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koreader/frontend/ui/widget/menu.lua

1435 lines
50 KiB
Lua

local BD = require("ui/bidi")
local Blitbuffer = require("ffi/blitbuffer")
local BottomContainer = require("ui/widget/container/bottomcontainer")
local Button = require("ui/widget/button")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Event = require("ui/event")
local FFIUtil = require("ffi/util")
local FocusManager = require("ui/widget/focusmanager")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local InfoMessage = require("ui/widget/infomessage")
local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local Math = require("optmath")
local OverlapGroup = require("ui/widget/overlapgroup")
local RightContainer = require("ui/widget/container/rightcontainer")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local TextWidget = require("ui/widget/textwidget")
local TitleBar = require("ui/widget/titlebar")
local UIManager = require("ui/uimanager")
local UnderlineContainer = require("ui/widget/container/underlinecontainer")
local Utf8Proc = require("ffi/utf8proc")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local filemanagerutil = require("apps/filemanager/filemanagerutil")
local logger = require("logger")
local util = require("util")
local _ = require("gettext")
local Input = Device.input
local Screen = Device.screen
local T = FFIUtil.template
--[[--
Widget that displays a shortcut icon for menu item.
--]]
local ItemShortCutIcon = WidgetContainer:extend{
dimen = Geom:new{ w = Screen:scaleBySize(22), h = Screen:scaleBySize(22) },
key = nil,
bordersize = Size.border.default,
radius = 0,
style = "square",
}
function ItemShortCutIcon:init()
if not self.key then
return
end
local radius = 0
local background = Blitbuffer.COLOR_WHITE
if self.style == "rounded_corner" then
radius = math.floor(self.width / 2)
elseif self.style == "grey_square" then
background = Blitbuffer.COLOR_LIGHT_GRAY
end
--- @todo Calculate font size by icon size 01.05 2012 (houqp).
local sc_face
if self.key:len() > 1 then
sc_face = Font:getFace("ffont", 14)
else
sc_face = Font:getFace("scfont", 22)
end
self[1] = FrameContainer:new{
padding = 0,
bordersize = self.bordersize,
radius = radius,
background = background,
dimen = self.dimen,
CenterContainer:new{
dimen = self.dimen,
TextWidget:new{
text = self.key,
face = sc_face,
},
},
}
end
--[[
Widget that displays an item for menu
--]]
local MenuItem = InputContainer:extend{
text = nil,
bidi_wrap_func = nil,
show_parent = nil,
detail = nil,
font = "cfont",
font_size = 24,
infont = "infont",
infont_size = 18,
dimen = nil,
shortcut = nil,
shortcut_style = "square",
_underline_container = nil,
linesize = Size.line.medium,
single_line = false,
multilines_show_more_text = false,
-- Align text & mandatory baselines (only when single_line=true)
align_baselines = false,
-- Show a line of dots (also called tab or dot leaders) between text and mandatory
with_dots = false,
}
function MenuItem:init()
self.content_width = self.dimen.w - 2 * Size.padding.fullscreen
local shortcut_icon_dimen = Geom:new()
if self.shortcut then
shortcut_icon_dimen.w = math.floor(self.dimen.h * 4/5)
shortcut_icon_dimen.h = shortcut_icon_dimen.w
self.content_width = self.content_width - shortcut_icon_dimen.w - Size.span.horizontal_default
end
self.detail = self.text
-- we need this table per-instance, so we declare it here
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
},
HoldSelect = {
GestureRange:new{
ges = self.handle_hold_on_hold_release and "hold_release" or "hold",
range = self.dimen,
},
},
}
local max_item_height = self.dimen.h - 2 * self.linesize
-- We want to show at least one line, so cap the provided font sizes
local max_font_size = TextBoxWidget:getFontSizeToFitHeight(max_item_height, 1)
if self.font_size > max_font_size then
self.font_size = max_font_size
end
if self.infont_size > max_font_size then
self.infont_size = max_font_size
end
if not self.single_line and not self.multilines_show_more_text then
-- For non single line menus (File browser, Bookmarks), if the
-- user provided font size is large and would not allow showing
-- more than one line in our item height, just switch to single
-- line mode. This allows, when truncating, to take the full
-- width and cut inside a word to add the ellipsis - while in
-- multilines modes, with TextBoxWidget, words are wrapped to
-- follow line breaking rules, and the ellipsis might be placed
-- way earlier than the full width.
local min_font_size_2_lines = TextBoxWidget:getFontSizeToFitHeight(max_item_height, 2)
if self.font_size > min_font_size_2_lines then
self.single_line = true
end
end
-- State button and indentation for tree expand/collapse (for TOC)
local state_button = self.state or HorizontalSpan:new{}
local state_indent = self.table.indent or 0
local state_width = state_indent + self.state_w
local state_container = LeftContainer:new{
dimen = Geom:new{w = math.floor(self.content_width / 2), h = self.dimen.h},
HorizontalGroup:new{
HorizontalSpan:new{
width = state_indent,
},
state_button,
}
}
-- Font for main text (may have its size decreased to make text fit)
self.face = Font:getFace(self.font, self.font_size)
-- Font for "mandatory" on the right
self.info_face = Font:getFace(self.infont, self.infont_size)
-- "mandatory" is the text on the right: file size, page number...
