mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
3066c86e38
This is a major overhaul of the hardware abstraction layer. A few notes: General platform distinction happens in frontend/device.lua which will delegate everything else to frontend/device/<platform_name>/device.lua which should extend frontend/device/generic/device.lua Screen handling is implemented in frontend/device/screen.lua which includes the *functionality* to support device specifics. Actually setting up the device specific functionality, however, is done in the device specific setup code in the relevant device.lua file. The same goes for input handling.
277 lines
8.2 KiB
Lua
277 lines
8.2 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local Widget = require("ui/widget/widget")
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local RenderText = require("ui/rendertext")
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local Screen = require("device").screen
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local Geom = require("ui/geometry")
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-- TODO: rename string:gsplit definition
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--[[
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A TextWidget that handles long text wrapping
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--]]
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local TextBoxWidget = Widget:new{
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text = nil,
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face = nil,
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bold = nil,
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fgcolor = Blitbuffer.COLOR_BLACK,
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width = 400, -- in pixels
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height = nil,
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first_line = 1,
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virtual_line = 1, -- used by scroll bar
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line_height = 0.3, -- in em
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v_list = nil,
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_bb = nil,
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_length = 0,
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}
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function TextBoxWidget:init()
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local v_list = nil
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if self.height then
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v_list = self:_getCurrentVerticalList()
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else
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v_list = self:_getVerticalList()
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end
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self:_render(v_list)
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end
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function TextBoxWidget:_wrapGreedyAlg(h_list)
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local cur_line_width = 0
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local cur_line = {}
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local v_list = {}
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for k,w in ipairs(h_list) do
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cur_line_width = cur_line_width + w.width
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if w.word == "\n" then
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if cur_line_width > 0 then
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-- hard line break
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table.insert(v_list, cur_line)
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cur_line = {}
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cur_line_width = 0
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end
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elseif cur_line_width > self.width then
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-- wrap to next line
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table.insert(v_list, cur_line)
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cur_line = {}
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cur_line_width = w.width
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table.insert(cur_line, w)
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else
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table.insert(cur_line, w)
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end
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end
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-- handle last line
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table.insert(v_list, cur_line)
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return v_list
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end
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--[[
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Lua doesn't have a string.split() function and most of the time
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you don't really need it because string.gmatch() is enough.
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However string.gmatch() has one significant disadvantage for me:
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You can't split a string while matching both the delimited
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strings and the delimiters themselves without tracking positions
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and substrings. The string.gsplit() function below takes care of
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this problem.
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Author: Peter Odding
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License: MIT/X11
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Source: http://snippets.luacode.org/snippets/String_splitting_130
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--]]
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function string:gsplit(pattern, capture)
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pattern = pattern and tostring(pattern) or '%s+'
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if (''):find(pattern) then
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error('pattern matches empty string!', 2)
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end
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return coroutine.wrap(function()
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local index = 1
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repeat
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local first, last = self:find(pattern, index)
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if first and last then
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if index < first then
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coroutine.yield(self:sub(index, first - 1))
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end
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if capture then
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coroutine.yield(self:sub(first, last))
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end
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index = last + 1
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else
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if index <= #self then
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coroutine.yield(self:sub(index))
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end
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break
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end
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until index > #self
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end)
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end
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function TextBoxWidget:_getVerticalList(alg)
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if self.vertical_list then
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return self.vertical_list
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end
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-- build horizontal list
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local h_list = {}
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local line_count = 0
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for line in self.text:gsplit("\n", true) do
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for words in line:gmatch("[\32-\127\192-\255]+[\128-\191]*") do
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for word in words:gsplit("%s+", true) do
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for w in word:gsplit("%p+", true) do
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local word_box = {}
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word_box.word = w
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word_box.width = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, w, true, self.bold).x
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table.insert(h_list, word_box)
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end
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end
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end
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if line:sub(-1) == "\n" then table.insert(h_list, {word = '\n', width = 0}) end
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end
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-- @TODO check alg here 25.04 2012 (houqp)
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-- @TODO replace greedy algorithm with K&P algorithm 25.04 2012 (houqp)
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self.vertical_list = self:_wrapGreedyAlg(h_list)
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return self.vertical_list
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end
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function TextBoxWidget:_getCurrentVerticalList()
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local line_height = (1 + self.line_height) * self.face.size
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local v_list = self:_getVerticalList()
