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mirror of https://github.com/koreader/koreader synced 2024-11-13 19:11:25 +00:00
koreader/plugins/backgroundrunner.koplugin/main.lua
NiLuJe 3274183466 Minor Input & TimeVal cleanups
* Input: Don't create a new TimeVal object for input frame timestamps, just promote our existing table by assigning it the `TimeVal` metatable.
* TimeVal: Export (const) `zero` & `huge` TimeVal objects, because they're common enough in our codebase. (NOTE: not actually const, that's a Lua 5.4 feature ;p).
* GestureDetector: Explain the behavior of the `last_tevs` & `first_tevs` tables, and why one needs a new object and not the other.
* Speaking of, simplify the copy method for `first_tevs`, because it doesn't need to create a new TimeVal object, we can just reference the original, it's unique and re-assigned for each frame.
2021-04-16 22:12:15 +02:00

285 lines
9.8 KiB
Lua

local Device = require("device")
-- disable on android, since it breaks expect behaviour of an activity.
-- it is also unused by other plugins.
-- See https://github.com/koreader/koreader/issues/6297
if Device:isAndroid() then
return { disabled = true, }
end
local CommandRunner = require("commandrunner")
local PluginShare = require("pluginshare")
local TimeVal = require("ui/timeval")
local UIManager = require("ui/uimanager")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local logger = require("logger")
local _ = require("gettext")
-- BackgroundRunner is an experimental feature to execute non-critical jobs in
-- the background.
-- A job is defined as a table in PluginShare.backgroundJobs table.
-- It contains at least following items:
-- when: number, string or function
-- number: the delay in seconds
-- string: "best-effort" - the job will be started when there is no other jobs
-- to be executed.
-- "idle" - the job will be started when the device is idle.
-- function: if the return value of the function is true, the job will be
-- executed immediately.
--
-- repeated: boolean or function or nil or number
-- boolean: true to repeat the job once it finished.
-- function: if the return value of the function is true, repeat the job
-- once it finishes. If the function throws an error, it equals to
-- return false.
-- nil: same as false.
-- number: times to repeat.
--
-- executable: string or function
-- string: the command line to be executed. The command or binary will be
-- executed in the lowest priority. Command or binary will be killed
-- if it executes for over 1 hour.
-- function: the action to be executed. The execution cannot be killed, but it
-- will be considered as timeout if it executes for more than 1
-- second.
-- If the executable times out, the job will be blocked, i.e. the repeated
-- field will be ignored.
--
-- environment: table or function or nil
-- table: the key-value pairs of all environments set for string executable.
-- function: the function to return a table of environments.
-- nil: ignore.
--
-- callback: function or nil
-- function: the action to be executed when executable has been finished.
-- Errors thrown from this function will be ignored.
-- nil: ignore.
--
-- If a job does not contain enough information, it will be ignored.
--
-- Once the job is finished, several items will be added to the table:
-- result: number, the return value of the command. In general, 0 means
-- succeeded.
-- For function executable, 1 if the function throws an error.
-- For string executable, several predefined values indicate the
-- internal errors. E.g. 223: the binary crashes. 222: the output is
-- invalid. 127: the command is invalid. 255: the command timed out.
-- Typically, consumers can use following states instead of hardcodeing
-- the error codes.
-- exception: error, the error returned from function executable. Not available
-- for string executable.
-- timeout: boolean, whether the command times out.
-- bad_command: boolean, whether the command is not found. Not available for
-- function executable.
-- blocked: boolean, whether the job is blocked.
-- start_tv: number, the TimeVal when the job was started.
-- end_tv: number, the TimeVal when the job was stopped.
-- insert_tv: number, the TimeVal when the job was inserted into queue.
-- (All of them in the monotonic time scale, like the main event loop & task queue).
local BackgroundRunner = {
jobs = PluginShare.backgroundJobs,
running = false,
}
--- Copies required fields from |job|.
-- @return a new table with required fields of a valid job.
function BackgroundRunner:_clone(job)
assert(job ~= nil)
local result = {}
result.when = job.when
result.repeated = job.repeated
result.executable = job.executable
result.callback = job.callback
result.environment = job.environment
return result
end
function BackgroundRunner:_shouldRepeat(job)
if type(job.repeated) == "nil" then return false end
if type(job.repeated) == "boolean" then return job.repeated end
if type(job.repeated) == "function" then
local status, result = pcall(job.repeated)
if status then
return result
else
return false
end
end
if type(job.repeated) == "number" then
job.repeated = job.repeated - 1
return job.repeated > 0
end
return false
end
function BackgroundRunner:_finishJob(job)
assert(self ~= nil)
if type(job.executable) == "function" then
local tv_diff = job.end_tv - job.start_tv
local threshold = TimeVal:new{ sec = 1, usec = 0 }
job.timeout = (tv_diff > threshold)
end
job.blocked = job.timeout
if not job.blocked and self:_shouldRepeat(job) then
self:_insert(self:_clone(job))
end
if type(job.callback) == "function" then
pcall(job.callback)
end
end
--- Executes |job|.
