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koreader/selectmenu.lua

419 lines
12 KiB
Lua

require "rendertext"
require "keys"
require "graphics"
require "font"
require "commands"
SelectMenu = {
-- font for displaying item names
fsize = 22,
-- font for page title
tfsize = 25,
-- font for paging display
ffsize = 16,
-- font for item shortcut
-- title height
title_H = 40,
-- spacing between lines
spacing = 36,
-- foot height
foot_H = 27,
-- horisontal margin
margin_H = 10,
current_entry = 0,
menu_title = "No Title",
no_item_msg = "No items found.",
item_array = {},
items = 0,
item_shortcuts = {
"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P",
"A", "S", "D", "F", "G", "H", "J", "K", "L", "/",
"Z", "X", "C", "V", "B", "N", "M", ".", "Sym", "Ent",
},
last_shortcut = 0,
-- state buffer
page = 1,
current = 1,
oldcurrent = 0,
selected_item = nil,
commands = nil,
expandable = false, -- if true handle Right/Left FW selector keys
deletable = false, -- if true handle Del key as a request to delete item
-- note that currently expandable and deletable are mutually exclusive
-- NuPogodi, 30.08.12: define font to render menu items
own_glyph = 0, -- render menu items with default "cfont"
-- own_glyph = 1 => own glyphs for items like "Droid/DroidSans.ttf"
-- own_glyph = 2 => own glyphs for Font.fontmap._index like "ffont", "tfont", etc.
}
function SelectMenu:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
o.items = #o.item_array
o.page = 1
o.current = 1
o.oldcurrent = 0
o.selected_item = nil
-- increase spacing for DXG so we don't have more than 30 shortcuts
if fb.bb:getHeight() == 1200 then
o.spacing = 37
end
o:addAllCommands()
return o
end
function SelectMenu:getItemIndexByShortCut(c, perpage)
if c == nil then return end -- unused key
for _k,_v in ipairs(self.item_shortcuts) do
if _v == c and _k <= self.last_shortcut then
return (perpage * (self.page - 1) + _k)
end
end
end
function SelectMenu:addAllCommands()
self.commands = Commands:new{}
self.commands:add(KEY_FW_UP, nil, "joypad up",
"previous item",
function(sm)
if sm.current == 1 then
if sm.page > 1 then
sm.current = sm.perpage
sm.page = sm.page - 1
sm.pagedirty = true
end
else
sm.current = sm.current - 1
sm.markerdirty = true
end
end
)
self.commands:add(KEY_FW_DOWN, nil, "joypad down",
"next item",
function(sm)
if sm.current == sm.perpage then
if sm.page < (sm.items / sm.perpage) then
sm.current = 1
sm.page = sm.page + 1
sm.pagedirty = true
end
else
if sm.page ~= math.floor(sm.items / sm.perpage) + 1
or sm.current + (sm.page - 1) * sm.perpage < sm.items then
sm.current = sm.current + 1
sm.markerdirty = true
end
end
end
)
self.commands:add({KEY_PGFWD, KEY_LPGFWD}, nil, "next",
"next page",
function(sm)
if sm.page < (sm.items / sm.perpage) then
if sm.current + sm.page * sm.perpage > sm.items then
sm.current = sm.items - sm.page * sm.perpage
end
sm.page = sm.page + 1
sm.pagedirty = true
else
sm.current = sm.items - (sm.page - 1) * sm.perpage
sm.markerdirty = true
end
end
)
self.commands:add({KEY_PGBCK, KEY_LPGBCK}, nil, "prev",
"previous page",
function(sm)
if sm.page > 1 then
sm.page = sm.page - 1
sm.pagedirty = true
else
sm.current = 1
sm.markerdirty = true
end
end
)
self.commands:add(KEY_FW_PRESS, nil, "joypad center",
"select item",
function(sm)
if sm.items == 0 then
return "break"
else
self.selected_item = (sm.perpage * (sm.page - 1) + sm.current)
end
end
)
if self.deletable then
self.commands:add(KEY_DEL, nil, "Del",
"delete item",
function(sm)
self.selected_item = (sm.perpage * (sm.page - 1) + sm.current)
return "delete"
end
)
end
if self.expandable then
