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mirror of https://github.com/koreader/koreader synced 2024-11-10 01:10:34 +00:00
koreader/frontend/ui/widget/virtualkeyboard.lua

1197 lines
42 KiB
Lua

local Blitbuffer = require("ffi/blitbuffer")
local BottomContainer = require("ui/widget/container/bottomcontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local FocusManager = require("ui/widget/focusmanager")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local ImageWidget = require("ui/widget/imagewidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local KeyboardLayoutDialog = require("ui/widget/keyboardlayoutdialog")
local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local logger = require("logger")
local time = require("ui/time")
local util = require("util")
local Screen = Device.screen
local keyboard_state = {
force_current_layout = false, -- Set to true to get/set current layout (instead of default layout)
}
local DEFAULT_LABEL_SIZE = 22
local VirtualKeyPopup
local VirtualKey = InputContainer:extend{
key = nil,
icon = nil,
label = nil,
bold = nil,
keyboard = nil,
callback = nil,
-- This is to inhibit the key's own refresh (useful to avoid conflicts on Layer changing keys)
skiptap = nil,
skiphold = nil,
width = nil,
height = math.max(Screen:getWidth(), Screen:getHeight())*0.33,
bordersize = 0,
focused_bordersize = Size.border.default,
radius = 0,
face = Font:getFace("infont"),
}
-- For caps lock, it's necessary because after setLayout, the new shift key is no longer the same virtual key
-- thus rendering its preset .ignore_key_release property useless
local ignore_key_release
function VirtualKey:init()
local label_font_size = G_reader_settings:readSetting("keyboard_key_font_size", DEFAULT_LABEL_SIZE)
self.face = Font:getFace("infont", label_font_size)
self.bold = G_reader_settings:isTrue("keyboard_key_bold")
if self.keyboard.symbolmode_keys[self.label] ~= nil then
self.callback = function () self.keyboard:setLayer("Sym") end
self.skiptap = true
elseif self.keyboard.shiftmode_keys[self.label] ~= nil or self.keyboard.shiftmode_keys[self.key] ~= nil then
-- self.key needed because the shift key's label could be the capslock instead of the shift
local key = self.key or self.label
local releasable = key == ""
self.callback = function()
self.keyboard.release_shift = releasable
self.keyboard:setLayer("Shift")
end
self.hold_callback = function()
ignore_key_release = true
if releasable then self.keyboard.release_shift = false end
self.keyboard:setLayer("Shift")
end
self.skiptap = true
elseif self.keyboard.utf8mode_keys[self.label] ~= nil then
self.key_chars = self:genKeyboardLayoutKeyChars()
self.callback = function ()
self.keyboard:onSwitchingKeyboardLayout()
local current = G_reader_settings:readSetting("keyboard_layout")
local default = G_reader_settings:readSetting("keyboard_layout_default")
local keyboard_layouts = G_reader_settings:readSetting("keyboard_layouts", {})
local next_layout = nil
local layout_index = util.arrayContains(keyboard_layouts, current)
if layout_index then
if layout_index == #keyboard_layouts then
layout_index = 1
else
layout_index = layout_index + 1
end
else
if default and current ~= default then
next_layout = default
else
layout_index = 1
end
end
next_layout = next_layout or keyboard_layouts[layout_index] or "en"
self.keyboard:setKeyboardLayout(next_layout)
end
self.hold_callback = function()
self.keyboard:onSwitchingKeyboardLayout()
if util.tableSize(self.key_chars) > 5 then -- 2 or more layouts enabled
self.popup = VirtualKeyPopup:new{
parent_key = self,
}
else
self.keyboard_layout_dialog = KeyboardLayoutDialog:new{
parent = self,
keyboard_state = keyboard_state,
}
UIManager:show(self.keyboard_layout_dialog)
end
end
self.hold_cb_is_popup = true
self.swipe_callback = function(ges)
self.keyboard:onSwitchingKeyboardLayout()
local key_function = self.key_chars[ges.direction.."_func"]
if key_function then
key_function()
end
end
self.skiptap = true
elseif self.keyboard.umlautmode_keys[self.label] ~= nil then
self.callback = function () self.keyboard:setLayer("Äéß") end
self.skiptap = true
elseif self.label == "" then
self.callback = function () self.keyboard:delChar() end
self.hold_callback = function ()
self.ignore_key_release = true -- don't have delChar called on release
self.keyboard:delToStartOfLine()
end
self.swipe_callback = function(ges)
if ges.direction == "west" then
self.keyboard:delWord(true) -- left to cursor