-- @treturn boolean true if job is valid.
function BackgroundRunner:_executeJob(job)
assert(not CommandRunner:pending())
if job == nil then return false end
if job.executable == nil then return false end
if type(job.executable) == "string" then
CommandRunner:start(job)
return true
elseif type(job.executable) == "function" then
job.start_tv = UIManager:getTime()
local status, err = pcall(job.executable)
if status then
job.result = 0
else
job.result = 1
job.exception = err
end
job.end_tv = TimeVal:now()
self:_finishJob(job)
return true
else
return false
end
end
--- Polls the status of the pending CommandRunner.
function BackgroundRunner:_poll()
assert(self ~= nil)
assert(CommandRunner:pending())
local result = CommandRunner:poll()
if result == nil then return end
self:_finishJob(result)
end
function BackgroundRunner:_execute()
logger.dbg("BackgroundRunner: _execute() @ ", os.time())
assert(self ~= nil)
if CommandRunner:pending() then
self:_poll()
else
local round = 0
while #self.jobs > 0 do
local job = table.remove(self.jobs, 1)
if job.insert_tv == nil then
-- Jobs are first inserted to jobs table from external users.
-- So they may not have an insert field.
job.insert_tv = UIManager:getTime()
end
local should_execute = false
local should_ignore = false
if type(job.when) == "function" then
local status, result = pcall(job.when)
if status then
should_execute = result
else
should_ignore = true
end
elseif type(job.when) == "number" then
if job.when >= 0 then
should_execute = ((UIManager:getTime() - job.insert_tv) >= TimeVal:fromnumber(job.when))
else
should_ignore = true
end
elseif type(job.when) == "string" then
--- @todo (Hzj_jie): Implement "idle" mode
if job.when == "best-effort" then
should_execute = (round > 0)
elseif job.when == "idle" then
should_execute = (round > 1)
else
should_ignore = true
end
else
should_ignore = true
end
if should_execute then
logger.dbg("BackgroundRunner: run job ", job, " @ ", os.time())
assert(not should_ignore)
self:_executeJob(job)
break
elseif not should_ignore then
table.insert(self.jobs, job)
end
round = round + 1
if round > 2 then break end
end
end
self.running = false
if PluginShare.stopBackgroundRunner == nil then
if #self.jobs == 0 and not CommandRunner:pending() then
logger.dbg("BackgroundRunnerWidget: no job, stop running @ ", os.time())
else
self:_schedule()
end
else
logger.dbg("BackgroundRunnerWidget: stop running @ ", os.time())
end
end
function BackgroundRunner:_schedule()
assert(self ~= nil)
if self.running == false then
if #self.jobs == 0 and not CommandRunner:pending() then
logger.dbg("BackgroundRunnerWidget: no job, not running @ ", os.time())
else
logger.dbg("BackgroundRunnerWidget: start running @ ", os.time())
self.running = true
UIManager:scheduleIn(2, function() self:_execute() end)
end
else
logger.dbg("BackgroundRunnerWidget: a schedule is pending @ ",
os.time())
end
end
function BackgroundRunner:_insert(job)
assert(self ~= nil)
job.insert_tv = UIManager:getTime()
table.insert(self.jobs, job)
end
BackgroundRunner:_schedule()
local BackgroundRunnerWidget = WidgetContainer:new{
name = "backgroundrunner",
runner = BackgroundRunner,
}
function BackgroundRunnerWidget:onSuspend()
logger.dbg("BackgroundRunnerWidget:onSuspend() @ ", os.time())
PluginShare.stopBackgroundRunner = true
end
function BackgroundRunnerWidget:onResume()
logger.dbg("BackgroundRunnerWidget:onResume() @ ", os.time())
PluginShare.stopBackgroundRunner = nil
BackgroundRunner:_schedule()
end
function BackgroundRunnerWidget:onBackgroundJobsUpdated()
logger.dbg("BackgroundRunnerWidget:onBackgroundJobsUpdated() @ ", os.time())
PluginShare.stopBackgroundRunner = nil
BackgroundRunner:_schedule()
end
return BackgroundRunnerWidget