mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
50dbf6b581
More closely matches native behavior on REAGL devices. Closing those widgets should still trigger a partial refresh though, because we usually get back to the reader, and text, so we want REAGL ;).
83 lines
2.4 KiB
Lua
83 lines
2.4 KiB
Lua
local InputContainer = require("ui/widget/container/inputcontainer")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local TextWidget = require("ui/widget/textwidget")
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local Font = require("ui/font")
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local Geom = require("ui/geometry")
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local Device = require("device")
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local UIManager = require("ui/uimanager")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local Input = require("device").input
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local Screen = require("device").screen
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local Blitbuffer = require("ffi/blitbuffer")
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--[[
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Widget that displays a tiny notification on top of screen
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--]]
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local Notification = InputContainer:new{
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face = Font:getFace("infofont", 20),
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text = "Null Message",
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timeout = nil,
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margin = 5,
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padding = 5,
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}
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function Notification:init()
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if Device:hasKeys() then
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self.key_events = {
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AnyKeyPressed = { { Input.group.Any }, seqtext = "any key", doc = "close dialog" }
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}
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end
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-- we construct the actual content here because self.text is only available now
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local text_widget = TextWidget:new{
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text = self.text,
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face = self.face
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}
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local widget_size = text_widget:getSize()
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self[1] = CenterContainer:new{
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dimen = Geom:new{
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w = Screen:getWidth(),
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h = Screen:getHeight()/10,
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},
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FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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radius = 0,
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margin = self.margin,
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padding = self.padding,
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CenterContainer:new{
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dimen = Geom:new{
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w = widget_size.w,
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h = widget_size.h
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},
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text_widget,
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}
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}
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}
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end
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function Notification:onCloseWidget()
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UIManager:setDirty(nil, function()
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return "partial", self[1][1].dimen
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end)
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return true
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end
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function Notification:onShow()
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-- triggered by the UIManager after we got successfully shown (not yet painted)
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UIManager:setDirty(self, function()
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return "ui", self[1][1].dimen
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end)
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if self.timeout then
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UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end)
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end
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return true
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end
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function Notification:onAnyKeyPressed()
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-- triggered by our defined key events
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UIManager:close(self)
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return true
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end
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return Notification
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