self.commands:add(KEY_FW_RIGHT, nil, "joypad right",
"expand item",
function(sm)
self.selected_item = (sm.perpage * (sm.page - 1) + sm.current)
return "expand"
end
)
self.commands:add(KEY_FW_LEFT, nil, "joypad left",
"collapse item",
function(sm)
self.selected_item = (sm.perpage * (sm.page - 1) + sm.current)
return "collapse"
end
)
self.commands:add(KEY_FW_RIGHT, MOD_SHIFT, "joypad right",
"expand all subitems",
function(sm)
self.selected_item = (sm.perpage * (sm.page - 1) + sm.current)
return "expand all"
end
)
end
local KEY_Q_to_P = {}
for i = KEY_Q, KEY_P do
table.insert(KEY_Q_to_P, Keydef:new(i, nil, ""))
end
self.commands:addGroup("Q to P", KEY_Q_to_P,
"Select item with Q to P key as shortcut",
function(sm, keydef)
sm.selected_item = sm:getItemIndexByShortCut(
sm.item_shortcuts[ keydef.keycode - KEY_Q + 1 ], sm.perpage)
end
)
local KEY_A_to_L = {}
for i = KEY_A, KEY_L do
table.insert(KEY_A_to_L, Keydef:new(i, nil, ""))
end
self.commands:addGroup("A to L", KEY_A_to_L,
"Select item with A to L key as shortcut",
function(sm, keydef)
sm.selected_item = sm:getItemIndexByShortCut(
sm.item_shortcuts[ keydef.keycode - KEY_A + 11 ], sm.perpage)
end
)
local KEY_Z_to_M = {}
for i = KEY_Z, KEY_M do
table.insert(KEY_Z_to_M, Keydef:new(i, nil, ""))
end
self.commands:addGroup("Z to M", KEY_Z_to_M,
"Select item with Z to M key as shortcut",
function(sm, keydef)
sm.selected_item = sm:getItemIndexByShortCut(
sm.item_shortcuts[ keydef.keycode - KEY_Z + 21 ], sm.perpage)
end
)
self.commands:add(KEY_SLASH, nil, "/",
"Select item with / key as shortcut",
function(sm)
sm.selected_item = sm:getItemIndexByShortCut("/", sm.perpage)
end
)
self.commands:add(KEY_DOT, nil, ".",
"Select item with dot key as shortcut",
function(sm)
sm.selected_item = sm:getItemIndexByShortCut(".", sm.perpage)
end
)
self.commands:add(KEY_SYM, nil, "Sym",
"Select item with Sym key as shortcut",
function(sm)
sm.selected_item = sm:getItemIndexByShortCut("Sym", sm.perpage)
end
)
self.commands:add(KEY_ENTER, nil, "Enter",
"Select item with Enter key as shortcut",
function(sm)
sm.selected_item = sm:getItemIndexByShortCut("Ent", sm.perpage)
end
)
self.commands:add(KEY_BACK, nil, "Back",
"Exit menu",
function(sm)
return "break"
end
)
self.commands:add(KEY_H,MOD_ALT,"H",
"show help page",
function(sm)
HelpPage:show(0, G_height, sm.commands)
sm.pagedirty = true
end)
end
function SelectMenu:clearCommands()
self.commands = Commands:new{}
self.commands:add(KEY_BACK, nil, "",
"Exit menu",
function(sm)
return "break"
end)
end
------------------------------------------------
-- return the index of selected item
------------------------------------------------
function SelectMenu:choose(ypos, height)
self.perpage = math.floor(height / self.spacing) - 2
self.pagedirty = true
self.markerdirty = false
self.last_shortcut = 0
self.current_entry = math.min(self.current_entry,self.items)
-- now calculating the page & cursor
self.page = math.floor(self.current_entry / self.perpage) + 1
self.page = math.max(1, self.page)
self.current = self.current_entry - (self.page - 1) * self.perpage + 1
self.current = math.max(1, self.current)
local own_face
while true do
local cface = Font:getFace("cfont", 22)
local tface = Font:getFace("tfont", 25)
local fface = Font:getFace("ffont", 16)
local sface = Font:getFace("scfont", 22)
local lx = self.margin_H + 40
local fw = fb.bb:getWidth() - lx - self.margin_H
if self.pagedirty then
fb.bb:paintRect(0, ypos, fb.bb:getWidth(), height, 0)
self.markerdirty = true
-- draw menu title
DrawTitle(self.menu_title,self.margin_H,0,self.title_H,3,tface)
-- draw items
