mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
575 lines
20 KiB
Lua
575 lines
20 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local Button = require("ui/widget/button")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local CloseButton = require("ui/widget/closebutton")
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local Device = require("device")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local Font = require("ui/font")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local LineWidget = require("ui/widget/linewidget")
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local Math = require("optmath")
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local NaturalLight = require("ui/widget/naturallightwidget")
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local OverlapGroup = require("ui/widget/overlapgroup")
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local ProgressWidget = require("ui/widget/progresswidget")
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local Size = require("ui/size")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local TextWidget = require("ui/widget/textwidget")
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local TimeVal = require("ui/timeval")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local _ = require("gettext")
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local Screen = Device.screen
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local FrontLightWidget = InputContainer:new{
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title_face = Font:getFace("x_smalltfont"),
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width = nil,
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height = nil,
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-- This should stay active during natural light configuration
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is_always_active = true,
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rate = Screen.low_pan_rate and 3 or 30, -- Widget update rate.
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last_time = TimeVal.zero, -- Tracks last update time to prevent update spamming.
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}
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function FrontLightWidget:init()
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self.medium_font_face = Font:getFace("ffont")
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self.light_bar = {}
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self.screen_width = Screen:getWidth()
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self.screen_height = Screen:getHeight()
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self.span = math.ceil(self.screen_height * 0.01)
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self.width = math.floor(self.screen_width * 0.95)
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self.powerd = Device:getPowerDevice()
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self.fl_min = self.powerd.fl_min
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self.fl_max = self.powerd.fl_max
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self.fl_cur = self.powerd:frontlightIntensity()
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local steps_fl = self.fl_max - self.fl_min + 1
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self.one_step = math.ceil(steps_fl / 25)
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self.steps = math.ceil(steps_fl / self.one_step)
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if (self.steps - 1) * self.one_step < self.fl_max - self.fl_min then
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self.steps = self.steps + 1
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end
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self.steps = math.min(self.steps, steps_fl)
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self.natural_light = Device:hasNaturalLight()
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self.has_nl_mixer = Device:hasNaturalLightMixer()
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self.has_nl_api = Device:hasNaturalLightApi()
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-- Handle Warmth separately, because it may use a different scale
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if self.natural_light then
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self.nl_min = self.powerd.fl_warmth_min
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self.nl_max = self.powerd.fl_warmth_max
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-- NOTE: fl_warmth is always [0...100] even when internal scale is [0...10]
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self.nl_scale = (100 / self.nl_max)
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end
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-- button width to fit screen size
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local button_margin = Size.margin.tiny
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local button_padding = Size.padding.button
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local button_bordersize = Size.border.button
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self.button_width = math.floor(self.screen_width * 0.9 / self.steps) -
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2 * (button_margin + button_padding + button_bordersize)
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self.fl_prog_button = Button:new{
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text = "",
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radius = 0,
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margin = button_margin,
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padding = button_padding,
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bordersize = button_bordersize,
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enabled = true,
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width = self.button_width,
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show_parent = self,
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}
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if Device:hasKeys() then
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self.key_events = {
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Close = { {Device.input.group.Back}, doc = "close frontlight" }
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}
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end
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if Device:isTouchDevice() then
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self.ges_events = {
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TapProgress = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = self.screen_width,
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h = self.screen_height,
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}
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},
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},
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PanProgress = {
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GestureRange:new{
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ges = "pan",
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range = Geom:new{
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x = 0, y = 0,
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w = self.screen_width,
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h = self.screen_height,
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}
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},
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},
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}
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end
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self:update()
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end
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function FrontLightWidget:generateProgressGroup(width, height, fl_level, step)
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self.fl_container = CenterContainer:new{
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dimen = Geom:new{ w = width, h = height },
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}
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self:setProgress(fl_level, step)
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return self.fl_container
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end
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function FrontLightWidget:setProgress(num, step, num_warmth)
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self.fl_container:clear()
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local padding_span = VerticalSpan:new{ width = self.span }
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local button_group_down = HorizontalGroup:new{ align = "center" }
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local button_group_up = HorizontalGroup:new{ align = "center" }
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local vertical_group = VerticalGroup:new{ align = "center" }
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local enable_button_plus = true
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local enable_button_minus = true
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if self.natural_light then
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num_warmth = num_warmth or self.powerd.fl_warmth
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end
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if num then
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--- @note Don't set the same value twice, to play nice with the update() sent by the swipe handler on the FL bar
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-- Except for fl_min, as that's how setFrontLightIntensity detects a toggle...
