mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
eef938996f
Stuff was poking at the class object, not the instance's :s. Fix #9599
318 lines
12 KiB
Lua
318 lines
12 KiB
Lua
local CenterContainer = require("ui/widget/container/centercontainer")
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local ConfirmBox = require("ui/widget/confirmbox")
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local Device = require("device")
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local InfoMessage = require("ui/widget/infomessage")
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local InputDialog = require("ui/widget/inputdialog")
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local Menu = require("ui/widget/menu")
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local MultiInputDialog = require("ui/widget/multiinputdialog")
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local Size = require("ui/size")
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local UIManager = require("ui/uimanager")
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local logger = require("logger")
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local ffiUtil = require("ffi/util")
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local util = require("util")
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local _ = require("gettext")
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local Screen = require("device").screen
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local SetDefaultsWidget = CenterContainer:extend{
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state = nil,
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menu_entries = nil,
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defaults_menu = nil,
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settings_changed = false,
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}
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function SetDefaultsWidget:init()
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-- This would usually be passed to the constructor, as CenterContainer's paintTo does *NOT* set/update self.dimen...
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self.dimen = Screen:getSize()
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-- Don't refresh the FM behind us. May leave stray bits of overflowed InputDialog behind in the popout border space.
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self.covers_fullscreen = true
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-- Then deal with our child widgets and our internal variables
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self.screen_width = Screen:getWidth()
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self.screen_height = Screen:getHeight()
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self.dialog_width = math.floor(math.min(self.screen_width, self.screen_height) * 0.95)
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-- Keep track of what's an actual default, and what's been customized without actually touching the real data yet...
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self.state = {}
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local ro_defaults, rw_defaults = G_defaults:getDataTables()
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for k, v in pairs(ro_defaults) do
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self.state[k] = {
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idx = 1,
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value = v,
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custom = false,
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dirty = false,
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default_value = v,
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}
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end
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for k, v in pairs(rw_defaults) do
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self.state[k].value = v
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self.state[k].custom = true
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end
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-- Prepare our menu entires
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self.menu_entries = {}
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local set_dialog
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local cancel_button = {
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text = _("Cancel"),
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id = "close",
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enabled = true,
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callback = function()
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UIManager:close(set_dialog)
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end,
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}
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local i = 0
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for k, t in ffiUtil.orderedPairs(self.state) do
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local v = t.value
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i = i + 1
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self.state[k].idx = i
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local value_type = type(v)
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if value_type == "boolean" then
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local editBoolean = function()
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set_dialog = InputDialog:new{
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title = k,
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input = tostring(self.state[k].value),
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buttons = {
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{
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cancel_button,
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{
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text = _("Default"),
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enabled = self.state[k].value ~= self.state[k].default_value,
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callback = function()
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UIManager:close(set_dialog)
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self:update_menu_entry(k, self.state[k].default_value, value_type)
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end
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},
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{
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text = "true",
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enabled = true,
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callback = function()
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UIManager:close(set_dialog)
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self:update_menu_entry(k, true, value_type)
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end
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},
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{
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text = "false",
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enabled = true,
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callback = function()
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UIManager:close(set_dialog)
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self:update_menu_entry(k, false, value_type)
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end
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},
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},
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},
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input_type = value_type,
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width = self.dialog_width,
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}
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UIManager:show(set_dialog)
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set_dialog:onShowKeyboard()
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end
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table.insert(self.menu_entries, {
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text = self:gen_menu_entry(k, self.state[k].value, value_type),
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bold = self.state[k].custom,
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callback = editBoolean
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})
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elseif value_type == "table" then
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local editTable = function()
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local fields = {}
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for key, value in ffiUtil.orderedPairs(self.state[k].value) do
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table.insert(fields, {
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text = tostring(key) .. " = " .. tostring(value),
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input_type = type(value),
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hint = "",
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padding = Screen:scaleBySize(2),
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margin = Screen:scaleBySize(2),
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})
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end
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set_dialog = MultiInputDialog:new{
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title = k,
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fields = fields,
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buttons = {
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{
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cancel_button,
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{
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text = _("Default"),
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enabled = not util.tableEquals(self.state[k].value, self.state[k].default_value),
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callback = function()
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UIManager:close(set_dialog)
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self:update_menu_entry(k, self.state[k].default_value, value_type)
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end
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},
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{
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text = _("OK"),
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enabled = true,
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is_enter_default = true,
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callback = function()
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UIManager:close(set_dialog)
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local new_table = {}
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for _, field in ipairs(set_dialog:getFields()) do
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local key, value = field:match("^[^= ]+"), field:match("[^= ]+$")
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new_table[tonumber(key) or key] = tonumber(value) or value
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end
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self:update_menu_entry(k, new_table, value_type)
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end,
