mirror of
https://github.com/koreader/koreader
synced 2024-11-13 19:11:25 +00:00
47ec493da1
previous implementation make fb.bb has double pitch compared to other blitbuffer, which leads to segfault on blitFullFrom method.
704 lines
16 KiB
C
704 lines
16 KiB
C
/*
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KindlePDFViewer: buffer for blitting muPDF data to framebuffer (blitbuffer)
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Copyright (C) 2011 Hans-Werner Hilse <hilse@web.de>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "blitbuffer.h"
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inline int setPixel(lua_State *L, BlitBuffer *bb, int x, int y, int c) {
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uint8_t *dstptr = (uint8_t*)(bb->data) + (y * bb->pitch) + (x / 2);
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#ifndef NO_CHECK_BOUNDS
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if(x < 0 || x >= bb->w || y < 0 || y >= bb->h) {
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return luaL_error(L, "out of bounds in blitbuffer.setPixel()");
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}
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#endif
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if(x % 2 == 0) {
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*dstptr &= 0x0F;
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*dstptr |= c << 4;
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} else {
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*dstptr &= 0xF0;
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*dstptr |= c;
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}
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return 0;
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}
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int newBlitBufferNative(lua_State *L, int w, int h, BlitBuffer **newBuffer) {
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BlitBuffer *bb = (BlitBuffer*) lua_newuserdata(L, sizeof(BlitBuffer));
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luaL_getmetatable(L, "blitbuffer");
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lua_setmetatable(L, -2);
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bb->w = w;
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bb->pitch = (w + 1) / 2;
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bb->h = h;
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bb->data = malloc(bb->pitch * h);
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if(bb->data == NULL) {
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return luaL_error(L, "cannot allocate memory for blitbuffer");
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}
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memset(bb->data, 0, bb->pitch * h);
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bb->allocated = 1;
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if(newBuffer != NULL) {
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*newBuffer = bb;
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}
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return 1;
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}
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static int newBlitBuffer(lua_State *L) {
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int w = luaL_checkint(L, 1);
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int h = luaL_checkint(L, 2);
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return newBlitBufferNative(L, w, h, NULL);
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}
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static int getWidth(lua_State *L) {
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BlitBuffer *bb = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
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lua_pushinteger(L, bb->w);
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return 1;
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}
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static int getHeight(lua_State *L) {
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BlitBuffer *bb = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
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lua_pushinteger(L, bb->h);
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return 1;
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}
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static int freeBlitBuffer(lua_State *L) {
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BlitBuffer *bb = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
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// should be save if called twice
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if(bb->allocated && bb->data != NULL) {
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free(bb->data);
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bb->data = NULL;
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}
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return 0;
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}
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static int blitFullToBuffer(lua_State *L) {
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BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
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BlitBuffer *src = (BlitBuffer*) luaL_checkudata(L, 2, "blitbuffer");
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if(src->w != dst->w || src->h != dst->h || src->pitch != dst->pitch) {
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return luaL_error(L, "blitbuffer size must be framebuffer size!");
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}
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memcpy(dst->data, src->data, src->pitch * src->h);
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return 0;
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}
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static int blitToBuffer(lua_State *L) {
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BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
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BlitBuffer *src = (BlitBuffer*) luaL_checkudata(L, 2, "blitbuffer");
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int xdest = luaL_checkint(L, 3);
