mirror of
https://github.com/koreader/koreader
synced 2024-11-13 19:11:25 +00:00
317 lines
12 KiB
Lua
317 lines
12 KiB
Lua
--[[--
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Text rendering module.
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]]
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local bit = require("bit")
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local Font = require("ui/font")
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local Cache = require("cache")
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local Blitbuffer = require("ffi/blitbuffer")
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local Device = require("device")
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local logger = require("logger")
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local band = bit.band
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local bor = bit.bor
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local lshift = bit.lshift
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if Device.should_restrict_JIT then
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jit.off(true, true)
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end
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--[[
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@TODO: all these functions should probably be methods on Face objects
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]]--
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local RenderText = {}
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local GlyphCache = Cache:new{
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-- 1024 slots
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slots = 1024,
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-- Rely on our FFI finalizer to free the BBs on GC
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enable_eviction_cb = false,
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}
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-- iterator over UTF8 encoded characters in a string
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local function utf8Chars(input_text)
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local function read_next_glyph(input, pos)
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if string.len(input) < pos then return nil end
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local value = string.byte(input, pos)
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if band(value, 0x80) == 0 then
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--- @todo check valid ranges
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return pos+1, value, string.sub(input, pos, pos)
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elseif band(value, 0xC0) == 0x80 -- invalid, continuation
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or band(value, 0xF8) == 0xF8 -- 5-or-more byte sequence, illegal due to RFC3629
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then
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return pos+1, 0xFFFD, "\xFF\xFD"
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else
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local glyph, bytes_left
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if band(value, 0xE0) == 0xC0 then
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glyph = band(value, 0x1F)
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bytes_left = 1
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elseif band(value, 0xF0) == 0xE0 then
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glyph = band(value, 0x0F)
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bytes_left = 2
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elseif band(value, 0xF8) == 0xF0 then
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glyph = band(value, 0x07)
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bytes_left = 3
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else
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return pos+1, 0xFFFD, "\xFF\xFD"
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end
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if string.len(input) < (pos + bytes_left) then
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return pos+1, 0xFFFD, "\xFF\xFD"
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end
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for i = pos+1, pos + bytes_left do
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value = string.byte(input, i)
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if band(value, 0xC0) == 0x80 then
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glyph = bor(lshift(glyph, 6), band(value, 0x3F))
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else
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-- invalid UTF8 continuation - don't be greedy, just skip
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-- the initial char of the sequence.
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return pos+1, 0xFFFD, "\xFF\xFD"
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end
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end
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--- @todo check for valid ranges here!
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return pos+bytes_left+1, glyph, string.sub(input, pos, pos+bytes_left)
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end
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end
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return read_next_glyph, input_text, 1
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end
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--- Returns a rendered glyph
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--
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-- @tparam ui.font.FontFaceObj face font face for the text
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-- @int charcode
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-- @bool[opt=false] bold whether the text should be measured as bold
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-- @treturn glyph
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function RenderText:getGlyph(face, charcode, bold)
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local orig_bold = bold
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if face.is_real_bold then
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bold = false -- don't embolden glyphs already bold
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end
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local hash = "glyph|"..face.hash.."|"..charcode.."|"..(bold and 1 or 0)
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local glyph = GlyphCache:check(hash)
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if glyph then
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-- cache hit
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return glyph
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end
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local rendered_glyph = face.ftface:renderGlyph(charcode, bold)
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if face.ftface:checkGlyph(charcode) == 0 then
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for index, font in pairs(Font.fallbacks) do
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-- use original size before scaling by screen DPI
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local fb_face = Font:getFace(font, face.orig_size)
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if fb_face ~= nil then
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-- for some characters it cannot find in Fallbacks, it will crash here
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if fb_face.ftface:checkGlyph(charcode) ~= 0 then
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rendered_glyph = fb_face.ftface:renderGlyph(charcode, orig_bold)
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break
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end
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end
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end
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end
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if not rendered_glyph then
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logger.warn("error rendering glyph (charcode=", charcode, ") for face", face)
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return
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end
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GlyphCache:insert(hash, rendered_glyph)
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return rendered_glyph
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end
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--- Returns a substring of a given text that meets the maximum width (in pixels)
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-- restriction.
