mirror of
https://github.com/koreader/koreader
synced 2024-11-13 19:11:25 +00:00
b523c2e8b9
Get rid of the doc & seqtext fields, as they are not actually used (nor are they particularly useful, the event handler's name should be pretty self-explanatory). Also, tweak the key_events documentation to highlight the quirks of the API, especially as far as array nesting is involved... Random drive-by cleanup of the declarations of key_events & ges_events to re-use the existing instance object (now that we know they're sane ;p) for tables with a single member (less GC pressure).
861 lines
33 KiB
Lua
861 lines
33 KiB
Lua
--[[--
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ImageViewer displays an image with some simple manipulation options.
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]]
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local BD = require("ui/bidi")
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local Blitbuffer = require("ffi/blitbuffer")
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local ButtonTable = require("ui/widget/buttontable")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local DataStorage = require("datastorage")
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local Device = require("device")
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local Event = require("ui/event")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local ImageWidget = require("ui/widget/imagewidget")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local ProgressWidget = require("ui/widget/progresswidget")
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local Size = require("ui/size")
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local TitleBar = require("ui/widget/titlebar")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local UIManager = require("ui/uimanager")
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local logger = require("logger")
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local _ = require("gettext")
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local Screen = Device.screen
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local ImageViewer = InputContainer:extend{
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-- Allow for providing same different input types as ImageWidget :
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-- a path to a file
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file = nil,
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-- or an already made BlitBuffer (ie: made by Mupdf.renderImageFile())
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image = nil,
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-- whether the provided BlitBuffer should be free'd. Usually true,
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-- unless our caller wants to reuse the image it provided
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image_disposable = true,
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-- 'image' can alternatively be a table (list) of multiple BlitBuffers
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-- (or functions returning BlitBuffers).
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-- The table will have its .free() called onClose according to
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-- the image_disposable provided here.
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-- Each BlitBuffer in the table (or returned by functions) will be free'd
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-- if the table itself has an image_disposable field set to true.
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-- With images list, when switching image, whether to keep previous
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-- image pan & zoom
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images_keep_pan_and_zoom = true,
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fullscreen = false, -- false will add some padding around widget (so footer can be visible)
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with_title_bar = true,
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title_text = _("Viewing image"), -- default title text
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-- A caption can be toggled with tap on title_text (so, it needs with_title_bar=true):
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caption = nil,
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caption_visible = true, -- caption visible by default
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-- Start with buttons hidden (tap on screen will toggle their visibility)
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buttons_visible = false,
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width = nil,
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height = nil,
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scale_factor = 0, -- start with image scaled for best fit
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rotated = false,
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image_padding = Size.margin.small,
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button_padding = Size.padding.default,
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-- sensitivity for hold (trigger full refresh) vs pan (move image)
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pan_threshold = Screen:scaleBySize(5),
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_scale_to_fit = nil, -- state of toggle between our 2 pre-defined scales (scale to fit / original size)
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_panning = false,
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-- Default centering on center of image if oversized
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_center_x_ratio = 0.5,
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_center_y_ratio = 0.5,
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-- Reference to current ImageWidget instance, for cleaning
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_image_wg = nil,
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_images_list = nil,
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_images_list_disposable = nil,
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_scaled_image_func = nil,
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}
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function ImageViewer:init()
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if Device:hasKeys() then
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if type(self.image) == "table" then
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-- if self.image is a table, then use hardware keys to change image
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self.key_events = {
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Close = { { Device.input.group.Back } },
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ShowPrevImage = { { Device.input.group.PgBack } },
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ShowNextImage = { { Device.input.group.PgFwd } },
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}
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else
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-- otherwise, use hardware keys to zoom in/out
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self.key_events = {
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Close = { { Device.input.group.Back } },
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ZoomIn = { { Device.input.group.PgBack } },
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ZoomOut = { { Device.input.group.PgFwd } },
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}
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end
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end
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if Device:isTouchDevice() then
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local range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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local diagonal = math.sqrt(Screen:getWidth()^2 + Screen:getHeight()^2)
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self.ges_events = {
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Tap = { GestureRange:new{ ges = "tap", range = range } },
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-- Zoom in/out (Pinch & Spread are not triggered if user is too
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-- slow and Hold event is decided first)
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Spread = { GestureRange:new{ ges = "spread", range = range } },
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Pinch = { GestureRange:new{ ges = "pinch", range = range } },
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-- All the following gestures will allow easy panning
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-- Hold happens if we hold at start
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-- Pan happens if we don't hold at start, but hold at end
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-- Swipe happens if we don't hold at any moment
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Hold = { GestureRange:new{ ges = "hold", range = range } },
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HoldRelease = { GestureRange:new{ ges = "hold_release", range = range } },
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Pan = { GestureRange:new{ ges = "pan", range = range } },
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PanRelease = { GestureRange:new{ ges = "pan_release", range = range } },
