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mirror of https://github.com/koreader/koreader synced 2024-11-13 19:11:25 +00:00
koreader/frontend/ui/rendertext.lua
chrox f3e0d44cc4 disable jit on some modules on android
to make koreader on Android  more stable

and with these opt params:
```
require("jit.opt").start("sizemcode=64","maxmcode=64", "hotloop=10000")
```

The strategy here is that we only use precious mcode memory (jitting)
on deep loops like the several blitting methods in blitbuffer.lua and
the pixel-copying methods in mupdf.lua. So that a small amount of mcode
memory (64KB) allocated when koreader is launched in the android.lua
is enough for the program and it won't need to jit other parts of lua
code and thus won't allocate mcode memory any more which by our
observation will be harder and harder as we run koreader.
2016-04-07 23:43:58 +08:00

237 lines
8.5 KiB
Lua

--[[--
Text rendering module.
]]
local Font = require("ui/font")
local Cache = require("cache")
local CacheItem = require("cacheitem")
local BlitBuffer = require("ffi/blitbuffer")
local DEBUG = require("dbg")
if require("device"):isAndroid() then
require("jit").off(true, true)
end
--[[
@TODO: all these functions should probably be methods on Face objects
]]--
local RenderText = {}
local GlyphCache = Cache:new{
max_memsize = 512*1024,
current_memsize = 0,
cache = {},
-- this will hold the LRU order of the cache
cache_order = {}
}
-- iterator over UTF8 encoded characters in a string
local function utf8Chars(input_text)
local function read_next_glyph(input, pos)
if string.len(input) < pos then return nil end
local value = string.byte(input, pos)
if bit.band(value, 0x80) == 0 then
-- TODO: check valid ranges
return pos+1, value, string.sub(input, pos, pos)
elseif bit.band(value, 0xC0) == 0x80 -- invalid, continuation
or bit.band(value, 0xF8) == 0xF8 -- 5-or-more byte sequence, illegal due to RFC3629
then
return pos+1, 0xFFFD, "\xFF\xFD"
else
local glyph, bytes_left
if bit.band(value, 0xE0) == 0xC0 then
glyph = bit.band(value, 0x1F)
bytes_left = 1
elseif bit.band(value, 0xF0) == 0xE0 then
glyph = bit.band(value, 0x0F)
bytes_left = 2
elseif bit.band(value, 0xF8) == 0xF0 then
glyph = bit.band(value, 0x07)
bytes_left = 3
else
return pos+1, 0xFFFD, "\xFF\xFD"
end
if string.len(input) < (pos + bytes_left) then
return pos+1, 0xFFFD, "\xFF\xFD"
end
for i = pos+1, pos + bytes_left do
value = string.byte(input, i)
if bit.band(value, 0xC0) == 0x80 then
glyph = bit.bor(bit.lshift(glyph, 6), bit.band(value, 0x3F))
else
-- invalid UTF8 continuation - don't be greedy, just skip
-- the initial char of the sequence.
return pos+1, 0xFFFD, "\xFF\xFD"
end
end
-- TODO: check for valid ranges here!
return pos+bytes_left+1, glyph, string.sub(input, pos, pos+bytes_left)
end
end
return read_next_glyph, input_text, 1
end
function RenderText:getGlyph(face, charcode, bold)
local hash = "glyph|"..face.hash.."|"..charcode.."|"..(bold and 1 or 0)
local glyph = GlyphCache:check(hash)
if glyph then
-- cache hit
return glyph[1]
end
local rendered_glyph = face.ftface:renderGlyph(charcode, bold)
if face.ftface:checkGlyph(charcode) == 0 then
for index, font in pairs(Font.fallbacks) do
-- use original size before scaling by screen DPI
local fb_face = Font:getFace(font, face.orig_size)
if fb_face ~= nil then
-- for some characters it cannot find in Fallbacks, it will crash here
if fb_face.ftface:checkGlyph(charcode) ~= 0 then
rendered_glyph = fb_face.ftface:renderGlyph(charcode, bold)
--DEBUG("fallback to font", font)
break
end
end
end
end
if not rendered_glyph then
DEBUG("error rendering glyph (charcode=", charcode, ") for face", face)
return
end
glyph = CacheItem:new{rendered_glyph}
glyph.size = glyph[1].bb:getWidth() * glyph[1].bb:getHeight() / 2 + 32
GlyphCache:insert(hash, glyph)
return rendered_glyph
end
--- Return a substring of a given text that meets the maximum width (in pixels)
-- restriction.
--
-- @string text text to truncate
-- @tparam ui.font.FontFaceObj face font face for the text
-- @int width maximum width in pixels