-- Padding before mandatory
local text_mandatory_padding = 0
local text_ellipsis_mandatory_padding = 0
local mandatory = self.mandatory_func and self.mandatory_func() or self.mandatory
if mandatory then
text_mandatory_padding = Size.span.horizontal_default
-- Smaller padding when ellipsis for better visual feeling
text_ellipsis_mandatory_padding = Size.span.horizontal_small
end
mandatory = mandatory and ""..mandatory or ""
local mandatory_widget = TextWidget:new{
text = mandatory,
face = self.info_face,
bold = self.bold,
fgcolor = self.mandatory_dim and Blitbuffer.COLOR_DARK_GRAY or nil,
}
local mandatory_w = mandatory_widget:getWidth()
local available_width = self.content_width - state_width - text_mandatory_padding - mandatory_w
local item_name
-- Whether we show text on a single or multiple lines, we don't want it shortened
-- because of some \n that would push the following text on another line that would
-- overflow and not be displayed, or show a tofu char when displayed by TextWidget:
-- get rid of any \n (which could be found in highlighted text in bookmarks).
local text = self.text:gsub("\n", " ")
-- Wrap text with provided bidi_wrap_func (only provided by FileChooser,
-- to correctly display filenames and directories)
if self.bidi_wrap_func then
text = self.bidi_wrap_func(text)
end
local dots_widget
local dots_left_padding = Size.padding.small
local dots_right_padding = Size.padding.small
if self.single_line then -- items only in single line
-- No font size change: text will be truncated if it overflows
item_name = TextWidget:new{
text = text,
face = self.face,
bold = self.bold,
fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil,
}
local w = item_name:getWidth()
if w > available_width then
-- We give it a little more room if truncated for better visual
-- feeling (which might make it no more truncated, but well...)
local text_max_width_if_ellipsis = available_width + text_mandatory_padding - text_ellipsis_mandatory_padding
item_name:setMaxWidth(text_max_width_if_ellipsis)
else
if self.with_dots then
local dots_width = available_width + text_mandatory_padding - w - dots_left_padding - dots_right_padding
if dots_width > 0 then
local dots_text, dots_min_width = self:getDotsText(self.info_face)
-- Don't show any dots if there would be less than 3
if dots_width >= dots_min_width then
dots_widget = TextWidget:new{
text = dots_text,
face = self.info_face, -- same as mandatory widget, to keep their baseline adjusted
max_width = dots_width,
truncate_with_ellipsis = false,
}
end
end
end
end
if self.align_baselines then -- Align baselines of text and mandatory
-- The container widgets would additionally center these widgets,
-- so make sure they all get a height=self.dimen.h so they don't
-- risk being shifted later and becoming misaligned
local name_baseline = item_name:getBaseline()
local mdtr_baseline = mandatory_widget:getBaseline()
local name_height = item_name:getSize().h
local mdtr_height = mandatory_widget:getSize().h
-- Make all the TextWidgets be self.dimen.h
item_name.forced_height = self.dimen.h
mandatory_widget.forced_height = self.dimen.h
if dots_widget then
dots_widget.forced_height = self.dimen.h
end
-- And adjust their baselines for proper centering and alignment
-- (We made sure the font sizes wouldn't exceed self.dimen.h, so we
-- get only non-negative pad_top here, and we're moving them down.)
local name_missing_pad_top = math.floor( (self.dimen.h - name_height) / 2)
local mdtr_missing_pad_top = math.floor( (self.dimen.h - mdtr_height) / 2)
name_baseline = name_baseline + name_missing_pad_top
mdtr_baseline = mdtr_baseline + mdtr_missing_pad_top
local baselines_diff = Math.round(name_baseline - mdtr_baseline)
if baselines_diff > 0 then
mdtr_baseline = mdtr_baseline + baselines_diff
else
name_baseline = name_baseline - baselines_diff
end
item_name.forced_baseline = name_baseline
mandatory_widget.forced_baseline = mdtr_baseline
if dots_widget then
dots_widget.forced_baseline = mdtr_baseline
end
end
elseif self.multilines_show_more_text then
-- Multi-lines, with font size decrease if needed to show more of the text.
-- It would be costly/slow with use_xtext if we were to try all
-- font sizes from self.font_size to min_font_size.
-- So, we try to optimize the search of the best font size.
logger.dbg("multilines_show_more_text menu item font sizing start")
local function make_item_name(font_size)
if item_name then
item_name:free()
end
logger.dbg("multilines_show_more_text trying font size", font_size)
item_name = TextBoxWidget:new {
text = text,
face = Font:getFace(self.font, font_size),
width = available_width,
alignment = "left",
bold = self.bold,
fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil,
}
-- return true if we fit
return item_name:getSize().h <= max_item_height
end
-- To keep item readable, do not decrease font size by more than 8 points
-- relative to the specified font size, being not smaller than 12 absolute points.
