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koreader/frontend/ui/widget/inputdialog.lua
Hans-Werner Hilse 94ce08937a clean up refreshes
This is a larger clean-up of the refresh situation.
The general shift is that refreshes are now mainly triggered by
the (top-level) widgets when they get shown or closed via UIManager.

All refreshes for the widgets when they are in use were handled by
themselves before. This adds the case of showing/closing.

It is the desired result of not having UIManager:show()/:close()
do (full screen) refreshes on its own.
2014-12-01 16:03:40 +00:00

146 lines
4.2 KiB
Lua

local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local VerticalGroup = require("ui/widget/verticalgroup")
local ButtonTable = require("ui/widget/buttontable")
local TextWidget = require("ui/widget/textwidget")
local LineWidget = require("ui/widget/linewidget")
local InputText = require("ui/widget/inputtext")
local RenderText = require("ui/rendertext")
local UIManager = require("ui/uimanager")
local Screen = require("device").screen
local Geom = require("ui/geometry")
local Font = require("ui/font")
local Blitbuffer = require("ffi/blitbuffer")
local InputDialog = InputContainer:new{
title = "",
input = "",
input_hint = "",
buttons = nil,
input_type = nil,
enter_callback = nil,
width = nil,
height = nil,
title_face = Font:getFace("tfont", 22),
input_face = Font:getFace("cfont", 20),
title_padding = Screen:scaleBySize(5),
title_margin = Screen:scaleBySize(2),
input_padding = Screen:scaleBySize(10),
input_margin = Screen:scaleBySize(10),
button_padding = Screen:scaleBySize(14),
}
function InputDialog:init()
local title_width = RenderText:sizeUtf8Text(0, self.width,
self.title_face, self.title, true).x
if title_width > self.width then
local indicator = " >> "
local indicator_w = RenderText:sizeUtf8Text(0, self.width,
self.title_face, indicator, true).x
self.title = RenderText:getSubTextByWidth(self.title, self.title_face,
self.width - indicator_w, true) .. indicator
end
self.title = FrameContainer:new{
padding = self.title_padding,
margin = self.title_margin,
bordersize = 0,
TextWidget:new{
text = self.title,
face = self.title_face,
width = self.width,
}
}
self.input = InputText:new{
text = self.input,
hint = self.input_hint,
face = self.input_face,
width = self.width * 0.9,
input_type = self.input_type,
enter_callback = self.enter_callback,
scroll = false,
parent = self,
}
self.button_table = ButtonTable:new{
width = self.width,
button_font_face = "cfont",
button_font_size = 20,
buttons = self.buttons,
zero_sep = true,
show_parent = self,
}
self.title_bar = LineWidget:new{
--background = Blitbuffer.gray(0.5),
dimen = Geom:new{
w = self.button_table:getSize().w + self.button_padding,
h = Screen:scaleBySize(2),
}
}
self.dialog_frame = FrameContainer:new{
radius = 8,
bordersize = 3,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroup:new{
align = "left",
self.title,
self.title_bar,
-- input
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.input:getSize().h,
},
self.input,
},
-- buttons
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.button_table:getSize().h,
},
self.button_table,
}
}
}
self[1] = CenterContainer:new{
dimen = Geom:new{
w = Screen:getWidth(),
h = Screen:getHeight() - self.input:getKeyboardDimen().h,
},
self.dialog_frame,
}
end
function InputDialog:onShow()
UIManager:setDirty(self, function()
return "partial", self.dialog_frame.dimen
end)
end
function InputDialog:onCloseWidget()
UIManager:setDirty(nil, function()
return "partial", self.dialog_frame.dimen
end)
end
function InputDialog:onShowKeyboard()
self.input:onShowKeyboard()
end
function InputDialog:getInputText()
return self.input:getText()
end
function InputDialog:onClose()
self.input:onCloseKeyboard()
end
return InputDialog