-- @bool[opt=false] kerning whether the text should be measured with kerning
-- @bool[opt=false] bold whether the text should be measured as bold
-- @treturn string
function RenderText:getSubTextByWidth(text, face, width, kerning, bold)
local pen_x = 0
local prevcharcode
local char_list = {}
for _, charcode, uchar in utf8Chars(text) do
if pen_x < width then
local glyph = self:getGlyph(face, charcode, bold)
if kerning and prevcharcode then
local kern = face.ftface:getKerning(prevcharcode, charcode)
pen_x = pen_x + kern
end
pen_x = pen_x + glyph.ax
if pen_x <= width then
prevcharcode = charcode
table.insert(char_list, uchar)
else
break
end
end
end
return table.concat(char_list)
end
--- Measure rendered size for a given text.
--
-- Note this function does not render the text into a bitmap. Use it if you
-- only need the estimated size information.
--
-- @int x start position for a given text (within maximum width)
-- @int width maximum rendering width in pixels (think of it as size of the bitmap)
-- @tparam ui.font.FontFaceObj face font face that will be used for rendering
-- @string text text to measure
-- @bool[opt=false] kerning whether the text should be measured with kerning
-- @bool[opt=false] bold whether the text should be measured as bold
-- @treturn RenderTextSize
function RenderText:sizeUtf8Text(x, width, face, text, kerning, bold)
if not text then
DEBUG("sizeUtf8Text called without text");
return
end
-- may still need more adaptive pen placement when kerning,
-- see: http://freetype.org/freetype2/docs/glyphs/glyphs-4.html
local pen_x = 0
local pen_y_top = 0
local pen_y_bottom = 0
local prevcharcode = 0
for _, charcode, uchar in utf8Chars(text) do
if pen_x < (width - x) then
local glyph = self:getGlyph(face, charcode, bold)
if kerning and (prevcharcode ~= 0) then
pen_x = pen_x + (face.ftface):getKerning(prevcharcode, charcode)
end
pen_x = pen_x + glyph.ax
pen_y_top = math.max(pen_y_top, glyph.t)
pen_y_bottom = math.max(pen_y_bottom, glyph.bb:getHeight() - glyph.t)
prevcharcode = charcode
end -- if pen_x < (width - x)
end
--- RenderText size information
-- @table RenderTextSize
-- @field x length of the text on x coordinate
-- @field y_top distance between top-most pixel (scanline) and baseline
-- (bearingY)
-- @field y_bottom distance between bottom-most pixel (scanline) and
-- baseline (height - y_top)
return { x = pen_x, y_top = pen_y_top, y_bottom = pen_y_bottom }
end
--- Render a given text into a given BlitBuffer
--
-- @tparam BlitBuffer dest_bb Buffer to blit into
-- @int x starting x coordinate position within dest_bb
-- @int baseline y coordinate for baseline, within dest_bb
-- @tparam ui.font.FontFaceObj face font face that will be used for rendering
-- @string text text to render
-- @bool[opt=false] kerning whether the text should be measured with kerning
-- @bool[opt=false] bold whether the text should be measured as bold
-- @tparam[opt=BlitBuffer.COLOR_BLACK] BlitBuffer.COLOR fgcolor foreground color
-- @int[opt=nil] width maximum rendering width
-- @return int width of rendered bitmap
function RenderText:renderUtf8Text(dest_bb, x, baseline, face, text, kerning, bold, fgcolor, width)
if not text then
DEBUG("renderUtf8Text called without text");
return 0
end
if not fgcolor then
fgcolor = BlitBuffer.COLOR_BLACK
end
-- may still need more adaptive pen placement when kerning,
-- see: http://freetype.org/freetype2/docs/glyphs/glyphs-4.html
local pen_x = 0
local prevcharcode = 0
local text_width = dest_bb:getWidth() - x
if width and width < text_width then
text_width = width
end
for _, charcode, uchar in utf8Chars(text) do
if pen_x < text_width then
local glyph = self:getGlyph(face, charcode, bold)
if kerning and (prevcharcode ~= 0) then
pen_x = pen_x + face.ftface:getKerning(prevcharcode, charcode)
end
dest_bb:colorblitFrom(
glyph.bb,
x + pen_x + glyph.l,
baseline - glyph.t,
0, 0,
glyph.bb:getWidth(), glyph.bb:getHeight(),
fgcolor)
pen_x = pen_x + glyph.ax
prevcharcode = charcode
end -- if pen_x < text_width
end
return pen_x
end
return RenderText