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if num == self.fl_min or num ~= self.fl_cur then
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self:setFrontLightIntensity(num)
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end
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if self.fl_cur == self.fl_max then enable_button_plus = false end
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if self.fl_cur == self.fl_min then enable_button_minus = false end
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end
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local ticks = {}
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for i = 1, self.steps-2 do
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table.insert(ticks, i*self.one_step)
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end
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self.fl_group = ProgressWidget:new{
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width = math.floor(self.screen_width * 0.9),
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height = Size.item.height_big,
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percentage = self.fl_cur / self.fl_max,
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ticks = ticks,
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tick_width = Screen:scaleBySize(0.5),
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last = self.fl_max,
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}
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local text_br = TextBoxWidget:new{
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text = _("Brightness"),
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face = self.medium_font_face,
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bold = true,
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alignment = "center",
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width = math.floor(self.screen_width * 0.95),
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}
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local button_minus = Button:new{
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text = "-1",
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margin = Size.margin.small,
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radius = 0,
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enabled = enable_button_minus,
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width = math.floor(self.screen_width * 0.2),
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur - 1, step) end,
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}
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local button_plus = Button:new{
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text = "+1",
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margin = Size.margin.small,
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radius = 0,
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enabled = enable_button_plus,
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width = math.floor(self.screen_width * 0.2),
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur + 1, step) end,
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}
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local item_level = TextBoxWidget:new{
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text = self.fl_cur,
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face = self.medium_font_face,
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alignment = "center",
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width = math.floor(self.screen_width * 0.95 - 1.275 * button_minus.width - 1.275 * button_plus.width),
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}
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local button_min = Button:new{
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text = _("Min"),
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margin = Size.margin.small,
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radius = 0,
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enabled = true,
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width = math.floor(self.screen_width * 0.2),
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show_parent = self,
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callback = function() self:setProgress(self.fl_min+1, step) end, -- min is 1 (use toggle for 0)
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}
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local button_max = Button:new{
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text = _("Max"),
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margin = Size.margin.small,
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radius = 0,
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enabled = true,
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width = math.floor(self.screen_width * 0.2),
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show_parent = self,
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callback = function() self:setProgress(self.fl_max, step) end,
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}
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local button_toggle = Button:new{
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text = _("Toggle"),
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margin = Size.margin.small,
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radius = 0,
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enabled = true,
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width = math.floor(self.screen_width * 0.2),
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show_parent = self,
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callback = function()
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self:setProgress(self.fl_min, step)
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end,
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}
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local empty_space = HorizontalSpan:new{
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width = math.floor((self.screen_width * 0.95 - 1.2 * button_minus.width - 1.2 * button_plus.width - 1.2 * button_toggle.width) / 2),
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}
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local button_table_up = HorizontalGroup:new{
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align = "center",
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button_minus,
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item_level,
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button_plus,
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}
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local button_table_down = HorizontalGroup:new{
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align = "center",
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button_min,
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empty_space,
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button_toggle,
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empty_space,
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button_max,
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}
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if self.natural_light then
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-- Only insert 'brightness' caption if we also add 'warmth'
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-- widgets below.
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table.insert(vertical_group, text_br)
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end
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table.insert(button_group_up, button_table_up)
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table.insert(button_group_down, button_table_down)
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table.insert(vertical_group, padding_span)
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table.insert(vertical_group, button_group_up)
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table.insert(vertical_group, padding_span)
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table.insert(vertical_group, self.fl_group)
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table.insert(vertical_group, padding_span)
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table.insert(vertical_group, button_group_down)
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table.insert(vertical_group, padding_span)
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if self.natural_light then
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-- If the device supports natural light, add the widgets for 'warmth',
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-- as well as a 'Configure' button for devices *without* a mixer
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self:addWarmthWidgets(num_warmth, step, vertical_group)
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if not self.has_nl_mixer and not self.has_nl_api then
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self.configure_button = Button:new{
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text = _("Configure"),
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margin = Size.margin.small,
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radius = 0,
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width = math.floor(self.screen_width * 0.2),
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enabled = not self.nl_configure_open,
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show_parent = self,
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callback = function()
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UIManager:show(NaturalLight:new{fl_widget = self})
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end,
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}
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table.insert(vertical_group, self.configure_button)
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end
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end
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table.insert(self.fl_container, vertical_group)
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-- Reset container height to what it actually contains
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self.fl_container.dimen.h = vertical_group:getSize().h
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UIManager:setDirty(self, function()
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return "ui", self.light_frame.dimen
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end)
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return true
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end
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-- Currently, we are assuming the 'warmth' has the same min/max limits as 'brightness'.