elseif ges.direction == "north" then
self.keyboard:delWord()
end
end
--self.skiphold = true
elseif self.label == "" then
self.callback = function() self.keyboard:leftChar() end
self.hold_callback = function()
self.ignore_key_release = true
self.keyboard:goToStartOfLine()
end
elseif self.label == "" then
self.callback = function() self.keyboard:rightChar() end
self.hold_callback = function()
self.ignore_key_release = true
self.keyboard:goToEndOfLine()
end
elseif self.label == "" then
self.callback = function() self.keyboard:upLine() end
self.hold_callback = function()
self.ignore_key_release = true
self.keyboard:scrollUp()
end
elseif self.label == "" then
self.callback = function() self.keyboard:downLine() end
self.hold_callback = function()
self.ignore_key_release = true
self.keyboard:scrollDown()
end
else
self.callback = function()
self.keyboard:addChar(self.key)
if self.close_after_callback_widget then
UIManager:close(self.close_after_callback_widget)
end
if self.keyboard.shiftmode and not self.keyboard.symbolmode and self.keyboard.release_shift then
self.keyboard:setLayer("Shift")
end
end
self.hold_callback = function()
if not self.key_chars then return end
VirtualKeyPopup:new{
parent_key = self,
}
end
self.hold_cb_is_popup = true
self.swipe_callback = function(ges)
local key_string = self.key_chars[ges.direction] or self.key
local key_function = self.key_chars[ges.direction.."_func"]
if not key_function and key_string then
if type(key_string) == "table" and key_string.key then
key_string = key_string.key
end
self.keyboard:addChar(key_string)
elseif key_function then
key_function()
end
end
end
local label_widget
if self.icon then
-- Scale icon to fit other characters height
-- (use *1.5 as our icons have a bit of white padding)
local icon_height = math.ceil(self.face.size * 1.5)
label_widget = ImageWidget:new{
file = self.icon,
scale_factor = 0, -- keep icon aspect ratio
height = icon_height,
width = self.width - 2*self.bordersize,
}
else
label_widget = TextWidget:new{
text = self.label,
face = self.face,
bold = self.bold or false,
}
-- Make long labels fit by decreasing font size
local max_width = self.width - 2*self.bordersize - 2*Size.padding.small
while label_widget:getWidth() > max_width do
local new_size = label_widget.face.orig_size - 1
label_widget:free()
if new_size < 8 then break end -- don't go too small
label_widget = TextWidget:new{
text = self.label,
face = Font:getFace(self.face.orig_font, new_size),
bold = self.bold or false,
}
end
end
if self.alt_label then
local OverlapGroup = require("ui/widget/overlapgroup")
local alt_label_widget = TextWidget:new{
text = self.alt_label,
face = Font:getFace(self.face.orig_font, label_font_size - 4),
bold = self.bold or false,
fgcolor = Blitbuffer.COLOR_DARK_GRAY,
padding = 0, -- no additional padding to font line height
}
local key_inner_dimen = Geom:new{
w = self.width - 2*self.bordersize - 2*Size.padding.default,
h = self.height - 2*self.bordersize - 2*Size.padding.small, -- already some padding via line height
}
label_widget = OverlapGroup:new{
CenterContainer:new{
dimen = key_inner_dimen,
label_widget,
},
WidgetContainer:new{
overlap_align = "right",
dimen = Geom:new{
w = alt_label_widget:getSize().w,
h = key_inner_dimen.h,
},
alt_label_widget,
},
}
end
self[1] = FrameContainer:new{
margin = 0,
bordersize = self.bordersize,
background = Blitbuffer.COLOR_WHITE,
radius = 0,
padding = 0,
allow_mirroring = false,
CenterContainer:new{
dimen = Geom:new{
w = self.width - 2*self.bordersize,
h = self.height - 2*self.bordersize,
},
label_widget,
},
}
self.dimen = Geom:new{
w = self.width,
h = self.height,
}
--self.dimen = self[1]:getSize()
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
},
HoldSelect = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
},
HoldReleaseKey = {
GestureRange:new{
ges = "hold_release",
range = self.dimen,
},
},
PanReleaseKey = {
GestureRange:new{
ges = "pan_release",
range = self.dimen,
},
},
SwipeKey = {
GestureRange:new{
ges = "swipe",
range = self.dimen,
},
},
}
if ((self.keyboard.shiftmode_keys[self.label] ~= nil or self.keyboard.shiftmode_keys[self.key]) and self.keyboard.shiftmode) or
(self.keyboard.umlautmode_keys[self.label] ~= nil and self.keyboard.umlautmode) or
(self.keyboard.symbolmode_keys[self.label] ~= nil and self.keyboard.symbolmode) then
self[1].background = Blitbuffer.COLOR_LIGHT_GRAY
end
self.flash_keyboard = G_reader_settings:nilOrTrue("flash_keyboard")
end
function VirtualKey:paintTo(...)
