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koreader/frontend/device/sdl/device.lua

63 lines
1.8 KiB
Lua

local Generic = require("device/generic/device")
local util = require("ffi/util")
local DEBUG = require("dbg")
local function yes() return true end
local function no() return false end
local Device = Generic:new{
model = "SDL",
isSDL = yes,
hasKeyboard = yes,
hasKeys = yes,
hasDPad = yes,
hasFrontlight = yes,
isTouchDevice = yes,
needsScreenRefreshAfterResume = no,
}
if os.getenv("DISABLE_TOUCH") == "1" then
Device.isTouchDevice = no
end
function Device:init()
-- allows to set a viewport via environment variable
-- syntax is Lua table syntax, e.g. EMULATE_READER_VIEWPORT="{x=10,w=550,y=5,h=790}"
local viewport = os.getenv("EMULATE_READER_VIEWPORT")
if viewport then
self.viewport = require("ui/geometry"):new(loadstring("return " .. viewport)())
end
local portrait = os.getenv("EMULATE_READER_FORCE_PORTRAIT")
if portrait then
self.isAlwaysPortrait = yes
end
if util.haveSDL2() then
self.screen = require("ffi/framebuffer_SDL2_0"):new{device = self, debug = DEBUG}
self.input = require("device/input"):new{
device = self,
event_map = require("device/sdl/event_map_sdl2"),
}
else
self.screen = require("ffi/framebuffer_SDL1_2"):new{device = self, debug = DEBUG}
self.input = require("device/input"):new{
device = self,
event_map = require("device/sdl/event_map_sdl"),
}
end
self.keyboard_layout = require("device/sdl/keyboard_layout")
if portrait then
self.input:registerEventAdjustHook(self.input.adjustTouchSwitchXY)
self.input:registerEventAdjustHook(
self.input.adjustTouchMirrorX,
self.screen:getScreenWidth()
)
end
Generic.init(self)
end
return Device