fb.bb:paintRect(0, ypos + self.title_H + self.margin_H, fb.bb:getWidth(), height - self.title_H, 0)
if self.items == 0 then
y = ypos + self.title_H + (self.spacing * 2)
renderUtf8Text(fb.bb, self.margin_H + 20, y, cface,
"Oops... Bad news for you:", true)
y = y + self.spacing
renderUtf8Text(fb.bb, self.margin_H + 20, y, cface,
self.no_item_msg, true)
self.markerdirty = false
self:clearCommands()
else
local c
for c = 1, self.perpage do
local i = (self.page - 1) * self.perpage + c
if i <= self.items then
y = ypos + self.title_H + (self.spacing * c) + 4
-- paint shortcut indications
if c <= 10 or c > 20 then
blitbuffer.paintBorder(fb.bb, self.margin_H, y-22, 29, 29, 2, 15)
else
fb.bb:paintRect(self.margin_H, y-22, 29, 29, 3)
end
if self.item_shortcuts[c] ~= nil and
string.len(self.item_shortcuts[c]) == 3 then
-- debug "Del", "Sym and "Ent"
renderUtf8Text(fb.bb, self.margin_H + 3, y, fface,
self.item_shortcuts[c], true)
else
renderUtf8Text(fb.bb, self.margin_H + 8, y, sface,
self.item_shortcuts[c], true)
end
self.last_shortcut = c
-- NuPogodi, 30.08.12: improved method to use own fontface for each menu item
if self.own_glyph == 1 then -- Font.fontmap[_index], like "Droid/DroidSans.ttf"
own_face = Font:getFace(self.item_array[i], 22)
elseif self.own_glyph == 2 then -- Font.fontmap._index, like "[cfont] description"
own_face = Font:getFace(string.sub(string.match(self.item_array[i],"%b[]"), 2, -2), 22)
else
own_face = cface
end
-- rendering menu items
if sizeUtf8Text(lx,fb.bb:getWidth(),own_face,self.item_array[i],true).x < (fw - 10) then
renderUtf8Text(fb.bb,lx,y,own_face,self.item_array[i],true)
else
local gapx = sizeUtf8Text(0,fb.bb:getWidth(),own_face,"...", true).x
gapx = lx + renderUtf8TextWidth(fb.bb,lx,y,own_face,self.item_array[i],true,fw-gapx-15).x
renderUtf8Text(fb.bb,gapx,y,own_face,"...",true)
end
-- end of changes (NuPogodi)
end -- if i <= self.items
end -- for c=1, self.perpage
end -- if self.items == 0
local footer = "Page "..self.page.." of "..(math.ceil(self.items / self.perpage)).." Press Alt-H for help"
renderUtf8Text(fb.bb, self.margin_H, height-7, fface, footer, true)
end
if self.markerdirty then
if not self.pagedirty then
if self.oldcurrent > 0 then
y = ypos + self.title_H + (self.spacing * self.oldcurrent) + 12
fb.bb:paintRect( lx, y, fw, 3, 0)
fb:refresh(1, lx, y, fw, 3)
end
end
-- draw new marker line
y = ypos + self.title_H + (self.spacing * self.current) + 12
fb.bb:paintRect(lx, y, fw, 3, 15)
if not self.pagedirty then
fb:refresh(1, lx, y, fw, 3)
end
self.oldcurrent = self.current
self.markerdirty = false
end
if self.pagedirty then
fb:refresh(0, 0, ypos, fb.bb:getWidth(), height)
self.pagedirty = false
end
local ev = input.saveWaitForEvent()
ev.code = adjustKeyEvents(ev)
if ev.type == EV_KEY and ev.value ~= EVENT_VALUE_KEY_RELEASE then
keydef = Keydef:new(ev.code, getKeyModifier())
Debug("key pressed: "..tostring(keydef))
command = self.commands:getByKeydef(keydef)
if command ~= nil then
Debug("command to execute: "..tostring(command))
ret_code = command.func(self, keydef)
else
Debug("command not found: "..tostring(command))
end
if ret_code == "break" then
break
end
if self.selected_item ~= nil then
if self.expandable then
if ret_code == "expand" then
return nil, self.selected_item
elseif ret_code == "collapse" then
return nil, -self.selected_item
elseif ret_code == "expand all" then
return nil, self.selected_item, "all"
end
elseif self.deletable and ret_code == "delete" then
return nil, self.selected_item
end
Debug("# selected "..self.selected_item)
return self.selected_item, self.item_array[self.selected_item]
end
end -- EOF if
end -- EOF while
return nil
end