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koreader/utils/wtest.lua
Hans-Werner Hilse 3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00

364 lines
11 KiB
Lua
Executable File

-- widget test utility
-- usage: ./luajit util/wtest.lua
require "defaults"
print(package.path)
package.path = "?.lua;common/?.lua;frontend/?.lua"
package.cpath = "?.so;common/?.so;/usr/lib/lua/?.so"
local DocSettings = require("docsettings")
local _ = require("gettext")
-- read settings and check for language override
-- has to be done before requiring other files because
-- they might call gettext on load
G_reader_settings = DocSettings:open(".reader")
local lang_locale = G_reader_settings:readSetting("language")
if lang_locale then
_.changeLang(lang_locale)
end
local UIManager = require("ui/uimanager")
local RenderText = require("ui/rendertext")
local Font = require("ui/font")
local Geom = require("ui/geometry")
local Menu = require("ui/widget/menu")
local Widget = require("ui/widget/widget")
local TextWidget = require("ui/widget/textwidget")
local InfoMessage = require("ui/widget/infomessage")
local InputContainer = require("ui/widget/container/inputcontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local AlphaContainer = require("ui/widget/container/alphacontainer")
local ConfirmBox = require("ui/widget/confirmbox")
local TouchMenu = require("ui/widget/touchmenu")
local InputText = require("ui/widget/inputtext")
local DocumentRegistry = require("document/documentregistry")
local ReaderUI = require("apps/reader/readerui")
local Dbg = require("dbg")
local Device = require("device")
local Screen = require("device").screen
local Blitbuffer = require("ffi/blitbuffer")
-----------------------------------------------------
-- widget that paints the grid on the background
-----------------------------------------------------
TestGrid = Widget:new{}
TestVisible = Widget:new{}
function TestGrid:paintTo(bb)
v_line = math.floor(bb:getWidth() / 50)
h_line = math.floor(bb:getHeight() / 50)
for i=1,h_line do
y_num = i*50
RenderText:renderUtf8Text(bb, 0, y_num+10, Font:getFace("ffont", 12), y_num, true)
bb:paintRect(0, y_num, bb:getWidth(), 1, Blitbuffer.gray(0.7))
end
for i=1,v_line do
x_num = i*50
RenderText:renderUtf8Text(bb, x_num, 10, Font:getFace("ffont", 12), x_num, true)
bb:paintRect(x_num, 0, 1, bb:getHeight(), Blitbuffer.gray(0.7))
end
end
function TestVisible:paintTo(bb)
--Draw three lines at the borders to assess what the maximum visible coordinates are
v_line = math.floor(bb:getWidth() / 50)
h_line = math.floor(bb:getHeight() / 50)
-- Paint white background for higher contrast
bb:paintRect(0,0,bb:getWidth(),bb:getHeight(), Blitbuffer.COLOR_WHITE)
-- Only render gridtext not lines at a more central postition, so it doesn't interfere with the
for i=1,h_line do
y_num = i*50
RenderText:renderUtf8Text(bb, 40, y_num+10, Font:getFace("ffont", 12), y_num, true)
end
for i=1,v_line do
x_num = i*50
RenderText:renderUtf8Text(bb, x_num, 40, Font:getFace("ffont", 12), x_num, true)
end
-- Handtunable minimal and maximal visible coordinates
local x_min = 0 + 4
local x_max = bb:getWidth() - 4
local y_min = 0 + 3
local y_max = bb:getHeight() - 3 - 12
-- Render extremes on screen
RenderText:renderUtf8Text(bb, 150, 100, Font:getFace("ffont", 22), "x_min = "..x_min, true)
RenderText:renderUtf8Text(bb, 500, 100, Font:getFace("ffont", 22), "x_max = "..x_max, true)
RenderText:renderUtf8Text(bb, 100, 150, Font:getFace("ffont", 22), "y_min = "..y_min, true)
RenderText:renderUtf8Text(bb, 100, 300, Font:getFace("ffont", 22), "y_max = "..y_max, true)
RenderText:renderUtf8Text(bb, 100, 500, Font:getFace("ffont", 26), "Visible screen size : "..(x_max-x_min).."x"..(y_max-y_min), true)
-- Three parallel lines at the top
bb:paintRect(x_min,y_min, x_max, 1 , Blitbuffer.gray(0.7))
bb:paintRect(x_min,y_min + 3, x_max, 1 , Blitbuffer.gray(0.7))
bb:paintRect(x_min,y_min + 6, x_max, 1 , Blitbuffer.gray(0.7))
-- Three parallel lines at the bottom
bb:paintRect(x_min,y_max, x_max, 1 , Blitbuffer.gray(0.7))
bb:paintRect(x_min,y_max - 3, x_max, 1 , Blitbuffer.gray(0.7))
bb:paintRect(x_min,y_max - 6, x_max, 1 , Blitbuffer.gray(0.7))
-- Three parallel lines at the left
bb:paintRect(x_min,y_min, 1, y_max , Blitbuffer.gray(0.7))
bb:paintRect(x_min + 3,y_min, 1, y_max, Blitbuffer.gray(0.7))
bb:paintRect(x_min + 6,y_min, 1, y_max, Blitbuffer.gray(0.7))
-- Three parallel lines at the right
bb:paintRect(x_max,y_min, 1, y_max , Blitbuffer.gray(0.7))
bb:paintRect(x_max - 3,y_min, 1, y_max, Blitbuffer.gray(0.7))
bb:paintRect(x_max - 6,y_min, 1, y_max, Blitbuffer.gray(0.7))
--Two lines spaces 600 pixels
bb:paintRect(100,600, 1, 250 , Blitbuffer.gray(0.7))
bb:paintRect(700,600, 1, 250 , Blitbuffer.gray(0.7))
RenderText:renderUtf8Text(bb, 150, 670, Font:getFace("ffont", 26), "Measure inches per 600 pixels", true)
