mirror of
https://github.com/koreader/koreader
synced 2024-11-13 19:11:25 +00:00
b523c2e8b9
Get rid of the doc & seqtext fields, as they are not actually used (nor are they particularly useful, the event handler's name should be pretty self-explanatory). Also, tweak the key_events documentation to highlight the quirks of the API, especially as far as array nesting is involved... Random drive-by cleanup of the declarations of key_events & ges_events to re-use the existing instance object (now that we know they're sane ;p) for tables with a single member (less GC pressure).
160 lines
5.2 KiB
Lua
160 lines
5.2 KiB
Lua
--[[--
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Invisible full screen widget for catching UI events.
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(for use with or by Trapper to interrupt its processing).
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Can optionally display a text message at bottom left of screen
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(ie: "Loading…")
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local BottomContainer = require("ui/widget/container/bottomcontainer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Event = require("ui/event")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local LeftContainer = require("ui/widget/container/leftcontainer")
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local Size = require("ui/size")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local Input = Device.input
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local Screen = Device.screen
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local TrapWidget = InputContainer:extend{
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modal = true,
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dismiss_callback = function() end,
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text = nil, -- will be invisible if no message given
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face = Font:getFace("infofont"),
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-- Whether to resend the event caught and used for dismissal
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resend_event = false,
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}
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function TrapWidget:init()
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local full_screen = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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if Device:hasKeys() then
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self.key_events.AnyKeyPressed = { { Input.group.Any } }
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end
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if Device:isTouchDevice() then
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self.ges_events = {
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TapDismiss = {
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GestureRange:new{ ges = "tap", range = full_screen, }
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},
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HoldDismiss = {
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GestureRange:new{ ges = "hold", range = full_screen, }
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},
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SwipeDismiss = {
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GestureRange:new{ ges = "swipe", range = full_screen, }
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},
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}
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end
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if self.text then
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local textw = TextWidget:new{
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text = self.text,
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face = self.face,
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}
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-- Don't make our message reach full screen width, so
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-- it looks like popping from bottom left corner
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if textw:getWidth() > Screen:getWidth() * 0.9 then
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-- Text too wide: use TextBoxWidget for multi lines display
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textw = TextBoxWidget:new{
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text = self.text,
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face = self.face,
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width = math.floor(Screen:getWidth() * 0.9)
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}
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end
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local border_size = Size.border.default
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self.frame = FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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bordersize = border_size,
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margin = 0,
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padding = 0,
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padding_left = Size.padding.default,
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padding_right = Size.padding.default,
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textw,
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}
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-- To have our frame message a bit prettier with its left
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-- and bottom borders not displayed, we make use of this
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-- combination of Containers to push them off-screen
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self[1] = CenterContainer:new{
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dimen = full_screen:copy(),
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BottomContainer:new{
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dimen = Geom:new{
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w = full_screen.w,
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h = full_screen.h + 2*border_size,
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},
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LeftContainer:new{
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dimen = Geom:new{
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w = full_screen.w + 2*border_size,
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h = self.frame:getSize().h,
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},
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self.frame,
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}
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}
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}
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else
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-- So that UIManager knows no refresh is needed and
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-- avoids some unnecessary refreshes
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self.invisible = true
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end
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end
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function TrapWidget:_dismissAndResend(evtype, ev)
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self.dismiss_callback()
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UIManager:close(self)
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if self.resend_event and evtype and ev then
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-- There may be some timing issues that could cause crashes, as we
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-- use nextTick, if the dismiss_callback uses UIManager:scheduleIn()
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-- or has set up some widget that may catch that event while not being
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-- yet fully initialiazed.
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-- (It happened mostly when I had some bug somewhere, and it was a quite
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-- reliable sign of a bug somewhere, but the stacktrace was unrelated
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-- to the bug location.)
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UIManager:nextTick(function() UIManager:handleInputEvent(Event:new(evtype, ev)) end)
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end
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return true
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end
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function TrapWidget:onAnyKeyPressed(_, ev)
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return self:_dismissAndResend("KeyPress", ev)
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end
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function TrapWidget:onTapDismiss(_, ev)
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return self:_dismissAndResend("Gesture", ev)
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end
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function TrapWidget:onHoldDismiss(_, ev)
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return self:_dismissAndResend("Gesture", ev)
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end
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function TrapWidget:onSwipeDismiss(_, ev)
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return self:_dismissAndResend("Gesture", ev)
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end
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function TrapWidget:onShow()
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if self.frame then
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UIManager:setDirty(self, function()
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return "ui", self.frame.dimen
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end)
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end
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return true
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end
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function TrapWidget:onCloseWidget()
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if self.frame then
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UIManager:setDirty(nil, function()
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return "ui", self.frame.dimen
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end)
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end
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end
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return TrapWidget
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