InputContainer.paintTo(self, ...)
-- Fudge self.dimen to include the padding, to make sure said padding is covered by our ges_events range...
-- Like Geom, floor coordinates & ceil dims, to fill the gaps without overlaps.
local coords_padding = math.floor(self.keyboard.key_padding / 2)
local dims_padding = self.keyboard.key_padding -- i.e., coords_padding + math.ceil(self.keyboard.key_padding / 2)
self.dimen.x = self.dimen.x - coords_padding
self.dimen.w = self[1].dimen.w + dims_padding
self.dimen.y = self.dimen.y - coords_padding
self.dimen.h = self[1].dimen.h + dims_padding
end
function VirtualKey:genKeyboardLayoutKeyChars()
local positions = {
"northeast",
"north",
"northwest",
"west",
}
local keyboard_layouts = G_reader_settings:readSetting("keyboard_layouts", {})
local key_chars = {
{ label = "🌐",
},
east = { label = "", },
east_func = function ()
UIManager:close(self.popup)
self.keyboard_layout_dialog = KeyboardLayoutDialog:new{
parent = self,
keyboard_state = keyboard_state,
}
UIManager:show(self.keyboard_layout_dialog)
end,
}
for i = 1, #keyboard_layouts do
key_chars[positions[i]] = string.sub(keyboard_layouts[i], 1, 2)
key_chars[positions[i] .. "_func"] = function()
UIManager:close(self.popup)
self.keyboard:setKeyboardLayout(keyboard_layouts[i])
end
end
return key_chars
end
-- NOTE: We currently don't ever set want_flash to true (c.f., our invert method).
function VirtualKey:update_keyboard(want_flash, want_a2)
-- NOTE: We use "a2" for the highlights.
-- We flash the *full* keyboard when we release a hold.
if want_flash then
UIManager:setDirty(self.keyboard, function()
return "flashui", self.keyboard.dimen
end)
else
local refresh_type = "ui"
if want_a2 then
refresh_type = "a2"
end
-- Only repaint the key itself, not the full board...
-- NOTE: We use self[1] (i.e., FrameContainer),
-- because we fudge self.dimen to include the padding for the gesture hitbox...
UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
logger.dbg("update key", self.key)
UIManager:setDirty(nil, refresh_type, self[1].dimen)
-- NOTE: On MTK, we'd have to forcibly stall a bit for the highlights to actually show.
--[[
UIManager:forceRePaint()
UIManager:yieldToEPDC(3000)
--]]
end
end
function VirtualKey:onFocus()
self[1].inner_bordersize = self.focused_bordersize
end
function VirtualKey:onUnfocus()
self[1].inner_bordersize = 0
end
function VirtualKey:onTapSelect(skip_flash)
Device:performHapticFeedback("KEYBOARD_TAP")
-- just in case it's not flipped to false on hold release where it's supposed to
self.keyboard.ignore_first_hold_release = false
if self.flash_keyboard and not skip_flash and not self.skiptap then
self:invert(true)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
self:invert(false)
if self.callback then
self.callback()
end
UIManager:forceRePaint()
else
if self.callback then
self.callback()
end
end
return true
end
function VirtualKey:onHoldSelect()
Device:performHapticFeedback("LONG_PRESS")
-- No visual feedback necessary if we're going to show a popup on top of the key ;).
if self.flash_keyboard and not self.skiphold and not self.hold_cb_is_popup then
self:invert(true)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
-- NOTE: We do *NOT* set hold to true here,
-- because some mxcfb drivers apparently like to merge the flash that it would request
-- with the following key redraw, leading to an unsightly double flash :/.