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--
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-- @string text text to truncate
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-- @tparam ui.font.FontFaceObj face font face for the text
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-- @int width maximum width in pixels
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-- @bool[opt=false] kerning whether the text should be measured with kerning
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-- @bool[opt=false] bold whether the text should be measured as bold
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-- @treturn string
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-- @see truncateTextByWidth
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function RenderText:getSubTextByWidth(text, face, width, kerning, bold)
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local pen_x = 0
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local prevcharcode
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local char_list = {}
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for _, charcode, uchar in utf8Chars(text) do
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if pen_x < width then
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local glyph = self:getGlyph(face, charcode, bold)
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if kerning and prevcharcode then
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local kern = face.ftface:getKerning(prevcharcode, charcode)
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pen_x = pen_x + kern
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end
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pen_x = pen_x + glyph.ax
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if pen_x <= width then
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prevcharcode = charcode
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table.insert(char_list, uchar)
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else
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break
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end
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end
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end
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return table.concat(char_list)
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end
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--- Measure rendered size for a given text.
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--
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-- Note this function does not render the text into a bitmap. Use it if you
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-- only need the estimated size information.
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--
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-- @int x start position for a given text (within maximum width)
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-- @int width maximum rendering width in pixels (think of it as size of the bitmap)
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-- @tparam ui.font.FontFaceObj face font face that will be used for rendering
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-- @string text text to measure
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-- @bool[opt=false] kerning whether the text should be measured with kerning
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-- @bool[opt=false] bold whether the text should be measured as bold
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-- @treturn RenderTextSize
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function RenderText:sizeUtf8Text(x, width, face, text, kerning, bold)
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if not text then
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logger.warn("sizeUtf8Text called without text")
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return { x = 0, y_top = 0, y_bottom = 0 }
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end
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-- may still need more adaptive pen placement when kerning,
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-- see: http://freetype.org/freetype2/docs/glyphs/glyphs-4.html
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local pen_x = 0
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local pen_y_top = 0
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local pen_y_bottom = 0
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local prevcharcode = 0
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for _, charcode, uchar in utf8Chars(text) do
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if not width or pen_x < (width - x) then
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local glyph = self:getGlyph(face, charcode, bold)
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if kerning and (prevcharcode ~= 0) then
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pen_x = pen_x + (face.ftface):getKerning(prevcharcode, charcode)
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end
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pen_x = pen_x + glyph.ax
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pen_y_top = math.max(pen_y_top, glyph.t)
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pen_y_bottom = math.max(pen_y_bottom, glyph.bb:getHeight() - glyph.t)
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prevcharcode = charcode
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end -- if pen_x < (width - x)
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end
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--- RenderText size information
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-- @table RenderTextSize
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-- @field x length of the text on x coordinate
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-- @field y_top distance between top-most pixel (scanline) and baseline
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-- (bearingY)
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-- @field y_bottom distance between bottom-most pixel (scanline) and
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-- baseline (height - y_top)
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return { x = pen_x, y_top = pen_y_top, y_bottom = pen_y_bottom }
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end
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--- Render a given text into a given BlitBuffer
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--
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-- @tparam BlitBuffer dest_bb Buffer to blit into
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-- @int x starting x coordinate position within dest_bb
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-- @int baseline y coordinate for baseline, within dest_bb
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-- @tparam ui.font.FontFaceObj face font face that will be used for rendering
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-- @string text text to render
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-- @bool[opt=false] kerning whether the text should be measured with kerning
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-- @bool[opt=false] bold whether the text should be measured as bold
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-- @tparam[opt=Blitbuffer.COLOR_BLACK] Blitbuffer.COLOR fgcolor foreground color
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-- @int[opt=nil] width maximum rendering width
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-- @tparam[opt] table char_pads array of integers, nb of pixels to add, one for each utf8 char in text
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-- @return int width of rendered bitmap
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function RenderText:renderUtf8Text(dest_bb, x, baseline, face, text, kerning, bold, fgcolor, width, char_pads)
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if not text then
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logger.warn("renderUtf8Text called without text")
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return 0
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end
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if not fgcolor then