local min_font_size = math.max(12, self.font_size - 8)
-- First, try with specified font size: short text might fit
if not make_item_name(self.font_size) then
-- It doesn't, try with min font size: very long text might not fit
if not make_item_name(min_font_size) then
-- Does not fit with min font size: keep widget with min_font_size, but
-- impose a max height to show only the first lines up to where it fits
item_name:free()
item_name.height = max_item_height
item_name.height_adjust = true
item_name.height_overflow_show_ellipsis = true
item_name:init()
else
-- Text fits with min font size: try to find some larger
-- font size in between that make text fit, with some
-- binary search to limit the number of checks.
local bad_font_size = self.font_size
local good_font_size = min_font_size
local item_name_is_good = true
while true do
local test_font_size = math.floor((good_font_size + bad_font_size) / 2)
if test_font_size == good_font_size then -- +1 would be bad_font_size
if not item_name_is_good then
make_item_name(good_font_size)
end
break
end
if make_item_name(test_font_size) then
good_font_size = test_font_size
item_name_is_good = true
else
bad_font_size = test_font_size
item_name_is_good = false
end
end
end
end
else
-- Multi-lines, with fixed user provided font size
item_name = TextBoxWidget:new {
text = text,
face = self.face,
width = available_width,
height = max_item_height,
height_adjust = true,
height_overflow_show_ellipsis = true,
alignment = "left",
bold = self.bold,
fgcolor = self.dim and Blitbuffer.COLOR_DARK_GRAY or nil,
}
end
local text_container = LeftContainer:new{
dimen = Geom:new{w = self.content_width, h = self.dimen.h},
HorizontalGroup:new{
HorizontalSpan:new{
width = state_width,
},
item_name,
}
}
if dots_widget then
mandatory_widget = HorizontalGroup:new{
dots_widget,
HorizontalSpan:new{ width = dots_right_padding },
mandatory_widget,
}
end
local mandatory_container = RightContainer:new{
dimen = Geom:new{w = self.content_width, h = self.dimen.h},
mandatory_widget,
}
self._underline_container = UnderlineContainer:new{
color = self.line_color,
linesize = self.linesize,
vertical_align = "center",
padding = 0,
dimen = Geom:new{
w = self.content_width,
h = self.dimen.h
},
HorizontalGroup:new{
align = "center",
OverlapGroup:new{
dimen = Geom:new{w = self.content_width, h = self.dimen.h},
state_container,
text_container,
mandatory_container,
},
}
}
local hgroup = HorizontalGroup:new{
align = "center",
HorizontalSpan:new{ width = self.items_padding or Size.padding.fullscreen },
}
if self.shortcut then
table.insert(hgroup, ItemShortCutIcon:new{
dimen = shortcut_icon_dimen,
key = self.shortcut,
style = self.shortcut_style,
})
table.insert(hgroup, HorizontalSpan:new{ width = Size.span.horizontal_default })
end
table.insert(hgroup, self._underline_container)
table.insert(hgroup, HorizontalSpan:new{ width = Size.padding.fullscreen })
self[1] = FrameContainer:new{
bordersize = 0,
padding = 0,
hgroup,
}
end
local _dots_cached_info
function MenuItem:getDotsText(face)
local screen_w = Screen:getWidth()
if not _dots_cached_info or _dots_cached_info.screen_width ~= screen_w
or _dots_cached_info.face ~= face then
local unit = "."
local tmp = TextWidget:new{
text = unit,
face = face,
}
local unit_w = tmp:getSize().w
tmp:free()
-- (We assume/expect no kerning will happen between consecutive units)
local nb_units = math.ceil(screen_w / unit_w)
local min_width = unit_w * 3 -- have it not shown if smaller than this
local text = unit:rep(nb_units)
_dots_cached_info = {
text = text,
min_width = min_width,
screen_width = screen_w,
face = face,
}
end
return _dots_cached_info.text, _dots_cached_info.min_width
end
function MenuItem:onFocus(initial_focus)
if Device:isTouchDevice() then
-- Devices which are Keys capable will get this onFocus called by
-- updateItems(), which will toggle the underline color of first item.
-- If the device is also Touch capable, let's not show the initial
-- underline for a prettier display (it will be shown only when keys
-- are used).
if not initial_focus or self.menu.did_focus_with_keys then
self._underline_container.color = Blitbuffer.COLOR_BLACK
self.menu.did_focus_with_keys = true
end
else
self._underline_container.color = Blitbuffer.COLOR_BLACK
end
return true
end
function MenuItem:onUnfocus()
self._underline_container.color = self.line_color
return true
end
function MenuItem:onShowItemDetail()
UIManager:show(InfoMessage:new{ text = self.detail, })
return true
end
function MenuItem:getGesPosition(ges)
local dimen = self[1].dimen
return {
x = (ges.pos.x - dimen.x) / dimen.w,
y = (ges.pos.y - dimen.y) / dimen.h,
}
end
function MenuItem:onTapSelect(arg, ges)
-- Abort if the menu hasn't been painted yet.