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Swipe = { GestureRange:new{ ges = "swipe", range = range } },
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-- Allow saving the image as Screenshoter does (with two fingers tap,
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-- swipe being reserved for panning - on non multitouch Devices, this
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-- is also available with a tap in the bottom left corner)
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TapDiagonal = { GestureRange:new{ ges = "two_finger_tap",
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scale = {diagonal - Screen:scaleBySize(200), diagonal}, rate = 1.0,
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}
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},
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-- Allow closing with any multiswipe
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MultiSwipe = { GestureRange:new{ ges = "multiswipe", range = range } },
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}
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end
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if self.fullscreen then
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self.covers_fullscreen = true -- hint for UIManager:_repaint()
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end
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-- if self.image is a list of images, swap it with first image to be displayed
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if type(self.image) == "table" then
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self._images_list = self.image
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self.image = self._images_list[1]
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if type(self.image) == "function" then
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self.image = self.image()
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end
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self._images_list_cur = 1
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self._images_list_nb = #self._images_list
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self._images_orig_scale_factor = self.scale_factor
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-- also swap disposable status
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self._images_list_disposable = self.image_disposable
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self.image_disposable = self._images_list.image_disposable
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end
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-- If self.image is a function (scalable SVG image object provided by crengine),
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-- it can be used to get the perfect bb for any scale_factor
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if type(self.image) == "function" then
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self._scaled_image_func = self.image
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self.image = self._scaled_image_func(1) -- native image size, that we need to know
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end
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-- Widget layout
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if self._scale_to_fit == nil then -- initialize our toggle
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self._scale_to_fit = self.scale_factor == 0
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end
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self.align = "center"
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self.region = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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if self.fullscreen then
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self.height = Screen:getHeight()
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self.width = Screen:getWidth()
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else
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self.height = Screen:getHeight() - Screen:scaleBySize(40)
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self.width = Screen:getWidth() - Screen:scaleBySize(40)
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end
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-- Build all the widgets we may have to show
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local buttons = {
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{
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{
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id = "scale",
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text = self._scale_to_fit and _("Original size") or _("Scale"),
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callback = function()
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self.scale_factor = self._scale_to_fit and 1 or 0
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self._scale_to_fit = not self._scale_to_fit
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-- Reset center ratio (may have been modified if some panning was done)
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self._center_x_ratio = 0.5
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self._center_y_ratio = 0.5
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self:update()
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end,
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},
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{
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id = "rotate",
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text = self.rotated and _("No rotation") or _("Rotate"),
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callback = function()
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self.rotated = not self.rotated and true or false
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self:update()
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end,
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},
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{
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id = "close",
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text = _("Close"),
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callback = function()
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self:onClose()
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end,
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},
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},
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}
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self.button_table = ButtonTable:new{
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width = self.width - 2*self.button_padding,
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button_font_face = "cfont",
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button_font_size = 20,
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buttons = buttons,
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zero_sep = true,
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show_parent = self,
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}
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self.button_container = CenterContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = self.button_table:getSize().h,
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},
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self.button_table,
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}
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if self.with_title_bar then
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-- (We don't provide fullscreen=true so to use the non-fullscreen smaller font size)
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if self.caption then
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-- Toggling caption will have us swap these two title bars
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self.title_bar = TitleBar:new{ -- when caption hidden
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width = self.width,
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align = "left",
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title = self.title_text,
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title_multilines = true,
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with_bottom_line = true,
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left_icon = "triangle",
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left_icon_rotation_angle = BD.mirroredUILayout() and 90 or 270,
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left_icon_tap_callback = function()
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self.caption_visible = not self.caption_visible
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self:update()
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end,
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close_callback = function() self:onClose() end,
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show_parent = self,
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}
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self.captioned_title_bar = TitleBar:new{ -- when caption shown
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width = self.width,
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align = "left",
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title = self.title_text,
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title_multilines = true,
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subtitle = self.caption,
