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koreader/frontend/ui/widget/menu.lua
Huang Xin b6fcc85a45 Merge pull request #44 from th0mass/fe3fc9039909e6051321dd7d0b5ffbd42c886b8a
having a bigger close icon could be a good idea
2013-04-09 03:28:03 -07:00

573 lines
13 KiB
Lua

require "ui/widget/container"
require "ui/widget/focusmanager"
require "ui/widget/infomessage"
require "ui/widget/text"
require "ui/widget/group"
require "ui/widget/span"
require "ui/font"
--[[
Widget that displays a shortcut icon for menu item
--]]
ItemShortCutIcon = WidgetContainer:new{
dimen = Geom:new{ w = 22, h = 22 },
key = nil,
bordersize = 2,
radius = 0,
style = "square"
}
function ItemShortCutIcon:init()
if not self.key then
return
end
local radius = 0
local background = 0
if self.style == "rounded_corner" then
radius = math.floor(self.width/2)
elseif self.style == "grey_square" then
background = 3
end
--@TODO calculate font size by icon size 01.05 2012 (houqp)
if self.key:len() > 1 then
sc_face = Font:getFace("ffont", 14)
else
sc_face = Font:getFace("scfont", 22)
end
self[1] = FrameContainer:new{
padding = 0,
bordersize = self.bordersize,
radius = radius,
background = background,
dimen = self.dimen,
CenterContainer:new{
dimen = self.dimen,
TextWidget:new{
text = self.key,
face = sc_face,
},
},
}
end
--[[
NOTICE:
@menu entry must be provided in order to close the menu
--]]
MenuCloseButton = InputContainer:new{
align = "right",
menu = nil,
dimen = Geom:new{},
}
function MenuCloseButton:init()
self[1] = TextWidget:new{
text = "-[ X ]- ",
face = Font:getFace("cfont", 22),
}
local text_size = self[1]:getSize()
self.dimen.w, self.dimen.h = text_size.w, text_size.h
self.ges_events.Close = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Close menu",
}
end
function MenuCloseButton:onClose()
self.menu:onClose()
return true
end
--[[
Widget that displays an item for menu
--]]
MenuItem = InputContainer:new{
text = nil,
show_parent = nil,
detail = nil,
face = Font:getFace("cfont", 22),
dimen = nil,
shortcut = nil,
shortcut_style = "square",
_underline_container = nil,
}
function MenuItem:init()
local shortcut_icon_dimen = Geom:new()
if self.shortcut then
shortcut_icon_dimen.w = math.floor(self.dimen.h*4/5)
shortcut_icon_dimen.h = shortcut_icon_dimen.w
end
self.detail = self.text
-- 15 for HorizontalSpan,
self.content_width = self.dimen.w - shortcut_icon_dimen.w - 15
-- we need this table per-instance, so we declare it here
if Device:isTouchDevice() then
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Select Menu Item",
},
}
else
self.active_key_events = {
Select = { {"Press"}, doc = "chose selected item" },
}
end
w = sizeUtf8Text(0, self.dimen.w, self.face, self.text, true).x
if w >= self.content_width then
if Device:isTouchDevice() then
else
self.active_key_events.ShowItemDetail = {
{"Right"}, doc = "show item detail"
}
end
indicator = " >>"
indicator_w = sizeUtf8Text(0, self.dimen.w, self.face, indicator, true).x
self.text = getSubTextByWidth(self.text, self.face,
self.content_width - indicator_w, true) .. indicator
end
self._underline_container = UnderlineContainer:new{
dimen = Geom:new{
w = self.content_width,
h = self.dimen.h
},
HorizontalGroup:new {
align = "center",
TextWidget:new{
text = self.text,
face = self.face,
},
},
}
self[1] = HorizontalGroup:new{
HorizontalSpan:new{ width = 5 },
ItemShortCutIcon:new{
dimen = shortcut_icon_dimen,
key = self.shortcut,
radius = shortcut_icon_r,
style = self.shortcut_style,
},
HorizontalSpan:new{ width = 10 },
self._underline_container
}
end
function MenuItem:onFocus()
self._underline_container.color = 15
self.key_events = self.active_key_events
return true
end
function MenuItem:onUnfocus()
self._underline_container.color = 0
self.key_events = {}
return true
end
function MenuItem:onShowItemDetail()
UIManager:show(InfoMessage:new{
text=self.detail,
})
return true
