mirror of
https://github.com/koreader/koreader
synced 2024-11-11 19:11:14 +00:00
70 lines
2.0 KiB
Lua
70 lines
2.0 KiB
Lua
local TimeVal = require("ui/timeval")
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local GestureRange = {
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-- gesture matching type
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ges = nil,
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-- spatial range limits the gesture emitting position
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range = nil,
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-- temproal range limits the gesture emitting rate
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rate = nil,
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-- scale limits of this gesture
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scale = nil,
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}
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function GestureRange:new(from_o)
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local o = from_o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function GestureRange:match(gs)
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if gs.ges ~= self.ges then
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return false
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end
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if self.range then
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-- sometimes widget dimenension is not available when creating a gesturerage
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-- for some action, now we accept a range function that will be later called
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-- and the result of which will be used to check gesture match
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-- e.g. range = function() return self.dimen end
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-- for inputcontainer given that the x and y field of `self.dimen` is only
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-- filled when the inputcontainer is painted into blitbuffer
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local range
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if type(self.range) == "function" then
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range = self.range()
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else
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range = self.range
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end
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if not range:contains(gs.pos) then
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return false
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end
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end
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if self.rate then
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-- This filed restraints the upper limit rate(matches per second).
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-- It's most useful for e-ink devices with less powerfull CPUs and
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-- screens that cannot handle gesture events that otherwise will be
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-- generated
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local last_time = self.last_time or TimeVal:new{}
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if gs.time - last_time > TimeVal:new{usec = 1000000 / self.rate} then
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self.last_time = gs.time
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else
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return false
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end
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end
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if self.scale then
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local scale = gs.distance or gs.span
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if self.scale[1] > scale or self.scale[2] < scale then
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return false
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end
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end
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if self.direction then
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if self.direction ~= gs.direction then
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return false
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end
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end
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return true
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end
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return GestureRange
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