self:invert(false)
if self.hold_callback then
self.hold_callback()
end
UIManager:forceRePaint()
else
if self.hold_callback then
self.hold_callback()
end
end
return true
end
function VirtualKey:onSwipeKey(arg, ges)
if G_reader_settings:isFalse("keyboard_swipes_enabled") then
return self:onTapSelect()
end
Device:performHapticFeedback("KEYBOARD_TAP")
if self.flash_keyboard then
self:invert(true)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
self:invert(false)
if self.swipe_callback then
self.swipe_callback(ges)
end
UIManager:forceRePaint()
else
if self.swipe_callback then
self.swipe_callback(ges)
end
end
return true
end
function VirtualKey:onHoldReleaseKey()
if ignore_key_release then
ignore_key_release = nil
return true
end
if self.ignore_key_release then
self.ignore_key_release = nil
return true
end
Device:performHapticFeedback("LONG_PRESS")
if self.keyboard.ignore_first_hold_release then
self.keyboard.ignore_first_hold_release = false
return true
end
self:onTapSelect()
return true
end
function VirtualKey:onPanReleaseKey()
if self.ignore_key_release then
self.ignore_key_release = nil
return true
end
Device:performHapticFeedback("LONG_PRESS")
if self.keyboard.ignore_first_hold_release then
self.keyboard.ignore_first_hold_release = false
return true
end
self:onTapSelect()
return true
end
-- NOTE: We currently don't ever set hold to true (c.f., our onHoldSelect method)
function VirtualKey:invert(invert, hold)
if invert then
self[1].inner_bordersize = self.focused_bordersize
else
self[1].inner_bordersize = 0
end
self:update_keyboard(hold, true)
end
VirtualKeyPopup = FocusManager:extend{
modal = true,
disable_double_tap = true,
inputbox = nil,
layout = nil, -- array
}
function VirtualKeyPopup:onTapClose(arg, ges)
if ges.pos:notIntersectWith(self.dimen) then
UIManager:close(self)
return true
end
return false
end
function VirtualKeyPopup:onClose()
UIManager:close(self)
return true
end
function VirtualKeyPopup:onCloseWidget()
self:free()
UIManager:setDirty(nil, function()
return "ui", self.dimen
end)
end
function VirtualKeyPopup:init()
local parent_key = self.parent_key
local key_chars = parent_key.key_chars
local key_char_orig = key_chars[1]
local key_char_orig_func = parent_key.callback
self.layout = {}
local rows = {
extra_key_chars = {
key_chars[2],
key_chars[3],
key_chars[4],
-- _func equivalent for unnamed extra keys
key_chars[5],
key_chars[6],
key_chars[7],
},
top_key_chars = {
key_chars.northwest,
key_chars.north,
key_chars.northeast,
key_chars.northwest_func,
key_chars.north_func,
key_chars.northeast_func,
},
middle_key_chars = {
key_chars.west,
key_char_orig,
key_chars.east,
key_chars.west_func,
key_char_orig_func,
key_chars.east_func,
},
bottom_key_chars = {
key_chars.southwest,
key_chars.south,
key_chars.southeast,
key_chars.southwest_func,
key_chars.south_func,
key_chars.southeast_func,
},
}
if util.tableSize(rows.extra_key_chars) == 0 then rows.extra_key_chars = nil end
if util.tableSize(rows.top_key_chars) == 0 then rows.top_key_chars = nil end
-- we should always have a middle
if util.tableSize(rows.bottom_key_chars) == 0 then rows.bottom_key_chars = nil end
-- to store if a column exists
local columns = {}
local blank = {
HorizontalSpan:new{width = 0},
HorizontalSpan:new{width = parent_key.width},
HorizontalSpan:new{width = 0},
}
local h_key_padding = {
HorizontalSpan:new{width = 0},
HorizontalSpan:new{width = parent_key.keyboard.key_padding},
HorizontalSpan:new{width = 0},
}
local v_key_padding = VerticalSpan:new{width = parent_key.keyboard.key_padding}
local vertical_group = VerticalGroup:new{ allow_mirroring = false }
local horizontal_group_extra = HorizontalGroup:new{ allow_mirroring = false }
local horizontal_group_top = HorizontalGroup:new{ allow_mirroring = false }
local horizontal_group_middle = HorizontalGroup:new{ allow_mirroring = false }
local horizontal_group_bottom = HorizontalGroup:new{ allow_mirroring = false }
local function horizontalRow(chars, group)
local layout_horizontal = {}
for i = 1,3 do
local v = chars[i]
local v_func = chars[i+3]
if v then
columns[i] = true
blank[i].width = blank[2].width
if i == 1 then
h_key_padding[i].width = h_key_padding[2].width
end
local key = type(v) == "table" and v.key or v
local label = type(v) == "table" and v.label or key
local icon = type(v) == "table" and v.icon
local bold = type(v) == "table" and v.bold
local virtual_key = VirtualKey:new{
key = key,
label = label,
icon = icon,
bold = bold,
keyboard = parent_key.keyboard,
key_chars = key_chars,
width = parent_key.width,
height = parent_key.height,
close_after_callback_widget = self,
}
-- Support any function as a callback.
if v_func then
virtual_key.callback = v_func
end
-- don't open another popup on hold
virtual_key.hold_callback = nil
-- close popup on hold release
virtual_key.onHoldReleaseKey = function()
-- NOTE: Check our *parent* key!