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function FrontLightWidget:addWarmthWidgets(num_warmth, step, vertical_group)
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local button_group_down = HorizontalGroup:new{ align = "center" }
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local button_group_up = HorizontalGroup:new{ align = "center" }
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local warmth_group = HorizontalGroup:new{ align = "center" }
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local padding_span = VerticalSpan:new{ width = self.span }
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local enable_button_plus = true
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local enable_button_minus = true
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if self[1] then
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--- @note Don't set the same value twice, to play nice with the update() sent by the swipe handler on the FL bar
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if num_warmth ~= self.powerd.fl_warmth then
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self.powerd:setWarmth(num_warmth)
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end
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end
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if self.natural_light and num_warmth then
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local curr_warmth_step = math.floor(num_warmth / step)
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for i = 0, curr_warmth_step do
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table.insert(warmth_group, self.fl_prog_button:new{
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text = "",
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preselect = curr_warmth_step > 0 and true or false,
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callback = function()
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self:setProgress(self.fl_cur, step, i * step)
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end
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})
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end
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for i = curr_warmth_step + 1, self.steps - 1 do
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table.insert(warmth_group, self.fl_prog_button:new{
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text = "",
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callback = function()
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self:setProgress(self.fl_cur, step, i * step)
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end
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})
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end
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end
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if math.floor(num_warmth / self.nl_scale) <= self.nl_min then enable_button_minus = false end
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if math.ceil(num_warmth / self.nl_scale) >= self.nl_max then enable_button_plus = false end
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local text_warmth = TextBoxWidget:new{
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text = "\n" .. _("Warmth"),
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face = self.medium_font_face,
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bold = true,
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alignment = "center",
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width = math.floor(self.screen_width * 0.95),
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}
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local button_minus = Button:new{
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text = "-" .. (1 * self.nl_scale),
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margin = Size.margin.small,
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radius = 0,
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enabled = enable_button_minus,
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width = math.floor(self.screen_width * 0.2),
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur, step, (num_warmth - (1 * self.nl_scale))) end,
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}
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local button_plus = Button:new{
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text = "+" .. (1 * self.nl_scale),
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margin = Size.margin.small,
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radius = 0,
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enabled = enable_button_plus,
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width = math.floor(self.screen_width * 0.2),
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur, step, (num_warmth + (1 * self.nl_scale))) end,
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}
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local item_level = TextBoxWidget:new{
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text = num_warmth,
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face = self.medium_font_face,
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alignment = "center",
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width = math.floor(self.screen_width * 0.95 - 1.275 * button_minus.width - 1.275 * button_plus.width),
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}
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local button_min = Button:new{
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text = _("Min"),
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margin = Size.margin.small,
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radius = 0,
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enabled = true,
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width = math.floor(self.screen_width * 0.2),
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur, step, self.nl_min) end,
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}
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local button_max = Button:new{
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text = _("Max"),
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margin = Size.margin.small,
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radius = 0,
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enabled = true,
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width = math.floor(self.screen_width * 0.2),
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show_parent = self,
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callback = function() self:setProgress(self.fl_cur, step, (self.nl_max * self.nl_scale)) end,
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}
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local empty_space = HorizontalSpan:new{
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width = math.floor((self.screen_width * 0.95 - 1.2 * button_minus.width - 1.2 * button_plus.width) / 2),
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}
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local button_table_up = HorizontalGroup:new{
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align = "center",
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button_minus,
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item_level,
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button_plus,
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}
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local button_table_down = HorizontalGroup:new{
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align = "center",
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button_min,
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empty_space,
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button_max,
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}
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table.insert(vertical_group, text_warmth)
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table.insert(button_group_up, button_table_up)
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table.insert(button_group_down, button_table_down)
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table.insert(vertical_group, padding_span)
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table.insert(vertical_group, button_group_up)
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table.insert(vertical_group, padding_span)
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table.insert(vertical_group, warmth_group)
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table.insert(vertical_group, padding_span)
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table.insert(vertical_group, button_group_down)
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table.insert(vertical_group, padding_span)
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end
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function FrontLightWidget:setFrontLightIntensity(num)
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self.fl_cur = num
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local set_fl = math.min(self.fl_cur, self.fl_max)
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-- Don't touch frontlight on first call (no self[1] means not yet out of update()),
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-- so that we don't untoggle light.