if not self[1].dimen then return end
local pos = self:getGesPosition(ges)
if G_reader_settings:isFalse("flash_ui") then
self.menu:onMenuSelect(self.table, pos)
else
-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
-- Highlight
--
self[1].invert = true
UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(nil, "fast", self[1].dimen)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
-- Unhighlight
--
self[1].invert = false
UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(nil, "ui", self[1].dimen)
-- Callback
--
self.menu:onMenuSelect(self.table, pos)
UIManager:forceRePaint()
end
return true
end
function MenuItem:onHoldSelect(arg, ges)
if not self[1].dimen then return end
local pos = self:getGesPosition(ges)
if G_reader_settings:isFalse("flash_ui") then
self.menu:onMenuHold(self.table, pos)
else
-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
-- Highlight
--
self[1].invert = true
UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(nil, "fast", self[1].dimen)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
-- Unhighlight
--
self[1].invert = false
UIManager:widgetInvert(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(nil, "ui", self[1].dimen)
-- Callback
--
self.menu:onMenuHold(self.table, pos)
UIManager:forceRePaint()
end
return true
end
--[[
Widget that displays menu
--]]
local Menu = FocusManager:extend{
show_parent = nil,
title = "No Title",
-- default width and height
width = nil,
-- height will be calculated according to item number if not given
height = nil,
header_padding = Size.padding.default,
dimen = nil,
item_table = nil, -- NOT mandatory (will be empty)
item_shortcuts = { -- const
"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P",
"A", "S", "D", "F", "G", "H", "J", "K", "L", "Del",
"Z", "X", "C", "V", "B", "N", "M", ".", "Sym",
},
item_table_stack = nil,
is_enable_shortcut = true,
item_dimen = nil,
page = 1,
item_group = nil,
page_info = nil,
page_return = nil,
items_per_page_default = 14,
items_per_page = nil,
items_font_size = nil,
items_mandatory_font_size = nil,
multilines_show_more_text = nil,
-- Global settings or default values will be used if not provided
-- set this to true to not paint as popup menu
is_borderless = false,
-- if you want to embed the menu widget into another widget, set
-- this to false
is_popout = true,
-- set icon to add title bar left button
title_bar_left_icon = nil,
-- close_callback is a function, which is executed when menu is closed
-- it is usually set by the widget which creates the menu
close_callback = nil,
linesize = Size.line.medium,
line_color = Blitbuffer.COLOR_DARK_GRAY,
}
function Menu:_recalculateDimen()
self.perpage = self.items_per_page or G_reader_settings:readSetting("items_per_page") or self.items_per_page_default
self.span_width = 0
local height_dim
local bottom_height = 0
local top_height = 0
if self.page_return_arrow and self.page_info_text then
bottom_height = math.max(self.page_return_arrow:getSize().h, self.page_info_text:getSize().h)
+ 2 * Size.padding.button
end
if self.title_bar and not self.no_title then
top_height = self.title_bar:getHeight() + self.header_padding
end
height_dim = self.inner_dimen.h - bottom_height - top_height
local item_height = math.floor(height_dim / self.perpage)
self.span_width = math.floor((height_dim - (self.perpage * item_height)) / 2 - 1)
self.item_dimen = Geom:new{
w = self.inner_dimen.w,
h = item_height,
}
self.page_num = math.ceil(#self.item_table / self.perpage)
-- fix current page if out of range
if self.page_num > 0 and self.page > self.page_num then self.page = self.page_num end
end
function Menu:init()
self.show_parent = self.show_parent or self
self.item_table = self.item_table or {}
self.item_table_stack = {}
self.screen_w = Screen:getWidth()
self.screen_h = Screen:getHeight()
self.dimen = Geom:new{ x = 0, y = 0, w = self.width or self.screen_w, h = self.height or self.screen_h }
if self.dimen.h > self.screen_h then
self.dimen.h = self.screen_h
end
self.border_size = self.is_borderless and 0 or Size.border.window
self.inner_dimen = Geom:new{
w = self.dimen.w - 2 * self.border_size,
h = self.dimen.h - 2 * self.border_size,
}
self.page = 1
self.paths = {} -- per instance table to trace navigation path
-----------------------------------
-- start to set up widget layout --
-----------------------------------
self.title_bar = TitleBar:new{
width = self.dimen.w,
fullscreen = "true",
align = "center",
with_bottom_line = self.with_bottom_line,
bottom_line_color = self.bottom_line_color,
bottom_line_h_padding = self.bottom_line_h_padding,
title = self.title,
title_face = self.title_face,
title_multilines = self.title_multilines,
title_shrink_font_to_fit = self.title_shrink_font_to_fit,
subtitle = self.show_path and BD.directory(filemanagerutil.abbreviate(self.path)),
subtitle_truncate_left = self.show_path,
subtitle_fullwidth = self.show_path,
left_icon = self.title_bar_left_icon,
left_icon_tap_callback = function() self:onLeftButtonTap() end,
left_icon_hold_callback = function() self:onLeftButtonHold() end,
close_callback = function() self:onClose() end,
show_parent = self.show_parent or self,
}
-- group for items
self.item_group = VerticalGroup:new{}
-- group for page info
local chevron_left = "chevron.left"
local chevron_right = "chevron.right"
local chevron_first = "chevron.first"
local chevron_last = "chevron.last"
if BD.mirroredUILayout() then
chevron_left, chevron_right = chevron_right, chevron_left
chevron_first, chevron_last = chevron_last, chevron_first
end
self.page_info_left_chev = self.page_info_left_chev or Button:new{
icon = chevron_left,
callback = function() self:onPrevPage() end,
