mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
df0bbc9db7
* QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things. * SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button. * Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change). * Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome. * ConfigDialog: Free everything that's going to be re-instatiated on update * A few more post #7118 fixes: * SkimTo: Always flag the chapter nav buttons as vsync * Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch). * Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton * ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;). * Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;). * Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;). * Minor documentation tweaks around UIManager's `setDirty` to reflect that change. * ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it). * ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
122 lines
4.2 KiB
Lua
122 lines
4.2 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local ButtonTable = require("ui/widget/buttontable")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local MovableContainer = require("ui/widget/container/movablecontainer")
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local Size = require("ui/size")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local UIManager = require("ui/uimanager")
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local VerticalSpan = require("ui/widget/verticalspan")
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local _ = require("gettext")
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local Screen = Device.screen
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local ButtonDialogTitle = InputContainer:new{
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title = nil,
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title_align = nil,
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title_face = Font:getFace("x_smalltfont"),
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title_padding = Size.padding.large,
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title_margin = Size.margin.title,
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use_info_style = false, -- set to true to have the same look as ConfirmBox
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info_face = Font:getFace("infofont"),
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info_padding = Size.padding.default,
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info_margin = Size.margin.default,
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buttons = nil,
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tap_close_callback = nil,
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dismissable = true, -- set to false if any button callback is required
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}
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function ButtonDialogTitle:init()
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if self.dismissable then
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if Device:hasKeys() then
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local close_keys = Device:hasFewKeys() and { "Back", "Left" } or "Back"
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self.key_events = {
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Close = { { close_keys }, doc = "close button dialog" }
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}
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end
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new {
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ges = "tap",
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range = Geom:new {
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x = 0,
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y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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end
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self[1] = CenterContainer:new{
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dimen = Screen:getSize(),
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MovableContainer:new{
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FrameContainer:new{
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VerticalGroup:new{
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align = "center",
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FrameContainer:new{
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padding = self.use_info_style and self.info_padding or self.title_padding,
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margin = self.use_info_style and self.info_margin or self.title_margin,
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bordersize = 0,
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TextBoxWidget:new{
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text = self.title,
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width = math.floor(Screen:getWidth() * 0.8),
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face = self.use_info_style and self.info_face or self.title_face,
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alignment = self.title_align or "left",
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},
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},
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VerticalSpan:new{ width = Size.span.vertical_default },
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ButtonTable:new{
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width = math.floor(Screen:getWidth() * 0.9),
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buttons = self.buttons,
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zero_sep = true,
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show_parent = self,
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},
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},
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background = Blitbuffer.COLOR_WHITE,
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bordersize = Size.border.window,
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radius = Size.radius.window,
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padding = Size.padding.button,
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padding_bottom = 0, -- no padding below buttontable
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}
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}
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}
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end
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function ButtonDialogTitle:onShow()
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UIManager:setDirty(self, function()
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return "ui", self[1][1].dimen
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end)
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end
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function ButtonDialogTitle:onCloseWidget()
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UIManager:setDirty(nil, function()
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return "ui", self[1][1].dimen
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end)
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end
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function ButtonDialogTitle:onTapClose()
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UIManager:close(self)
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if self.tap_close_callback then
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self.tap_close_callback()
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end
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return true
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end
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function ButtonDialogTitle:onClose()
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self:onTapClose()
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return true
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end
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function ButtonDialogTitle:paintTo(...)
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InputContainer.paintTo(self, ...)
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self.dimen = self[1][1].dimen -- FrameContainer
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end
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return ButtonDialogTitle
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