mirror of
https://github.com/koreader/koreader
synced 2024-11-13 19:11:25 +00:00
b523c2e8b9
Get rid of the doc & seqtext fields, as they are not actually used (nor are they particularly useful, the event handler's name should be pretty self-explanatory). Also, tweak the key_events documentation to highlight the quirks of the API, especially as far as array nesting is involved... Random drive-by cleanup of the declarations of key_events & ges_events to re-use the existing instance object (now that we know they're sane ;p) for tables with a single member (less GC pressure).
465 lines
17 KiB
Lua
465 lines
17 KiB
Lua
--[[--
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ScrollableContainer allows scrolling its content (1 widget) within its own dimensions
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This scrollable container needs to be known as widget.cropping_widget in
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the widget using it that is passed to UIManager:show() for UIManager to
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ensure proper interception of inner widget self-repainting/invert (mostly
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used when flashing for UI feedback that we want to limit to the cropped
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area).
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If we notice some inner element flashing leaking outside the scrollable
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area, it's probably some 'show_parent' forwarding missing from the main
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widget to some of the inner widgets: chase the missing ones and add them.
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--]]
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local BD = require("ui/bidi")
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local Blitbuffer = require("ffi/blitbuffer")
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local Device = require("device")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local HorizontalScrollBar = require("ui/widget/horizontalscrollbar")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local Math = require("optmath")
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local UIManager = require("ui/uimanager")
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local VerticalScrollBar = require("ui/widget/verticalscrollbar")
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local Screen = Device.screen
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local logger = require("logger")
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local ScrollableContainer = InputContainer:extend{
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-- Events to ignore (ie: ignore_events={"hold", "hold_release"})
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ignore_events = nil,
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scroll_bar_width = Screen:scaleBySize(6),
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-- Set to true if child widget is larger, false otherwise
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_is_scrollable = nil,
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-- Current scroll offset (use getScrolledOffset()/setScrolledOffset() to access them)
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_scroll_offset_x = 0,
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_scroll_offset_y = 0,
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_max_scroll_offset_x = 0,
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_max_scroll_offset_y = 0,
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-- Internal state between events
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_touch_pre_pan_was_inside = false,
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_scrolling = false,
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_scroll_relative_x = nil,
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_scroll_relative_y = nil,
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-- Scrollbar widgets, created as needed
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_v_scroll_bar = nil,
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_h_scroll_bar = nil,
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-- Scratch buffer
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_bb = nil,
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_crop_w = nil,
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_crop_h = nil,
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_crop_dx = 0,
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}
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function ScrollableContainer:getScrollbarWidth(scroll_bar_width)
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-- Return the width taken by the (default) scroll bar and its paddings
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if not scroll_bar_width then
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scroll_bar_width = self.scroll_bar_width
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end
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return 3 * scroll_bar_width
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end
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function ScrollableContainer:init()
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if Device:isTouchDevice() then
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local range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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-- Unflatten self.ignore_events to table keys for cleaner code below
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local ignore = {}
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if self.ignore_events then
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for _, evname in pairs(self.ignore_events) do
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ignore[evname] = true
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end
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end
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-- The following gestures need to be supported, depending on the
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-- ways a user can move/scroll things:
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-- Hold happens if he holds at start
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-- Pan happens if he doesn't hold at start, but holds at end
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-- Swipe happens if he doesn't hold at any moment
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-- (Touch is needed for accurate pan)
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self.ges_events = {
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ScrollableTouch = not ignore.touch and { GestureRange:new{ ges = "touch", range = range } } or nil,
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ScrollableSwipe = not ignore.swipe and { GestureRange:new{ ges = "swipe", range = range } } or nil,
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ScrollableHold = not ignore.hold and { GestureRange:new{ ges = "hold", range = range } } or nil,
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ScrollableHoldPan = not ignore.hold_pan and { GestureRange:new{ ges = "hold_pan", range = range } } or nil,
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ScrollableHoldRelease = not ignore.hold_release and { GestureRange:new{ ges = "hold_release", range = range } } or nil,
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ScrollablePan = not ignore.pan and { GestureRange:new{ ges = "pan", range = range } } or nil,
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ScrollablePanRelease = not ignore.pan_release and { GestureRange:new{ ges = "pan_release", range = range } } or nil,
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}
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end
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end
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function ScrollableContainer:initState()
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local content_size = self[1]:getSize()
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self._max_scroll_offset_x = math.max(0, content_size.w - self.dimen.w)
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self._max_scroll_offset_y = math.max(0, content_size.h - self.dimen.h)
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if self._max_scroll_offset_x == 0 and self._max_scroll_offset_y == 0 then
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-- Inner widget fits entirely: no need for anything scrollable
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self._is_scrollable = false
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else
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self._is_scrollable = true
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self._crop_w = self.dimen.w
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self._crop_h = self.dimen.h
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if self._max_scroll_offset_y > 0 then
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-- Adding a vertical scrollbar reduces the available width: recompute