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int ydest = luaL_checkint(L, 4);
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int xoffs = luaL_checkint(L, 5);
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int yoffs = luaL_checkint(L, 6);
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int w = luaL_checkint(L, 7);
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int h = luaL_checkint(L, 8);
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int x, y;
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// check bounds
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if(ydest < 0) {
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// negative ydest, try to compensate
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if(ydest + h > 0) {
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// shrink h by negative dest offset
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h += ydest;
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// extend source offset
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yoffs += -ydest;
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ydest = 0;
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} else {
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// effectively no height
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return 0;
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}
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} else if(ydest >= dst->h) {
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// we're told to paint to off-bound target coords
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return 0;
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}
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if(ydest + h > dst->h) {
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// clamp height if too large for target size
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h = dst->h - ydest;
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}
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if(yoffs >= src->h) {
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// recalculated source offset is out of bounds
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return 0;
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} else if(yoffs + h > src->h) {
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// clamp height if too large for source size
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h = src->h - yoffs;
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}
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// same stuff for x coords:
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if(xdest < 0) {
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if(xdest + w > 0) {
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w += xdest;
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xoffs += -xdest;
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xdest = 0;
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} else {
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return 0;
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}
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} else if(xdest >= dst->w) {
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return 0;
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}
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if(xdest + w > dst->w) {
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w = dst->w - xdest;
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}
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if(xoffs >= src->w) {
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return 0;
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} else if(xoffs + w > src->w) {
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w = src->w - xoffs;
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}
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uint8_t *dstptr;
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uint8_t *srcptr;
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if(xdest & 1) {
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/* this will render the leftmost column */
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dstptr = (uint8_t*)(dst->data +
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ydest * dst->pitch +
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xdest / 2);
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srcptr = (uint8_t*)(src->data +
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yoffs * src->pitch +
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xoffs / 2 );
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if(xoffs & 1) {
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for(y = 0; y < h; y++) {
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*dstptr &= 0xF0;
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*dstptr |= *srcptr & 0x0F;
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dstptr += dst->pitch;
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srcptr += src->pitch;
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}
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} else {
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for(y = 0; y < h; y++) {
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*dstptr &= 0xF0;
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*dstptr |= *srcptr >> 4;
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dstptr += dst->pitch;
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srcptr += src->pitch;
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}
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}
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xdest++;
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xoffs++;
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w--;
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}
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dstptr = (uint8_t*)(dst->data +
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ydest * dst->pitch +
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xdest / 2);
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srcptr = (uint8_t*)(src->data +
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yoffs * src->pitch +
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xoffs / 2 );
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if(xoffs & 1) {
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for(y = 0; y < h; y++) {
