2
0
mirror of https://github.com/koreader/koreader synced 2024-11-10 01:10:34 +00:00
koreader/frontend/ui/widget/buttondialog.lua
NiLuJe b523c2e8b9 InputContainer: Fall cleanup ;).
Get rid of the doc & seqtext fields, as they are not actually used (nor
are they particularly useful, the event handler's name should be pretty
self-explanatory).

Also, tweak the key_events documentation to highlight the quirks of the
API, especially as far as array nesting is involved...

Random drive-by cleanup of the declarations of key_events & ges_events
to re-use the existing instance object (now that we know they're sane
;p) for tables with a single member (less GC pressure).
2022-10-29 22:55:20 +02:00

134 lines
3.7 KiB
Lua

--[[--
A button dialog widget that shows a grid of buttons.
@usage
local button_dialog = ButtonDialog:new{
buttons = {
{
{
text = "First row, left side",
callback = function() end,
hold_callback = function() end
},
{
text = "First row, middle",
callback = function() end
},
{
text = "First row, right side",
callback = function() end
}
},
{
{
text = "Second row, full span",
callback = function() end
}
},
{
{
text = "Third row, left side",
callback = function() end
},
{
text = "Third row, right side",
callback = function() end
}
}
}
}
--]]
local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local MovableContainer = require("ui/widget/container/movablecontainer")
local Size = require("ui/size")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local Screen = require("device").screen
local ButtonDialog = InputContainer:extend{
buttons = nil,
tap_close_callback = nil,
alpha = nil, -- passed to MovableContainer
}
function ButtonDialog:init()
if Device:hasKeys() then
local close_keys = Device:hasFewKeys() and { "Back", "Left" } or Device.input.group.Back
self.key_events.Close = { { close_keys } }
end
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
self.movable = MovableContainer:new{
alpha = self.alpha,
FrameContainer:new{
ButtonTable:new{
buttons = self.buttons,
show_parent = self,
},
background = Blitbuffer.COLOR_WHITE,
bordersize = Size.border.window,
radius = Size.radius.window,
padding = Size.padding.button,
-- No padding at top or bottom to make all buttons
-- look the same size
padding_top = 0,
padding_bottom = 0,
}
}
self[1] = CenterContainer:new{
dimen = Screen:getSize(),
self.movable,
}
end
function ButtonDialog:onShow()
UIManager:setDirty(self, function()
return "ui", self.movable.dimen
end)
end
function ButtonDialog:onCloseWidget()
UIManager:setDirty(nil, function()
return "flashui", self.movable.dimen
end)
end
function ButtonDialog:onTapClose()
UIManager:close(self)
if self.tap_close_callback then
self.tap_close_callback()
end
return true
end
function ButtonDialog:onClose()
self:onTapClose()
return true
end
function ButtonDialog:paintTo(...)
InputContainer.paintTo(self, ...)
self.dimen = self.movable.dimen
end
return ButtonDialog