mirror of
https://github.com/koreader/koreader
synced 2024-11-16 06:12:56 +00:00
e502bf04d3
* [VirtualKeyboard] Add support for keynaviguation Also rename the variable "layout" to "keyboard_layout" because conflict with the layout from the focusmanager * Make the goto dialog compatible with key naviguation My solution is to change the order of the widget. The last one will the virtualkeybard so it catch all the keybinding, and below it, make the dialog "is_always_active = true" so it can receive touch event. * Correctly show the virtual keyboard on dpad devices * change the order to call the virtualKeyboard so it end up on top * Handle the multi input dialog * Support reopening the virtualKeyboard by the Press key * add check focusmanager * Fix https://github.com/koreader/koreader/issues/3797 * MultiInputDialog : Now work on non touch-device * Set the virtualkeyboard to be a modal widget * Fix the layout in multiinputwidget * Fix for the various combination of hasKeys,hasDpad,isTouchDevice * [Focusmanager] Better handling of malformed layout
183 lines
5.8 KiB
Lua
183 lines
5.8 KiB
Lua
--[[--
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Widget that displays an informational message.
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It vanishes on key press or after a given timeout.
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Example:
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local UIManager = require("ui/uimanager")
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local _ = require("gettext")
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local Screen = require("device").screen
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local sample
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sample = InfoMessage:new{
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text = _("Some message"),
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-- Usually the hight of a InfoMessage is self-adaptive. If this field is actively set, a
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-- scrollbar may be shown. This variable is usually helpful to display a large chunk of text
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-- which may exceed the height of the screen.
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height = Screen:scaleBySize(400),
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-- Set to false to hide the icon, and also the span between the icon and text.
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show_icon = false,
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timeout = 5, -- This widget will vanish in 5 seconds.
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}
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UIManager:show(sample_input)
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sample_input:onShowKeyboard()
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local ImageWidget = require("ui/widget/imagewidget")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local MovableContainer = require("ui/widget/container/movablecontainer")
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local ScrollTextWidget = require("ui/widget/scrolltextwidget")
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local Size = require("ui/size")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local UIManager = require("ui/uimanager")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local _ = require("gettext")
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local Input = Device.input
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local Screen = Device.screen
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local InfoMessage = InputContainer:new{
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modal = true,
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face = Font:getFace("infofont"),
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text = "",
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timeout = nil, -- in seconds
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width = nil, -- The width of the InfoMessage. Keep it nil to use default value.
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height = nil, -- The height of the InfoMessage. If this field is set, a scrollbar may be shown.
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-- The image shows at the left of the InfoMessage. Image data will be freed
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-- by InfoMessage, caller should not manage its lifecycle
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image = nil,
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image_width = nil, -- The image width if image is used. Keep it nil to use original width.
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image_height = nil, -- The image height if image is used. Keep it nil to use original height.
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-- Whether the icon should be shown. If it is false, self.image will be ignored.
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show_icon = true,
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dismiss_callback = function() end,
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}
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function InfoMessage:init()
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if Device:hasKeys() then
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self.key_events = {
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AnyKeyPressed = { { Input.group.Any },
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seqtext = "any key", doc = "close dialog" }
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}
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end
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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local image_widget
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if self.show_icon then
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-- TODO: remove self.image support, only used in filemanagersearch
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-- this requires self.image's lifecycle to be managed by ImageWidget
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-- instead of caller, which is easy to introduce bugs
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if self.image then
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image_widget = ImageWidget:new{
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image = self.image,
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width = self.image_width,
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height = self.image_height,
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}
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else
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image_widget = ImageWidget:new{
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file = "resources/info-i.png",
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scale_for_dpi = true,
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}
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end
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else
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image_widget = WidgetContainer:new()
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end
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local text_width
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if self.width == nil then
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text_width = Screen:getWidth() * 2 / 3
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else
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text_width = self.width - image_widget:getSize().w
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if text_width < 0 then
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text_width = 0
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end
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end
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local text_widget
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if self.height then
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text_widget = ScrollTextWidget:new{
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text = self.text,
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face = self.face,
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width = text_width,
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height = self.height,
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dialog = self,
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}
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else
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text_widget = TextBoxWidget:new{
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text = self.text,
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face = self.face,
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width = text_width,
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}
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end
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self.movable = MovableContainer:new{
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FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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HorizontalGroup:new{
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align = "center",
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image_widget,
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HorizontalSpan:new{ width = (self.show_icon and Size.span.horizontal_default or 0) },
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text_widget,
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}
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}
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}
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self[1] = CenterContainer:new{
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dimen = Screen:getSize(),
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self.movable,
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}
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end
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function InfoMessage:onCloseWidget()
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UIManager:setDirty(nil, function()
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return "ui", self[1][1].dimen
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end)
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return true
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end
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function InfoMessage:onShow()
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-- triggered by the UIManager after we got successfully shown (not yet painted)
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UIManager:setDirty(self, function()
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return "ui", self[1][1].dimen
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end)
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if self.timeout then
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UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end)
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end
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return true
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end
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function InfoMessage:onAnyKeyPressed()
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-- triggered by our defined key events
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self.dismiss_callback()
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UIManager:close(self)
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if self.readonly ~= true then
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return true
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end
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end
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function InfoMessage:onTapClose()
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self.dismiss_callback()
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UIManager:close(self)
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if self.readonly ~= true then
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return true
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end
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end
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return InfoMessage
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