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self._max_scroll_offset_x = math.max(0, content_size.w - (self.dimen.w - 3*self.scroll_bar_width))
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end
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if self._max_scroll_offset_x > 0 then
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-- Adding a horizontal scrollbar reduces the available height: recompute
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self._max_scroll_offset_y = math.max(0, content_size.h - (self.dimen.h - 3*self.scroll_bar_width))
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if self._max_scroll_offset_y > 0 then
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-- And re-compute again if we have to now add a vertical scrollbar
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self._max_scroll_offset_x = math.max(0, content_size.w - (self.dimen.w - 3*self.scroll_bar_width))
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end
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end
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-- Scrollbars won't be classic sub-widgets, we'll handle their painting ourselves
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if self._max_scroll_offset_y > 0 then
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self._v_scroll_bar = VerticalScrollBar:new{
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width = self.scroll_bar_width,
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height = self.dimen.h,
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scroll_callback = function(ratio)
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self:scrollToRatio(nil, ratio)
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end
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}
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self._crop_w = self.dimen.w - 3*self.scroll_bar_width
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end
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if self._max_scroll_offset_x > 0 then
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self._h_scroll_bar_shift = 0
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if self._v_scroll_bar then
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-- Reduce its width so to not overlap with the vertical scroll bar
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self._h_scroll_bar_shift = 3*self.scroll_bar_width
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end
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self._h_scroll_bar = HorizontalScrollBar:new{
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height = self.scroll_bar_width,
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width = self.dimen.w - self._h_scroll_bar_shift,
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scroll_callback = function(ratio)
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self:scrollToRatio(ratio, nil)
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end
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}
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self._crop_h = self.dimen.h - 3*self.scroll_bar_width
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end
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if BD.mirroredUILayout() then
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if self._v_scroll_bar then
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self._crop_dx = self.dimen.w - self._crop_w
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end
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end
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self:_updateScrollBars()
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end
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end
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function ScrollableContainer:getCropRegion()
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return Geom:new{
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x = self.dimen.x + self._crop_dx,
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y = self.dimen.y,
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w = self._crop_w,
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h = self._crop_h,
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}
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end
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function ScrollableContainer:_updateScrollBars()
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if self._v_scroll_bar then
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local dheight = self._crop_h / (self._max_scroll_offset_y + self._crop_h)
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local low = self._scroll_offset_y / (self._max_scroll_offset_y + self._crop_h)
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local high = low + dheight
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self._v_scroll_bar:set(low, high)
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end
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if self._h_scroll_bar then
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local dwidth = self._crop_w / (self._max_scroll_offset_x + self._crop_w)
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local low = self._scroll_offset_x / (self._max_scroll_offset_x + self._crop_w)
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local high = low + dwidth
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self._h_scroll_bar:set(low, high)
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end
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end
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function ScrollableContainer:scrollToRatio(ratio_x, ratio_y)
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if ratio_y then
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local dy = ratio_y * (self._max_scroll_offset_y + self._crop_h)
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self._scroll_offset_y = dy - Math.round(self._crop_h/2)
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if self._scroll_offset_y < 0 then
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self._scroll_offset_y = 0
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end
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if self._scroll_offset_y > self._max_scroll_offset_y then
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self._scroll_offset_y = self._max_scroll_offset_y
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end
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end
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if ratio_x then
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local dx = ratio_x * (self._max_scroll_offset_x + self._crop_w)
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self._scroll_offset_x = dx - Math.round(self._crop_w/2)
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if self._scroll_offset_x < 0 then
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self._scroll_offset_x = 0
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end
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if self._scroll_offset_x > self._max_scroll_offset_x then
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self._scroll_offset_x = self._max_scroll_offset_x
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end
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end
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self:_scrollBy(0, 0) -- get the additional work done
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end
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function ScrollableContainer:_scrollBy(dx, dy)
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if BD.mirroredUILayout() then
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dx = -dx
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end
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self._scroll_offset_x = self._scroll_offset_x + Math.round(dx)
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self._scroll_offset_y = self._scroll_offset_y + Math.round(dy)
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if self._scroll_offset_x < 0 then
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self._scroll_offset_x = 0
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end
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if self._scroll_offset_y < 0 then
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self._scroll_offset_y = 0
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end
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if self._scroll_offset_x > self._max_scroll_offset_x then
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self._scroll_offset_x = self._max_scroll_offset_x
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end
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if self._scroll_offset_y > self._max_scroll_offset_y then
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self._scroll_offset_y = self._max_scroll_offset_y
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end
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self:_updateScrollBars()
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UIManager:setDirty(self.show_parent, function()
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return "ui", self.dimen
