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koreader/frontend/ui/widget/verticalscrollbar.lua
poire-z 29d83b67d3 Text/HTML widgets: allow scrolling with the scrollbar
By tapping on or panning the scrollbar.
2020-08-26 23:43:10 +02:00

117 lines
3.9 KiB
Lua

local Blitbuffer = require("ffi/blitbuffer")
local Device = require("device")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local Size = require("ui/size")
local Screen = require("device").screen
local VerticalScrollBar = InputContainer:new{
enable = true,
low = 0,
high = 1,
width = Size.padding.default,
height = Size.item.height_large,
bordersize = Size.border.thin,
bordercolor = Blitbuffer.COLOR_BLACK,
radius = 0,
rectcolor = Blitbuffer.COLOR_BLACK,
-- minimal height of the thumb/knob/grip (usually showing the current
-- view size and position relative to the whole scrollable height):
min_thumb_size = Size.line.thick,
scroll_callback = nil,
-- extra touchable width (for scrolling with pan) can be larger than
-- the provided width (this is added on each side)
extra_touch_on_side_width_ratio = 1, -- make it 3 x width
}
function VerticalScrollBar:init()
self.extra_touch_on_side = math.ceil( self.extra_touch_on_side_width_ratio * self.width )
if Device:isTouchDevice() then
local pan_rate = Screen.low_pan_rate and 2.0 or 5.0
self.ges_events = {
TapScroll = {
GestureRange:new{
ges = "tap",
range = function() return self.touch_dimen end,
},
},
HoldScroll = {
GestureRange:new{
ges = "hold",
range = function() return self.touch_dimen end,
},
},
HoldPanScroll = {
GestureRange:new{
ges = "hold_pan",
rate = pan_rate,
range = function() return self.touch_dimen end,
},
},
HoldReleaseScroll = {
GestureRange:new{
ges = "hold_release",
range = function() return self.touch_dimen end,
},
},
PanScroll = {
GestureRange:new{
ges = "pan",
rate = pan_rate,
range = function() return self.touch_dimen end,
},
},
PanScrollRelease = {
GestureRange:new{
ges = "pan_release",
range = function() return self.touch_dimen end,
},
}
}
end
end
function VerticalScrollBar:onTapScroll(arg, ges)
if self.scroll_callback then
local ratio = (ges.pos.y - self.touch_dimen.y) / self.height
self.scroll_callback(ratio)
return true
end
end
VerticalScrollBar.onHoldScroll = VerticalScrollBar.onTapScroll
VerticalScrollBar.onHoldPanScroll = VerticalScrollBar.onTapScroll
VerticalScrollBar.onHoldReleaseScroll = VerticalScrollBar.onTapScroll
VerticalScrollBar.onPanScroll = VerticalScrollBar.onTapScroll
VerticalScrollBar.onPanScrollRelease = VerticalScrollBar.onTapScroll
function VerticalScrollBar:getSize()
return Geom:new{
w = self.width,
h = self.height
}
end
function VerticalScrollBar:set(low, high)
self.low = low > 0 and low or 0
self.high = high < 1 and high or 1
end
function VerticalScrollBar:paintTo(bb, x, y)
if not self.enable then return end
self.touch_dimen = Geom:new{
x = x - self.extra_touch_on_side,
y = y,
w = self.width + 2 * self.extra_touch_on_side,
h = self.height,
}
bb:paintBorder(x, y, self.width, self.height,
self.bordersize, self.bordercolor, self.radius)
bb:paintRect(x + self.bordersize, y + self.bordersize + self.low * self.height,
self.width - 2 * self.bordersize,
math.max((self.height - 2 * self.bordersize) * (self.high - self.low), self.min_thumb_size),
self.rectcolor)
end
return VerticalScrollBar