mirror of
https://github.com/koreader/koreader
synced 2024-11-13 19:11:25 +00:00
554520463d
Screensaver isn't instantiated, so we don't really have any reason to go through fancy class trickery to do this (as cool as it looked ;p)...
139 lines
5.8 KiB
Lua
139 lines
5.8 KiB
Lua
local Device = require("device")
|
|
local Geom = require("ui/geometry")
|
|
local GestureRange = require("ui/gesturerange")
|
|
local InfoMessage = require("ui/widget/infomessage")
|
|
local InputContainer = require("ui/widget/container/inputcontainer")
|
|
local UIManager = require("ui/uimanager")
|
|
local util = require("util")
|
|
local _ = require("gettext")
|
|
local Screen = Device.screen
|
|
|
|
local ScreenSaverLockWidget = InputContainer:extend{
|
|
name = "ScreenSaverLock",
|
|
modal = true, -- So it's on top the window stack
|
|
invisible = true, -- So UIManager ignores it refresh-wise
|
|
}
|
|
|
|
function ScreenSaverLockWidget:init()
|
|
if Device:isTouchDevice() then
|
|
if G_reader_settings:readSetting("screensaver_delay") == "gesture" then
|
|
self:setupGestureEvents()
|
|
end
|
|
if not self.has_exit_screensaver_gesture then
|
|
-- Exit with gesture not enabled, or no configured gesture found: allow exiting with tap
|
|
local range = Geom:new{
|
|
x = 0, y = 0,
|
|
w = Screen:getWidth(),
|
|
h = Screen:getHeight(),
|
|
}
|
|
self.ges_events.Tap = { GestureRange:new{ ges = "tap", range = range } }
|
|
end
|
|
end
|
|
end
|
|
|
|
function ScreenSaverLockWidget:setupGestureEvents()
|
|
-- The configured gesture(s) won't trigger, because this widget is at top
|
|
-- of the UI stack and will prevent ReaderUI/Filemanager from getting
|
|
-- and handling any configured gesture event.
|
|
-- We need to find all the ones configured for the "exit_screensaver" action,
|
|
-- and clone them so they are handled by this widget.
|
|
local ReaderUI = require("apps/reader/readerui")
|
|
local ui = ReaderUI.instance
|
|
if not ui then
|
|
local FileManager = require("apps/filemanager/filemanager")
|
|
ui = FileManager.instance
|
|
end
|
|
if ui and ui.gestures and ui.gestures.gestures then
|
|
local multiswipe_already_met = false
|
|
for gesture, actions in pairs(ui.gestures.gestures) do
|
|
if util.stringStartsWith(gesture, "multiswipe") then
|
|
-- All multiswipes are handled by the single handler for "multiswipe"
|
|
-- We only need to clone one of them
|
|
gesture = "multiswipe"
|
|
end
|
|
if actions["exit_screensaver"] and (gesture ~= "multiswipe" or not multiswipe_already_met) then
|
|
if gesture == "multiswipe" then
|
|
multiswipe_already_met = true
|
|
end
|
|
-- Clone the gesture found in our self.ges_events
|
|
local ui_gesture = ui._zones[gesture]
|
|
if ui_gesture and ui_gesture.handler then
|
|
-- We can reuse its GestureRange object
|
|
self.ges_events[gesture] = { ui_gesture.gs_range }
|
|
-- For each of them, we need a distinct event and its handler.
|
|
-- This handler will call the original handler (created by gestures.koplugin)
|
|
-- which, after some checks (like swipe distance and direction, and multiswipe
|
|
-- directions), will emit normally the configured real ExitScreensaver event,
|
|
-- that this widget (being at top of the UI stack) will get and that
|
|
-- onExitScreensaver() will handle.
|
|
local event_name = "TriggerExitScreensaver_" .. gesture
|
|
self.ges_events[gesture].event = event_name
|
|
self["on"..event_name] = function(this, args, ev)
|
|
ui_gesture.handler(ev)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if next(self.ges_events) then -- we found a gesture configured
|
|
self.has_exit_screensaver_gesture = true
|
|
-- Override handleEvent(), so we can stop any event from propagating to widgets
|
|
-- below this one (we may get some from other multiswipe as the handler does
|
|
-- not filter the one we are interested with, but also when multiple actions
|
|
-- are assigned to a single gesture).
|
|
self.handleEvent = function(this, event)
|
|
InputContainer.handleEvent(this, event)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
function ScreenSaverLockWidget:showWaitForGestureMessage()
|
|
-- We just paint an InfoMessage on screen directly: we don't want
|
|
-- another widget that we would need to prevent catching events
|
|
local infomsg = InfoMessage:new{
|
|
text = self.has_exit_screensaver_gesture
|
|
and _("Waiting for specific gesture to exit screensaver.")
|
|
or _("No exit screensaver gesture configured. Tap to exit.")
|
|
}
|
|
infomsg:paintTo(Screen.bb, 0, 0)
|
|
infomsg:onShow() -- get the screen refreshed
|
|
infomsg:free()
|
|
end
|
|
|
|
function ScreenSaverLockWidget:onClose()
|
|
UIManager:close(self)
|
|
-- Close the actual Screensaver, if any
|
|
local Screensaver = require("ui/screensaver")
|
|
if Screensaver.screensaver_widget then
|
|
Screensaver.screensaver_widget:onClose()
|
|
end
|
|
return true
|
|
end
|
|
-- That's the Event Dispatcher will send us ;)
|
|
ScreenSaverLockWidget.onExitScreensaver = ScreenSaverLockWidget.onClose
|
|
ScreenSaverLockWidget.onTap = ScreenSaverLockWidget.onClose
|
|
|
|
function ScreenSaverLockWidget:onCloseWidget()
|
|
-- If we don't have a ScreenSaverWidget, request a full repaint to dismiss our InfoMessage.
|
|
local Screensaver = require("ui/screensaver")
|
|
if not Screensaver.screensaver_widget then
|
|
UIManager:setDirty("all", "full")
|
|
|
|
-- And take care of cleanup in its place, too
|
|
Screensaver:cleanup()
|
|
end
|
|
end
|
|
|
|
-- NOTE: We duplicate this bit of logic from ScreenSaverWidget, because not every Screensaver config will spawn one...
|
|
function ScreenSaverLockWidget:onResume()
|
|
Device.screen_saver_lock = true
|
|
end
|
|
|
|
function ScreenSaverLockWidget:onSuspend()
|
|
Device.screen_saver_lock = false
|
|
end
|
|
|
|
return ScreenSaverLockWidget
|