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subtitle_multilines = true,
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subtitle_fullwidth = true,
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with_bottom_line = true,
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left_icon = "triangle",
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left_icon_rotation_angle = 180,
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left_icon_tap_callback = function()
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self.caption_visible = not self.caption_visible
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self:update()
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end,
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close_callback = function() self:onClose() end,
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show_parent = self,
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}
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else
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self.title_bar = TitleBar:new{
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width = self.width,
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align = "left",
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title = self.title_text,
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title_multilines = true,
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with_bottom_line = true,
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close_callback = function() self:onClose() end,
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show_parent = self,
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}
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end
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end
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if self._images_list then
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-- progress bar
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local percent = 1
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if self._images_list and self._images_list_nb > 1 then
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percent = (self._images_list_cur - 1) / (self._images_list_nb - 1)
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end
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self.progress_bar = ProgressWidget:new{
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width = self.width - 2*self.button_padding,
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height = Screen:scaleBySize(5),
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percentage = percent,
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margin_h = 0,
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margin_v = 0,
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radius = 0,
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ticks = nil,
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last = nil,
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}
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self.progress_container = CenterContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = self.progress_bar:getSize().h + Size.padding.small,
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},
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self.progress_bar
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}
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end
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-- Container for the above elements, that we will reset and refill
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self.frame_elements = VerticalGroup:new{ align = "left" }
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self.main_frame = FrameContainer:new{
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radius = not self.fullscreen and 8 or nil,
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padding = 0,
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margin = 0,
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background = Blitbuffer.COLOR_WHITE,
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self.frame_elements,
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}
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self[1] = WidgetContainer:new{
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align = self.align,
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dimen = self.region,
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self.main_frame,
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}
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self:update()
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end
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function ImageViewer:update()
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-- Free our ImageWidget, which is the only thing we'll replace (we reuse
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-- all the other text widgets and containers)
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self:_clean_image_wg()
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-- Update window geometry (fullscreen can be toggled, but without any title
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-- and buttons, which allow us to not have to update their width)
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local orig_dimen = self.main_frame.dimen
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if self.fullscreen then
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self.height = Screen:getHeight()
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self.width = Screen:getWidth()
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else
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self.height = Screen:getHeight() - Screen:scaleBySize(40)
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self.width = Screen:getWidth() - Screen:scaleBySize(40)
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end
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-- Remove elements (not freeing them) from frame_elements
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while table.remove(self.frame_elements) do end
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self.frame_elements:resetLayout()
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-- And put back those that we should show
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-- Title bar
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if self.with_title_bar then
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if self.caption and self.caption_visible then
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table.insert(self.frame_elements, self.captioned_title_bar)
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else
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table.insert(self.frame_elements, self.title_bar)
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end
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end
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-- Image container (we'll insert it once all others are added and we know the height remaining)
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local image_container_idx = #self.frame_elements + 1
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-- Progress bar
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if self._images_list then
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local percent = 1
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if self._images_list_nb > 1 then
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percent = (self._images_list_cur - 1) / (self._images_list_nb - 1)
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end
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self.progress_bar:setPercentage(percent)
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table.insert(self.frame_elements, self.progress_container)
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end
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-- Bottom buttons
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if self.buttons_visible then
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local scale_btn = self.button_table:getButtonById("scale")
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scale_btn:setText(self._scale_to_fit and _("Original size") or _("Scale"), scale_btn.width)
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local rotate_btn = self.button_table:getButtonById("rotate")
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rotate_btn:setText(self.rotated and _("No rotation") or _("Rotate"), rotate_btn.width)
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table.insert(self.frame_elements, self.button_container)
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end
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-- Get the available height and update the image widget itself
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self.img_container_h = self.height - self.frame_elements:getSize().h
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self:_new_image_wg()
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-- Insert image widget in our vertical group
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table.insert(self.frame_elements, image_container_idx, self.image_container)
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self.frame_elements:resetLayout()
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self.main_frame.radius = not self.fullscreen and 8 or nil
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-- NOTE: We use UI instead of partial, because we do NOT want to end up using a REAGL waveform...