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end)
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end
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function ScrollableContainer:getScrolledOffset()
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return Geom:new{
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x = self._scroll_offset_x,
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y = self._scroll_offset_y,
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}
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end
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function ScrollableContainer:setScrolledOffset(offset_point)
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if offset_point and offset_point.x and offset_point.y then
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self._scroll_offset_x = offset_point.x
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self._scroll_offset_y = offset_point.y
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end
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end
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function ScrollableContainer:onCloseWidget()
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if self._bb then
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self._bb:free()
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self._bb = nil
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end
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end
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function ScrollableContainer:reset()
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if self._bb then
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self._bb:free()
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self._bb = nil
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end
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self._is_scrollable = nil
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self._scroll_offset_x = 0
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self._scroll_offset_y = 0
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end
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function ScrollableContainer:paintTo(bb, x, y)
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if self[1] == nil then
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return
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end
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self.dimen.x = x
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self.dimen.y = y
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if self._is_scrollable == nil then -- not checked yet
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self:initState()
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end
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local _mirroredUI = BD.mirroredUILayout()
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if not self._is_scrollable then
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-- nothing to scroll: pass-through
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if _mirroredUI then -- behave as LeftContainer
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x = x + (self.dimen.w - self[1]:getSize().w)
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end
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self[1]:paintTo(bb, x, y)
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return
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end
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local screen_size = Screen:getSize()
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-- Create/Recreate the compose cache if we changed screen geometry
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if not self._bb or self._bb:getWidth() ~= screen_size.w or self._bb:getHeight() ~= screen_size.h then
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if self._bb then
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self._bb:free()
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end
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-- create a canvas for our child widget to paint to
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self._bb = Blitbuffer.new(screen_size.w, screen_size.h, bb:getType())
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end
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-- We need to fill it with our usual background color on each drawing,
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-- to erase bits that may not be overwritten after a scroll
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self._bb:fill(Blitbuffer.COLOR_WHITE)
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local dx
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if _mirroredUI then
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dx = self._max_scroll_offset_x - self._scroll_offset_x - self._crop_dx
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else
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dx = self._scroll_offset_x
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end
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self[1]:paintTo(self._bb, x - dx, y - self._scroll_offset_y)
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bb:blitFrom(self._bb, x + self._crop_dx, y, x + self._crop_dx, y, self._crop_w, self._crop_h)
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-- Draw our scrollbars over
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if self._h_scroll_bar then
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if _mirroredUI then
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self._h_scroll_bar:paintTo(bb, x + self._h_scroll_bar_shift, y + self.dimen.h - 2*self.scroll_bar_width)
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else
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self._h_scroll_bar:paintTo(bb, x, y + self.dimen.h - 2*self.scroll_bar_width)
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end
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end
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if self._v_scroll_bar then
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if _mirroredUI then
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self._v_scroll_bar:paintTo(bb, x + self.scroll_bar_width, y)
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else
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self._v_scroll_bar:paintTo(bb, x + self.dimen.w - 2*self.scroll_bar_width, y)
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end
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end
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end
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function ScrollableContainer:propagateEvent(event)
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-- Override WidgetContainer:propagateEvent() (which propagates an event
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-- to children before having it handled by the widget itself)
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if not self._is_scrollable then
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-- pass-through
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return InputContainer.propagateEvent(self, event)
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end
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if event.handler == "onGesture" and #event.args == 1 then
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local ges = event.args[1]
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-- Don't propagate events that happen out of view (in the hidden
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-- scrolled-out area) to child
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if ges.pos and not ges.pos:intersectWith(self.dimen) then
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return false -- we may handle it here
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end
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end
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-- Give any event first to our scrollbars
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if self._v_scroll_bar and self._v_scroll_bar:handleEvent(event) then
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return true
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end
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if self._h_scroll_bar and self._h_scroll_bar:handleEvent(event) then
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return true
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end
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-- Pass non-gestures events, and gestures event in the view, to our child
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return InputContainer.propagateEvent(self, event)
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end
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function ScrollableContainer:onScrollableSwipe(_, ges)
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if not self._is_scrollable then
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return false
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end
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logger.dbg("ScrollableContainer:onScrollableSwipe", ges)