end
function MenuItem:onTapSelect()
self[1].invert = true
UIManager:setDirty(self.show_parent, "partial")
UIManager:scheduleIn(0.1, function()
self[1].invert = false
UIManager:setDirty(self.show_parent, "partial")
self.menu:onMenuSelect(self.table)
end)
return true
end
--[[
Widget that displays menu
--]]
Menu = FocusManager:new{
show_parent = nil,
-- face for displaying item contents
cface = Font:getFace("cfont", 22),
-- face for menu title
tface = Font:getFace("tfont", 25),
-- face for paging info display
fface = Font:getFace("ffont", 16),
-- font for item shortcut
sface = Font:getFace("scfont", 20),
title = "No Title",
-- default width and height
width = 500,
-- height will be calculated according to item number if not given
height = nil,
dimen = Geom:new{},
item_table = {},
item_shortcuts = {
"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P",
"A", "S", "D", "F", "G", "H", "J", "K", "L", "Del",
"Z", "X", "C", "V", "B", "N", "M", ".", "Sym", "Enter",
},
item_table_stack = nil,
is_enable_shortcut = true,
item_dimen = nil,
page = 1,
item_group = nil,
page_info = nil,
-- set this to true to not paint as popup menu
is_borderless = false,
-- set this to true to add close button
has_close_button = true,
-- close_callback is a function, which is executed when menu is closed
-- it is usually set by the widget which creates the menu
close_callback = nil
}
function Menu:_recalculateDimen()
self.dimen.w = self.width
-- if height not given, dynamically calculate it
self.dimen.h = self.height or (#self.item_table + 2) * 36
if self.dimen.h > Screen:getHeight() then
self.dimen.h = Screen:getHeight()
end
self.item_dimen = Geom:new{
w = self.dimen.w,
h = 36, -- hardcoded for now
}
if not self.is_borderless then
-- we need to substract border, margin and padding
self.item_dimen.w = self.item_dimen.w - 14
end
self.perpage = math.floor(self.dimen.h / self.item_dimen.h) - 2
self.page_num = math.ceil(#self.item_table / self.perpage)
end
function Menu:init()
self.show_parent = self.show_parent or self
self.item_table_stack = {}
self:_recalculateDimen()
self.page = 1
-----------------------------------
-- start to set up widget layout --
-----------------------------------
self.menu_title = TextWidget:new{
align = "center",
text = self.title,
face = self.tface,
}
-- group for title bar
self.title_bar = OverlapGroup:new{
dimen = {w = self.dimen.w},
self.menu_title,
}
if not self.is_borderless then
self.title_bar.dimen.w = self.title_bar.dimen.w - 14
end
-- group for items
self.item_group = VerticalGroup:new{}
self.page_info = TextWidget:new{
face = self.fface,
}
-- group for menu layout
local content = VerticalGroup:new{
self.title_bar,
self.item_group,
self.page_info,
}
-- maintain reference to content so we can change it later
self.content_group = content
if not self.is_borderless then
self[1] = FrameContainer:new{
dimen = self.dimen,
background = 0,
radius = math.floor(self.dimen.w/20),
content
}
else
-- no border for the menu
self[1] = FrameContainer:new{
background = 0,
bordersize = 0,
padding = 0,
margin = 0,
dimen = self.dimen,
content
}
end
------------------------------------------
-- start to set up input event callback --
------------------------------------------
if Device:isTouchDevice() then
if self.has_close_button then
table.insert(self.title_bar,
MenuCloseButton:new{
menu = self,
})
end
self.ges_events.TapCloseAllMenus = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
self.ges_events.Swipe = {
GestureRange:new{
ges = "swipe",
range = self.dimen,
}
}
else
-- set up keyboard events
self.key_events.Close = { {"Back"}, doc = _("close menu") }
self.key_events.NextPage = {
{Input.group.PgFwd}, doc = _("goto next page of the menu")
}
self.key_events.PrevPage = {
{Input.group.PgBack}, doc = _("goto previous page of the menu")
}
-- we won't catch presses to "Right", leave that to MenuItem.