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-- NOTE: Disabling dithering here makes for a perfect test-case of how well it works:
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-- page turns will show color quantization artefacts (i.e., banding) like crazy,
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-- while a long touch will trigger a dithered, flashing full-refresh that'll make everything shiny :).
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self.dithered = true
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UIManager:setDirty(self, function()
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local update_region = self.main_frame.dimen:combine(orig_dimen)
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return "ui", update_region, true
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end)
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end
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function ImageViewer:_clean_image_wg()
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-- To be called before re-using / disposing of self._image_wg,
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-- otherwise resources used by its blitbuffer won't be free'd
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if self._image_wg then
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logger.dbg("ImageViewer:_clean_image_wg")
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self._image_wg:free()
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self._image_wg = nil
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end
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end
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-- Used in init & update to instantiate a new ImageWidget & its container
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function ImageViewer:_new_image_wg()
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-- If no buttons and no title are shown, use the full screen
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local max_image_h = self.img_container_h
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local max_image_w = self.width
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-- Otherwise, add paddings around image
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if self.buttons_visible or self.with_title_bar then
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max_image_h = self.img_container_h - self.image_padding*2
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max_image_w = self.width - self.image_padding*2
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end
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local rotation_angle = 0
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if self.rotated then
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-- in portrait mode, rotate according to this global setting so we are
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-- like in landscape mode
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-- NOTE: This is the sole user of this legacy global left!
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local rotate_clockwise = G_defaults:readSetting("DLANDSCAPE_CLOCKWISE_ROTATION")
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if Screen:getWidth() > Screen:getHeight() then
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-- in landscape mode, counter-rotate landscape rotation so we are
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-- back like in portrait mode
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rotate_clockwise = not rotate_clockwise
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end
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rotation_angle = rotate_clockwise and 90 or 270
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end
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if self._scaled_image_func then
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local scale_factor_used
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self.image, scale_factor_used = self._scaled_image_func(self.scale_factor, max_image_w, max_image_h)
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if self.scale_factor == 0 then
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-- onZoomIn/Out need to know the current scale factor, that they won't be
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-- able to fetch from _image_wg as we force it to be 1. So, remember it.
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self._scale_factor_0 = scale_factor_used
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end
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end
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self._image_wg = ImageWidget:new{
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file = self.file,
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image = self.image,
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image_disposable = false, -- we may re-use self.image
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alpha = true, -- we might be showing images with an alpha channel (e.g., from Wikipedia)
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width = max_image_w,
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height = max_image_h,
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rotation_angle = rotation_angle,
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scale_factor = self._scaled_image_func and 1 or self.scale_factor,
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center_x_ratio = self._center_x_ratio,
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center_y_ratio = self._center_y_ratio,
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}
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self.image_container = CenterContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = self.img_container_h,
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},
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self._image_wg,
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}
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end
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function ImageViewer:onShow()
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self.dithered = true
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UIManager:setDirty(self, function()
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return "full", self.main_frame.dimen, true
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end)
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return true
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end
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function ImageViewer:switchToImageNum(image_num)
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if self.image and self.image_disposable and self.image.free then
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logger.dbg("ImageViewer:switchToImageNum: free self.image", self.image)
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self.image:free()
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self.image = nil
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end
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self.image = self._images_list[image_num]
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if type(self.image) == "function" then
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self.image = self.image()
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end
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self._images_list_cur = image_num
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if not self.images_keep_pan_and_zoom then
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self._center_x_ratio = 0.5
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self._center_y_ratio = 0.5
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self.scale_factor = self._images_orig_scale_factor
|
|
end
|
|
self:update()
|
|
end
|
|
|
|
-- Image switching events
|
|
function ImageViewer:onShowNextImage()
|
|
if self._images_list_cur < self._images_list_nb then
|
|
self:switchToImageNum(self._images_list_cur + 1)
|
|
end
|
|
end
|
|
|
|
function ImageViewer:onShowPrevImage()
|
|
if self._images_list_cur > 1 then
|
|
self:switchToImageNum(self._images_list_cur - 1)
|
|
end
|
|
end
|
|
|
|
function ImageViewer:onTap(_, ges)
|
|
if ges.pos:notIntersectWith(self.main_frame.dimen) then
|
|
self:onClose()
|
|
return true
|
|
end
|
|
if not Device:hasMultitouch() then
|
|
-- Allow saving screenshot with tap in bottom left corner
|
|
if not self.buttons_visible and ges.pos.x < Screen:getWidth()/10 and ges.pos.y > Screen:getHeight()*9/10 then
|
|
return self:onSaveImageView()
|
|
end
|
|
end
|
|
if self.with_title_bar then
|
|
-- Ignore tap in title/caption (button and caption toggler are managed by TitleBar itself),
|
|
-- the user is most probably trying to toggle caption, but failed hitting the toggle: don't
|
|
-- have this toggle bottom buttons.