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local current_v_list = {}
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local height = 0
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for i = self.first_line, #v_list do
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if height < self.height - line_height then
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table.insert(current_v_list, v_list[i])
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height = height + line_height
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else
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break
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end
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end
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return current_v_list
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end
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function TextBoxWidget:_getPreviousVerticalList()
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local line_height = (1 + self.line_height) * self.face.size
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local v_list = self:_getVerticalList()
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local previous_v_list = {}
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local height = 0
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if self.first_line == 1 then
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return self:_getCurrentVerticalList()
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end
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self.virtual_line = self.first_line
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for i = self.first_line - 1, 1, -1 do
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if height < self.height - line_height then
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table.insert(previous_v_list, 1, v_list[i])
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height = height + line_height
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self.virtual_line = self.virtual_line - 1
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else
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break
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end
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end
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for i = self.first_line, #v_list do
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if height < self.height - line_height then
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table.insert(previous_v_list, v_list[i])
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height = height + line_height
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else
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break
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end
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end
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if self.first_line > #previous_v_list then
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self.first_line = self.first_line - #previous_v_list
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else
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self.first_line = 1
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end
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return previous_v_list
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end
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function TextBoxWidget:_getNextVerticalList()
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local line_height = (1 + self.line_height) * self.face.size
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local v_list = self:_getVerticalList()
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local current_v_list = self:_getCurrentVerticalList()
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local next_v_list = {}
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local height = 0
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if self.first_line + #current_v_list > #v_list then
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return current_v_list
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end
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self.virtual_line = self.first_line
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for i = self.first_line + #current_v_list, #v_list do
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if height < self.height - line_height then
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table.insert(next_v_list, v_list[i])
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height = height + line_height
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self.virtual_line = self.virtual_line + 1
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else
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break
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end
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end
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self.first_line = self.first_line + #current_v_list
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return next_v_list
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end
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function TextBoxWidget:_render(v_list)
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local font_height = self.face.size
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local line_height_px = self.line_height * font_height
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local space_w = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, " ", true).x
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local h = (font_height + line_height_px) * #v_list
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self._bb = Blitbuffer.new(self.width, h)
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self._bb:fill(Blitbuffer.COLOR_WHITE)
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local y = font_height
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local pen_x = 0
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for _,l in ipairs(v_list) do
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pen_x = 0
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for _,w in ipairs(l) do
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--@TODO Don't use kerning for monospaced fonts. (houqp)
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-- refert to cb25029dddc42693cc7aaefbe47e9bd3b7e1a750 in master tree
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RenderText:renderUtf8Text(self._bb, pen_x, y, self.face, w.word, true, self.bold, self.fgcolor)
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pen_x = pen_x + w.width
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end
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y = y + line_height_px + font_height
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end
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-- -- if text is shorter than one line, shrink to text's width
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-- if #v_list == 1 then
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-- self.width = pen_x
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-- end
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end
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function TextBoxWidget:getVirtualLineNum()
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return self.virtual_line
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end
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function TextBoxWidget:getAllLineCount()
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local v_list = self:_getVerticalList()
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return #v_list
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end
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function TextBoxWidget:getVisLineCount()
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local line_height = (1 + self.line_height) * self.face.size
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return math.floor(self.height / line_height)
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end
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function TextBoxWidget:scrollDown()
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local next_v_list = self:_getNextVerticalList()
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self:free()
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self:_render(next_v_list)
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end
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function TextBoxWidget:scrollUp()
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local previous_v_list = self:_getPreviousVerticalList()
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self:free()
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self:_render(previous_v_list)
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end
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function TextBoxWidget:getSize()
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if self.width and self.height then
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return Geom:new{ w = self.width, h = self.height}
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else
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return Geom:new{ w = self.width, h = self._bb:getHeight()}
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end
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end
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function TextBoxWidget:paintTo(bb, x, y)
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bb:blitFrom(self._bb, x, y, 0, 0, self.width, self._bb:getHeight())
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end
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function TextBoxWidget:free()
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if self._bb then
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self._bb:free()
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self._bb = nil
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end
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end
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return TextBoxWidget
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