mirror of
https://github.com/koreader/koreader
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b92c078e9c
Hide bottom panel when showing a SpinWidget, so we gain on the bottom the space covered by the SpinWidget to see more how a change is affecting the book text. For clarity, rename delay_repaint & refresh_callback to hide_on_apply & when_applied_callback. Normalize SpinWidgets: have them both accept a cancel_callback and a close_callback. InfoMessage: call dissmiss_callback also on timeout.
256 lines
8.3 KiB
Lua
256 lines
8.3 KiB
Lua
--[[--
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Displays a button that toggles between states. Used in bottom configuration panel.
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@usage
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local ToggleSwitch = require("ui/widget/toggleswitch")
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]]
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local BD = require("ui/bidi")
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local Blitbuffer = require("ffi/blitbuffer")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local _ = require("gettext")
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local Screen = Device.screen
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local ToggleLabel = TextWidget:new{
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bold = true,
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bgcolor = Blitbuffer.COLOR_WHITE,
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fgcolor = Blitbuffer.COLOR_BLACK,
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}
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local ToggleSwitch = InputContainer:new{
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width = Screen:scaleBySize(216),
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height = Size.item.height_default,
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bgcolor = Blitbuffer.COLOR_WHITE, -- unfocused item color
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fgcolor = Blitbuffer.COLOR_DARK_GRAY, -- focused item color
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font_face = "cfont",
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font_size = 16,
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enabled = true,
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row_count = 1,
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}
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function ToggleSwitch:init()
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-- Item count per row
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self.n_pos = math.ceil(#self.toggle / self.row_count)
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self.position = nil
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self.toggle_frame = FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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color = Blitbuffer.COLOR_DARK_GRAY,
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radius = Size.radius.window,
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bordersize = Size.border.thin,
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padding = Size.padding.small,
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dim = not self.enabled,
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}
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self.toggle_content = VerticalGroup:new{}
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for i = 1, self.row_count do
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table.insert(self.toggle_content, HorizontalGroup:new{})
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end
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local item_padding = Size.padding.default -- only used to check if text truncate needed
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local item_border_size = Size.border.thin
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local frame_inner_width = self.width - 2*self.toggle_frame.padding - 2* self.toggle_frame.bordersize
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-- We'll need to adjust items width and distribute the accumulated fractional part to some
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-- of them for proper visual alignment
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local item_width_real = frame_inner_width / self.n_pos - 2*item_border_size
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local item_width = math.floor(item_width_real)
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local item_width_adjust = item_width_real - item_width
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-- Note: the height provided by ConfigDialog might be smaller than needed,
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-- it gets too thin if we account for padding & border
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local item_height = self.height / self.row_count
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local item_width_to_add = 0
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for i = 1, #self.toggle do
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local real_item_width = item_width
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item_width_to_add = item_width_to_add + item_width_adjust
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if item_width_to_add >= 1 then
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-- One pixel wider to better align the entire widget
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real_item_width = item_width + math.floor(item_width_to_add)
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item_width_to_add = item_width_to_add - math.floor(item_width_to_add)
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end
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local text = self.toggle[i]
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local face = Font:getFace(self.font_face, self.font_size)
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local label = ToggleLabel:new{
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text = text,
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face = face,
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max_width = real_item_width - item_padding,
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}
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local content = CenterContainer:new{
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dimen = Geom:new{
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w = real_item_width,
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h = item_height,
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},
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label,
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}
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local button = FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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color = Blitbuffer.COLOR_DARK_GRAY,
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margin = 0,
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radius = Size.radius.window,
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bordersize = item_border_size,
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padding = 0,
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content,
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}
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table.insert(self.toggle_content[math.ceil(i / self.n_pos)], button)
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end
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self.toggle_frame[1] = self.toggle_content
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self[1] = self.toggle_frame
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self.dimen = Geom:new(self.toggle_frame:getSize())
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if Device:isTouchDevice() then
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self.ges_events = {
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TapSelect = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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doc = "Toggle switch",
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},
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HoldSelect = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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doc = "Hold switch",
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},
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}
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end
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end
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function ToggleSwitch:update()
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local pos = self.position
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for i = 1, #self.toggle_content do
