mirror of
https://github.com/koreader/koreader
synced 2024-11-04 12:00:25 +00:00
107156c0a8
FocusManager: fix round x use y layout FocusManager: add tab and shift tab focus navigation support FocusManager: handle Press key by default FocusManager: make sure selected in instance level FocusManager: add hold event support FocusManager: Half move instead of edge move FocusManager: add keymap override support FocusManager: refocusWidget will delegate to parent FocusManager Focusmanager: refocusWidget can execute on next tick inputtext: can move out of focus on back inputtext: fix cannot exit for non-touch device inputtext: fix cannot input text with kindle dx physical keyboard fontlightwidget: add non-touch support datetimewidget: add non-touch support datetimewidget: fix set date failed in kindle DX, fix datetimewidget month range to 1~23 by default datetimewidget: make hour max value to 23 multiinputdialog: add non-touch support checkbox: focusable and focus style virtualkeyboard: no need to press two back to unfocus inputtext virtualkeyboard: collect FocusManager event key names to let VirtualKeyboard disable them openwithdialog: add non-touch support inputdialog: can close via back button enable all InputDialog and MultiInputDialog can be close by back keyboardlayoutdialog: non-touch support readertoc: non touch device can expand/collapse in toc bookstatuswidget: non touch support keyvaluepage: non-touch support calendarview: non-touch support
141 lines
4.2 KiB
Lua
141 lines
4.2 KiB
Lua
--[[--
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A FrameContainer is some graphics content (1 widget) that is surrounded by a
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frame
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Example:
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local frame
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frame = FrameContainer:new{
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radius = Size.radius.window,
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bordersize = Size.border.window,
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padding = 0,
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margin = 0,
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background = Blitbuffer.COLOR_WHITE,
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VerticalGroup:new{
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-- etc
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}
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}
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--]]
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local BD = require("ui/bidi")
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local Blitbuffer = require("ffi/blitbuffer")
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local Geom = require("ui/geometry")
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local Size = require("ui/size")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local FrameContainer = WidgetContainer:new{
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background = nil,
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color = Blitbuffer.COLOR_BLACK,
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margin = 0,
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radius = nil,
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inner_bordersize = 0,
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bordersize = Size.border.window,
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padding = Size.padding.default,
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padding_top = nil,
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padding_right = nil,
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padding_bottom = nil,
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padding_left = nil,
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width = nil,
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height = nil,
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invert = false,
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allow_mirroring = true,
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focusable = false,
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focus_border_size = Size.border.window * 2,
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focus_border_color = Blitbuffer.COLOR_BLACK,
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}
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function FrameContainer:getSize()
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local content_size = self[1]:getSize()
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self._padding_top = self.padding_top or self.padding
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self._padding_right = self.padding_right or self.padding
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self._padding_bottom = self.padding_bottom or self.padding
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self._padding_left = self.padding_left or self.padding
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if BD.mirroredUILayout() and self.allow_mirroring then
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self._padding_left, self._padding_right = self._padding_right, self._padding_left
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end
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return Geom:new{
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w = content_size.w + ( self.margin + self.bordersize ) * 2 + self._padding_left + self._padding_right,
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h = content_size.h + ( self.margin + self.bordersize ) * 2 + self._padding_top + self._padding_bottom
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}
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end
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function FrameContainer:onFocus()
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if not self.focusable then
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return false
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end
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self._origin_bordersize = self.bordersize
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self._origin_border_color = self.color
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self.bordersize = self.focus_border_size
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self.color = self.focus_border_color
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self._focused = true
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return true
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end
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function FrameContainer:onUnfocus()
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if not self.focusable then
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return false
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end
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if self._focused then
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self.bordersize = self._origin_bordersize
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self.color = self._origin_border_color
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self._focused = nil
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return true
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end
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return false
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end
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function FrameContainer:paintTo(bb, x, y)
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local my_size = self:getSize()
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self.dimen = Geom:new{
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x = x, y = y,
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w = my_size.w,
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h = my_size.h
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}
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local container_width = self.width or my_size.w
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local container_height = self.height or my_size.h
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local shift_x = 0
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if BD.mirroredUILayout() and self.allow_mirroring then
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shift_x = container_width - my_size.w
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end
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--- @todo get rid of margin here? 13.03 2013 (houqp)
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if self.background then
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bb:paintRoundedRect(x, y,
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container_width, container_height,
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self.background, self.radius)
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end
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if self.inner_bordersize > 0 then
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--- @warning This doesn't actually support radius, it'll always be a square.
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bb:paintInnerBorder(x + self.margin, y + self.margin,
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container_width - self.margin * 2,
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container_height - self.margin * 2,
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self.inner_bordersize, self.color, self.radius)
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end
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if self.bordersize > 0 then
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bb:paintBorder(x + self.margin, y + self.margin,
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container_width - self.margin * 2,
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container_height - self.margin * 2,
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self.bordersize, self.color, self.radius)
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end
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if self[1] then
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self[1]:paintTo(bb,
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x + self.margin + self.bordersize + self._padding_left + shift_x,
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y + self.margin + self.bordersize + self._padding_top)
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end
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if self.invert then
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bb:invertRect(x + self.bordersize, y + self.bordersize,
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container_width - 2*self.bordersize,
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container_height - 2*self.bordersize)
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end
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if self.dim then
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bb:dimRect(x + self.bordersize, y + self.bordersize,
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container_width - 2*self.bordersize,
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container_height - 2*self.bordersize)
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end
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end
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return FrameContainer
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