|
|
if ges.pos.y < self.frame_elements[1]:getSize().h then
|
|
return true
|
|
end
|
|
end
|
|
if self._images_list then
|
|
-- If it's a list of image (e.g. animated gifs), tap left/right 1/3 of screen to navigate
|
|
local show_prev_image, show_next_image
|
|
if ges.pos.x < Screen:getWidth()/3 then
|
|
show_prev_image = not BD.mirroredUILayout()
|
|
show_next_image = BD.mirroredUILayout()
|
|
elseif ges.pos.x > Screen:getWidth()*2/3 then
|
|
show_prev_image = BD.mirroredUILayout()
|
|
show_next_image = not BD.mirroredUILayout()
|
|
end
|
|
if show_prev_image then
|
|
self:onShowPrevImage()
|
|
elseif show_next_image then
|
|
self:onShowNextImage()
|
|
else -- toggle buttons when tap on middle 1/3 of screen width
|
|
self.buttons_visible = not self.buttons_visible
|
|
self:update()
|
|
end
|
|
else
|
|
-- No image list: tap on any part of screen toggles buttons visibility
|
|
self.buttons_visible = not self.buttons_visible
|
|
self:update()
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:panBy(x, y)
|
|
if self._image_wg then
|
|
-- ImageWidget:panBy() returns new center ratio, so we update ours,
|
|
-- so we'll be centered the same way when we zoom in or out
|
|
self._center_x_ratio, self._center_y_ratio = self._image_wg:panBy(x, y)
|
|
end
|
|
end
|
|
|
|
-- Panning events
|
|
function ImageViewer:onSwipe(_, ges)
|
|
-- Panning with swipe is less accurate, as we don't get both coordinates,
|
|
-- only start point + direction (with only 45° granularity)
|
|
local direction = ges.direction
|
|
local distance = ges.distance
|
|
local sq_distance = math.sqrt(distance*distance/2)
|
|
if direction == "north" then
|
|
if ges.pos.x < Screen:getWidth() * 1/8 or ges.pos.x > Screen:getWidth() * 7/8 then
|
|
-- allow for zooming with vertical swipe on screen sides
|
|
-- (for devices without multi touch where pinch and spread don't work)
|
|
-- c.f., onSpread for details about the choice between screen & scaled image height.
|
|
local inc = ges.distance / math.min(Screen:getHeight(), self._image_wg:getCurrentHeight())
|
|
self:onZoomIn(inc)
|
|
else
|
|
self:panBy(0, distance)
|
|
end
|
|
elseif direction == "south" then
|
|
if ges.pos.x < Screen:getWidth() * 1/8 or ges.pos.x > Screen:getWidth() * 7/8 then
|
|
-- allow for zooming with vertical swipe on screen sides
|
|
local dec = ges.distance / math.min(Screen:getHeight(), self._image_wg:getCurrentHeight())
|
|
self:onZoomOut(dec)
|
|
elseif self.scale_factor == 0 then
|
|
-- When scaled to fit (on initial launch, or after one has tapped
|
|
-- "Scale"), as we are then sure that there is no use for panning,
|
|
-- allow swipe south to close the widget.