if parent_key.ignore_key_release then
parent_key.ignore_key_release = nil
return true
end
Device:performHapticFeedback("LONG_PRESS")
if virtual_key.keyboard.ignore_first_hold_release then
virtual_key.keyboard.ignore_first_hold_release = false
return true
end
virtual_key:onTapSelect(true)
UIManager:close(self)
return true
end
virtual_key.onPanReleaseKey = virtual_key.onHoldReleaseKey
if v == key_char_orig then
virtual_key[1].background = Blitbuffer.COLOR_LIGHT_GRAY
-- restore ability to hold/pan release on central key after opening popup
virtual_key._keyOrigHoldPanHandler = function()
virtual_key.onHoldReleaseKey = virtual_key._onHoldReleaseKey
virtual_key.onPanReleaseKey = virtual_key._onPanReleaseKey
end
virtual_key._onHoldReleaseKey = virtual_key.onHoldReleaseKey
virtual_key.onHoldReleaseKey = virtual_key._keyOrigHoldPanHandler
virtual_key._onPanReleaseKey = virtual_key.onPanReleaseKey
virtual_key.onPanReleaseKey = virtual_key._keyOrigHoldPanHandler
end
table.insert(group, virtual_key)
table.insert(layout_horizontal, virtual_key)
else
table.insert(group, blank[i])
end
table.insert(group, h_key_padding[i])
end
table.insert(vertical_group, group)
table.insert(self.layout, layout_horizontal)
end
if rows.extra_key_chars then
horizontalRow(rows.extra_key_chars, horizontal_group_extra)
table.insert(vertical_group, v_key_padding)
end
if rows.top_key_chars then
horizontalRow(rows.top_key_chars, horizontal_group_top)
table.insert(vertical_group, v_key_padding)
end
-- always middle row
horizontalRow(rows.middle_key_chars, horizontal_group_middle)
if rows.bottom_key_chars then
table.insert(vertical_group, v_key_padding)
horizontalRow(rows.bottom_key_chars, horizontal_group_bottom)
end
if not columns[3] then
h_key_padding[2].width = 0
end
local num_rows = util.tableSize(rows)
local num_columns = util.tableSize(columns)
local keyboard_frame = FrameContainer:new{
margin = 0,
bordersize = Size.border.default,
background = G_reader_settings:nilOrTrue("keyboard_key_border") and Blitbuffer.COLOR_LIGHT_GRAY or Blitbuffer.COLOR_WHITE,
radius = 0,
padding = parent_key.keyboard.padding,
allow_mirroring = false,
CenterContainer:new{
dimen = Geom:new{
w = parent_key.width*num_columns + 2*Size.border.default + (num_columns+1)*parent_key.keyboard.key_padding,
h = parent_key.height*num_rows + 2*Size.border.default + (num_rows+1)*parent_key.keyboard.key_padding,
},
vertical_group,
}
}
keyboard_frame.dimen = keyboard_frame:getSize()
self.dimen = keyboard_frame.dimen
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
}
}
self.tap_interval_override = time.ms(G_reader_settings:readSetting("ges_tap_interval_on_keyboard_ms", 0))
if Device:hasKeys() then
self.key_events.Close = { { Device.input.group.Back } }
end
local offset_x = 2*keyboard_frame.bordersize + keyboard_frame.padding + parent_key.keyboard.key_padding
if columns[1] then
offset_x = offset_x + parent_key.width + parent_key.keyboard.key_padding
end
local offset_y = 2*keyboard_frame.bordersize + keyboard_frame.padding + parent_key.keyboard.key_padding
if rows.extra_key_chars then
offset_y = offset_y + parent_key.height + parent_key.keyboard.key_padding
end
if rows.top_key_chars then
offset_y = offset_y + parent_key.height + parent_key.keyboard.key_padding
end
local position_container = WidgetContainer:new{
dimen = {
x = parent_key.dimen.x - offset_x,
y = parent_key.dimen.y - offset_y,
h = Screen:getSize().h,
w = Screen:getSize().w,
},
keyboard_frame,
}
if position_container.dimen.x < 0 then
position_container.dimen.x = 0
-- We effectively move the popup, which means the key underneath our finger may no longer *exactly* be parent_key.
