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koreader/frontend/ui/widget/button.lua

335 lines
11 KiB
Lua

--[[--
A button widget that shows text or an icon and handles callback when tapped.
@usage
local Button = require("ui/widget/button")
local button = Button:new{
text = _("Press me!"),
enabled = false, -- defaults to true
callback = some_callback_function,
width = Screen:scaleBySize(50),
max_width = Screen:scaleBySize(100),
bordersize = Screen:scaleBySize(3),
margin = 0,
padding = Screen:scaleBySize(2),
}
--]]
local Blitbuffer = require("ffi/blitbuffer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local IconWidget = require("ui/widget/iconwidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local Screen = Device.screen
local Button = InputContainer:new{
text = nil, -- mandatory
text_func = nil,
icon = nil,
icon_width = Screen:scaleBySize(DGENERIC_ICON_SIZE), -- our icons are square
icon_height = Screen:scaleBySize(DGENERIC_ICON_SIZE),
icon_rotation_angle = 0,
preselect = false,
callback = nil,
enabled = true,
hidden = false,
allow_hold_when_disabled = false,
margin = 0,
bordersize = Size.border.button,
background = Blitbuffer.COLOR_WHITE,
radius = nil,
padding = Size.padding.button,
padding_h = nil,
padding_v = nil,
width = nil,
max_width = nil,
text_font_face = "cfont",
text_font_size = 20,
text_font_bold = true,
vsync = nil, -- when "flash_ui" is enabled, allow bundling the highlight with the callback, and fence that batch away from the unhighlight. Avoid delays when callback requires a "partial" on Kobo Mk. 7, c.f., ffi/framebuffer_mxcfb for more details.
}
function Button:init()
-- Prefer an optional text_func over text
if self.text_func and type(self.text_func) == "function" then
self.text = self.text_func()
end
if not self.padding_h then
self.padding_h = self.padding
end
if not self.padding_v then
self.padding_v = self.padding
end
if self.text then
self.label_widget = TextWidget:new{
text = self.text,
max_width = self.max_width and self.max_width - 2*self.padding_h - 2*self.margin - 2*self.bordersize or nil,
fgcolor = self.enabled and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY,
bold = self.text_font_bold,
face = Font:getFace(self.text_font_face, self.text_font_size)
}
else
self.label_widget = IconWidget:new{
icon = self.icon,
rotation_angle = self.icon_rotation_angle,
dim = not self.enabled,
width = self.icon_width,
height = self.icon_height,
}
end
local widget_size = self.label_widget:getSize()
if self.width == nil then
self.width = widget_size.w
end
-- set FrameContainer content
self.frame = FrameContainer:new{
margin = self.margin,
bordersize = self.bordersize,
background = self.background,
radius = self.radius,
padding_top = self.padding_v,
padding_bottom = self.padding_v,
padding_left = self.padding_h,
padding_right = self.padding_h,
CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = widget_size.h
},
self.label_widget,
}
}
if self.preselect then
self.frame.invert = true
end
self.dimen = self.frame:getSize()
self[1] = self.frame
if Device:isTouchDevice() then
self.ges_events = {
TapSelectButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Tap Button",
},
HoldSelectButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold Button",
},
-- Safe-guard for when used inside a MovableContainer
HoldReleaseSelectButton = {
GestureRange:new{
ges = "hold_release",
range = self.dimen,
},
}
}
end
end
function Button:setText(text, width)
self.text = text
self.width = width
self:init()
end
function Button:setIcon(icon)
self.icon = icon
self.width = nil
self:init()
end
function Button:onFocus()
if self.no_focus then return end
self.frame.invert = true
return true
end
function Button:onUnfocus()
if self.no_focus then return end
self.frame.invert = false
return true
end
function Button:enable()
if not self.enabled then
if self.text then
self.label_widget.fgcolor = Blitbuffer.COLOR_BLACK
self.enabled = true
else
self.label_widget.dim = false
self.enabled = true
end
end
end
function Button:disable()
if self.enabled then
if self.text then
self.label_widget.fgcolor = Blitbuffer.COLOR_DARK_GRAY
self.enabled = false
else
self.label_widget.dim = true
self.enabled = false
end
end
end
function Button:enableDisable(enable)
if enable then
self:enable()
else
self:disable()
end
end
function Button:hide()
if self.icon and not self.hidden then
self.frame.orig_background = self.frame.background
self.frame.background = nil
self.label_widget.hide = true
self.hidden = true
end
end
function Button:show()
if self.icon and self.hidden then
self.label_widget.hide = false
self.frame.background = self.frame.orig_background
self.hidden = false
end
end
function Button:showHide(show)
if show then
self:show()
else
self:hide()
end
end
function Button:onTapSelectButton()
if self.enabled and self.callback then
if G_reader_settings:isFalse("flash_ui") then
self.callback()
else
-- NOTE: self[1] -> self.frame, if you're confused about what this does vs. onFocus/onUnfocus ;).
