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koreader/screen.lua
Tigran Aivazian 819efb55aa Tidy up Screen:fb2bmp() function
1. Remove unused assert() around io.open of the input device. The failure
to open input device is already guarded by the "if inputf" code.
2. Remove unneeded assert() around io.open of the output device. This is
unneeded because we should not crash the whole application just because
we cannot write screen dump (e.g. because filesystem is full, etc) ---
rather we should exit gracefully.
2012-09-26 14:08:33 +01:00

223 lines
6.9 KiB
Lua

--[[
Copyright (C) 2011 Hans-Werner Hilse <hilse@web.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]--
--[[
Codes for rotation modes:
1 for no rotation,
2 for landscape with bottom on the right side of screen, etc.
2
+--------------+
| +----------+ |
| | | |
| | Freedom! | |
| | | |
| | | |
3 | | | | 1
| | | |
| | | |
| +----------+ |
| |
| |
+--------------+
0
--]]
Screen = {
cur_rotation_mode = 0,
-- these two variabls are used to help switching from framework to reader
native_rotation_mode = nil,
kpv_rotation_mode = nil,
saved_bb = nil,
}
-- @orien: 1 for clockwise rotate, -1 for anti-clockwise
-- Remember to reread screen resolution after this function call
function Screen:screenRotate(orien)
if orien == "clockwise" then
orien = -1
elseif orien == "anticlockwise" then
orien = 1
else
return
end
self.cur_rotation_mode = (self.cur_rotation_mode + orien) % 4
-- you have to reopen framebuffer after rotate
fb:setOrientation(self.cur_rotation_mode)
fb:close()
fb = einkfb.open("/dev/fb0")
end
function Screen:updateRotationMode()
if util.isEmulated() == 1 then -- in EMU mode always set to 0
self.cur_rotation_mode = 0
else
orie_fd = assert(io.open("/sys/module/eink_fb_hal_broads/parameters/bs_orientation", "r"))
updown_fd = assert(io.open("/sys/module/eink_fb_hal_broads/parameters/bs_upside_down", "r"))
self.cur_rotation_mode = orie_fd:read() + (updown_fd:read() * 2)
end
end
function Screen:saveCurrentBB()
local width, height = G_width, G_height
if not self.saved_bb then
self.saved_bb = Blitbuffer.new(width, height)
end
if self.saved_bb:getWidth() ~= width then
self.saved_bb:free()
self.saved_bb = Blitbuffer.new(width, height)
end
self.saved_bb:blitFullFrom(fb.bb)
end
function Screen:restoreFromSavedBB()
self:restoreFromBB(self.saved_bb)
end
function Screen:getCurrentScreenBB()
local bb = Blitbuffer.new(G_width, G_height)
bb:blitFullFrom(fb.bb)
return bb
end
function Screen:restoreFromBB(bb)
if bb then
fb.bb:blitFullFrom(bb)
else
Debug("Got nil bb in restoreFromSavedBB!")
end
end
function Screen:screenshot()
if util.isEmulated() == 1 then
return
end
local secs, usecs = util.gettime()
self:fb2bmp("/dev/fb0", lfs.currentdir().."/screenshots/"..os.date("%Y%m%d%H%M%S")..".bmp", true, nil)
local nsecs, nusecs = util.gettime()
local diff = nsecs - secs + (nusecs - usecs)/1000000
--self:fb2bmp("/dev/fb0", lfs.currentdir().."/screenshots/"..os.date("%Y%m%d%H%M%S")..".bmp", true, "bzip2 ")
--self:fb2pgm("/dev/fb0", lfs.currentdir().."/screenshots/"..os.date("%Y%m%d%H%M%S")..".pgm", "bzip2 ", 4)
showInfoMsgWithDelay(string.format("Screenshot is ready in %.2fs ", diff), 2000, 1)
end
-- NuPogodi (02.07.2012): added the functions to save the fb-content in common graphic files - bmp & pgm.