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for(x = 0; x < (w / 2); x++) {
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dstptr[x] = (srcptr[x] << 4) | (srcptr[x+1] >> 4);
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}
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if(w & 1) {
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dstptr[x] &= 0x0F;
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dstptr[x] |= srcptr[x] << 4;
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}
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dstptr += dst->pitch;
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srcptr += src->pitch;
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}
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} else {
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for(y = 0; y < h; y++) {
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memcpy(dstptr, srcptr, w / 2);
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if(w & 1) {
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dstptr[w/2] &= 0x0F;
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dstptr[w/2] |= (srcptr[w/2] & 0xF0);
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}
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dstptr += dst->pitch;
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srcptr += src->pitch;
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}
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}
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return 0;
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}
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static int addblitToBuffer(lua_State *L) {
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BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
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BlitBuffer *src = (BlitBuffer*) luaL_checkudata(L, 2, "blitbuffer");
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int xdest = luaL_checkint(L, 3);
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int ydest = luaL_checkint(L, 4);
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int xoffs = luaL_checkint(L, 5);
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int yoffs = luaL_checkint(L, 6);
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int w = luaL_checkint(L, 7);
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int h = luaL_checkint(L, 8);
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int x, y;
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// check bounds
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if(yoffs >= src->h) {
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return 0;
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} else if(yoffs + h > src->h) {
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h = src->h - yoffs;
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}
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if(ydest >= dst->h) {
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return 0;
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} else if(ydest + h > dst->h) {
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h = dst->h - ydest;
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}
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if(xoffs >= src->w) {
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return 0;
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} else if(xoffs + w > src->w) {
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w = src->w - xoffs;
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}
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if(xdest >= dst->w) {
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return 0;
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} else if(xdest + w > dst->w) {
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w = dst->w - xdest;
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}
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uint8_t *dstptr;
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uint8_t *srcptr;
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if(xdest & 1) {
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/* this will render the leftmost column */
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dstptr = (uint8_t*)(dst->data +
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ydest * dst->pitch +
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xdest / 2);
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srcptr = (uint8_t*)(src->data +
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yoffs * src->pitch +
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xoffs / 2 );
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if(xoffs & 1) {
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for(y = 0; y < h; y++) {
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uint8_t v = (*dstptr & 0x0F) + (*srcptr & 0x0F);
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*dstptr = (*dstptr & 0xF0) | (v < 0x0F ? v : 0x0F);
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dstptr += dst->pitch;
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srcptr += src->pitch;
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}
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} else {
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for(y = 0; y < h; y++) {
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uint8_t v = (*dstptr & 0x0F) + (*srcptr >> 4);
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*dstptr = (*dstptr & 0xF0) | (v < 0x0F ? v : 0x0F);
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dstptr += dst->pitch;
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srcptr += src->pitch;
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}
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}
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xdest++;
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xoffs++;
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w--;
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}
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dstptr = (uint8_t*)(dst->data +
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ydest * dst->pitch +
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xdest / 2);
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srcptr = (uint8_t*)(src->data +