-- Make sure we won't close the popup right away, as that would risk being a *different* key, in order to make that less confusing.
parent_key.ignore_key_release = true
elseif position_container.dimen.x + keyboard_frame.dimen.w > Screen:getWidth() then
position_container.dimen.x = Screen:getWidth() - keyboard_frame.dimen.w
parent_key.ignore_key_release = true
end
if position_container.dimen.y < 0 then
position_container.dimen.y = 0
parent_key.ignore_key_release = true
elseif position_container.dimen.y + keyboard_frame.dimen.h > Screen:getHeight() then
position_container.dimen.y = Screen:getHeight() - keyboard_frame.dimen.h
parent_key.ignore_key_release = true
end
self[1] = position_container
UIManager:show(self)
-- Ensure the post-paint refresh will be able to grab updated coordinates from keyboard_frame by using a refresh function
UIManager:setDirty(self, function()
return "ui", self.dimen
end)
end
local VirtualKeyboard = FocusManager:extend{
name = "VirtualKeyboard",
visible = nil,
lock_visibility = false,
covers_footer = true,
modal = true,
disable_double_tap = true,
inputbox = nil,
KEYS = nil, -- table to store layouts
shiftmode_keys = nil, -- table
symbolmode_keys = nil, -- table
utf8mode_keys = nil, -- table
umlautmode_keys = nil, -- table
keyboard_layer = 2,
shiftmode = false,
symbolmode = false,
umlautmode = false,
layout = nil, -- array
height = nil,
default_label_size = DEFAULT_LABEL_SIZE,
bordersize = Size.border.default,
padding = 0,
key_padding = Size.padding.small,
lang_to_keyboard_layout = {
ar = "ar_keyboard",
bg_BG = "bg_keyboard",
bn = "bn_keyboard",
cs = "cs_keyboard",
da = "da_keyboard",
de = "de_keyboard",
el = "el_keyboard",
en = "en_keyboard",
es = "es_keyboard",
fa = "fa_keyboard",
fr = "fr_keyboard",
he = "he_keyboard",
ja = "ja_keyboard",
ka = "ka_keyboard",
ko_KR = "ko_KR_keyboard",
nb_NO = "no_keyboard",
pl = "pl_keyboard",
pt_BR = "pt_keyboard",
ro = "ro_keyboard",
ru = "ru_keyboard",
sk = "sk_keyboard",
sv = "sv_keyboard",
th = "th_keyboard",
tr = "tr_keyboard",
uk = "uk_keyboard",
vi = "vi_keyboard",
zh = "zh_keyboard",
zh_CN = "zh_CN_keyboard",
},
lang_has_submenu = {
ja = true,
zh = true,
zh_CN = true,
},
}
function VirtualKeyboard:init()
if self.uwrap_func then
self.uwrap_func()
self.uwrap_func = nil
end
local lang = self:getKeyboardLayout()
local keyboard_layout = self.lang_to_keyboard_layout[lang] or self.lang_to_keyboard_layout["en"]
local keyboard = require("ui/data/keyboardlayouts/" .. keyboard_layout)
self.KEYS = keyboard.keys or {}
self.shiftmode_keys = keyboard.shiftmode_keys or {}
self.symbolmode_keys = keyboard.symbolmode_keys or {}
self.utf8mode_keys = keyboard.utf8mode_keys or {}
self.umlautmode_keys = keyboard.umlautmode_keys or {}
self.width = Screen:getWidth()
local keys_height = G_reader_settings:isTrue("keyboard_key_compact") and 48 or 64
self.height = Screen:scaleBySize(keys_height * #self.KEYS)
self.min_layer = keyboard.min_layer
self.max_layer = keyboard.max_layer
self:initLayer(self.keyboard_layer)
self.tap_interval_override = time.ms(G_reader_settings:readSetting("ges_tap_interval_on_keyboard_ms", 0))
if Device:hasKeys() then
self.key_events.Close = { { "Back" } }
end
if keyboard.wrapInputBox then
self.uwrap_func = keyboard.wrapInputBox(self.inputbox) or self.uwrap_func
end
if Device:hasDPad() then
-- hadDPad() would have FocusManager handle arrow keys strokes to navigate
-- and activate this VirtualKeyboard's touch keys (needed on non-touch Kindle).
-- If we have a keyboard, we'd prefer arrow keys (and Enter, and Del) to be
-- handled by InputText to navigate the cursor inside the text box, and to
-- add newline and delete chars. And if we are a touch device, we don't
-- need focus manager to help us navigate keys and fields.
-- So, disable all key_event handled by FocusManager
if Device:isTouchDevice() then
-- Remove all FocusManager key event handlers.