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fgcolor = Blitbuffer.COLOR_BLACK
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end
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-- may still need more adaptive pen placement when kerning,
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-- see: http://freetype.org/freetype2/docs/glyphs/glyphs-4.html
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local pen_x = 0
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local prevcharcode = 0
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local text_width = dest_bb:getWidth() - x
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if width and width < text_width then
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text_width = width
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end
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local char_idx = 0
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for _, charcode, uchar in utf8Chars(text) do
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if pen_x < text_width then
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local glyph = self:getGlyph(face, charcode, bold)
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if kerning and (prevcharcode ~= 0) then
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pen_x = pen_x + face.ftface:getKerning(prevcharcode, charcode)
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end
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dest_bb:colorblitFrom(
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glyph.bb,
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x + pen_x + glyph.l,
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baseline - glyph.t,
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0, 0,
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glyph.bb:getWidth(), glyph.bb:getHeight(),
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fgcolor)
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pen_x = pen_x + glyph.ax
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prevcharcode = charcode
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end -- if pen_x < text_width
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if char_pads then
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char_idx = char_idx + 1
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pen_x = pen_x + (char_pads[char_idx] or 0)
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-- We used to use:
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-- pen_x = pen_x + char_pads[char_idx]
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-- above will fail if we didnt count the same number of chars, we'll see
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-- We saw, and it's pretty robust: it never failed before we tried to
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-- render some binary content, which messes the utf8 sequencing: the
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-- split to UTF8 is only reversible if text is valid UTF8 (or nearly UTF8).
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-- TextBoxWidget did this sequencing, counted the number of chars
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-- and made out 'char_pads', and gave us back the concatenated utf8
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-- chars as 'text', that we sequenced again above: we may not get the
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-- same number of chars as we did previously to make char_pads.
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-- We'd rather not crash (and have binary stuff displayed, even if
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-- badly). The mess in char_pads is negligeable when that happens.
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end
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end
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return pen_x
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end
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local ellipsis = "…"
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function RenderText:getEllipsisWidth(face, bold)
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return self:sizeUtf8Text(0, false, face, ellipsis, false, bold).x
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end
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--- Returns a substring of a given text that meets the maximum width (in pixels)
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-- restriction with ellipses (…) at the end if required.
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--
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-- @string text text to truncate
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-- @tparam ui.font.FontFaceObj face font face for the text
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-- @int width maximum width in pixels
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-- @bool[opt=false] kerning whether the text should be measured with kerning
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-- @bool[opt=false] bold whether the text should be measured as bold
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-- @treturn string
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-- @see getSubTextByWidth
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function RenderText:truncateTextByWidth(text, face, max_width, kerning, bold)
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local ellipsis_width = self:getEllipsisWidth(face, bold)
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local new_txt_width = max_width - ellipsis_width
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local sub_txt = self:getSubTextByWidth(text, face, new_txt_width, kerning, bold)
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return sub_txt .. ellipsis
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end
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--- Returns a rendered glyph by glyph index
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-- xtext/Harfbuzz, after shaping, gives glyph indexes in the font, which
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-- is usually different from the unicode codepoint of the original char)
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--
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-- @tparam ui.font.FontFaceObj face font face for the text
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-- @int glyph index
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-- @bool[opt=false] bold whether the glyph should be artificially boldened
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-- @treturn glyph
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function RenderText:getGlyphByIndex(face, glyphindex, bold)
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if face.is_real_bold then
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bold = false -- don't embolden glyphs already bold
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end
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local hash = "xglyph|"..face.hash.."|"..glyphindex.."|"..(bold and 1 or 0)
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local glyph = GlyphCache:check(hash)
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if glyph then
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-- cache hit
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return glyph
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end
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local rendered_glyph = face.ftface:renderGlyphByIndex(glyphindex, bold and face.embolden_half_strength)
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if not rendered_glyph then
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logger.warn("error rendering glyph (glyphindex=", glyphindex, ") for face", face)
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return
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end
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GlyphCache:insert(hash, rendered_glyph)
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return rendered_glyph
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end
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return RenderText
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