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koreader/frontend/ui/widget/screensaverlockwidget.lua
NiLuJe 554520463d ScreenSaver: Get rid of gratuitous complexity
Screensaver isn't instantiated, so we don't really have any reason to go
through fancy class trickery to do this (as cool as it looked ;p)...
2022-12-31 00:53:29 +01:00

139 lines
5.8 KiB
Lua

local Device = require("device")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InfoMessage = require("ui/widget/infomessage")
local InputContainer = require("ui/widget/container/inputcontainer")
local UIManager = require("ui/uimanager")
local util = require("util")
local _ = require("gettext")
local Screen = Device.screen
local ScreenSaverLockWidget = InputContainer:extend{
name = "ScreenSaverLock",
modal = true, -- So it's on top the window stack
invisible = true, -- So UIManager ignores it refresh-wise
}
function ScreenSaverLockWidget:init()
if Device:isTouchDevice() then
if G_reader_settings:readSetting("screensaver_delay") == "gesture" then
self:setupGestureEvents()
end
if not self.has_exit_screensaver_gesture then
-- Exit with gesture not enabled, or no configured gesture found: allow exiting with tap
local range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
self.ges_events.Tap = { GestureRange:new{ ges = "tap", range = range } }
end
end
end
function ScreenSaverLockWidget:setupGestureEvents()
-- The configured gesture(s) won't trigger, because this widget is at top
-- of the UI stack and will prevent ReaderUI/Filemanager from getting
-- and handling any configured gesture event.
-- We need to find all the ones configured for the "exit_screensaver" action,
-- and clone them so they are handled by this widget.
local ReaderUI = require("apps/reader/readerui")
local ui = ReaderUI.instance
if not ui then
local FileManager = require("apps/filemanager/filemanager")
ui = FileManager.instance
end
if ui and ui.gestures and ui.gestures.gestures then
local multiswipe_already_met = false
for gesture, actions in pairs(ui.gestures.gestures) do
if util.stringStartsWith(gesture, "multiswipe") then
-- All multiswipes are handled by the single handler for "multiswipe"
-- We only need to clone one of them
gesture = "multiswipe"
end
if actions["exit_screensaver"] and (gesture ~= "multiswipe" or not multiswipe_already_met) then
if gesture == "multiswipe" then
multiswipe_already_met = true
end
-- Clone the gesture found in our self.ges_events
local ui_gesture = ui._zones[gesture]
if ui_gesture and ui_gesture.handler then
-- We can reuse its GestureRange object
self.ges_events[gesture] = { ui_gesture.gs_range }
-- For each of them, we need a distinct event and its handler.
-- This handler will call the original handler (created by gestures.koplugin)
-- which, after some checks (like swipe distance and direction, and multiswipe
-- directions), will emit normally the configured real ExitScreensaver event,
-- that this widget (being at top of the UI stack) will get and that
-- onExitScreensaver() will handle.
local event_name = "TriggerExitScreensaver_" .. gesture
self.ges_events[gesture].event = event_name
self["on"..event_name] = function(this, args, ev)
ui_gesture.handler(ev)
return true
end
end
end
end
end
if next(self.ges_events) then -- we found a gesture configured
self.has_exit_screensaver_gesture = true
-- Override handleEvent(), so we can stop any event from propagating to widgets
-- below this one (we may get some from other multiswipe as the handler does
-- not filter the one we are interested with, but also when multiple actions
-- are assigned to a single gesture).
self.handleEvent = function(this, event)
InputContainer.handleEvent(this, event)
return true
end
end
end
function ScreenSaverLockWidget:showWaitForGestureMessage()
-- We just paint an InfoMessage on screen directly: we don't want
-- another widget that we would need to prevent catching events
local infomsg = InfoMessage:new{
text = self.has_exit_screensaver_gesture
and _("Waiting for specific gesture to exit screensaver.")
or _("No exit screensaver gesture configured. Tap to exit.")
}
infomsg:paintTo(Screen.bb, 0, 0)
infomsg:onShow() -- get the screen refreshed
infomsg:free()
end
function ScreenSaverLockWidget:onClose()
UIManager:close(self)
-- Close the actual Screensaver, if any
local Screensaver = require("ui/screensaver")
if Screensaver.screensaver_widget then
Screensaver.screensaver_widget:onClose()
end
return true
end
-- That's the Event Dispatcher will send us ;)
ScreenSaverLockWidget.onExitScreensaver = ScreenSaverLockWidget.onClose
ScreenSaverLockWidget.onTap = ScreenSaverLockWidget.onClose
function ScreenSaverLockWidget:onCloseWidget()
-- If we don't have a ScreenSaverWidget, request a full repaint to dismiss our InfoMessage.
local Screensaver = require("ui/screensaver")
if not Screensaver.screensaver_widget then
UIManager:setDirty("all", "full")
-- And take care of cleanup in its place, too
Screensaver:cleanup()
end
end
-- NOTE: We duplicate this bit of logic from ScreenSaverWidget, because not every Screensaver config will spawn one...
function ScreenSaverLockWidget:onResume()
Device.screen_saver_lock = true
end
function ScreenSaverLockWidget:onSuspend()
Device.screen_saver_lock = false
end
return ScreenSaverLockWidget