bordersize = 0,
show_parent = self.show_parent,
}
self.page_info_right_chev = self.page_info_right_chev or Button:new{
icon = chevron_right,
callback = function() self:onNextPage() end,
bordersize = 0,
show_parent = self.show_parent,
}
self.page_info_first_chev = self.page_info_first_chev or Button:new{
icon = chevron_first,
callback = function() self:onFirstPage() end,
bordersize = 0,
show_parent = self.show_parent,
}
self.page_info_last_chev = self.page_info_last_chev or Button:new{
icon = chevron_last,
callback = function() self:onLastPage() end,
bordersize = 0,
show_parent = self.show_parent,
}
self.page_info_spacer = HorizontalSpan:new{
width = Screen:scaleBySize(32),
}
self.page_info_left_chev:hide()
self.page_info_right_chev:hide()
self.page_info_first_chev:hide()
self.page_info_last_chev:hide()
local title_goto, type_goto, hint_func
local buttons = {
{
{
text = _("Cancel"),
callback = function()
self.page_info_text:closeInputDialog()
end,
},
{
text = _("Go to page"),
is_enter_default = not self.goto_letter,
callback = function()
local page = tonumber(self.page_info_text.input_dialog:getInputText())
if page and page >= 1 and page <= self.page_num then
self:onGotoPage(page)
self.page_info_text:closeInputDialog()
end
end,
},
},
}
if self.goto_letter then
title_goto = _("Enter letter or page number")
type_goto = "string"
hint_func = function()
-- @translators First group is the standard range for alphabetic searches, second group is a page number range
return T(_("(a - z) or (1 - %1)"), self.page_num)
end
table.insert(buttons, 1, {
{
text = _("File search"),
callback = function()
self.page_info_text:closeInputDialog()
UIManager:sendEvent(Event:new("ShowFileSearch", self.page_info_text.input_dialog:getInputText()))
end,
},
{
text = _("Go to letter"),
is_enter_default = true,
callback = function()
local search_string = self.page_info_text.input_dialog:getInputText()
if search_string == "" then return end
search_string = Utf8Proc.lowercase(util.fixUtf8(search_string, "?"))
for k, v in ipairs(self.item_table) do
local filename = Utf8Proc.lowercase(util.fixUtf8(FFIUtil.basename(v.path), "?"))
local i, _ = filename:find(search_string)
if i == 1 and not v.is_go_up then
self:onGotoPage(math.ceil(k / self.perpage))
break
end
end
self.page_info_text:closeInputDialog()
end,
},
})
else
title_goto = _("Enter page number")
type_goto = "number"
hint_func = function()
return string.format("(1 - %s)", self.page_num)
end
end
self.page_info_text = self.page_info_text or Button:new{
text = "",
hold_input = {
title = title_goto,
type = type_goto,
hint_func = hint_func,
buttons = buttons,
},
call_hold_input_on_tap = true,
bordersize = 0,
text_font_face = "cfont",
text_font_size = 20,
text_font_bold = false,
}
self.page_info = HorizontalGroup:new{
self.page_info_first_chev,
self.page_info_spacer,
self.page_info_left_chev,
self.page_info_spacer,
self.page_info_text,
self.page_info_spacer,
self.page_info_right_chev,
self.page_info_spacer,
self.page_info_last_chev,
}
-- return button
self.page_return_arrow = self.page_return_arrow or Button:new{
icon = "back.top",
callback = function()
if self.onReturn then self:onReturn() end
end,
hold_callback = function()
if self.onHoldReturn then self:onHoldReturn() end
end,
bordersize = 0,
show_parent = self.show_parent,
readonly = self.return_arrow_propagation,
}
self.page_return_arrow:hide()
self.return_button = HorizontalGroup:new{
HorizontalSpan:new{
width = Size.span.horizontal_small,
},
self.page_return_arrow,
}
local header = self.no_title and VerticalSpan:new{ width = 0 } or self.title_bar
local body = self.item_group
local footer = BottomContainer:new{
dimen = self.inner_dimen:copy(),
self.page_info,
}
local page_return = BottomContainer:new{
dimen = self.inner_dimen:copy(),
WidgetContainer:new{
dimen = Geom:new{
w = self.screen_w,
h = self.page_return_arrow:getSize().h,
},
self.return_button,
}
}
self:_recalculateDimen()
self.content_group = VerticalGroup:new{
align = "left",
header,
body,
}
local content = OverlapGroup:new{
-- This unique allow_mirroring=false looks like it's enough
-- to have this complex Menu, and all widgets based on it,
-- be mirrored correctly with RTL languages
allow_mirroring = false,
dimen = self.inner_dimen:copy(),
self.content_group,
page_return,
footer,
}
self[1] = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
bordersize = self.border_size,
padding = 0,
margin = 0,
radius = self.is_popout and math.floor(self.dimen.w * (1/20)) or 0,
content
}
------------------------------------------
-- start to set up input event callback --
------------------------------------------
-- watch for outer region if it's a self contained widget
if self.is_popout then
self.ges_events.TapCloseAllMenus = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = self.screen_w,
h = self.screen_h,
}
}
}
end
-- delegate swipe gesture to GestureManager in filemanager
if not self.filemanager then
self.ges_events.Swipe = {
GestureRange:new{
ges = "swipe",
range = self.dimen,
}
}
self.ges_events.MultiSwipe = {
GestureRange:new{
ges = "multiswipe",
range = self.dimen,
}
}
end
self.ges_events.Close = self.on_close_ges
if not Device:hasKeyboard() then
-- remove menu item shortcut for K4
self.is_enable_shortcut = false
end
if Device:hasKeys() then
-- set up keyboard events
self.key_events.Close = { { Input.group.Back } }
if Device:hasFewKeys() then
self.key_events.Close = { { "Left" } }
end
self.key_events.NextPage = { { Input.group.PgFwd } }
self.key_events.PrevPage = { { Input.group.PgBack } }
end
if Device:hasDPad() then
-- we won't catch presses to "Right", leave that to MenuItem.
