mirror of
https://github.com/koreader/koreader
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3060dc81af
* Wherever possible, do an actual dumb invert on the Screen BB instead of repainting the widget, *then* inverting it (which is what the "invert" flag does). * Instead of playing with nextTick/tickAfterNext delays, explicitly fence stuff with forceRePaint * And, in the few cases where said Mk. 7 quirk kicks in, make the fences more marked by using a well-placed WAIT_FOR_UPDATE_COMPLETE * Fix an issue in Button where show/hide & enable/disable where actually all toggles, which meant that duplicate calls or timing issues would do the wrong thing. (This broke dimming some icons, and mistakenly dropped the background from FM chevrons, for example). * Speaking of, fix Button's hide/show to actually restore the background properly (there was a stupid typo in the variable name) * Still in Button, fix the insanity of the double repaint on rounded buttons. Turns out it made sense, after all (and was related to said missing background, and bad interaction with invert & text with no background). * KeyValuePage suffered from a similar issue with broken highlights (all black) because of missing backgrounds. * In ConfigDialog, only instanciate IconButtons once (because every tab switch causes a full instantiation; and the initial display implies a full instanciation and an initial tab switch). Otherwise, both instances linger, and catch taps, and as such, double highlights. * ConfigDialog: Restore the "don't repaint ReaderUI" when switching between similarly sized tabs (re #6131). I never could reproduce that on eInk, and I can't now on the emulator, so I'm assuming @poire-z fixed it during the swap to SVG icons. * KeyValuePage: Only instanciate Buttons once (again, this is a widget that goes through a full init every page). Again, caused highlight/dimming issues because buttons were stacked. * Menu: Ditto. * TouchMenu: Now home of the gnarliest unhilight heuristics, because of the sheer amount of different things that can happen (and/or thanks to stuff not flagged covers_fullscreen properly ;p). * Bump base https://github.com/koreader/koreader-base/pull/1280 https://github.com/koreader/koreader-base/pull/1282 https://github.com/koreader/koreader-base/pull/1283 https://github.com/koreader/koreader-base/pull/1284 * Bump android-luajit-launcher https://github.com/koreader/android-luajit-launcher/pull/284 https://github.com/koreader/android-luajit-launcher/pull/285 https://github.com/koreader/android-luajit-launcher/pull/286 https://github.com/koreader/android-luajit-launcher/pull/287
176 lines
5.2 KiB
Lua
176 lines
5.2 KiB
Lua
--[[--
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Widget that shows a radiobutton checked (`◉`) or unchecked (`◯`)
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or nothing of the same size.
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Example:
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local RadioButton = require("ui/widget/radiobutton")
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local parent_widget = FrameContainer:new{}
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table.insert(parent_widget, RadioButton:new{
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checkable = false, -- shows nothing when false, defaults to true
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checked = function() end, -- whether the box is checked
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})
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UIManager:show(parent_widget)
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local LeftContainer = require("ui/widget/container/leftcontainer")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local RadioButton = InputContainer:new{
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checkable = true,
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checked = false,
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enabled = true,
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face = Font:getFace("smallinfofont"),
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background = Blitbuffer.COLOR_WHITE,
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width = 0,
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height = 0,
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}
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function RadioButton:init()
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self._checked_widget = TextWidget:new{
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text = "◉ " .. self.text,
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face = self.face,
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max_width = self.max_width,
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}
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self._unchecked_widget = TextWidget:new{
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text = "◯ " .. self.text,
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face = self.face,
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max_width = self.max_width,
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}
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self._empty_widget = TextWidget:new{
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text = "" .. self.text,
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face = self.face,
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max_width = self.max_width,
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}
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self._widget_size = self._unchecked_widget:getSize()
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if self.width == nil then
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self.width = self._widget_size.w
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end
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self._radio_button = self.checkable
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and (self.checked and self._checked_widget or self._unchecked_widget)
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or self._empty_widget
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self:update()
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self.dimen = self.frame:getSize()
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if Device:isTouchDevice() then
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self.ges_events = {
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TapCheckButton = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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doc = "Tap Button",
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},
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HoldCheckButton = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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doc = "Hold Button",
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}
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}
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end
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end
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function RadioButton:update()
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self.frame = FrameContainer:new{
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margin = self.margin,
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bordersize = self.bordersize,
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background = self.background,
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radius = self.radius,
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padding = self.padding,
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LeftContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = self._widget_size.h
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},
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self._radio_button,
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}
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}
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self[1] = self.frame
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end
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function RadioButton:onFocus()
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self.frame.invert = true
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return true
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end
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function RadioButton:onUnfocus()
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self.frame.invert = false
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return true
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end
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function RadioButton:onTapCheckButton()
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if self.enabled and self.callback then
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if G_reader_settings:isFalse("flash_ui") then
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self.callback()
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else
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-- While I'd like to only flash the button itself, we have to make do with flashing the full width of the TextWidget...
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self.frame.invert = true
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UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
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UIManager:setDirty(nil, function()
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return "fast", self.dimen
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end)
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-- Force the repaint *now*, so we don't have to delay the callback to see the invert...
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UIManager:forceRePaint()
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self.callback()
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--UIManager:forceRePaint() -- Unnecessary, the check/uncheck process involves too many repaints already
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--UIManager:waitForVSync()
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self.frame.invert = false
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UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
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UIManager:setDirty(nil, function()
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return "fast", self.dimen
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end)
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--UIManager:forceRePaint()
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end
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elseif self.tap_input then
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self:onInput(self.tap_input)
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elseif type(self.tap_input_func) == "function" then
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self:onInput(self.tap_input_func())
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end
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return true
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end
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function RadioButton:onHoldCheckButton()
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if self.enabled and self.hold_callback then
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self.hold_callback()
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elseif self.hold_input then
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self:onInput(self.hold_input)
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elseif type(self.hold_input_func) == "function" then
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self:onInput(self.hold_input_func())
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end
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return true
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end
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function RadioButton:check(callback)
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self._radio_button = self._checked_widget
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self.checked = true
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self:update()
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UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
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UIManager:setDirty(nil, function()
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return "fast", self.dimen
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end)
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end
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function RadioButton:unCheck()
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self._radio_button = self._unchecked_widget
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self.checked = false
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self:update()
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UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
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UIManager:setDirty(nil, function()
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return "fast", self.dimen
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end)
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end
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return RadioButton
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