|
|
self:onClose()
|
|
else
|
|
self:panBy(0, -distance)
|
|
end
|
|
elseif direction == "east" then
|
|
self:panBy(-distance, 0)
|
|
elseif direction == "west" then
|
|
self:panBy(distance, 0)
|
|
elseif direction == "northeast" then
|
|
self:panBy(-sq_distance, sq_distance)
|
|
elseif direction == "northwest" then
|
|
self:panBy(sq_distance, sq_distance)
|
|
elseif direction == "southeast" then
|
|
self:panBy(-sq_distance, -sq_distance)
|
|
elseif direction == "southwest" then
|
|
self:panBy(sq_distance, -sq_distance)
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onMultiSwipe(_, ges)
|
|
-- As swipe south to close is only enabled when scaled to fit, but not
|
|
-- when we are zoomed in/out, allow any multiswipe to close.
|
|
self:onClose()
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onHold(_, ges)
|
|
-- Start of pan
|
|
self._panning = true
|
|
self._pan_relative_x = ges.pos.x
|
|
self._pan_relative_y = ges.pos.y
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onHoldRelease(_, ges)
|
|
-- End of pan
|
|
if self._panning then
|
|
self._panning = false
|
|
self._pan_relative_x = ges.pos.x - self._pan_relative_x
|
|
self._pan_relative_y = ges.pos.y - self._pan_relative_y
|
|
if math.abs(self._pan_relative_x) < self.pan_threshold and math.abs(self._pan_relative_y) < self.pan_threshold then
|
|
-- Hold with no move (or less than pan_threshold): use this to trigger full refresh
|
|
self.dithered = true
|
|
UIManager:setDirty(nil, "full", nil, true)
|
|
else
|
|
self:panBy(-self._pan_relative_x, -self._pan_relative_y)
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onPan(_, ges)
|
|
self._panning = true
|
|
self._pan_relative_x = ges.relative.x
|
|
self._pan_relative_y = ges.relative.y
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onPanRelease(_, ges)
|
|
if self._panning then
|
|
self._panning = false
|
|
self:panBy(-self._pan_relative_x, -self._pan_relative_y)
|
|
end
|
|
return true
|
|
end
|
|
|
|
-- Zoom events
|
|
function ImageViewer:_refreshScaleFactor()
|
|
if self.scale_factor == 0 then
|
|
-- Get the scale_factor made out for best fit
|
|
self.scale_factor = self._scale_factor_0 or self._image_wg:getScaleFactor()
|
|
end
|
|
end
|
|
|
|
function ImageViewer:_applyNewScaleFactor(new_factor)
|
|
-- Make sure self.scale_factor is up-to-date
|
|
self:_refreshScaleFactor()
|
|
|
|
-- We destroy ImageWidget on update, so only request this the first time,
|
|
-- in order to avoid jitter in the results given differing memory consumption at different zoom levels...
|
|
if not self._min_scale_factor or not self._max_scale_factor then
|
|
self._min_scale_factor, self._max_scale_factor = self._image_wg:getScaleFactorExtrema()
|
|
end
|
|
-- Clamp to sane values
|
|
new_factor = math.min(new_factor, self._max_scale_factor)
|
|
new_factor = math.max(new_factor, self._min_scale_factor)
|
|
if new_factor ~= self.scale_factor then
|
|
self.scale_factor = new_factor
|
|
self:update()
|
|
else
|
|
if self.scale_factor == self._min_scale_factor then
|
|
logger.dbg("ImageViewer: Hit the min scaling factor:", self.scale_factor)
|
|
elseif self.scale_factor == self._max_scale_factor then
|
|
logger.dbg("ImageViewer: Hit the max scaling factor:", self.scale_factor)
|
|
else
|
|
logger.dbg("ImageViewer: No change in scaling factor:", self.scale_factor)
|
|
end
|
|
end
|
|
end
|
|
|
|
function ImageViewer:onZoomIn(inc)
|
|
self:_refreshScaleFactor()
|
|
|
|
if not inc then
|
|
-- default for key zoom event
|
|
inc = 0.2
|
|
end
|
|
|
|
-- Compute new scale factor for rescaled image dimensions
|
|
local new_factor = self.scale_factor * (1 + inc)
|
|
self:_applyNewScaleFactor(new_factor)
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onZoomOut(dec)
|
|
self:_refreshScaleFactor()
|
|
|
|
if not dec then
|
|
dec = 0.2
|
|
elseif dec >= 0.75 then
|
|
-- Larger reductions tend to be fairly jarring, so limit to 75%.