self.key_events.FocusRight = nil
-- shortcut icon is not needed for touch device
if self.is_enable_shortcut then
self.key_events.SelectByShortCut = { { self.item_shortcuts } }
end
self.key_events.Right = { { "Right" } }
end
if #self.item_table > 0 then
-- if the table is not yet initialized, this call
-- must be done manually:
self.page = math.ceil((self.item_table.current or 1) / self.perpage)
end
if self.path_items then
self:refreshPath()
else
self:updateItems()
end
end
function Menu:onShowingReader()
-- Clear the dither flag to prevent it from infecting the queue and re-inserting a full-screen refresh...
self.dithered = nil
end
Menu.onSetupShowReader = Menu.onShowingReader
function Menu:onCloseWidget()
--- @fixme
-- we cannot refresh regionally using the dimen field
-- because some menus without menu title use VerticalGroup to include
-- a text widget which is not calculated into the dimen.
-- For example, it's a dirty hack to use two menus (one being this menu and
-- the other touch menu) in the filemanager in order to capture tap gesture to popup
-- the filemanager menu.
-- NOTE: For the same reason, don't make it flash,
-- because that'll trigger when we close the FM and open a book...
-- Don't do anything if we're in the process of tearing down FM or RD, or if we don't actually have a live instance of 'em...
local FileManager = require("apps/filemanager/filemanager")
local ReaderUI = require("apps/reader/readerui")
local reader_ui = ReaderUI:_getRunningInstance()
if (FileManager.instance and not FileManager.instance.tearing_down) or (reader_ui and not reader_ui.tearing_down) then
UIManager:setDirty(nil, "ui")
end
end
function Menu:updatePageInfo(select_number)
if #self.item_table > 0 then
if Device:hasDPad() then
-- reset focus manager accordingly
self:moveFocusTo(1, select_number)
end
-- update page information
self.page_info_text:setText(T(_("Page %1 of %2"), self.page, self.page_num))
if self.page_num > 1 then
self.page_info_text:enable()
else
self.page_info_text:disableWithoutDimming()
end
self.page_info_left_chev:show()
self.page_info_right_chev:show()
self.page_info_first_chev:show()
self.page_info_last_chev:show()
self.page_return_arrow:showHide(self.onReturn ~= nil)
self.page_info_left_chev:enableDisable(self.page > 1)
self.page_info_right_chev:enableDisable(self.page < self.page_num)
self.page_info_first_chev:enableDisable(self.page > 1)
self.page_info_last_chev:enableDisable(self.page < self.page_num)
self.page_return_arrow:enableDisable(#self.paths > 0)
else
self.page_info_text:setText(_("No items"))
self.page_info_text:disableWithoutDimming()
self.page_info_left_chev:hide()
self.page_info_right_chev:hide()
self.page_info_first_chev:hide()
self.page_info_last_chev:hide()
self.page_return_arrow:showHide(self.onReturn ~= nil)
end
end
function Menu:updateItems(select_number)
local old_dimen = self.dimen and self.dimen:copy()
-- self.layout must be updated for focusmanager
self.layout = {}
self.item_group:clear()
self.page_info:resetLayout()
self.return_button:resetLayout()
self.content_group:resetLayout()
self:_recalculateDimen()
-- default to select the first item
if not select_number then
select_number = 1
end
local font_size = self.items_font_size or G_reader_settings:readSetting("items_font_size")
or Menu.getItemFontSize(self.perpage)
local infont_size = self.items_mandatory_font_size or (font_size - 4)
local multilines_show_more_text = self.multilines_show_more_text
if multilines_show_more_text == nil then
multilines_show_more_text = G_reader_settings:isTrue("items_multilines_show_more_text")
end
for c = 1, math.min(self.perpage, #self.item_table) do
-- calculate index in item_table
local i = (self.page - 1) * self.perpage + c
if i <= #self.item_table then
local item_shortcut = nil
local shortcut_style = "square"
if self.is_enable_shortcut then
-- give different shortcut_style to keys in different
-- lines of keyboard
if c >= 11 and c <= 20 then
--shortcut_style = "rounded_corner"
shortcut_style = "grey_square"
end
item_shortcut = self.item_shortcuts[c]
end
local item_tmp = MenuItem:new{
show_parent = self.show_parent,
state = self.item_table[i].state,
state_w = self.state_w or 0,
text = Menu.getMenuText(self.item_table[i]),
bidi_wrap_func = self.item_table[i].bidi_wrap_func,
mandatory = self.item_table[i].mandatory,
mandatory_func = self.item_table[i].mandatory_func,
mandatory_dim = self.item_table[i].mandatory_dim or self.item_table[i].dim,
bold = self.item_table.current == i or self.item_table[i].bold == true,
dim = self.item_table[i].dim,
font = "smallinfofont",
font_size = font_size,
infont = "infont",
infont_size = infont_size,
dimen = self.item_dimen:new(),
shortcut = item_shortcut,
