mirror of
https://github.com/koreader/koreader
synced 2024-11-04 12:00:25 +00:00
fadee1f5dc
Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
176 lines
6.6 KiB
Lua
176 lines
6.6 KiB
Lua
local BD = require("ui/bidi")
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local ButtonDialogTitle = require("ui/widget/buttondialogtitle")
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local Device = require("device")
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local FileManagerBookInfo = require("apps/filemanager/filemanagerbookinfo")
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local InfoMessage = require("ui/widget/infomessage")
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local Menu = require("ui/widget/menu")
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local ReadCollection = require("readcollection")
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local UIManager = require("ui/uimanager")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local Screen = require("device").screen
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local BaseUtil = require("ffi/util")
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local util = require("util")
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local _ = require("gettext")
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local T = BaseUtil.template
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local FileManagerCollection = WidgetContainer:extend{
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coll_menu_title = _("Favorites"),
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}
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function FileManagerCollection:init()
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self.ui.menu:registerToMainMenu(self)
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end
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function FileManagerCollection:addToMainMenu(menu_items)
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menu_items.collections = {
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text = self.coll_menu_title,
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callback = function()
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self:onShowColl("favorites")
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end,
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}
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end
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function FileManagerCollection:updateItemTable()
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-- Try to stay on current page.
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local select_number = nil
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if self.coll_menu.page and self.coll_menu.perpage then
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select_number = (self.coll_menu.page - 1) * self.coll_menu.perpage + 1
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end
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self.coll_menu:switchItemTable(self.coll_menu_title,
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ReadCollection:prepareList(self.coll_menu.collection), select_number)
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end
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function FileManagerCollection:onMenuHold(item)
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self.collfile_dialog = nil
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local buttons = {
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{
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{
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text = _("Sort"),
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callback = function()
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UIManager:close(self.collfile_dialog)
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local item_table = {}
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for i=1, #self._manager.coll_menu.item_table do
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table.insert(item_table, {text = self._manager.coll_menu.item_table[i].text, label = self._manager.coll_menu.item_table[i].file})
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end
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local SortWidget = require("ui/widget/sortwidget")
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local sort_item
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sort_item = SortWidget:new{
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title = _("Sort favorites"),
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item_table = item_table,
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callback = function()
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local new_order_table = {}
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for i=1, #sort_item.item_table do
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table.insert(new_order_table, {
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file = sort_item.item_table[i].label,
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order = i
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})
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end
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ReadCollection:writeCollection(new_order_table, self._manager.coll_menu.collection)
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self._manager:updateItemTable()
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end
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}
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UIManager:show(sort_item)
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end,
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},
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{
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text = _("Remove from collection"),
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callback = function()
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ReadCollection:removeItem(item.file, self._manager.coll_menu.collection)
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self._manager:updateItemTable()
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UIManager:close(self.collfile_dialog)
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end,
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},
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},
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{
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{
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text = _("Book information"),
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enabled = FileManagerBookInfo:isSupported(item.file),
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callback = function()
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FileManagerBookInfo:show(item.file)
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UIManager:close(self.collfile_dialog)
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end,
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},
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},
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}
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-- NOTE: Duplicated from frontend/apps/filemanager/filemanager.lua
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if Device:canExecuteScript(item.file) then
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table.insert(buttons, {
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{
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-- @translators This is the script's programming language (e.g., shell or python)
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text = T(_("Execute %1 script"), util.getScriptType(item.file)),
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enabled = true,
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callback = function()
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UIManager:close(self.collfile_dialog)
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local script_is_running_msg = InfoMessage:new{
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-- @translators %1 is the script's programming language (e.g., shell or python), %2 is the filename
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text = T(_("Running %1 script %2…"), util.getScriptType(item.file), BD.filename(BaseUtil.basename(item.file))),
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}
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UIManager:show(script_is_running_msg)
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UIManager:scheduleIn(0.5, function()
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local rv = os.execute(BaseUtil.realpath(item.file))
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UIManager:close(script_is_running_msg)
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if rv == 0 then
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UIManager:show(InfoMessage:new{
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text = _("The script exited successfully."),
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})
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else
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UIManager:show(InfoMessage:new{
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text = T(_("The script returned a non-zero status code: %1!"), bit.rshift(rv, 8)),
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icon = "notice-warning",
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})
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end
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end)
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end,
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}
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})
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end
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self.collfile_dialog = ButtonDialogTitle:new{
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title = item.text:match("([^/]+)$"),
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title_align = "center",
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buttons = buttons,
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}
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UIManager:show(self.collfile_dialog)
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return true
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end
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function FileManagerCollection:MenuSetRotationModeHandler(rotation)
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if rotation ~= nil and rotation ~= Screen:getRotationMode() then
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UIManager:close(self._manager.coll_menu)
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if self._manager.ui.view and self._manager.ui.view.onSetRotationMode then
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self._manager.ui.view:onSetRotationMode(rotation)
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elseif self._manager.ui.onSetRotationMode then
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self._manager.ui:onSetRotationMode(rotation)
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else
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Screen:setRotationMode(rotation)
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end
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self._manager:onShowColl()
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end
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return true
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end
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function FileManagerCollection:onShowColl(collection)
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self.coll_menu = Menu:new{
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ui = self.ui,
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width = Screen:getWidth(),
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height = Screen:getHeight(),
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covers_fullscreen = true, -- hint for UIManager:_repaint()
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is_borderless = true,
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is_popout = false,
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onMenuHold = self.onMenuHold,
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onSetRotationMode = self.MenuSetRotationModeHandler,
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_manager = self,
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collection = collection,
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}
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self:updateItemTable()
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self.coll_menu.close_callback = function()
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UIManager:close(self.coll_menu)
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end
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UIManager:show(self.coll_menu)
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return true
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end
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return FileManagerCollection
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