mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
c9ff0071e3
The candidates array had a very very very high chance of being sparse, which effectively broke the logic. It was mostly harmless since said logic is only here for a long and varied history of backwards compatibility ;).
296 lines
8.0 KiB
Lua
296 lines
8.0 KiB
Lua
--[[--
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This module handles generic settings as well as KOReader's global settings system.
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]]
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local dump = require("dump")
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local ffiutil = require("ffi/util")
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local lfs = require("libs/libkoreader-lfs")
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local logger = require("logger")
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local LuaSettings = {}
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function LuaSettings:extend(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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-- NOTE: Instances are created via open, so we do *NOT* implement a new method, to avoid confusion.
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--- Opens a settings file.
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function LuaSettings:open(file_path)
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local new = LuaSettings:extend{
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file = file_path,
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}
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local ok, stored
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-- File being absent and returning an empty table is a use case,
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-- so logger.warn() only if there was an existing file
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local existing = lfs.attributes(new.file, "mode") == "file"
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ok, stored = pcall(dofile, new.file)
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if ok and stored then
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new.data = stored
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else
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if existing then logger.warn("LuaSettings: Failed reading", new.file, "(probably corrupted).") end
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-- Fallback to .old if it exists
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ok, stored = pcall(dofile, new.file..".old")
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if ok and stored then
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if existing then logger.warn("LuaSettings: read from backup file", new.file..".old") end
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new.data = stored
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else
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if existing then logger.warn("LuaSettings: no usable backup file for", new.file, "to read from") end
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new.data = {}
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end
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end
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return new
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end
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function LuaSettings:wrap(data)
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return self:extend{
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data = type(data) == "table" and data or {},
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}
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end
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--[[--Reads child settings.
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@usage
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Settings:saveSetting("key", {
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a = "b",
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c = true,
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d = false,
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})
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local child = Settings:child("key")
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child:readSetting("a")
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-- result "b"
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]]
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function LuaSettings:child(key)
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return self:wrap(self:readSetting(key))
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end
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--[[-- Reads a setting, optionally initializing it to a default.
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If default is provided, and the key doesn't exist yet, it is initialized to default first.
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This ensures both that the defaults are actually set if necessary,
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and that the returned reference actually belongs to the LuaSettings object straight away,
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without requiring further interaction (e.g., saveSetting) from the caller.
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This is mainly useful if the data type you want to retrieve/store is assigned/returned/passed by reference (e.g., a table),
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and you never actually break that reference by assigning another one to the same variable, (by e.g., assigning it a new object).
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c.f., <https://www.lua.org/manual/5.1/manual.html#2.2>.
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@param key The setting's key
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@param default Initialization data (Optional)
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]]
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function LuaSettings:readSetting(key, default)
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-- No initialization data: legacy behavior
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if not default then
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return self.data[key]
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end
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if not self:has(key) then
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self.data[key] = default
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end
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return self.data[key]
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end
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--- Saves a setting.
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function LuaSettings:saveSetting(key, value)
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self.data[key] = value
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return self
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end
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--- Deletes a setting.
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function LuaSettings:delSetting(key)
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self.data[key] = nil
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return self
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end
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--- Checks if setting exists.
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function LuaSettings:has(key)
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return self.data[key] ~= nil
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end
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--- Checks if setting does not exist.
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function LuaSettings:hasNot(key)
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return self.data[key] == nil
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end
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--- Checks if setting is `true` (boolean).
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function LuaSettings:isTrue(key)
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return self.data[key] == true
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end
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--- Checks if setting is `false` (boolean).
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function LuaSettings:isFalse(key)
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return self.data[key] == false
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end
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--- Checks if setting is `nil` or `true`.
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function LuaSettings:nilOrTrue(key)
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return self:hasNot(key) or self:isTrue(key)
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end
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--- Checks if setting is `nil` or `false`.
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function LuaSettings:nilOrFalse(key)
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return self:hasNot(key) or self:isFalse(key)
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end
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--- Flips `nil` or `true` to `false`, and `false` to `nil`.
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--- e.g., a setting that defaults to true.