-- ToDo: png, gif ?
function Screen:LE(x) -- converts positive upto 32bit-number to a little-endian for bmp-header
local s, n = "", 4
if x<0x10000 then
s = string.char(0,0)
n = 2
end
x = math.floor(x)
for i = 1,n do
s = s..string.char(x%256)
x = math.floor(x/256)
end
return s
end
--[[ This function saves the 4bpp framebuffer as 4bpp BMP and, if necessary, packes the output by command os.execute(pack..fn).
Since framebuffer enumerates the lines from top to bottom and the bmp-file does it in the inversed order, the process includes
a vertical flip that makes it a bit slower, namely,
~0.16(s) @ Kindle3 & Kindle2 (600x800) ~0.02s @ without v-flip
~0.36(s) @ Kindle DX (824x1200)
NB: needs free memory of G_width*G_height/2 bytes to manupulate the fb-content! ]]
function Screen:fb2bmp(fin, fout, vflip, pack) -- atm, for 4bpp framebuffers only
local inputf = io.open(fin,"rb")
if inputf then
local outputf, size = io.open(fout,"wb")
if outputf then
-- writing bmp-header
outputf:write(string.char(0x42,0x4D,0xF6,0xA9,3,0,0,0,0,0,0x76,0,0,0,40,0),
self:LE(G_width), self:LE(G_height), -- width & height: 4 chars each
string.char(0,0,1,0,4,0,0,0,0,0),
self:LE(G_height*G_width/2), -- raw bytes in image
string.char(0x87,0x19,0,0,0x87,0x19,0,0), -- 6536 pixel/m = 166 dpi for both x&y resolutions
string.char(16,0,0,0,0,0,0,0)) -- 16 colors
local line, i = G_width/2, 15
-- add palette to bmp-header
while i>=0 do
outputf:write(string.char(i*16+i):rep(3), string.char(0))
i=i-1
end
if vflip then -- flip image vertically to make it bmp-compliant
-- read the fb-content line-by-line & fill the content-table in the inversed order
local content = {}
for i=1, G_height do
table.insert(content, 1, inputf:read(line))
end
-- write the v-flipped bmp-data
for i=1, G_height do
outputf:write(content[i])
end
else -- without v-flip, it takes only 0.02s @ 600x800, 4bpp
outputf:write(inputf:read("*all"))
end
outputf:close()
-- here one may use either standard archivers (bzip2, gzip)
-- or standalone converters (bmp2png, bmp2gif)
if pack then os.execute(pack..fout) end
end -- if output f
inputf:close()
end -- if inputf
end
--[[ This function saves the fb-content (both 4bpp and 8bpp) as 8bpp PGM and pack it.
It's relatively slow for 4bpp devices such as
~2.5s @ K2 and K3 > 600x800, 4bpp
~5.0s @ KDX > 824x1200,
but should be very fast (<<0.1s) when no color conversion (4bpp>8bpp) is needed. ]]
--[[
function Screen:fb2pgm(fin, fout, pack, bpp)
local inputf = assert(io.open(fin,"rb"))
if inputf then
local outputf = assert(io.open(fout,"wb"))
outputf:write("P5\n# Created by kindlepdfviewer\n"..G_width.." "..G_height.."\n255\n")
if bpp == 8 then -- then needs free memory of G_width*G_height bytes, but extremely fast!
outputf:write(inputf:read("*all"))
else -- convert 4bpp to 8bpp; needs free memory just to store a block = G_width/2 bytes
local bpp8, block, i, j, line = {}, G_width/2
-- to accelerate a process, let us first create the convertion table: char (0..255) > 2 chars
for j=0, 255 do
i = j%16
bpp8[#bpp8+1] = string.char(255-j+i, 255-i*16)
end
-- now read, convert & write the fb-content by blocks
for i=1, G_height do
line = inputf:read(block)
for j=1, block do
outputf:write(bpp8[1+string.byte(line,j)])
end
end
end
inputf:close()
outputf:close()
if pack then os.execute(pack..fout) end
end
end
]]