRelease(_, ges)
if not self._is_scrollable then
return false
end
logger.dbg("ScrollableContainer:onScrollablePanRelease", ges)
if self._scrolling then
self:_scrollBy(-self._scroll_relative_x, -self._scroll_relative_y)
self._scrolling = false
self._scroll_relative_x = nil
self._scroll_relative_y = nil
return true
end
return false
end
return ScrollableContainer