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if not ges.pos:intersectWith(self.dimen) then
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-- with swipe, ges.pos is swipe's start position, which should
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-- be on us to consider it
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return false
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end
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self._scrolling = false -- could have been set by "pan" event received before "swipe"
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local direction = ges.direction
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local distance = ges.distance
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local sq_distance = math.floor(math.sqrt(distance*distance/2))
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if direction == "north" then self:_scrollBy(0, distance)
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elseif direction == "south" then self:_scrollBy(0, -distance)
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elseif direction == "east" then self:_scrollBy(-distance, 0)
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elseif direction == "west" then self:_scrollBy(distance, 0)
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elseif direction == "northeast" then self:_scrollBy(-sq_distance, sq_distance)
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elseif direction == "northwest" then self:_scrollBy(sq_distance, sq_distance)
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elseif direction == "southeast" then self:_scrollBy(-sq_distance, -sq_distance)
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elseif direction == "southwest" then self:_scrollBy(sq_distance, -sq_distance)
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end
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return true
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end
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function ScrollableContainer:onScrollableTouch(_, ges)
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if not self._is_scrollable then
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return false
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end
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-- First "pan" event may already be outside of us, we need to
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-- remember any "touch" event on us prior to "pan"
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logger.dbg("ScrollableContainer:onScrollableTouch", ges)
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if ges.pos:intersectWith(self.dimen) then
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self._touch_pre_pan_was_inside = true
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self._scroll_relative_x = ges.pos.x
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self._scroll_relative_y = ges.pos.y
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else
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self._touch_pre_pan_was_inside = false
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end
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return false
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end
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function ScrollableContainer:onScrollableHold(_, ges)
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if not self._is_scrollable then
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return false
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end
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logger.dbg("ScrollableContainer:onScrollableHold", ges)
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if ges.pos:intersectWith(self.dimen) then
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self._scrolling = true -- start of pan
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self._scroll_relative_x = ges.pos.x
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self._scroll_relative_y = ges.pos.y
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return true
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end
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return false
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end
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function ScrollableContainer:onScrollableHoldPan(_, ges)
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if not self._is_scrollable then
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return false
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end
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logger.dbg("ScrollableContainer:onScrollableHoldPan", ges)
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-- we may sometimes not see the "hold" event
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if ges.pos:intersectWith(self.dimen) or self._scrolling or self._touch_pre_pan_was_inside then
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self._touch_pre_pan_was_inside = false -- reset it
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self._scrolling = true
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return true
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end
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return false
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end
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function ScrollableContainer:onScrollableHoldRelease(_, ges)
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if not self._is_scrollable then
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return false
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end
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logger.dbg("ScrollableContainer:onScrollableHoldRelease", ges)
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if self._scrolling or self._touch_pre_pan_was_inside then
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self._scrolling = false
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if not self._scroll_relative_x or not self._scroll_relative_y then
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-- no previous event gave us accurate scroll info, ignore it
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return false
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end
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self._scroll_relative_x = ges.pos.x - self._scroll_relative_x
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self._scroll_relative_y = ges.pos.y - self._scroll_relative_y
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self:_scrollBy(-self._scroll_relative_x, -self._scroll_relative_y)
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self._scroll_relative_x = nil
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self._scroll_relative_y = nil
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return true
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end
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return false
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end
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function ScrollableContainer:onScrollablePan(_, ges)
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if not self._is_scrollable then
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return false
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end
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logger.dbg("ScrollableContainer:onScrollablePan", ges)
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if ges.pos:intersectWith(self.dimen) or self._scrolling or self._touch_pre_pan_was_inside then
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self._touch_pre_pan_was_inside = false -- reset it
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self._scrolling = true
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self._scroll_relative_x = ges.relative.x
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self._scroll_relative_y = ges.relative.y
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return true
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end
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return false
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end
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function ScrollableContainer:onScrollablePanRelease(_, ges)
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if not self._is_scrollable then
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return false
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end
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logger.dbg("ScrollableContainer:onScrollablePanRelease", ges)
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if self._scrolling then
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self:_scrollBy(-self._scroll_relative_x, -self._scroll_relative_y)
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self._scrolling = false
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self._scroll_relative_x = nil
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self._scroll_relative_y = nil
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
return ScrollableContainer
|