shortcut_style = shortcut_style,
table = self.item_table[i],
menu = self,
linesize = self.linesize,
single_line = self.single_line,
multilines_show_more_text = multilines_show_more_text,
align_baselines = self.align_baselines,
with_dots = self.with_dots,
line_color = self.line_color,
items_padding = self.items_padding,
handle_hold_on_hold_release = self.handle_hold_on_hold_release,
}
table.insert(self.item_group, item_tmp)
-- this is for focus manager
table.insert(self.layout, {item_tmp})
end -- if i <= self.items
end -- for c=1, self.perpage
self:updatePageInfo(select_number)
if self.show_path then
self.title_bar:setSubTitle(BD.directory(filemanagerutil.abbreviate(self.path)))
end
self:mergeTitleBarIntoLayout()
UIManager:setDirty(self.show_parent, function()
local refresh_dimen =
old_dimen and old_dimen:combine(self.dimen)
or self.dimen
return "ui", refresh_dimen
end)
end
-- merge TitleBar layout into self FocusManager layout
function Menu:mergeTitleBarIntoLayout()
local menu_item_layout_start_row = 1
local titlebars = {self.title_bar, self.outer_title_bar}
for _, v in ipairs(titlebars) do
-- Menu uses the right key to trigger the context menu: we can't use it to move focus in horizontal directions.
-- So, add title bar buttons to FocusManager's layout in a vertical-only layout
local title_bar_layout = v:generateVerticalLayout()
for _, row in ipairs(title_bar_layout) do
table.insert(self.layout, menu_item_layout_start_row, row)
menu_item_layout_start_row = menu_item_layout_start_row + 1
end
end
if menu_item_layout_start_row > #self.layout then -- no menu items
menu_item_layout_start_row = #self.layout -- avoid index overflow
end
self:moveFocusTo(1, menu_item_layout_start_row) -- move focus to first menu item if any, keep original behavior
end
--[[
the itemnumber paramter determines menu page number after switching item table
1. itemnumber >= 0
the page number is calculated with items per page
2. itemnumber == nil
the page number is 1
3. itemnumber is negative number
the page number is not changed, used when item_table is appended with
new entries
alternatively, itemmatch may be provided as a {key = value} table,
and the page number will be the page containing the first item for
which item.key = value
--]]
function Menu:switchItemTable(new_title, new_item_table, itemnumber, itemmatch)
if self.title_bar and new_title then
self.title_bar:setTitle(new_title)
end
if itemnumber == nil then
self.page = 1
elseif itemnumber >= 0 then
self.page = math.ceil(itemnumber / self.perpage)
end
if type(itemmatch) == "table" then
local key, value = next(itemmatch)
for num, item in ipairs(new_item_table) do
if item[key] == value then
self.page = math.floor((num-1) / self.perpage) + 1
break
end
end
end
-- make sure current page is in right page range
local max_pages = math.ceil(#new_item_table / self.perpage)
if self.page > max_pages then
self.page = max_pages
end
if self.page <= 0 then
self.page = 1
end
self.item_table = new_item_table
self:updateItems()
end
function Menu:onScreenResize(dimen)
self:init()
return false
end
function Menu:onSelectByShortCut(_, keyevent)
for k,v in ipairs(self.item_shortcuts) do
if k > self.perpage then
break
elseif v == keyevent.key then
if self.item_table[(self.page-1)*self.perpage + k] then
self:onMenuSelect(self.item_table[(self.page-1)*self.perpage + k])
end
break
end
end
return true
end
function Menu:onShowGotoDialog()
if self.page_info_text and self.page_info_text.hold_input then
self.page_info_text:onInput(self.page_info_text.hold_input)
end
return true
end
function Menu:onWrapFirst()
if self.page > 1 then
self.page = self.page - 1
local end_position = self.perpage
if self.page == self.page_num then
end_position = #self.item_table % self.perpage
end
self:updateItems(end_position)
end
return false
end
function Menu:onWrapLast()
if self.page < self.page_num then
self:onNextPage()
end
return false
end
--[[
override this function to process the item selected in a different manner
]]--
function Menu:onMenuSelect(item)
if item.sub_item_table == nil then
if item.select_enabled == false then
return true
end
if item.select_enabled_func then
if not item.select_enabled_func() then
return true
end
end
self:onMenuChoice(item)
if self.close_callback then
self.close_callback()
end
else
-- save menu title for later resume
self.item_table.title = self.title
table.insert(self.item_table_stack, self.item_table)
self:switchItemTable(item.text, item.sub_item_table)
end
return true
end
--[[
default to call item callback
override this function to handle the choice
--]]
function Menu:onMenuChoice(item)
if item.callback then
item.callback()
end
return true
end
--[[