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yoffs * src->pitch +
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xoffs / 2 );
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if(xoffs & 1) {
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for(y = 0; y < h; y++) {
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for(x = 0; x < (w / 2); x++) {
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uint16_t v1 = (dstptr[x] & 0xF0) + ((srcptr[x] & 0x0F) << 4);
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uint8_t v2 = (dstptr[x] & 0x0F) + (srcptr[x+1] >> 4);
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dstptr[x] = (v1 < 0xF0 ? v1 : 0xF0) | (v2 < 0x0F ? v2 : 0x0F);
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}
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if(w & 1) {
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uint16_t v1 = (dstptr[x] & 0xF0) + ((srcptr[x] & 0x0F) << 4);
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dstptr[x] = (dstptr[x] & 0x0F) | (v1 < 0xF0 ? v1 : 0xF0);
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}
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dstptr += dst->pitch;
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srcptr += src->pitch;
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}
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} else {
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for(y = 0; y < h; y++) {
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for(x = 0; x < (w / 2); x++) {
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uint16_t v1 = (dstptr[x] & 0xF0) + (srcptr[x] & 0xF0);
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uint8_t v2 = (dstptr[x] & 0x0F) + (srcptr[x] & 0x0F);
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dstptr[x] = (v1 < 0xF0 ? v1 : 0xF0) | (v2 < 0x0F ? v2 : 0x0F);
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}
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if(w & 1) {
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uint16_t v1 = (dstptr[x] & 0xF0) + (srcptr[x] & 0xF0);
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dstptr[x] = (dstptr[x] & 0x0F) | (v1 < 0xF0 ? v1 : 0xF0);
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}
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dstptr += dst->pitch;
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srcptr += src->pitch;
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}
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}
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return 0;
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}
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static int paintRect(lua_State *L) {
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BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
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int x = luaL_checkint(L, 2);
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int y = luaL_checkint(L, 3);
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int w = luaL_checkint(L, 4);
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int h = luaL_checkint(L, 5);
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int c = luaL_checkint(L, 6);
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uint8_t *dstptr;
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int cy;
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if(w <= 0 || h <= 0 || x >= dst->w || y >= dst->h) {
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return 0;
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}
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if(x + w > dst->w) {
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w = dst->w - x;
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}
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if(y + h > dst->h) {
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h = dst->h - y;
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}
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if(x & 1) {
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/* This will render the leftmost column
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* in the case when x is odd. After this,
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* x will become even. */
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dstptr = (uint8_t*)(dst->data +
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y * dst->pitch +
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x / 2);
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for(cy = 0; cy < h; cy++) {
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*dstptr &= 0xF0;
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*dstptr |= c;
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dstptr += dst->pitch;
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}
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x++;
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w--;
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}
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dstptr = (uint8_t*)(dst->data +
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y * dst->pitch +
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x / 2);
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for(cy = 0; cy < h; cy++) {
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memset(dstptr, c | (c << 4), w / 2);
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dstptr += dst->pitch;
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}
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if(w & 1) {
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/* This will render the rightmost column
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* in the case when (w & 1) && !(x & 1) or
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* !(w & 1) && (x & 1). */
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dstptr = (uint8_t*)(dst->data +
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y * dst->pitch +
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(x + w) / 2);
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for(cy = 0; cy < h; cy++) {
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*dstptr &= 0x0F;
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*dstptr |= (c << 4);
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dstptr += dst->pitch;
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}
