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Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
29 lines
1.1 KiB
Lua
29 lines
1.1 KiB
Lua
--[[
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Inheritable abstraction for cache items
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--]]
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local CacheItem = {
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size = 128, -- some reasonable default for a small table.
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}
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--- NOTE: As far as size estimations go, the assumption is that a key, value pair should roughly take two words,
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--- and the most common items we cache are Geom-like tables (i.e., 4 key-value pairs).
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--- That's generally a low estimation, especially for larger tables, where memory allocation trickery may be happening.
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function CacheItem:extend(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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-- NOTE: There's no object-specific initialization, the entirety of the new data *is* the table we pass to new.
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-- We only keep the distinction as a matter of semantics, to differentiate class declarations from object instantiations.
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CacheItem.new = CacheItem.extend
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-- Called on eviction.
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-- We generally use it to free C/FFI resources *immediately* (as opposed to relying on our Userdata/FFI finalizers to do it "later" on GC).
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-- c.f., TileCacheItem
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function CacheItem:onFree()
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end
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return CacheItem
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