RenderText:renderUtf8Text(bb, 150, 770, Font:getFace("ffont", 22), "Kobo Aura: 600 pixels/ 2.82 \" = "..(600/2.82).." dpi", true)
end
-----------------------------------------------------
-- we create a widget that paints a background:
-----------------------------------------------------
Background = InputContainer:new{
is_always_active = true, -- receive events when other dialogs are active
key_events = {
OpenDialog = { { "Press" } },
OpenConfirmBox = { { "Del" } },
QuitApplication = { { {"Home","Back"} } }
},
-- contains a gray rectangular desktop
FrameContainer:new{
background = 3,
bordersize = 0,
dimen = Screen:getSize(),
Widget:new{
dimen = {
w = Screen:getWidth(),
h = Screen:getHeight(),
}
},
}
}
function Background:onOpenDialog()
UIManager:show(InfoMessage:new{
text = "Example message.",
timeout = 10
})
end
function Background:onOpenConfirmBox()
UIManager:show(ConfirmBox:new{
text = "Please confirm delete"
})
end
function Background:onInputError()
UIManager:quit()
end
function Background:onQuitApplication()
UIManager:quit()
end
-----------------------------------------------------
-- example widget: a clock
-----------------------------------------------------
Clock = AlphaContainer:new{
alpha = 0.7,
FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
bordersize = 1,
margin = 0,
padding = 1
}
}
function Clock:schedFunc()
self[1][1]:free()
self[1][1] = self:getTextWidget()
UIManager:setDirty(self)
-- reschedule
-- TODO: wait until next real second shift
UIManager:scheduleIn(1, function() self:schedFunc() end)
end
function Clock:onShow()
self[1][1] = self:getTextWidget()
self:schedFunc()
end
function Clock:getTextWidget()
return CenterContainer:new{
dimen = { w = 300, h = 25 },
TextWidget:new{
text = os.date("%H:%M:%S"),
face = Font:getFace("cfont", 12)
}
}
end
-----------------------------------------------------
-- a confirmbox box widget
-----------------------------------------------------
Quiz = ConfirmBox:new{
text = "Tell me the truth, isn't it COOL?!",
width = 300,
ok_text = "Yes, of course.",
cancel_text = "No, it's ugly.",
cancel_callback = function()
UIManager:show(InfoMessage:new{
text="You liar!",
})
end,
}
-----------------------------------------------------
-- a menu widget
-----------------------------------------------------
menu_items = {
{text = "item1"},
{text = "item2"},
{text = "This is a very very log item whose length should exceed the width of the menu."},
{text = "item3"},
{text = "item4"},
{text = "item5"},
{text = "item6"},
{text = "item7"},
{text = "item8"},
{text = "item9"},
{text = "item10"},
{text = "item11"},
{text = "item12"},
{text = "item13"},
{text = "item14"},
{text = "item15"},
{text = "item16"},
{text = "item17"},
}
M = Menu:new{
title = "Test Menu",
item_table = menu_items,
width = 500,
height = 600,
}
-----------------------------------------------------
-- a reader view widget
-----------------------------------------------------
readerwindow = CenterContainer:new{
dimen = Screen:getSize(),
FrameContainer:new{
background = 0
}
}
reader = ReaderUI:new{
dialog = readerwindow,
dimen = Geom:new{ w = Screen:getWidth() - 100, h = Screen:getHeight() - 100 },
document = DocumentRegistry:openDocument("test/2col.pdf")
--document = DocumentRegistry:openDocument("test/djvu3spec.djvu")
--document = DocumentRegistry:openDocument("./README.TXT")
}
readerwindow[1][1] = reader
touch_menu = TouchMenu:new{
title = "Document menu",
width = Screen:getWidth(),
tab_item_table = {
{
icon = "resources/icons/appbar.pokeball.png",
{
text = "item1",
callback = function()
end,
},
{
text = "item2",
callback = function()
end,
},
{
text = "item3",
callback = function()
end,
},
{
text = "item4",
callback = function()
end,
},
{
text = "item5",
callback = function()
end,
},
{
text = "item6",
callback = function()
end,
},
{
text = "item7",
callback = function()
end,
},
{
text = "item8",
callback = function()
end,
},
{
text = "item9",
callback = function()
end,
},
},
{
icon = "resources/icons/appbar.page.corner.bookmark.png",
{
text = "item10",
callback = function()
end,
},
{
text = "item11",
callback = function()
end,
},
},
{
icon = "resources/icons/appbar.home.png",
callback = function()
DEBUG("hello world!")
end
}
},
}
inputtext = InputText:new{
width = 400,
height = 300,
}
-----------------------------------------------------------------------
-- you may want to uncomment following show calls to see the changes
-----------------------------------------------------------------------
--UIManager:show(Background:new())
-- UIManager:show(TestGrid)
UIManager:show(TestVisible)
UIManager:show(Clock:new())
--UIManager:show(M)
--UIManager:show(Quiz)
--UIManager:show(readerwindow)
--UIManager:show(touch_menu)
--UIManager:show(keyboard)
-- UIManager:show(inputtext)
UIManager:run()