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}
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return 0;
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}
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static int invertRect(lua_State *L) {
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BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
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int x = luaL_checkint(L, 2);
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int y = luaL_checkint(L, 3);
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int w = luaL_checkint(L, 4);
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int h = luaL_checkint(L, 5);
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uint8_t *dstptr;
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int cy, cx;
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if(w <= 0 || h <= 0 || x >= dst->w || y >= dst->h) {
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return 0;
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}
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if(x + w > dst->w) {
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w = dst->w - x;
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}
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if(y + h > dst->h) {
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h = dst->h - y;
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}
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if(x & 1) {
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/* This will invert the leftmost column
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* in the case when x is odd. After this,
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* x will become even. */
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dstptr = (uint8_t*)(dst->data +
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y * dst->pitch +
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x / 2);
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for(cy = 0; cy < h; cy++) {
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*dstptr ^= 0x0F;
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dstptr += dst->pitch;
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}
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x++;
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w--;
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}
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dstptr = (uint8_t*)(dst->data +
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y * dst->pitch +
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x / 2);
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for(cy = 0; cy < h; cy++) {
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for(cx = 0; cx < w/2; cx++) {
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*(dstptr+cx) ^= 0xFF;
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}
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dstptr += dst->pitch;
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}
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if(w & 1) {
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/* This will invert the rightmost column
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* in the case when (w & 1) && !(x & 1) or
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* !(w & 1) && (x & 1). */
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dstptr = (uint8_t*)(dst->data +
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y * dst->pitch +
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(x + w) / 2);
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for(cy = 0; cy < h; cy++) {
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*dstptr ^= 0xF0;
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dstptr += dst->pitch;
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}
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}
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return 0;
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}
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static int dimRect(lua_State *L) {
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BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
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int x = luaL_checkint(L, 2);
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int y = luaL_checkint(L, 3);
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int w = luaL_checkint(L, 4);
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int h = luaL_checkint(L, 5);
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uint8_t *dstptr;
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int cy, cx;
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if(w <= 0 || h <= 0 || x >= dst->w || y >= dst->h) {
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return 0;
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}
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if(x + w > dst->w) {
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w = dst->w - x;
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}
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if(y + h > dst->h) {
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h = dst->h - y;
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}
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if(x & 1) {
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/* This will dimm the leftmost column
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* in the case when x is odd. After this,
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* x will become even. */
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dstptr = (uint8_t*)(dst->data +
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y * dst->pitch +
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x / 2);
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for(cy = 0; cy < h; cy++) {
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int px = *dstptr & 0x0F;
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*dstptr &= 0xF0 | px >> 1;
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dstptr += dst->pitch;
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}
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x++;
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w--;
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}