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if self[1] then
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if set_fl == self.fl_min then -- fl_min (which is always 0) means toggle
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self.powerd:toggleFrontlight()
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else
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self.powerd:setIntensity(set_fl)
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end
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-- get back the real level (different from set_fl if untoggle)
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self.fl_cur = self.powerd:frontlightIntensity()
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end
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end
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function FrontLightWidget:update()
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-- header
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self.light_title = FrameContainer:new{
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padding = Size.padding.default,
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margin = Size.margin.title,
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bordersize = 0,
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TextWidget:new{
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text = _("Frontlight"),
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face = self.title_face,
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bold = true,
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width = math.floor(self.screen_width * 0.95),
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},
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}
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local light_level = FrameContainer:new{
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padding = Size.padding.button,
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margin = Size.margin.small,
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bordersize = 0,
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self:generateProgressGroup(math.floor(self.screen_width * 0.95), math.floor(self.screen_height * 0.2),
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self.fl_cur, self.one_step)
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}
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local light_line = LineWidget:new{
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dimen = Geom:new{
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w = self.width,
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h = Size.line.thick,
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}
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}
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self.light_bar = OverlapGroup:new{
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dimen = {
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w = self.width,
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h = self.light_title:getSize().h
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},
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self.light_title,
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CloseButton:new{ window = self, padding_top = Size.margin.title, },
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}
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self.light_frame = FrameContainer:new{
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radius = Size.radius.window,
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bordersize = Size.border.window,
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padding = 0,
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margin = 0,
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background = Blitbuffer.COLOR_WHITE,
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VerticalGroup:new{
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align = "left",
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self.light_bar,
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light_line,
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CenterContainer:new{
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dimen = Geom:new{
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w = light_line:getSize().w,
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h = light_level:getSize().h,
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},
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light_level,
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},
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}
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}
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self[1] = WidgetContainer:new{
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align = "center",
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dimen =Geom:new{
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x = 0, y = 0,
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w = self.screen_width,
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h = self.screen_height,
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},
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FrameContainer:new{
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|
bordersize = 0,
|
|
self.light_frame,
|
|
}
|
|
}
|
|
end
|
|
|
|
function FrontLightWidget:onCloseWidget()
|
|
UIManager:setDirty(nil, function()
|
|
return "flashui", self.light_frame.dimen
|
|
end)
|
|
end
|
|
|
|
function FrontLightWidget:onShow()
|
|
-- NOTE: Keep this one as UI, it'll get coalesced...
|
|
UIManager:setDirty(self, function()
|
|
return "ui", self.light_frame.dimen
|
|
end)
|
|
return true
|
|
end
|
|
|
|
function FrontLightWidget:onAnyKeyPressed()
|
|
UIManager:close(self)
|
|
return true
|
|
end
|
|
|
|
function FrontLightWidget:onClose()
|
|
UIManager:close(self)
|
|
return true
|
|
end
|
|
|
|
-- This is called when natural light configuration is shown
|
|
function FrontLightWidget:naturalLightConfigOpen()
|
|
-- Remove the close button
|
|
table.remove(self.light_bar)
|
|
-- Disable the 'configure' button
|
|
self.configure_button:disable()
|
|
self.nl_configure_open = true
|
|
-- Move to the bottom to make place for the new widget
|
|
self[1].align="bottom"
|
|
UIManager:setDirty(self, "ui")
|
|
end
|
|
|
|
function FrontLightWidget:naturalLightConfigClose()
|
|
table.insert(self.light_bar,
|
|
CloseButton:new{window = self,
|
|
padding_top = Size.margin.title})
|
|
self.configure_button:enable()
|
|
self.nl_configure_open = false
|
|
self[1].align="center"
|
|
UIManager:setDirty(self, "ui")
|
|
end
|
|
|
|
function FrontLightWidget:onTapProgress(arg, ges_ev)
|
|
-- The throttling has a tendency to wreak a bit of a havoc,
|
|
-- so, if the widget hasn't been repainted yet, go away.
|
|
if not self.fl_group.dimen or not self.light_frame.dimen then
|
|
return true
|
|
end
|
|
|
|
if ges_ev.pos:intersectWith(self.fl_group.dimen) then
|
|
-- Unschedule any pending updates.
|
|
UIManager:unschedule(self.update)
|
|
|
|
local perc = self.fl_group:getPercentageFromPosition(ges_ev.pos)
|
|
if not perc then
|
|
return true
|
|
end
|
|
local num = Math.round(perc * self.fl_max)
|
|
|
|
-- Always set the frontlight intensity.
|
|
self:setFrontLightIntensity(num)
|
|
|
|
-- But limit the widget update frequency on E Ink.
|
|
if Screen.low_pan_rate then
|
|
local current_time = TimeVal:now()
|
|
local last_time = self.last_time or TimeVal.zero
|
|
if current_time - last_time > TimeVal:new{ usec = 1000000 / self.rate } then
|
|
self.last_time = current_time
|
|
else
|
|
-- Schedule a final update after we stop panning.
|
|
UIManager:scheduleIn(0.075, self.update, self)
|
|
return true
|
|
end
|
|
end
|
|
|
|
self:update()
|
|
elseif not ges_ev.pos:intersectWith(self.light_frame.dimen) and ges_ev.ges == "tap" then
|
|
-- close if tap outside
|
|
self:onClose()
|
|
end
|
|
-- otherwise, do nothing (it's easy missing taping a button)
|
|
return true
|
|
end
|
|
|
|
FrontLightWidget.onPanProgress = FrontLightWidget.onTapProgress
|
|
|
|
return FrontLightWidget
|