override this function to process the item hold in a different manner
]]--
function Menu:onMenuHold(item)
return true
end
function Menu:onNextPage()
if self.onNext and self.page == self.page_num - 1 then
self:onNext()
end
if self.page < self.page_num then
self.page = self.page + 1
self:updateItems()
elseif self.page == self.page_num then
-- on the last page, we check if we're on the last item
local end_position = #self.item_table % self.perpage
if end_position == 0 then
end_position = self.perpage
end
if end_position ~= self.selected.y then
self:updateItems(end_position)
end
self.page = 1
self:updateItems()
end
return true
end
function Menu:onPrevPage()
if self.page > 1 then
self.page = self.page - 1
elseif self.page == 1 then
self.page = self.page_num
end
self:updateItems()
return true
end
function Menu:onFirstPage()
self.page = 1
self:updateItems()
return true
end
function Menu:onLastPage()
self.page = self.page_num
self:updateItems()
return true
end
function Menu:onGotoPage(page)
self.page = page
self:updateItems()
return true
end
function Menu:onRight()
return self:sendHoldEventToFocusedWidget()
end
function Menu:onClose()
local table_length = #self.item_table_stack
if table_length == 0 then
self:onCloseAllMenus()
else
-- back to parent menu
local parent_item_table = table.remove(self.item_table_stack, table_length)
self:switchItemTable(parent_item_table.title, parent_item_table)
end
return true
end
function Menu:onCloseAllMenus()
UIManager:close(self)
if self.close_callback then
self.close_callback()
end
return true
end
function Menu:onTapCloseAllMenus(arg, ges_ev)
if ges_ev.pos:notIntersectWith(self.dimen) then
self:onCloseAllMenus()
return true
end
end
function Menu:onSwipe(arg, ges_ev)
local direction = BD.flipDirectionIfMirroredUILayout(ges_ev.direction)
if direction == "west" then
self:onNextPage()
elseif direction == "east" then
self:onPrevPage()
elseif direction == "south" then
if not self.no_title then
-- If there is a titlebar with a close button displayed (so, this Menu can be
-- closed), allow easier closing with swipe south.
self:onClose()
end
-- If there is no close button, it's a top level Menu and swipe
-- up/down may hide/show top menu
elseif direction == "north" then
-- no use for now
do end -- luacheck: ignore 541
else -- diagonal swipe
-- trigger full refresh
UIManager:setDirty(nil, "full")
end
end
function Menu:onMultiSwipe(arg, ges_ev)
-- For consistency with other fullscreen widgets where swipe south can't be
-- used to close and where we then allow any multiswipe to close, allow any
-- multiswipe to close this widget too.
if not self.no_title then
-- If there is a titlebar with a close button displayed (so, this Menu can be
-- closed), allow easier closing with swipe south.
self:onClose()
end
return true
end
function Menu:setTitleBarLeftIcon(icon)
self.title_bar:setLeftIcon(icon)
end
function Menu:onLeftButtonTap() -- to be overriden and implemented by the caller
end
function Menu:onLeftButtonHold() -- to be overriden and implemented by the caller
end
--- Adds > to touch menu items with a submenu
local arrow_left = "" -- U+25C2 BLACK LEFT-POINTING SMALL TRIANGLE
local arrow_right = "" -- U+25B8 BLACK RIGHT-POINTING SMALL TRIANGLE
local sub_item_format
-- Adjust arrow direction and position for menu with sub items
-- according to possible user choices
if BD.mirroredUILayout() then
if BD.rtlUIText() then -- normal case with RTL language
sub_item_format = "%s " .. BD.rtl(arrow_left)
else -- user reverted text direction, so LTR
sub_item_format = BD.ltr(arrow_left) .. " %s"
end
else
if BD.rtlUIText() then -- user reverted text direction, so RTL
sub_item_format = BD.rtl(arrow_right) .. " %s"
else -- normal case with LTR language
sub_item_format = "%s " .. BD.ltr(arrow_right)
end
end
function Menu.getItemFontSize(perpage)
-- Get adjusted font size for the given nb of items per page:
-- item font size between 14 and 24 for better matching
return math.floor(24 - ((perpage - 6) * (1/18)) * 10)
end
function Menu.getItemMandatoryFontSize(perpage)
-- Get adjusted font size for the given nb of items per page:
-- "mandatory" font size between 12 and 18 for better matching
return math.floor(18 - (perpage - 6) * (1/3))
end
function Menu.getMenuText(item)
local text
if item.text_func then
text = item.text_func()
else
text = item.text
end
if item.sub_item_table ~= nil or item.sub_item_table_func then
text = string.format(sub_item_format, text)
end
return text
end
function Menu.itemTableFromTouchMenu(t)
local item_t = {}
for k, v in FFIUtil.orderedPairs(t) do
local item = { text = k }
if v.callback then
item.callback = v.callback
else
item.sub_item_table = v
end
table.insert(item_t, item)
end
return item_t
end
return Menu