mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
94ce08937a
This is a larger clean-up of the refresh situation. The general shift is that refreshes are now mainly triggered by the (top-level) widgets when they get shown or closed via UIManager. All refreshes for the widgets when they are in use were handled by themselves before. This adds the case of showing/closing. It is the desired result of not having UIManager:show()/:close() do (full screen) refreshes on its own.
64 lines
1.5 KiB
Lua
64 lines
1.5 KiB
Lua
local InputContainer = require("ui/widget/container/inputcontainer")
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local GestureRange = require("ui/gesturerange")
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local UIManager = require("ui/uimanager")
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local Screen = require("device").screen
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local Geom = require("ui/geometry")
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local Device = require("device")
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local Blitbuffer = require("ffi/blitbuffer")
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local LinkBox = InputContainer:new{
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box = nil,
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color = Blitbuffer.gray(0.5),
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radius = 0,
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bordersize = 2,
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}
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function LinkBox:init()
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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end
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function LinkBox:paintTo(bb)
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bb:paintBorder(self.box.x, self.box.y, self.box.w, self.box.h,
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self.bordersize, self.color, self.radius)
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end
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function LinkBox:onCloseWidget()
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UIManager:setDirty(nil, function()
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return "partial", self.box
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end)
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return true
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end
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function LinkBox:onShow()
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UIManager:setDirty(self, function()
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return "partial", self.box
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end)
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if self.timeout then
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UIManager:scheduleIn(self.timeout, function()
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UIManager:close(self)
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if self.callback then self.callback() end
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end)
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end
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return true
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end
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function LinkBox:onTapClose()
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UIManager:close(self)
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self.callback = nil
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return true
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end
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return LinkBox
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