|
|
-- (Also, we can't go above 1 because maths).
|
|
dec = 0.75
|
|
end
|
|
|
|
local new_factor = self.scale_factor * (1 - dec)
|
|
self:_applyNewScaleFactor(new_factor)
|
|
return true
|
|
end
|
|
|
|
--[[
|
|
function ImageViewer:onZoomToHeight(height)
|
|
local new_factor = height / self._image_wg:getOriginalHeight()
|
|
self:_applyNewScaleFactor(new_factor)
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onZoomToWidth(width)
|
|
local new_factor = width / self._image_wg:getOriginalWidth()
|
|
self:_applyNewScaleFactor(new_factor)
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onZoomToDiagonal(d)
|
|
-- It's trigonometry time!
|
|
-- c.f., https://math.stackexchange.com/a/3369637
|
|
local r = self._image_wg:getOriginalWidth() / self._image_wg:getOriginalHeight()
|
|
local h = math.sqrt(d^2 / (r^2 + 1))
|
|
local w = h * r
|
|
|
|
-- Matches ImageWidget's best-fit computation in _render
|
|
local new_factor = math.min(w / self._image_wg:getOriginalWidth(), h / self._image_wg:getOriginalHeight())
|
|
self:_applyNewScaleFactor(new_factor)
|
|
return true
|
|
end
|
|
--]]
|
|
|
|
function ImageViewer:onSpread(_, ges)
|
|
if not self._image_wg then
|
|
return
|
|
end
|
|
|
|
-- We get the position where spread was done
|
|
-- First, get center ratio we would have had if we did a pan to there,
|
|
-- so we can have the zoom centered on there
|
|
self._center_x_ratio, self._center_y_ratio = self._image_wg:getPanByCenterRatio(ges.pos.x - Screen:getWidth()/2, ges.pos.y - Screen:getHeight()/2)
|
|
-- We compute a scaling percentage (which will *modify* the current scaling factor),
|
|
-- based on the gesture distance (it's the sum of the travel of both fingers).
|
|
-- Making this distance relative to the smallest dimension between
|
|
-- the currently scaled image or the Screen makes it less annoying when approaching both very small scale factors
|
|
-- (where the image dimensions are many times smaller than the screen),
|
|
-- meaning using the image dimensions here takes less zoom steps to get it back to a sensible size;
|
|
-- *and* large scale factors (where the image dimensions are larger than the screen),
|
|
-- meaning using the screen dimensions here makes zoom steps, again, slightly more potent.
|
|
if ges.direction == "vertical" then
|
|
local img_h = self._image_wg:getCurrentHeight()
|
|
local screen_h = Screen:getHeight()
|
|
self:onZoomIn(ges.distance / math.min(screen_h, img_h))
|
|
elseif ges.direction == "horizontal" then
|
|
local img_w = self._image_wg:getCurrentWidth()
|
|
local screen_w = Screen:getWidth()
|
|
self:onZoomIn(ges.distance / math.min(screen_w, img_w))
|
|
else
|
|
local img_d = self._image_wg:getCurrentDiagonal()
|
|
local screen_d = math.sqrt(Screen:getWidth()^2 + Screen:getHeight()^2)
|
|
self:onZoomIn(ges.distance / math.min(screen_d, img_d))
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onPinch(_, ges)
|
|
if not self._image_wg then
|
|
return
|
|
end
|
|
|
|
-- With Pinch, unlike Spread, it feels more natural if we keep the same center point.