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},
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},
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},
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width = self.dialog_width,
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}
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UIManager:show(set_dialog)
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set_dialog:onShowKeyboard()
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end
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table.insert(self.menu_entries, {
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text = self:gen_menu_entry(k, self.state[k].value, value_type),
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bold = self.state[k].custom,
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callback = editTable
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})
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else
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local editNumStr = function()
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set_dialog = InputDialog:new{
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title = k,
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input = tostring(self.state[k].value),
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buttons = {
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{
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cancel_button,
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{
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text = _("Default"),
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enabled = self.state[k].value ~= self.state[k].default_value,
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callback = function()
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UIManager:close(set_dialog)
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self:update_menu_entry(k, self.state[k].default_value, value_type)
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end
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},
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{
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text = _("OK"),
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is_enter_default = true,
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enabled = true,
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callback = function()
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UIManager:close(set_dialog)
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local new_value = set_dialog:getInputValue()
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self:update_menu_entry(k, new_value, value_type)
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end,
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},
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},
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},
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input_type = value_type,
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width = self.dialog_width,
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}
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UIManager:show(set_dialog)
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set_dialog:onShowKeyboard()
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end
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table.insert(self.menu_entries, {
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text = self:gen_menu_entry(k, self.state[k].value, value_type),
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bold = self.state[k].custom,
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callback = editNumStr
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})
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end
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end
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-- Now that we have stuff to display, instantiate our Menu
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self.defaults_menu = Menu:new{
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width = self.screen_width - (Size.margin.fullscreen_popout * 2),
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height = self.screen_height - (Size.margin.fullscreen_popout * 2),
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show_parent = self,
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item_table = self.menu_entries,
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title = _("Defaults"),
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}
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-- Prevent menu from closing when editing a value
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function self.defaults_menu:onMenuSelect(item)
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item.callback()
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end
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self.defaults_menu.close_callback = function()
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logger.dbg("Closing defaults menu")
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self:saveBeforeExit()
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UIManager:close(self)
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end
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table.insert(self, self.defaults_menu)
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end
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function SetDefaultsWidget:gen_menu_entry(k, v, v_type)
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local ret = k .. " = "
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if v_type == "boolean" then
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return ret .. tostring(v)
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elseif v_type == "table" then
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return ret .. "{...}"
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elseif tonumber(v) then
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return ret .. tostring(tonumber(v))
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else
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return ret .. "\"" .. tostring(v) .. "\""
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end
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end
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function SetDefaultsWidget:update_menu_entry(k, v, v_type)
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local idx = self.state[k].idx
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self.state[k].value = v
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self.state[k].dirty = true
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self.settings_changed = true
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self.menu_entries[idx].text = self:gen_menu_entry(k, v, v_type)
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if util.tableEquals(v, self.state[k].default_value) then
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self.menu_entries[idx].bold = false
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else
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self.menu_entries[idx].bold = true
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end
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self.defaults_menu:switchItemTable(nil, self.menu_entries, idx)
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end
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function SetDefaultsWidget:saveSettings()
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-- Update dirty keys for real
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for k, t in pairs(self.state) do
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if t.dirty then
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G_defaults:saveSetting(k, t.value)
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end
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end
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-- And flush to disk
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G_defaults:flush()
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UIManager:show(InfoMessage:new{
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text = _("Default settings saved."),
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})
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end
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function SetDefaultsWidget:saveBeforeExit(callback)
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local save_text = _("Save and quit")
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if Device:canRestart() then
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save_text = _("Save and restart")
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end
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if self.settings_changed then
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UIManager:show(ConfirmBox:new{
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dismissable = false,
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text = _("KOReader needs to be restarted to apply the new default settings."),
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ok_text = save_text,
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ok_callback = function()
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self:saveSettings()
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if Device:canRestart() then
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UIManager:restartKOReader()
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else
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UIManager:quit()
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end
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end,
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cancel_text = _("Discard changes"),
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cancel_callback = function()
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logger.info("discard defaults")
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end,
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})
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end
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end
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local SetDefaults = {}
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function SetDefaults:ConfirmEdit()
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if not SetDefaults.EditConfirmed then
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UIManager:show(ConfirmBox:new{
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text = _("Some changes will not work until the next restart. Be careful; the wrong settings might crash KOReader!\nAre you sure you want to continue?"),
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ok_callback = function()
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SetDefaults.EditConfirmed = true
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UIManager:show(SetDefaultsWidget:new{})
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end,
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})
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else
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UIManager:show(SetDefaultsWidget:new{})
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end
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end
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return SetDefaults
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