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mirror of https://github.com/koreader/koreader synced 2024-11-13 19:11:25 +00:00
koreader/frontend/ui/widget/physicalkeyboard.lua
NiLuJe b523c2e8b9 InputContainer: Fall cleanup ;).
Get rid of the doc & seqtext fields, as they are not actually used (nor
are they particularly useful, the event handler's name should be pretty
self-explanatory).

Also, tweak the key_events documentation to highlight the quirks of the
API, especially as far as array nesting is involved...

Random drive-by cleanup of the declarations of key_events & ges_events
to re-use the existing instance object (now that we know they're sane
;p) for tables with a single member (less GC pressure).
2022-10-29 22:55:20 +02:00

173 lines
5.2 KiB
Lua

local Blitbuffer = require("ffi/blitbuffer")
local BottomContainer = require("ui/widget/container/bottomcontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local InputContainer = require("ui/widget/container/inputcontainer")
local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
local TopContainer = require("ui/widget/container/topcontainer")
local VerticalGroup = require("ui/widget/verticalgroup")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local logger = require("logger")
local util = require("util")
local Screen = Device.screen
local PhysicalNumericKey = WidgetContainer:extend{
key = nil,
label = nil,
physical_key_label = nil,
keyboard = nil,
callback = nil,
mapping = nil,
width = nil,
height = nil,
bordersize = Size.border.button,
face = Font:getFace("infont"),
pkey_face = Font:getFace("infont", 14),
}
function PhysicalNumericKey:init()
local label_widget = TextWidget:new{
text = self.label,
face = self.face,
}
self[1] = FrameContainer:new{
margin = 0,
bordersize = self.bordersize,
background = Blitbuffer.COLOR_WHITE,
radius = Size.radius.default,
padding = 0,
CenterContainer:new{
dimen = Geom:new{
w = self.width - 2*self.bordersize,
h = self.height - 2*self.bordersize,
},
VerticalGroup:new{
label_widget,
TextWidget:new{
fgcolor = Blitbuffer.COLOR_DARK_GRAY,
text = self.physical_key_label,
face = self.pkey_face,
},
}
},
}
self.dimen = Geom:new{
x = 0,
y = 0,
w = self.width,
h = self.height,
}
end
-- start of PhysicalKeyboard
local PhysicalKeyboard = InputContainer:extend{
is_always_active = true,
inputbox = nil, -- expect ui/widget/inputtext instance
bordersize = Size.border.button,
padding = Size.padding.button,
height = math.max(Screen:getWidth(), Screen:getHeight())*0.33,
key_padding = Size.padding.default,
}
function PhysicalKeyboard:init()
local all_keys = {}
for _,row in ipairs(Device.keyboard_layout) do
util.arrayAppend(all_keys, row)
end
self.key_events.KeyPress = { { all_keys } }
self.dimen = Geom:new{ x = 0, y = 0, w = 0, h = 0 }
self:setType(self.inputbox.input_type)
end
function PhysicalKeyboard:setType(t)
if t == "number" then
self.mapping = {
{"1", "2", "3", "4", "5", "6", "7", "8", "9", "0"}
}
self.key_transformer = {}
for i,row in ipairs(self.mapping) do
for j,key in ipairs(row) do
local pkey = Device.keyboard_layout[i][j]
self.key_transformer[pkey] = self.mapping[i][j]
end
end
self:setupNumericMappingUI()
else
-- default mapping
self.mapping = Device.keyboard_layout
end
end
function PhysicalKeyboard:onKeyPress(ev)
local key = ev.key
if key == "Back" then
logger.warn("TODO: exit keyboard")
elseif key == "Del" then
self.inputbox:delChar()
else
if self.key_transformer then
key = self.key_transformer[key]
end
self.inputbox:addChars(key)
end
end
function PhysicalKeyboard:setupNumericMappingUI()
local key_rows = VerticalGroup:new{}
local key_margin = Size.margin.tiny
local row_len = #self.mapping[1]
local base_key_width = math.floor((self.width - row_len*(self.key_padding+2*key_margin) - 2*self.padding)/10)
local base_key_height = math.floor((self.height - self.key_padding - 2*self.padding)/4)
local key_width = math.floor(base_key_width + self.key_padding)
for i, kb_row in ipairs(self.mapping) do
local row = HorizontalGroup:new{}
for j, key in ipairs(kb_row) do
if j > 1 then
table.insert(row, HorizontalSpan:new{width=key_margin*2})
end
table.insert(row, PhysicalNumericKey:new{
label = key,
physical_key_label = Device.keyboard_layout[i][j],
width = key_width,
height = base_key_height,
})
end
table.insert(key_rows, row)
end
local keyboard_frame = FrameContainer:new{
margin = 0,
bordersize = 0,
radius = 0,
padding = self.padding,
TopContainer:new{
dimen = Geom:new{
w = self.width - 2*self.bordersize -2*self.padding,
h = self.height - 2*self.bordersize -2*self.padding,
},
key_rows,
}
}
self[1] = BottomContainer:new{
dimen = Screen:getSize(),
keyboard_frame,
}
self.dimen = keyboard_frame:getSize()
end
return PhysicalKeyboard