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koreader/frontend/ui/widget/multiinputdialog.lua
Hans-Werner Hilse 3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00

109 lines
2.8 KiB
Lua

local FrameContainer = require("ui/widget/container/framecontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local VerticalGroup = require("ui/widget/verticalgroup")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputDialog = require("ui/widget/inputdialog")
local InputText = require("ui/widget/inputtext")
local UIManager = require("ui/uimanager")
local Geom = require("ui/geometry")
local Screen = require("device").screen
local DEBUG = require("dbg")
local _ = require("gettext")
local util = require("ffi/util")
local Blitbuffer = require("ffi/blitbuffer")
local InfoMessage = require("ui/widget/infomessage")
local input_field
local MultiInputDialog = InputDialog:extend{
field = {},
field_hint = {},
fields = {},
}
function MultiInputDialog:init()
-- init title and buttons in base class
InputDialog.init(self)
local VerticalGroupData = VerticalGroup:new{
align = "left",
self.title,
self.title_bar,
}
input_field = {}
local k = 0
for i, field in ipairs(self.fields) do
k = k + 1
input_field[k] = InputText:new{
text = field.text or "",
hint = field.hint or "",
face = self.input_face,
width = self.width * 0.9,
focused = k == 1 and true or false,
scroll = false,
parent = self,
}
table.insert(VerticalGroupData,CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = input_field[k]:getSize().h,
},
input_field[k],
})
end
-- buttons
table.insert(VerticalGroupData,CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.button_table:getSize().h,
},
self.button_table,
})
self.dialog_frame = FrameContainer:new{
radius = 8,
bordersize = 3,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroupData,
}
self.input = input_field[1]
self[1] = CenterContainer:new{
dimen = Geom:new{
w = Screen:getWidth(),
h = Screen:getHeight() - self.input:getKeyboardDimen().h,
},
self.dialog_frame,
}
UIManager.repaint_all = true
UIManager.full_refresh = true
end
function MultiInputDialog:getFields()
local fields = {}
for i=1, #input_field do
table.insert(fields, input_field[i].text)
end
return fields
end
function MultiInputDialog:onSwitchFocus(inputbox)
-- unfocus current inputbox
self.input:unfocus()
self.input:onCloseKeyboard()
-- focus new inputbox
self.input = inputbox
self.input:focus()
self.input:onShowKeyboard()
UIManager:show(self)
end
return MultiInputDialog