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dstptr = (uint8_t*)(dst->data +
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y * dst->pitch +
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x / 2);
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for(cy = 0; cy < h; cy++) {
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for(cx = 0; cx < w/2; cx++) {
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*(dstptr+cx) =
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( *(dstptr+cx) >> 1 ) & 0xF0 |
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( *(dstptr+cx) & 0x0F ) >> 1;
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}
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dstptr += dst->pitch;
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}
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if(w & 1) {
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/* This will dimm the rightmost column
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* in the case when (w & 1) && !(x & 1) or
|
|
* !(w & 1) && (x & 1). */
|
|
dstptr = (uint8_t*)(dst->data +
|
|
y * dst->pitch +
|
|
(x + w) / 2);
|
|
for(cy = 0; cy < h; cy++) {
|
|
int px = *dstptr & 0xF0;
|
|
*dstptr &= 0x0F | ( px >> 1 & 0xF0 );
|
|
dstptr += dst->pitch;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* @r: radius
|
|
* @c: color of the line to draw
|
|
* @w: width of the line to draw
|
|
*/
|
|
static int paintCircle(lua_State *L) {
|
|
BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
|
|
int center_x = luaL_checkint(L, 2);
|
|
int center_y = luaL_checkint(L, 3);
|
|
int r = luaL_checkint(L, 4);
|
|
int c = luaL_optint(L, 5, 15);
|
|
int w = luaL_optint(L, 6, r);
|
|
|
|
if( (center_x + r > dst->h) || (center_x - r < 0) ||
|
|
(center_y + r > dst->w) || (center_y - r < 0) ||
|
|
(r == 0)) {
|
|
return 0;
|
|
}
|
|
if(w > r) {
|
|
w = r;
|
|
}
|
|
|
|
|
|
int tmp_y;
|
|
/* for outer circle */
|
|
int x = 0, y = r;
|
|
float delta = 5/4 - r;
|
|
/* for inter circle */
|
|
int r2 = r - w;
|
|
int x2 = 0, y2 = r2;
|
|
float delta2 = 5/4 - r;
|
|
|
|
/* draw two axles */
|
|
for(tmp_y = r; tmp_y > r2; tmp_y--) {
|
|
setPixel(L, dst, center_x+0, center_y+tmp_y, c);
|
|
setPixel(L, dst, center_x-0, center_y-tmp_y, c);
|
|
setPixel(L, dst, center_x+tmp_y, center_y+0, c);
|
|
setPixel(L, dst, center_x-tmp_y, center_y-0, c);
|
|
}
|
|
|
|
while(x < y) {
|
|
/* decrease y if we are out of circle */
|
|
x++;
|
|
if (delta > 0) {
|
|
y--;
|
|
delta = delta + 2*x - 2*y + 2;
|
|
} else {
|
|
delta = delta + 2*x + 1;
|
|
}
|
|
|
|
/* inner circle finished drawing, increase y linearly for filling */
|
|
if(x2 > y2) {
|
|
y2++;
|
|
x2++;
|
|
} else {
|
|
x2++;
|
|
if (delta2 > 0) {
|
|
y2--;
|
|
delta2 = delta2 + 2*x2 - 2*y2 + 2;
|
|
} else {
|
|
delta2 = delta2 + 2*x2 + 1;
|
|
}
|
|
}
|
|
|
|
for(tmp_y = y; tmp_y > y2; tmp_y--) {
|
|
setPixel(L, dst, center_x+x, center_y+tmp_y, c);
|
|
setPixel(L, dst, center_x+tmp_y, center_y+x, c);
|
|
|
|
setPixel(L, dst, center_x+tmp_y, center_y-x, c);
|
|
setPixel(L, dst, center_x+x, center_y-tmp_y, c);
|
|
|
|
setPixel(L, dst, center_x-x, center_y-tmp_y, c);
|
|
setPixel(L, dst, center_x-tmp_y, center_y-x, c);
|
|
|
|
setPixel(L, dst, center_x-tmp_y, center_y+x, c);
|
|
setPixel(L, dst, center_x-x, center_y+tmp_y, c);
|
|
}
|
|
}
|
|
if(r == w) {
|
|
setPixel(L, dst, center_x, center_y, c);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int paintRoundedCorner(lua_State *L) {
|
|
BlitBuffer *dst = (BlitBuffer*) luaL_checkudata(L, 1, "blitbuffer");
|
|
int off_x = luaL_checkint(L, 2);
|
|
int off_y = luaL_checkint(L, 3);
|
|
int w = luaL_checkint(L, 4);
|
|
int h = luaL_checkint(L, 5);
|
|
int bw = luaL_checkint(L, 6);
|
|
int r = luaL_checkint(L, 7);
|
|
int c = luaL_optint(L, 8, 15);
|
|
|
|
if((2*r > h) || (2*r > w) || (r == 0)) {
|
|
return 0;
|
|
}
|
|
if(r > h) {
|
|
r = h;
|
|
}
|
|
if(r > w) {
|
|
r = w;
|
|
}
|
|
if(bw > r) {
|
|
bw = r;
|
|
}
|
|
|
|
|
|
int tmp_y;
|
|
/* for outer circle */
|
|
int x = 0, y = r;
|
|
float delta = 5/4 - r;
|
|
/* for inter circle */
|
|
int r2 = r - bw;
|
|
int x2 = 0, y2 = r2;
|
|
float delta2 = 5/4 - r;
|
|
|
|
/* draw two axles */
|
|
/*for(tmp_y = r; tmp_y > r2; tmp_y--) {*/
|
|
/*setPixel(L, dst, (w-r)+off_x+0, (h-r)+off_y+tmp_y-1, c);*/
|
|
/*setPixel(L, dst, (w-r)+off_x-0, (r)+off_y-tmp_y, c);*/
|
|
/*setPixel(L, dst, (w-r)+off_x+tmp_y, (h-r)+off_y+0, c);*/
|
|
/*setPixel(L, dst, (r)+off_x-tmp_y, (h-r)+off_y-0-1, c);*/
|
|
/*}*/
|
|
|
|
while(x < y) {
|
|
/* decrease y if we are out of circle */
|
|
x++;
|
|
if (delta > 0) {
|
|
y--;
|
|
delta = delta + 2*x - 2*y + 2;
|
|
} else {
|
|
delta = delta + 2*x + 1;
|
|
}
|
|
|
|
/* inner circle finished drawing, increase y linearly for filling */
|
|
if(x2 > y2) {
|
|
y2++;
|
|
x2++;
|
|
} else {
|
|
x2++;
|
|
if (delta2 > 0) {
|
|
y2--;
|
|
delta2 = delta2 + 2*x2 - 2*y2 + 2;
|
|
} else {
|
|
delta2 = delta2 + 2*x2 + 1;
|
|
}
|
|
}
|
|
|
|
for(tmp_y = y; tmp_y > y2; tmp_y--) {
|
|
setPixel(L, dst, (w-r)+off_x+x-1, (h-r)+off_y+tmp_y-1, c);
|
|
setPixel(L, dst, (w-r)+off_x+tmp_y-1, (h-r)+off_y+x-1, c);
|
|
|
|
setPixel(L, dst, (w-r)+off_x+tmp_y-1, (r)+off_y-x, c);
|
|
setPixel(L, dst, (w-r)+off_x+x-1, (r)+off_y-tmp_y, c);
|
|
|
|
setPixel(L, dst, (r)+off_x-x, (r)+off_y-tmp_y, c);
|
|
setPixel(L, dst, (r)+off_x-tmp_y, (r)+off_y-x, c);
|
|
|
|
setPixel(L, dst, (r)+off_x-tmp_y, (h-r)+off_y+x-1, c);
|
|
setPixel(L, dst, (r)+off_x-x, (h-r)+off_y+tmp_y-1, c);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static const struct luaL_Reg blitbuffer_func[] = {
|
|
{"new", newBlitBuffer},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
static const struct luaL_Reg blitbuffer_meth[] = {
|
|
{"getWidth", getWidth},
|
|
{"getHeight", getHeight},
|
|
{"blitFrom", blitToBuffer},
|
|
{"addblitFrom", addblitToBuffer},
|
|
{"blitFullFrom", blitFullToBuffer},
|
|
{"paintRect", paintRect},
|
|
{"paintCircle", paintCircle},
|
|
{"paintRoundedCorner", paintRoundedCorner},
|
|
{"invertRect", invertRect},
|
|
{"dimRect", dimRect},
|
|
{"free", freeBlitBuffer},
|
|
{"__gc", freeBlitBuffer},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
int luaopen_blitbuffer(lua_State *L) {
|
|
luaL_newmetatable(L, "blitbuffer");
|
|
lua_pushstring(L, "__index");
|
|
lua_pushvalue(L, -2);
|
|
lua_settable(L, -3);
|
|
luaL_register(L, NULL, blitbuffer_meth);
|
|
lua_setglobal(L, "blitbuffer");
|
|
luaL_register(L, "Blitbuffer", blitbuffer_func);
|
|
|
|
return 1;
|
|
}
|