for k, _ in pairs(self.builtin_key_events) do
self.key_events[k] = nil
end
for k, _ in pairs(self.extra_key_events) do
self.key_events[k] = nil
end
elseif Device:hasKeyboard() then
-- Use physical keyboard for most characters
-- For special characters not available in physical keyboard
-- Use arrow and Press keys to select in VirtualKeyboard
for k, seq in pairs(self.extra_key_events) do
if self:_isTextKeyWithoutModifier(seq) then
self.key_events[k] = nil
end
end
end
end
end
function VirtualKeyboard:_isTextKeyWithoutModifier(seq)
for _, oneseq in ipairs(seq) do
if #oneseq ~= 1 then -- has modifier key combination
return false
end
if #oneseq[1] ~= 1 then -- not simple text key, like Home, End
return false
end
end
return true
end
function VirtualKeyboard:getKeyboardLayout()
if G_reader_settings:isFalse("keyboard_remember_layout") and not keyboard_state.force_current_layout then
local lang = G_reader_settings:readSetting("keyboard_layout_default")
or G_reader_settings:readSetting("keyboard_layout", "en")
G_reader_settings:saveSetting("keyboard_layout", lang)
end
return G_reader_settings:readSetting("keyboard_layout") or G_reader_settings:readSetting("language")
end
function VirtualKeyboard:setKeyboardLayout(layout)
keyboard_state.force_current_layout = true
local prev_keyboard_height = self.dimen and self.dimen.h
G_reader_settings:saveSetting("keyboard_layout", layout)
self:init()
if prev_keyboard_height and self.dimen.h ~= prev_keyboard_height then
self:_refresh(true, true)
-- Keyboard height change: notify parent (InputDialog)
if self.inputbox and self.inputbox.parent and self.inputbox.parent.onKeyboardHeightChanged then
self.inputbox.parent:onKeyboardHeightChanged()
end
else
self:_refresh(true)
end
keyboard_state.force_current_layout = false
end
function VirtualKeyboard:onClose()
UIManager:close(self)
if self.inputbox and Device:hasDPad() then
-- let input text handle Back event to unfocus
-- otherwise, another extra Back event needed
return false
end
return true
end
function VirtualKeyboard:_refresh(want_flash, fullscreen)
local refresh_type = "ui"
if want_flash then
refresh_type = "flashui"
end
if fullscreen then
UIManager:setDirty("all", refresh_type)
return
end
UIManager:setDirty(self, function()
return refresh_type, self.dimen
end)
end
function VirtualKeyboard:onShow()
self:_refresh(true)
self.visible = true
Device:startTextInput()
return true
end
function VirtualKeyboard:onCloseWidget()
self:_refresh(true)
self.visible = false
-- NOTE: This effectively stops SDL text input when a keyboard is hidden (... but navigational stuff still works).
-- If you instead wanted it to be enabled as long as an input dialog is displayed, regardless of VK's state,
-- this could be moved to InputDialog's onShow/onCloseWidget handlers (but, it would allow input on unfocused fields).
-- NOTE: But something more complex, possibly based on an in-class ref count would have to be implemented in order to be able to deal
-- with multiple InputDialogs being shown and closed in asymmetric fashion... Ugh.
Device:stopTextInput()
end
function VirtualKeyboard:lockVisibility(toggle)
self.lock_visibility = toggle
end
function VirtualKeyboard:setVisibility(toggle)
if self.lock_visibility then
return
end
if toggle then
UIManager:show(self)
else
self:onClose()
end
end
function VirtualKeyboard:isVisible()
return self.visible
end
function VirtualKeyboard:showKeyboard(ignore_first_hold_release)
if not self:isVisible() then
self.ignore_first_hold_release = ignore_first_hold_release
self:setVisibility(true)
end
end
function VirtualKeyboard:hideKeyboard()
if self:isVisible() then
self:setVisibility(false)
end
end
function VirtualKeyboard:initLayer(layer)
local function VKLayer(b1, b2, b3)
local function boolnum(bool)
return bool and 1 or 0
end
return 2 - boolnum(b1) + 2 * boolnum(b2) + 4 * boolnum(b3)
end
if layer then
-- to be sure layer is selected properly
layer = math.max(layer, self.min_layer)
layer = math.min(layer, self.max_layer)
self.keyboard_layer = layer
-- fill the layer modes
self.shiftmode = (layer == 1 or layer == 3 or layer == 5 or layer == 7 or layer == 9 or layer == 11)
self.symbolmode = (layer == 3 or layer == 4 or layer == 7 or layer == 8 or layer == 11 or layer == 12)
self.umlautmode = (layer == 5 or layer == 6 or layer == 7 or layer == 8)
else -- or, without input parameter, restore layer from current layer modes
