mirror of
https://github.com/koreader/koreader
synced 2024-11-13 19:11:25 +00:00
b523c2e8b9
Get rid of the doc & seqtext fields, as they are not actually used (nor are they particularly useful, the event handler's name should be pretty self-explanatory). Also, tweak the key_events documentation to highlight the quirks of the API, especially as far as array nesting is involved... Random drive-by cleanup of the declarations of key_events & ges_events to re-use the existing instance object (now that we know they're sane ;p) for tables with a single member (less GC pressure).
173 lines
5.2 KiB
Lua
173 lines
5.2 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local BottomContainer = require("ui/widget/container/bottomcontainer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local TopContainer = require("ui/widget/container/topcontainer")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local logger = require("logger")
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local util = require("util")
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local Screen = Device.screen
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local PhysicalNumericKey = WidgetContainer:extend{
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key = nil,
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label = nil,
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physical_key_label = nil,
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keyboard = nil,
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callback = nil,
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mapping = nil,
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width = nil,
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height = nil,
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bordersize = Size.border.button,
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face = Font:getFace("infont"),
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pkey_face = Font:getFace("infont", 14),
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}
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function PhysicalNumericKey:init()
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local label_widget = TextWidget:new{
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text = self.label,
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face = self.face,
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}
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self[1] = FrameContainer:new{
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margin = 0,
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bordersize = self.bordersize,
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background = Blitbuffer.COLOR_WHITE,
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radius = Size.radius.default,
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padding = 0,
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CenterContainer:new{
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dimen = Geom:new{
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w = self.width - 2*self.bordersize,
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h = self.height - 2*self.bordersize,
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},
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VerticalGroup:new{
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label_widget,
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TextWidget:new{
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fgcolor = Blitbuffer.COLOR_DARK_GRAY,
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text = self.physical_key_label,
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face = self.pkey_face,
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},
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}
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},
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}
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self.dimen = Geom:new{
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x = 0,
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y = 0,
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w = self.width,
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h = self.height,
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}
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end
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-- start of PhysicalKeyboard
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local PhysicalKeyboard = InputContainer:extend{
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is_always_active = true,
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inputbox = nil, -- expect ui/widget/inputtext instance
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bordersize = Size.border.button,
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padding = Size.padding.button,
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height = math.max(Screen:getWidth(), Screen:getHeight())*0.33,
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key_padding = Size.padding.default,
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}
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function PhysicalKeyboard:init()
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local all_keys = {}
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for _,row in ipairs(Device.keyboard_layout) do
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util.arrayAppend(all_keys, row)
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end
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self.key_events.KeyPress = { { all_keys } }
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self.dimen = Geom:new{ x = 0, y = 0, w = 0, h = 0 }
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self:setType(self.inputbox.input_type)
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end
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function PhysicalKeyboard:setType(t)
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if t == "number" then
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self.mapping = {
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{"1", "2", "3", "4", "5", "6", "7", "8", "9", "0"}
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}
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self.key_transformer = {}
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for i,row in ipairs(self.mapping) do
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for j,key in ipairs(row) do
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local pkey = Device.keyboard_layout[i][j]
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self.key_transformer[pkey] = self.mapping[i][j]
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end
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end
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self:setupNumericMappingUI()
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else
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-- default mapping
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self.mapping = Device.keyboard_layout
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end
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end
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function PhysicalKeyboard:onKeyPress(ev)
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local key = ev.key
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if key == "Back" then
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logger.warn("TODO: exit keyboard")
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elseif key == "Del" then
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self.inputbox:delChar()
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else
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if self.key_transformer then
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key = self.key_transformer[key]
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end
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self.inputbox:addChars(key)
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end
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end
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function PhysicalKeyboard:setupNumericMappingUI()
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local key_rows = VerticalGroup:new{}
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local key_margin = Size.margin.tiny
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local row_len = #self.mapping[1]
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local base_key_width = math.floor((self.width - row_len*(self.key_padding+2*key_margin) - 2*self.padding)/10)
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local base_key_height = math.floor((self.height - self.key_padding - 2*self.padding)/4)
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local key_width = math.floor(base_key_width + self.key_padding)
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for i, kb_row in ipairs(self.mapping) do
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local row = HorizontalGroup:new{}
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for j, key in ipairs(kb_row) do
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if j > 1 then
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table.insert(row, HorizontalSpan:new{width=key_margin*2})
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end
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table.insert(row, PhysicalNumericKey:new{
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label = key,
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physical_key_label = Device.keyboard_layout[i][j],
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width = key_width,
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height = base_key_height,
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})
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end
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table.insert(key_rows, row)
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end
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local keyboard_frame = FrameContainer:new{
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margin = 0,
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bordersize = 0,
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radius = 0,
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padding = self.padding,
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TopContainer:new{
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dimen = Geom:new{
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w = self.width - 2*self.bordersize -2*self.padding,
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h = self.height - 2*self.bordersize -2*self.padding,
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},
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key_rows,
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}
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}
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self[1] = BottomContainer:new{
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dimen = Screen:getSize(),
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keyboard_frame,
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}
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self.dimen = keyboard_frame:getSize()
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end
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return PhysicalKeyboard
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