|
|
if ges.direction == "vertical" then
|
|
local img_h = self._image_wg:getCurrentHeight()
|
|
local screen_h = Screen:getHeight()
|
|
self:onZoomOut(ges.distance / math.min(screen_h, img_h))
|
|
elseif ges.direction == "horizontal" then
|
|
local img_w = self._image_wg:getCurrentWidth()
|
|
local screen_w = Screen:getWidth()
|
|
self:onZoomOut(ges.distance / math.min(screen_w, img_w))
|
|
else
|
|
local img_d = self._image_wg:getCurrentDiagonal()
|
|
local screen_d = math.sqrt(Screen:getWidth()^2 + Screen:getHeight()^2)
|
|
self:onZoomOut(ges.distance / math.min(screen_d, img_d))
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onTapDiagonal()
|
|
return self:onSaveImageView()
|
|
end
|
|
|
|
function ImageViewer:onSaveImageView()
|
|
-- We save the currently displayed blitbuffer (panned or zoomed)
|
|
-- after getting fullscreen and removing UI elements if needed.
|
|
local restore_settings_func
|
|
if self.with_title_bar or self.buttons_visible or not self.fullscreen then
|
|
local with_title_bar = self.with_title_bar
|
|
local buttons_visible = self.buttons_visible
|
|
local fullscreen = self.fullscreen
|
|
restore_settings_func = function()
|
|
self.with_title_bar = with_title_bar
|
|
self.buttons_visible = buttons_visible
|
|
self.fullscreen = fullscreen
|
|
self:update()
|
|
end
|
|
self.with_title_bar = false
|
|
self.buttons_visible = false
|
|
self.fullscreen = true
|
|
self:update()
|
|
UIManager:forceRePaint()
|
|
end
|
|
local screenshots_dir = G_reader_settings:readSetting("screenshot_dir") or DataStorage:getDataDir() .. "/screenshots/"
|
|
local screenshot_name = os.date(screenshots_dir .. "ImageViewer" .. "_%Y-%m-%d_%H%M%S.png")
|
|
UIManager:sendEvent(Event:new("Screenshot", screenshot_name, restore_settings_func))
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onClose()
|
|
UIManager:close(self)
|
|
return true
|
|
end
|
|
|
|
function ImageViewer:onCloseWidget()
|
|
-- Our ImageWidget (self._image_wg) is always a proper child widget, so it'll receive this event,
|
|
-- and attempt to free its resources accordingly.
|
|
-- But, if it didn't have to touch the original BB (self.image) passed to ImageViewer (e.g., no scaling needed),
|
|
-- it will *re-use* self.image, and flag it as non-disposable, meaning it will not have been free'd earlier.
|
|
-- Since we're the ones who ultimately truly know whether we should dispose of self.image or not, do that now ;).
|
|
if self.image and self.image_disposable and self.image.free then
|
|
logger.dbg("ImageViewer:onCloseWidget: free self.image", self.image)
|
|
self.image:free()
|
|
self.image = nil
|
|
end
|
|
-- also clean _images_list if it provides a method for that
|
|
if self._images_list and self._images_list_disposable and self._images_list.free then
|
|
logger.dbg("ImageViewer:onCloseWidget: free self._images_list", self._images_list)
|
|
self._images_list:free()
|
|
end
|
|
if self._scaled_image_func then
|
|
self._scaled_image_func(false) -- invoke :free() on the creimage object
|
|
self._scaled_image_func = nil
|
|
end
|
|
|
|
-- Those, on the other hand, are always initialized, but may not actually be in our widget tree right now,
|
|
-- depending on what we needed to show, so they might not get sent a CloseWidget event.
|
|
-- They (and their FFI/C resources) would eventually get released by the GC, but let's be pedantic ;).
|
|
if self.with_title_bar then
|
|
self.title_bar:free()
|
|
if self.caption then
|
|
self.captioned_title_bar:free()
|
|
end
|
|
end
|
|
if self._images_list then
|
|
self.progress_container:free()
|
|
end
|
|
self.button_container:free()
|
|
|
|
-- NOTE: Assume there's no image beneath us, so, no dithering request
|
|
UIManager:setDirty(nil, function()
|
|
return "flashui", self.main_frame.dimen
|
|
end)
|
|
end
|
|
|
|
return ImageViewer
|