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koreader/frontend/ui/widget/inputtext.lua
2013-07-30 23:07:33 +08:00

138 lines
2.8 KiB
Lua

require "ui/graphics"
require "ui/widget/text"
require "ui/widget/keyboard"
require "ui/widget/container"
InputText = InputContainer:new{
text = "",
hint = "demo hint",
charlist = {}, -- table to store input string
charpos = 1,
input_type = nil,
width = nil,
height = nil,
face = Font:getFace("cfont", 22),
padding = 5,
margin = 5,
bordersize = 2,
parent = nil, -- parent dialog that will be set dirty
scroll = false,
}
function InputText:init()
self:StringToCharlist(self.text)
self:initTextBox()
self:initKeyboard()
end
function InputText:initTextBox()
local bgcolor = nil
local fgcolor = nil
if self.text == "" then
self.text = self.hint
bgcolor = 0.0
fgcolor = 0.5
else
bgcolor = 0.0
fgcolor = 1.0
end
local text_widget = nil
if self.scroll then
text_widget = ScrollTextWidget:new{
text = self.text,
face = self.face,
bgcolor = bgcolor,
fgcolor = fgcolor,
width = self.width,
height = self.height,
}
else
text_widget = TextBoxWidget:new{
text = self.text,
face = self.face,
bgcolor = bgcolor,
fgcolor = fgcolor,
width = self.width,
height = self.height,
}
end
self[1] = FrameContainer:new{
bordersize = self.bordersize,
padding = self.padding,
margin = self.margin,
text_widget,
}
self.dimen = self[1]:getSize()
end
function InputText:initKeyboard()
local keyboard_layout = 2
if self.input_type == "number" then
keyboard_layout = 3
end
self.keyboard = VirtualKeyboard:new{
layout = keyboard_layout,
inputbox = self,
}
end
function InputText:onShowKeyboard()
UIManager:show(self.keyboard)
end
function InputText:onCloseKeyboard()
UIManager:close(self.keyboard)
end
function InputText:getKeyboardDimen()
return self.keyboard.dimen
end
function InputText:addChar(char)
table.insert(self.charlist, self.charpos, char)
self.charpos = self.charpos + 1
self.text = self:CharlistToString()
self:initTextBox()
UIManager:setDirty(self.parent, "partial")
end
function InputText:delChar()
self.charpos = self.charpos - 1
table.remove(self.charlist, self.charpos)
self.text = self:CharlistToString()
self:initTextBox()
UIManager:setDirty(self.parent, "partial")
end
function InputText:getText()
return self.text
end
function InputText:StringToCharlist(text)
if text == nil then return end
-- clear
self.charlist = {}
self.charpos = 1
local prevcharcode, charcode = 0
for uchar in string.gfind(text, "([%z\1-\127\194-\244][\128-\191]*)") do
charcode = util.utf8charcode(uchar)
if prevcharcode then -- utf8
self.charlist[#self.charlist+1] = uchar
end
prevcharcode = charcode
end
self.text = self:CharlistToString()
self.charpos = #self.charlist+1
end
function InputText:CharlistToString()
local s, i = ""
for i=1, #self.charlist do
s = s .. self.charlist[i]
end
return s
end