self.keyboard_layer = VKLayer(self.shiftmode, self.symbolmode, self.umlautmode)
end
self:addKeys()
end
function VirtualKeyboard:addKeys()
self:free() -- free previous keys' TextWidgets
self.layout = {}
local base_key_width = math.floor((self.width - (#self.KEYS[1] + 1)*self.key_padding - 2*self.padding)/#self.KEYS[1])
local base_key_height = math.floor((self.height - (#self.KEYS + 1)*self.key_padding - 2*self.padding)/#self.KEYS)
local h_key_padding = HorizontalSpan:new{width = self.key_padding}
local v_key_padding = VerticalSpan:new{width = self.key_padding}
local vertical_group = VerticalGroup:new{ allow_mirroring = false }
for i = 1, #self.KEYS do
local horizontal_group = HorizontalGroup:new{ allow_mirroring = false }
local layout_horizontal = {}
for j = 1, #self.KEYS[i] do
local key
local key_chars = self.KEYS[i][j][self.keyboard_layer]
local label
local alt_label
local width_factor
if type(key_chars) == "table" then
key = key_chars[1]
label = key_chars.label
alt_label = key_chars.alt_label
width_factor = key_chars.width
else
key = key_chars
key_chars = nil
end
width_factor = width_factor or self.KEYS[i][j].width or self.KEYS[i].width or 1.0
local key_width = math.floor((base_key_width + self.key_padding) * width_factor)
- self.key_padding
local key_height = base_key_height
label = label or self.KEYS[i][j].label or key
if label == "" and self.shiftmode and (not self.release_shift or self.symbolmode) then
key = label
label = "" -- capslock symbol
end
local virtual_key = VirtualKey:new{
key = key,
key_chars = key_chars,
icon = self.KEYS[i][j].icon,
label = label,
alt_label = alt_label,
bold = self.KEYS[i][j].bold,
keyboard = self,
width = key_width,
height = key_height,
}
if not virtual_key.key_chars and label ~= "" then
virtual_key.swipe_callback = nil
end
table.insert(horizontal_group, virtual_key)
table.insert(layout_horizontal, virtual_key)
if j ~= #self.KEYS[i] then
table.insert(horizontal_group, h_key_padding)
end
end
table.insert(vertical_group, horizontal_group)
table.insert(self.layout, layout_horizontal)
if i ~= #self.KEYS then
table.insert(vertical_group, v_key_padding)
end
end
local keyboard_frame = FrameContainer:new{
margin = 0,
bordersize = Size.border.default,
background = G_reader_settings:nilOrTrue("keyboard_key_border") and Blitbuffer.COLOR_LIGHT_GRAY or Blitbuffer.COLOR_WHITE,
radius = 0,
padding = self.padding,
allow_mirroring = false,
CenterContainer:new{
dimen = Geom:new{
w = self.width - 2*Size.border.default - 2*self.padding,
h = self.height - 2*Size.border.default - 2*self.padding,
},
vertical_group,
}
}
self[1] = BottomContainer:new{
dimen = Screen:getSize(),
keyboard_frame,
}
-- Point our top-level dimen to the relevant widget, keyboard_frame
keyboard_frame.dimen = keyboard_frame:getSize()
self.dimen = keyboard_frame.dimen
end
function VirtualKeyboard:setLayer(key)
if key == "Shift" then
self.shiftmode = not self.shiftmode
elseif key == "Sym" or key == "ABC" then
self.symbolmode = not self.symbolmode
elseif key == "Äéß" then
self.umlautmode = not self.umlautmode
end
self:initLayer()
self:_refresh(false)
end
function VirtualKeyboard:addChar(key)
logger.dbg("add char", key)
self.inputbox:addChars(key)
end
function VirtualKeyboard:delChar()
logger.dbg("delete char")
self.inputbox:delChar()
end
function VirtualKeyboard:delWord(left_to_cursor)
logger.dbg("delete word")
self.inputbox:delWord(left_to_cursor)
end
function VirtualKeyboard:delToStartOfLine()
logger.dbg("delete to start of line")
self.inputbox:delToStartOfLine()
end
function VirtualKeyboard:leftChar()
self.inputbox:leftChar()
end
function VirtualKeyboard:rightChar()
self.inputbox:rightChar()
end
function VirtualKeyboard:goToStartOfLine()
self.inputbox:goToStartOfLine()
end
-- Some keyboard with intermediate state (ie. zh) may need to be notified
function VirtualKeyboard:onSwitchingKeyboardLayout()
if self.inputbox.onSwitchingKeyboardLayout then self.inputbox:onSwitchingKeyboardLayout() end
end
function VirtualKeyboard:goToEndOfLine()
self.inputbox:goToEndOfLine()
end
function VirtualKeyboard:upLine()
self.inputbox:upLine()
end
function VirtualKeyboard:scrollUp()
self.inputbox:scrollUp()
end
function VirtualKeyboard:downLine()
self.inputbox:downLine()
end
function VirtualKeyboard:scrollDown()
self.inputbox:scrollDown()
end
function VirtualKeyboard:clear()
logger.dbg("clear input")
self.inputbox:clear()
end
return VirtualKeyboard