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local row = self.toggle_content[i]
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for j = 1, #row do
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local cell = row[j]
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if pos == (i - 1) * self.n_pos + j then
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cell.color = self.fgcolor
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cell.background = self.fgcolor
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cell[1][1].fgcolor = Blitbuffer.COLOR_WHITE
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else
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cell.color = self.bgcolor
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cell.background = self.bgcolor
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cell[1][1].fgcolor = Blitbuffer.COLOR_BLACK
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end
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end
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end
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end
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function ToggleSwitch:setPosition(position)
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self.position = position
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self:update()
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end
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function ToggleSwitch:togglePosition(position, update)
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if self.n_pos == 2 and self.alternate ~= false then
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self.position = (self.position+1)%self.n_pos
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self.position = self.position == 0 and self.n_pos or self.position
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elseif self.n_pos == 1 then
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self.position = self.position == 1 and 0 or 1
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else
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self.position = position
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end
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if update then
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self:update()
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end
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end
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function ToggleSwitch:circlePosition()
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if self.position then
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self.position = (self.position+1)%self.n_pos
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self.position = self.position == 0 and self.n_pos or self.position
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self:update()
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end
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end
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function ToggleSwitch:calculatePosition(gev)
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local x = (gev.pos.x - self.dimen.x) / self.dimen.w * self.n_pos
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if BD.mirroredUILayout() then
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x = self.n_pos - x
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end
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local y = (gev.pos.y - self.dimen.y) / self.dimen.h * self.row_count
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return math.max(1, math.ceil(x)) + math.min(self.row_count-1, math.floor(y)) * self.n_pos
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end
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function ToggleSwitch:onTapSelect(arg, gev)
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if not self.enabled then
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if self.readonly ~= true then
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return true
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else
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return
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end
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end
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if gev then
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local position = self:calculatePosition(gev)
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if self.toggle[position] ~= "⋮" then
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self:togglePosition(position, true)
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else
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self:togglePosition(position, false)
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end
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else
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self:circlePosition()
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end
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--[[
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if self.values then
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self.values = self.values or {}
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self.config:onConfigChoice(self.name, self.values[self.position])
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end
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if self.event then
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self.args = self.args or {}
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self.config:onConfigEvent(self.event, self.args[self.position])
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end
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if self.events then
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self.config:onConfigEvents(self.events, self.position)
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end
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--]]
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if self.callback then
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self.callback(self.position)
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end
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if self.toggle[self.position] ~= "⋮" then
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self.config:onConfigChoose(self.values, self.name,
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self.event, self.args, self.events, self.position, self.hide_on_apply)
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UIManager:setDirty(self.config, function()
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return "ui", self.dimen
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end)
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end
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return true
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end
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function ToggleSwitch:onHoldSelect(arg, gev)
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local position = self:calculatePosition(gev)
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if self.toggle[position] == "⋮" then
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return true
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end
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if self.name == "font_fine_tune" then
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--- @note Ugly hack for the only widget that uses a dual toggle for fine-tuning (others prefer a buttonprogress)
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self.config:onMakeFineTuneDefault("font_size", _("Font Size"),
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self.values or self.args, self.toggle, position == 1 and "-" or "+")
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else
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self.config:onMakeDefault(self.name, self.name_text,
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self.values or self.args, self.toggle, position)
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end
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return true
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end
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function ToggleSwitch:onFocus()
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self.toggle_frame.background = Blitbuffer.COLOR_BLACK
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return true
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end
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function ToggleSwitch:onUnfocus()
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self.toggle_frame.background = Blitbuffer.COLOR_WHITE
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return true
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end
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return ToggleSwitch
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