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function LuaSettings:flipNilOrTrue(key)
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if self:nilOrTrue(key) then
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self:saveSetting(key, false)
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else
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self:delSetting(key)
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end
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return self
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end
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--- Flips `nil` or `false` to `true`, and `true` to `nil`.
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--- e.g., a setting that defaults to false.
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function LuaSettings:flipNilOrFalse(key)
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if self:nilOrFalse(key) then
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self:saveSetting(key, true)
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else
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self:delSetting(key)
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end
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return self
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end
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--- Flips a setting between `true` and `nil`.
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function LuaSettings:flipTrue(key)
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if self:isTrue(key) then
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self:delSetting(key)
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else
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self:saveSetting(key, true)
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end
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return self
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end
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--- Flips a setting between `false` and `nil`.
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function LuaSettings:flipFalse(key)
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if self:isFalse(key) then
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self:delSetting(key)
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else
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self:saveSetting(key, false)
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end
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return self
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end
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-- Unconditionally makes a boolean setting `true`.
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function LuaSettings:makeTrue(key)
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self:saveSetting(key, true)
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return self
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end
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-- Unconditionally makes a boolean setting `false`.
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function LuaSettings:makeFalse(key)
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self:saveSetting(key, false)
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return self
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end
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--- Toggles a boolean setting
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function LuaSettings:toggle(key)
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if self:nilOrFalse(key) then
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self:saveSetting(key, true)
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else
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self:saveSetting(key, false)
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end
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return self
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end
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-- Initializes settings per extension with default values
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function LuaSettings:initializeExtSettings(key, defaults, force_init)
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local curr = self:readSetting(key)
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if not curr or force_init then
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self:saveSetting(key, defaults)
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return true
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end
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return false
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end
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-- Returns saved setting for given extension
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function LuaSettings:getSettingForExt(key, ext)
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local saved_settings = self:readSetting(key) or {}
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return saved_settings[ext]
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end
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-- Sets setting for given extension
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function LuaSettings:saveSettingForExt(key, value, ext)
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local saved_settings = self:readSetting(key) or {}
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saved_settings[ext] = value
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self:saveSetting(key, saved_settings)
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end
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--- Adds item to table.
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function LuaSettings:addTableItem(key, value)
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local settings_table = self:has(key) and self:readSetting(key) or {}
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table.insert(settings_table, value)
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self:saveSetting(key, settings_table)
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return self
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end
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--- Removes index from table.
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function LuaSettings:removeTableItem(key, index)
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local settings_table = self:has(key) and self:readSetting(key) or {}
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table.remove(settings_table, index)
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self:saveSetting(key, settings_table)
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return self
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end
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--- Replaces existing settings with table.
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function LuaSettings:reset(table)
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self.data = table
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return self
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end
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--- Writes settings to disk.
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function LuaSettings:flush()
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if not self.file then return end
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local directory_updated = false
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if lfs.attributes(self.file, "mode") == "file" then
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-- As an additional safety measure (to the ffiutil.fsync* calls used below),
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-- we only backup the file to .old when it has not been modified in the last 60 seconds.
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-- This should ensure in the case the fsync calls are not supported
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-- that the OS may have itself sync'ed that file content in the meantime.
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local mtime = lfs.attributes(self.file, "modification")
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if mtime < os.time() - 60 then
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os.rename(self.file, self.file .. ".old")
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directory_updated = true -- fsync directory content too below
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end
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end
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local f_out = io.open(self.file, "w")
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if f_out ~= nil then
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f_out:write("-- we can read Lua syntax here!\nreturn ")
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f_out:write(dump(self.data, nil, true))
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f_out:write("\n")
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ffiutil.fsyncOpenedFile(f_out) -- force flush to the storage device
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f_out:close()
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end
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if directory_updated then
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-- Ensure the file renaming is flushed to storage device
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ffiutil.fsyncDirectory(self.file)
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end
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return self
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end
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--- Closes settings file.
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function LuaSettings:close()
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self:flush()
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end
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--- Purges settings file.
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function LuaSettings:purge()
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if self.file then
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os.remove(self.file)
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end
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return self
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end
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return LuaSettings
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