if self.text then
-- We only want the button's *highlight* to have rounded corners (otherwise they're redundant, same color as the bg).
-- The nil check is to discriminate the default from callers that explicitly request a specific radius.
if self[1].radius == nil then
self[1].radius = Size.radius.button
-- And here, it's easier to just invert the bg/fg colors ourselves,
-- so as to preserve the rounded corners in one step.
self[1].background = self[1].background:invert()
self.label_widget.fgcolor = self.label_widget.fgcolor:invert()
-- We do *NOT* set the invert flag, because it just adds an invertRect step at the end of the paintTo process,
-- and we've already taken care of inversion in a way that won't mangle the rounded corners.
else
self[1].invert = true
end
UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
-- But do make sure the invert flag is set in both cases, mainly for the early return check below
self[1].invert = true
else
self[1].invert = true
UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
end
UIManager:setDirty(nil, function()
return "fast", self[1].dimen
end)
-- Force the repaint *now*, so we don't have to delay the callback to see the highlight...
if not self.vsync then
-- NOTE: Allow bundling the highlight with the callback when we request vsync, to prevent further delays
UIManager:forceRePaint() -- Ensures we have a chance to see the highlight
end
self.callback()
UIManager:forceRePaint() -- Ensures whatever the callback wanted to paint will be shown *now*...
if self.vsync then
-- NOTE: This is mainly useful when the callback caused a REAGL update that we do not explicitly fence already,
-- (i.e., Kobo Mk. 7).
UIManager:waitForVSync() -- ...and that the EPDC will not wait to coalesce it with the *next* update,
-- because that would have a chance to noticeably delay it until the unhighlight.
end
if not self[1] or not self[1].invert or not self[1].dimen then
-- If the widget no longer exists (destroyed, re-init'ed by setText(), or not inverted: nothing to invert back
return true
end
-- If the callback closed our parent (which ought to have been the top level widget), abort early
if UIManager:getTopWidget() ~= self.show_parent then
return true
end
self[1].invert = false
if self.text then
if self[1].radius == Size.radius.button then
self[1].radius = nil
self[1].background = self[1].background:invert()
self.label_widget.fgcolor = self.label_widget.fgcolor:invert()
end
UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
else
UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
end
-- If the button was disabled, switch to UI to make sure the gray comes through unharmed ;).
UIManager:setDirty(nil, function()
return self.enabled and "fast" or "ui", self[1].dimen
end)
--UIManager:forceRePaint() -- Ensures the unhighlight happens now, instead of potentially waiting and having it batched with something else.
end
elseif self.tap_input then
self:onInput(self.tap_input)
elseif type(self.tap_input_func) == "function" then
self:onInput(self.tap_input_func())
end
if self.readonly ~= true then
return true
end
end
function Button:onHoldSelectButton()
if self.hold_callback and (self.enabled or self.allow_hold_when_disabled) then
self.hold_callback()
elseif self.hold_input then
self:onInput(self.hold_input, true)
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func(), true)
end
if self.readonly ~= true then
return true
end
end
function Button:onHoldReleaseSelectButton()
-- Safe-guard for when used inside a MovableContainer,
-- which would handle HoldRelease and process it like
-- a Hold if we wouldn't return true here
if self.hold_callback and (self.enabled or self.allow_hold_when_disabled) then
return true
elseif self.hold_input or type(self.hold_input_func) == "function" then
return true
end
return false
end
return Button