self.key_events.FocusRight = nil
-- shortcut icon is not needed for touch device
if self.is_enable_shortcut then
self.key_events.SelectByShortCut = { {self.item_shortcuts} }
end
self.key_events.Select = {
{"Press"}, doc = _("select current menu item")
}
end
if #self.item_table > 0 then
-- if the table is not yet initialized, this call
-- must be done manually:
self:updateItems(1)
end
end
function Menu:updateItems(select_number)
-- self.layout must be updated for focusmanager
self.layout = {}
self.item_group:clear()
self.content_group:resetLayout()
self:_recalculateDimen()
for c = 1, self.perpage do
-- calculate index in item_table
local i = (self.page - 1) * self.perpage + c
if i <= #self.item_table then
local item_shortcut = nil
local shortcut_style = "square"
if self.is_enable_shortcut then
-- give different shortcut_style to keys in different
-- lines of keyboard
if c >= 11 and c <= 20 then
--shortcut_style = "rounded_corner"
shortcut_style = "grey_square"
end
item_shortcut = self.item_shortcuts[c]
if item_shortcut == "Enter" then
item_shortcut = "Ent"
end
end
local item_tmp = MenuItem:new{
show_parent = self.show_parent,
text = self.item_table[i].text,
face = self.cface,
dimen = self.item_dimen:new(),
shortcut = item_shortcut,
shortcut_style = shortcut_style,
table = self.item_table[i],
menu = self,
}
table.insert(self.item_group, item_tmp)
-- this is for focus manager
table.insert(self.layout, {item_tmp})
else
-- item not enough to fill the whole page, break out of loop
table.insert(self.item_group,
VerticalSpan:new{
width = (self.item_dimen.h * (self.perpage - c + 1))
})
break
end -- if i <= self.items
end -- for c=1, self.perpage
if self.item_group[1] then
if not Device:isTouchDevice() then
-- only draw underline for nontouch device
-- reset focus manager accordingly
self.selected = { x = 1, y = select_number }
-- set focus to requested menu item
self.item_group[select_number]:onFocus()
end
-- update page information
self.page_info.text = _("page ")..self.page.."/"..self.page_num
else
self.page_info.text = _("no choices available")
end
-- FIXME: this is a dirty hack to clear previous menus
UIManager.repaint_all = true
--UIManager:setDirty(self)
end
function Menu:swithItemTable(new_title, new_item_table)
self.menu_title.text = new_title
self.item_table = new_item_table
self:updateItems(1)
end
function Menu:onSelectByShortCut(_, keyevent)
for k,v in ipairs(self.item_shortcuts) do
if k > self.perpage then
break
elseif v == keyevent.key then
if self.item_table[(self.page-1)*self.perpage + k] then
self:onMenuSelect(self.item_table[(self.page-1)*self.perpage + k])
end
break
end
end
return true
end
function Menu:onWrapFirst()
if self.page > 1 then
self.page = self.page - 1
local end_position = self.perpage
if self.page == self.page_num then
end_position = #self.item_table % self.perpage
end
self:updateItems(end_position)
end
return false
end
function Menu:onWrapLast()
if self.page < self.page_num then
self:onNextPage()
end
return false
end
--[[
override this function to process the item selected in a different manner
]]--
function Menu:onMenuSelect(item)
if item.sub_item_table == nil then
self.close_callback()
self:onMenuChoice(item)
else
-- save menu title for later resume
self.item_table.title = self.title
table.insert(self.item_table_stack, self.item_table)
self:swithItemTable(item.text, item.sub_item_table)
end
return true
end
--[[
default to call item callback
override this function to handle the choice
--]]
function Menu:onMenuChoice(item)
if item.callback then
item.callback()
end
return true
end
function Menu:onNextPage()
if self.page < self.page_num then
self.page = self.page + 1
self:updateItems(1)
elseif self.page == self.page_num then
-- on the last page, we check if we're on the last item
local end_position = #self.item_table % self.perpage
if end_position == 0 then
end_position = self.perpage
end
if end_position ~= self.selected.y then
self:updateItems(end_position)
end
end
return true
end
function Menu:onPrevPage()
if self.page > 1 then
self.page = self.page - 1
end
self:updateItems(1)
return true
end
function Menu:onSelect()
self:onMenuSelect(self.item_table[(self.page-1)*self.perpage+self.selected.y])
return true
end
function Menu:onClose()
local table_length = #self.item_table_stack
if table_length == 0 then
self:onCloseAllMenus()
else
-- back to parent menu
parent_item_table = table.remove(self.item_table_stack, table_length)
self:swithItemTable(parent_item_table.title, parent_item_table)
end
return true
end
function Menu:onCloseAllMenus()
UIManager:close(self)
if self.close_callback then
self.close_callback()
end
return true
end
function Menu:onTapCloseAllMenus(arg, ges_ev)
if ges_ev.pos:notIntersectWith(self.dimen) then
self:onCloseAllMenus()
return true
end
end
function Menu:onSwipe(arg, ges_ev)
if ges_ev.direction == "west" then
self:onNextPage()
elseif ges_ev.direction == "east" then
self:onPrevPage()
end
end