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koreader/frontend/apps/reader/modules/readerflipping.lua
Hans-Werner Hilse 3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00

45 lines
1.3 KiB
Lua

local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local ImageWidget = require("ui/widget/imagewidget")
local GestureRange = require("ui/gesturerange")
local Device = require("device")
local Geom = require("ui/geometry")
local Screen = require("device").screen
local Event = require("ui/event")
local ReaderFlipping = InputContainer:new{
orig_reflow_mode = 0,
}
function ReaderFlipping:init()
local widget = ImageWidget:new{
file = "resources/icons/appbar.book.open.png",
}
self[1] = LeftContainer:new{
dimen = Geom:new{w = Screen:getWidth(), h = widget:getSize().h},
widget,
}
if Device:isTouchDevice() then
self.ges_events = {
Tap = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = Screen:getWidth()*DTAP_ZONE_FLIPPING.x,
y = Screen:getHeight()*DTAP_ZONE_FLIPPING.y,
w = Screen:getWidth()*DTAP_ZONE_FLIPPING.w,
h = Screen:getHeight()*DTAP_ZONE_FLIPPING.h
}
}
}
}
end
end
function ReaderFlipping:onTap()
self.ui:handleEvent(Event:new("TogglePageFlipping"))
return true
end
return ReaderFlipping